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in sdk SHADER? Maaan, I think people like me (complete stupid lamers who can only play what they had "served to them on a plate") will start bugging you even more after LA release with requests like these: oh, oh, can I jump a little higher? How do I make my AK74 fire through rail? Can I be invisible for NPCs during the night?
But indeed, after LA release (and maybe more after its completion) quite a lot of users would MOOOAN for some fine-tuning to be made to make this dream game even closer to THEIR vision of the dream game.
You understood my point perfectly. SoC isn't a simple shooter and that is good, but CS and CoP are really "stamped" although they had some good features. And I do wish GSC to have their fastest recovery.
My point was to your "you can't mass produce excelence" - first of all, you don't HAVE to. Moreover, you MUST NOT do it right after you've created a sort of masterpiece.
I'd agree with "stop the story of true GSC (2005-2006)!" but I'd never agree with "hey, they take care of market and money-making". Because giving 2 games in 2 years which basically add
1) improved graphics
2) game features features (NPC grenading, looting, guiding you around Zone, weapon & armor repair and modding - yes, these are good and appreciated)
3) new levels (as well as reviving the cut ones and expanding the ones from SoC)
is indeed money making and refining the cut features they've already had or seen from mod-makers as opposed to the features they worked on during the first seven years:
5) gameplay and replayability (see next item)
6) AI (especially the promised "magic" A-life that will make the Zone UNPREDICTABLE, which seems one of the components to me that would really make this game special among others).
I'm no specialist in game development, but items 4-6 APPARENTLY took more time than the 1-3, especially taking into account that 1-3 (except for graphics, I guess?) were also worked on but incomplete during SoC development.
Once again, let's put on our +10 patience artifacts (the fans) and +30 inspirations artifacts (the dez0wave team)!
I would add, that one should never forget that we see those trailers on youtube or wherever else in POOR video quality, and those kinds of videos they always give this "vintage" kind of impression to you - your imagination draws marvelous pictures where your eyes see ugly pixels :) just an opinion because it always happened to me when I listened to something on tape cassettes (which lost HALF of its charm when listened from CD).
But to add to words of dezodor, this particular trailer looks natural and and at the same time sort of LACKING that "unnatural" feel that the mutated anomalous Zone has even in vanilla sometimes. To me, the success of STALKER environment is exactly in that balance of wild flourishing nature free of human for more than 30 years - on one hand, and dark mutated ugly anomalous post-apocalypse - on the other.
Guys, a little off-top but what is heard about SOPA, PIPA and ACTA? I'm not PRO piracy and I think people MUST earn from what they created, but as I understand those 3 4-letter words are not as much anti-piracy, as they are PRO-internet control.
U can pm to me not to flood this page. Thank you for understanding
I would say they should accept any food 'cause it's all free for them (I guess, they never pay for it).
The only reason why they should not accept food (NPCs / player and other mutants) is when they're commanded by controller, which never happens in vanillas
I support Matt's serious question. Would be great feature to see but minor thing to work on IMHO.
I heard a rumor that even in VANILLA some guys managed to "domesticate" tushkanos (those little rat-like mutants that squeak): you see them running at you and throw some sausages on the ground before them and they DON'T bite you. It's not that these guys were outside mutants' smart terrains or "gulags" and it's not that the mutants actually ATE the sausages, but this is what I heard...
I used to be a troll like Sonofa..., but then I took an arrow in the knee
IMHO, the more variety in terms of graphics style we see - the better, why do people complain at all? :)
we can continue "the faction war" in pm's if someone minds having it here. Indeed the picture is too good for that
Some of your screenshots really show different TEMPERATURE of the environment. Especially the ones with Generators - some pictures are dry and stuffy (yet a little warm, like summer eve) while some are really wet and chilling cold...
And guys, stop using the term "skybox", it's not applicable to the WORLD I see in LA. It's "sky" - not more, not less.
I start to be afraid of the release date (whatever it be) - I'm sure to get lost in Lost Alpha for loooooooong time...
maaan, and this one has some unique fable-folk Slavic atmosphere!
+infinity to you for this!
I guess this is the Vehicle Graveyard
can anyone tell me what do the figures on the AK mean? 07201975 seems like a date 20th of July 1975 to me. But what is that date?
yeah, Kazak, really cold!
I see red dogs (blood red or faint blood red, not yellow-fiery or bright-brown) and red sparrows, red puddles in my hometown.
PS: I don't take drugs / alcohol, I don't hallucinate, I don't "see things", my eyesight is ok, I'm not color-blind.
- Valerian, report! Valerian, damn you!! ... Everyone, back to base, I repeat: all teams ba...
again Duty-talking :)
IS IT SWAMP DOCTOR'S HUT?
I guess this "yellowish" gamma makes STALKER the game so different from many many others. This is what Clear Sky definitely lacked - pursuit of realistic graphics substituted the unique atmosphere of SoC, where we could FEEL and SMELL the place abandoned forever and explored by only the few most daring ones.
Thank you, dez0wave.
I guess it's some gloomy 20:47 in the Zone and military chopper is covering its last miles back to base after what the chopper-borne soldiers conceived as finished mission...
my bad :)
either reeeeally early morning (4-5:30 am) or evening (the lighting looks more "afternoon" to me)
Now THIS is scary!... and this is o______o
Let me explain. This looks exactly as if I took a 30-40 minutes walk from my house, found a bus stop and something started happening to the sky...
I would simply s**t myself...
I mean - surviving THAT MUCH rough Zone as it's shown on this image would surely make anyone an "ideal" stalker, pretty much the same as the one depicted in most of the books.
And may I say that a rare screenshot can give impression of a well-written book ;)
Good artifacts to you, dez0wave team!
CzechDeath, man, you're a writer!
I guess this is really what S.T.A.L.K.E.R. is about (I mean games and books both) - when you don't know what to expect from the outer world AS WELL AS from your own inner world...
When the Zone makes you some killing machine, some creature, whose experience made it light-speed reacting to any external (and internal) stimuli, only thinking afterwards. When people stop recognizing you from the first sight and there is only faint resemblance of what you were before. When monsters see you only after you aimed your weapon at them and shot. Or when you STALKED to them to make them fall your prey...
is that Duty talk I smell?
yeah, whose face is that?
it is a good day to die
seeing your shadow would be impossible on DX10 (which is R2), I guess. But I hope I am wrong.
why do you mention 2005 as SoC to CoP? vanilla SoC was released in 2007 only. Or do you have info on 2005 PDA that is far better than 2007 PDA?