Hi mates! I'm Enrique Colinet (Baxayaun), by now I'm living in Madrid and working at Pyro Studios (Very well known for creating Commandos saga). I'm also known for some spanish videotutorials about how to use Valve Hammer Editor, a bunch of mid-quality maps and the roots of my pride in Source's world: my beloved SDK-Project. One year ago I wondered if creating mods for Half-Life 2 was just possible through programming or there was another easier way. The answer was in the new, simple and amazing Input/Output system Hammer Editor included for Half-Life 2. After some experiments and hundreds of hours, I was able to create whole games just with this mapping tool: BlockStorm, Baxmageddon, Marble Madness Source, Xen Invaders, Foozball Fever, Aerobatics and Ouija are some of those examples. Take a look on my website, you will find it very interesting. ;)

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Powerups... and final countdown.
Half-Life 2

Powerups... and final countdown.

Oct 20, 2006 BlockStorm 0 comments

Finally, I decided to include powerups in BlockStorm. As I want, this release must be the final one or at least, the final BETA. I know lot of people...

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