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Comment History  (180 - 210 of 273)
basist66
basist66 Feb 7 2012, 1:11pm replied:

yeah, whose face is that?

+2 votes     media: Happy Easter
basist66
basist66 Feb 7 2012, 1:10pm says:

it is a good day to die

+1 vote     media: Lost Alpha - 2012 January
basist66
basist66 Feb 7 2012, 12:05pm replied:

seeing your shadow would be impossible on DX10 (which is R2), I guess. But I hope I am wrong.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 24 2012, 1:18pm says:

why do you mention 2005 as SoC to CoP? vanilla SoC was released in 2007 only. Or do you have info on 2005 PDA that is far better than 2007 PDA?

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 24 2012, 1:16pm replied:

Why do you need game inside game???
But yes - LA PDA looks amazing. Especially communication feature!

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 23 2012, 3:02pm replied:

sorry, I meant "... it seems to me that even ammo AMOUNT of 1500 is too much", not even speaking of MASS of one ton and a half :)

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 23 2012, 2:54pm replied:

Those are nice comments about stashes! And real valid ones! AND I'm glad dezowave team educates us not to be greedy ;)
But why didn't the stashes have "dimensions" in vanilla? Was it too difficult to implement? If "stash dimensions value" would have been "true" in vanilla, then we would have to keep several stashes. But I would have had problems remembering where I've put what :) Then it's logical to ask why was it IMPOSSIBLE to leave marks on the map in your PDA same as NPC's do??? Only some mods added GPS beacons to leave marks on the map and some other mods allowed you to actually LEAVE a not on a map. But hey - map marking ability goes as far back as to DOOM 1!!!
Ok, that was just a "GSC, Y U DON'T KEEP GOOD TRADITIONS???" :)

A question to exxxed: Y U need 1500kg of ammo and kits??? :) that's what is called "munchkin" *applauding* It seems to me that even ammo AMOUNT of 1500kg is too much. But that's personal preference, probably.

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 23 2012, 2:43pm says:

Are you sure "contacts" were cut because of the crash and for no other reason? I thought it is to avoid knowing how many enemies are around...

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 22 2012, 5:24pm replied:

In my opinion, "nothing to do" is impossible in the Zone. First of all, new mutants and NPC's get spawned and A-Life should make them interact with each other and the player in pretty interesting (unpredictable) manners. Also, the FAQ says there will be quests unavailable before finishing the story line. And I agree with the need for "totally random fights", especially the wild ones! >BD

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 22 2012, 5:13pm says:

what is PLR Weapon mod? is it something enabling players to modify characteristics of all weapons?

+1 vote     article: Lost Alpha FAQ
basist66
basist66 Jan 22 2012, 5:06pm replied:

Sorry my being inattentive again :) But what did you, CrommCruac, meant by "no addons as blowouts"? Did you mean some additional visual features to blowouts besides the ones like color-changing sky and earthquakes?

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 22 2012, 4:26pm replied:

no blowouts... guess this is the only subject not discussed or discussed insufficiently. It's not that it'll make a lot of difference, but I guess it is something everybody got used to.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 22 2012, 10:57am replied:

ok, my bad :) but messages should be sorted anyway. IMHO

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 22 2012, 4:01am says:

The funny thing is that NOBODY has ever thought of making 2 IDENTICAL "Duty" emblems for duty members. Because they have it spelled properly on their right hand, but it is mirrored left to right on their left hand :)

+1 vote     media: NPC Models
basist66
basist66 Jan 22 2012, 2:38am says:

Maaaan, this forum just needs some maintenance! Messages badly need to be sorted by DATE AUTOMATICALLY :)

Thank you vintar for explaining the "missions mostly new" situation!

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 20 2012, 5:04pm replied:

to my mind, price of 20-30 bucks is more modest to fair for this level of hardworked project. Don't judge me too harsh, I just don't know the European prices per game :)

+1 vote     media: S.T.A.L.K.E.R. Lost Alpha - Happy New Year 2012!
basist66
basist66 Jan 20 2012, 4:47pm replied:

Y u mention that... precedent here???
Y the rest of u all comment my favorite mod of my favorite game???
:)

+3 votes     media: Lost Alpha - 2012 January
basist66
basist66 Jan 19 2012, 5:54pm says:

"We will upload the full video in mp4 format soon" is THE ONE ABOVE NOT FULL??? ANOTHER DREAM IS BORN!!!!!

Man, I'm lucky I don't drink - otherwise I would get alcohol intoxication pretty soon because of "celebrating"!

Kazak, it's O.O or even O_____________________O

+1 vote     media: S.T.A.L.K.E.R. Lost Alpha - Happy New Year 2012!
basist66
basist66 Jan 19 2012, 5:44pm replied:

I humbly propose you shoot the moments of:
1) LA release date officially announced by dez0wave team;
2) LA being available for download;
3) LA download completed;
4) LA installation completed;
5) LA launched;
6) LA played (at least the first 3 minutes) XD

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 19 2012, 5:29pm says:

and hey - Machinery Graveyard, Yantar, Marshlands and the scene with Generators are beyond any reasonable expectations!

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 19 2012, 5:22pm says:

+infinity to all good that was said!
You made me drool, you made my mood better, you made me forget the REALITY for some time (which you tend to be doing with any piece of news or any tasty material you release)!!!
It's adorable, it's breathtaking, it's marvelous, it's atmospheric...
THIS IS LOST ALPHAAAA!!!

*tried to calm down* I looked at the crystal ball and I predict this GAME to be the most MODDED in 2012! Why? Because TOO many people would say "ooh, ooh, it's sooo goood! Buy I would add a couple of features to complete the masterpiece!" and they would add more staaalkers, more guuuuns, war of faaaactions to make it stupid but "the way I see it" XD

Guys, with all jokes aside, this is so far the BEST game video I've seen. Thank you all for your hard work from the bottom of my heart.

+6 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 18 2012, 4:42pm replied:

miracles of the Zone, aren't they? ;)

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 18 2012, 10:45am replied:

Is it just me or there is a contradiction between the words of Killerangel and dezodor? Bullets and grenades mentioned by Killerangel are under question now :)

Unfortunately, grenades and bullets in vanilla do not change their trajectory when got into gravity-type anomaly. Would be great to actually see this implemented but it might involve some painstaking work on the game engine...

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 17 2012, 2:51pm says:

By the way, Razor_ua is right:
Cop.stalker-game.com - "cinema theater" word is spelled "кінотеатр", which is in Ukrainian and not "кинотеатр", which is Russian.

Cop.stalker-game.com - name of the store "Берізка" (birch tree) and not "Берёзка"

Similarly, we find Полісся hotel but not Полесье. AND it perfectly fits next to "Энергетик" (Russian) palace of culture, which is not "Енергетик" (Ukrainian).

It's not really so important but it should correspond to the actual area and actual writing, IMHO.

0 votes     media: New Year update
basist66
basist66 Jan 16 2012, 2:35pm replied:

Can you give a link to make others see newer info? Newer than info as of January 12 given by our fellow xxx.xxx.xxx? Because your words are soothing and sweet but they would be all the more so if we see they are based on the info from people from GSC or those close to them.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 13 2012, 12:29pm says:

глупый вопрос, но всё же - будут ли двери-рамы открываться выстрелом, да и разрушаться (оно ж ветхое)?

+1 vote     media: OGSE 0.7 models concepts
basist66
basist66 Jan 13 2012, 11:53am replied:

does it work with other mods (Zenobian for example)? It's a great feature!

+2 votes     media: OGSE 0.6.9.3 companions 2.0 Combat AI Test
basist66
basist66 Jan 13 2012, 11:51am replied:

Then AK-47 (even 74, don't you think?) should have improved damage for NPCs, mutants and player too.

+1 vote     media: Heavy fight near village
basist66
basist66 Jan 13 2012, 11:42am replied:

@dezodor: thanks, but am I right on "reply to comment" button being out of order? :)
---
this one worked properly... so there is some bug... same as in vanilla STALKER (lol)

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Jan 13 2012, 10:56am says:

for shotgun it should be "shell"
---
maaaan, why is it posted as new comment?!! it supposed to be under Kazak's winchester-related post... something is wrong here...

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
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