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Comment History  (150 - 180 of 273)
basist66
basist66 Feb 24 2012, 4:24pm replied:

Real stalkers always find whatever they need!!! Way to go, guys!
DE-Z0-WAVE! DE-Z0-WAVE! DE-Z0-WAVE!

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 23 2012, 11:03am says:

would it be possible to have the drowned tractor, the tower and the bridge reflected in the water?

+1 vote     media: Lost Alpha
basist66
basist66 Feb 22 2012, 11:56am says:

Would be creepy to explore areas like this one...
- Why? - you might ask.
- Because this one looks EXACTLY like the view from my window and countless places all over Ukraine.
- What makes it so creepy then?
- Hey, do I know what has dez0wave put there? What can be scarier than the environment you got used to but designed to be spawned with all the possible dangers of the Zone? ;)

+1 vote     media: Lost Alpha
basist66
basist66 Feb 22 2012, 11:33am replied:

Don't take my bread of conspiracy theorist)))
And hey, it's only 22nd of Feb and not even end of the day. They have 7 days more.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 20 2012, 11:14am replied:

in sdk SHADER? Maaan, I think people like me (complete stupid lamers who can only play what they had "served to them on a plate") will start bugging you even more after LA release with requests like these: oh, oh, can I jump a little higher? How do I make my AK74 fire through rail? Can I be invisible for NPCs during the night?

:)

But indeed, after LA release (and maybe more after its completion) quite a lot of users would MOOOAN for some fine-tuning to be made to make this dream game even closer to THEIR vision of the dream game.

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 18 2012, 11:39am replied:

You understood my point perfectly. SoC isn't a simple shooter and that is good, but CS and CoP are really "stamped" although they had some good features. And I do wish GSC to have their fastest recovery.
My point was to your "you can't mass produce excelence" - first of all, you don't HAVE to. Moreover, you MUST NOT do it right after you've created a sort of masterpiece.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 18 2012, 9:45am replied:

I'd agree with "stop the story of true GSC (2005-2006)!" but I'd never agree with "hey, they take care of market and money-making". Because giving 2 games in 2 years which basically add
1) improved graphics
2) game features features (NPC grenading, looting, guiding you around Zone, weapon & armor repair and modding - yes, these are good and appreciated)
3) new levels (as well as reviving the cut ones and expanding the ones from SoC)
is indeed money making and refining the cut features they've already had or seen from mod-makers as opposed to the features they worked on during the first seven years:
4) atmosphere
5) gameplay and replayability (see next item)
6) AI (especially the promised "magic" A-life that will make the Zone UNPREDICTABLE, which seems one of the components to me that would really make this game special among others).

I'm no specialist in game development, but items 4-6 APPARENTLY took more time than the 1-3, especially taking into account that 1-3 (except for graphics, I guess?) were also worked on but incomplete during SoC development.

Once again, let's put on our +10 patience artifacts (the fans) and +30 inspirations artifacts (the dez0wave team)!

:)

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 14 2012, 12:06pm replied:

I would add, that one should never forget that we see those trailers on youtube or wherever else in POOR video quality, and those kinds of videos they always give this "vintage" kind of impression to you - your imagination draws marvelous pictures where your eyes see ugly pixels :) just an opinion because it always happened to me when I listened to something on tape cassettes (which lost HALF of its charm when listened from CD).

But to add to words of dezodor, this particular trailer looks natural and and at the same time sort of LACKING that "unnatural" feel that the mutated anomalous Zone has even in vanilla sometimes. To me, the success of STALKER environment is exactly in that balance of wild flourishing nature free of human for more than 30 years - on one hand, and dark mutated ugly anomalous post-apocalypse - on the other.

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 12 2012, 6:34am says:

Guys, a little off-top but what is heard about SOPA, PIPA and ACTA? I'm not PRO piracy and I think people MUST earn from what they created, but as I understand those 3 4-letter words are not as much anti-piracy, as they are PRO-internet control.
U can pm to me not to flood this page. Thank you for understanding

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 11 2012, 1:45pm replied:

I would say they should accept any food 'cause it's all free for them (I guess, they never pay for it).
The only reason why they should not accept food (NPCs / player and other mutants) is when they're commanded by controller, which never happens in vanillas

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 11 2012, 6:19am replied:

I support Matt's serious question. Would be great feature to see but minor thing to work on IMHO.
I heard a rumor that even in VANILLA some guys managed to "domesticate" tushkanos (those little rat-like mutants that squeak): you see them running at you and throw some sausages on the ground before them and they DON'T bite you. It's not that these guys were outside mutants' smart terrains or "gulags" and it's not that the mutants actually ATE the sausages, but this is what I heard...

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 10 2012, 3:18pm replied:

I used to be a troll like Sonofa..., but then I took an arrow in the knee

IMHO, the more variety in terms of graphics style we see - the better, why do people complain at all? :)

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 8 2012, 4:23pm says:

we can continue "the faction war" in pm's if someone minds having it here. Indeed the picture is too good for that

+2 votes     media: Lost Alpha screens for February
basist66
basist66 Feb 8 2012, 2:16pm says:

Some of your screenshots really show different TEMPERATURE of the environment. Especially the ones with Generators - some pictures are dry and stuffy (yet a little warm, like summer eve) while some are really wet and chilling cold...

And guys, stop using the term "skybox", it's not applicable to the WORLD I see in LA. It's "sky" - not more, not less.

I start to be afraid of the release date (whatever it be) - I'm sure to get lost in Lost Alpha for loooooooong time...

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 8 2012, 1:58pm says:

maaan, and this one has some unique fable-folk Slavic atmosphere!
+infinity to you for this!

0 votes     media: Lost Alpha - Generators
basist66
basist66 Feb 8 2012, 1:53pm says:

I guess this is the Vehicle Graveyard

+1 vote     media: Lost Alpha
basist66
basist66 Feb 8 2012, 1:27pm says:

can anyone tell me what do the figures on the AK mean? 07201975 seems like a date 20th of July 1975 to me. But what is that date?

+1 vote     media: Lost Alpha Xmas 2010
basist66
basist66 Feb 8 2012, 1:16pm says:

yeah, Kazak, really cold!

+1 vote     media: Lost Alpha Calendars - 2011 February
basist66
basist66 Feb 8 2012, 12:59pm says:

I see red dogs (blood red or faint blood red, not yellow-fiery or bright-brown) and red sparrows, red puddles in my hometown.

PS: I don't take drugs / alcohol, I don't hallucinate, I don't "see things", my eyesight is ok, I'm not color-blind.

:)

+1 vote     media: Lost Alpha
basist66
basist66 Feb 8 2012, 12:29pm replied:

Team fi...
- Valerian, report! Valerian, damn you!! ... Everyone, back to base, I repeat: all teams ba...

0 votes     media: Lost Alpha screens for February
basist66
basist66 Feb 8 2012, 12:25pm replied:

again Duty-talking :)

+1 vote     media: Lost Alpha screens for February
basist66
basist66 Feb 8 2012, 11:47am says:

IS IT SWAMP DOCTOR'S HUT?

-1 votes     media: Lost Alpha screens for February
basist66
basist66 Feb 7 2012, 4:23pm says:

I guess this "yellowish" gamma makes STALKER the game so different from many many others. This is what Clear Sky definitely lacked - pursuit of realistic graphics substituted the unique atmosphere of SoC, where we could FEEL and SMELL the place abandoned forever and explored by only the few most daring ones.

Thank you, dez0wave.

+1 vote     media: Lost Alpha Xmas 2010
basist66
basist66 Feb 7 2012, 4:17pm says:

I guess it's some gloomy 20:47 in the Zone and military chopper is covering its last miles back to base after what the chopper-borne soldiers conceived as finished mission...

+1 vote     media: Lost Alpha August
basist66
basist66 Feb 7 2012, 3:04pm replied:

my bad :)

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
basist66
basist66 Feb 7 2012, 2:50pm replied:

either reeeeally early morning (4-5:30 am) or evening (the lighting looks more "afternoon" to me)

+1 vote     media: Lost Alpha
basist66
basist66 Feb 7 2012, 2:06pm says:

Now THIS is scary!... and this is o______o
Let me explain. This looks exactly as if I took a 30-40 minutes walk from my house, found a bus stop and something started happening to the sky...
I would simply s**t myself...

+1 vote     media: Lost Alpha September
basist66
basist66 Feb 7 2012, 1:44pm replied:

I mean - surviving THAT MUCH rough Zone as it's shown on this image would surely make anyone an "ideal" stalker, pretty much the same as the one depicted in most of the books.

And may I say that a rare screenshot can give impression of a well-written book ;)

Good artifacts to you, dez0wave team!

+1 vote     media: Lost Alpha
basist66
basist66 Feb 7 2012, 1:36pm says:

CzechDeath, man, you're a writer!
I guess this is really what S.T.A.L.K.E.R. is about (I mean games and books both) - when you don't know what to expect from the outer world AS WELL AS from your own inner world...

When the Zone makes you some killing machine, some creature, whose experience made it light-speed reacting to any external (and internal) stimuli, only thinking afterwards. When people stop recognizing you from the first sight and there is only faint resemblance of what you were before. When monsters see you only after you aimed your weapon at them and shot. Or when you STALKED to them to make them fall your prey...

+1 vote     media: Lost Alpha
basist66
basist66 Feb 7 2012, 1:12pm replied:

is that Duty talk I smell?

:)

0 votes     media: Happy Easter
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