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Comment History
BaroqueWolf
BaroqueWolf - - 11 comments @ Five Nights at Freddy's

Try a different program such as 7-Zip or J-Zip.

Good karma+1 vote
BaroqueWolf
BaroqueWolf - - 11 comments @ Quake Definitive

I was expecting to see new enemy models but, whatever, this is still a great HD package.

Good karma+1 vote
BaroqueWolf
BaroqueWolf - - 11 comments @ SCP-087-B V2

I prefer the original more. The bloody wall texture is far more annoying than it is creepy and I can't say that I'm partial to the walking speed or the motion blur.

Good karma+2 votes
BaroqueWolf
BaroqueWolf - - 11 comments @ Underhell

If you don't like it, you don't like it. And quite frankly, we don't really care that you don't like it, probably unless you actually give some legitimate reason that people can agree with.

Good karma+9 votes
BaroqueWolf
BaroqueWolf - - 11 comments @ Underhell

I kind of find it funny that the most amusing video I've seen of someone playing a game wasn't even made by someone who does "Let's Play"s much at all but more in the way of music, actually.

Good karma+1 vote
BaroqueWolf
BaroqueWolf - - 11 comments @ Cry of Fear

I managed to get the game working by turning off water shaders but it seems that the cellphone's light isn't working, making some parts hard to get through.

Good karma+1 vote
BaroqueWolf
BaroqueWolf - - 11 comments @ The Legend

Really? I've used both and I'd say PCs are actually more useful. Macs are more simple but a little inflexible while PCs have more uses at the cost of being harder to get the hang of. Other than that, the two are very similar. It's all up to preference, though.
And what was that about *all* PC users being prejudice? You know that's prejudice in itself, right?

Good karma+2 votes
BaroqueWolf
BaroqueWolf - - 11 comments @ The Legend

Most likely not, none of the consoles support mods in any way. And even if this did try to make it on to the 360, there would probably be a lot of work in order to do so. And it wouldn't be free on the 360, I can guarantee that.

Good karma+1 vote
BaroqueWolf
BaroqueWolf - - 11 comments @ Slenderman

Not very scary. I'd suggest remodeling it and make a distortion effect in front of the model, I think that could work well.

Good karma+2 votes
BaroqueWolf
BaroqueWolf - - 11 comments @ Paranormal

I'm just going to give my honest input on this.
I didn't find this game very scary, and I was playing at midnight with the lights off. But I do feel that it is possible to improve this.

Atmosphere: Atmosphere is a very important part of horror games and, if done right, makes the player unsure if something is going to happen or not and gives a creepy feeling. Try dimming the lights and and add different ambient noise.

Scares: The main problem here is that the scares are scripted events, it ends up being so easy to guess when something is going to happen. The other problem is that the events seem a little too thought out. Look at games like Amnesia and SCP: Containment breach and you'll see that the concepts are so simple yet so scary. You also need subtle things that the player may or may not notice.

Visual appeal: There is a difference between a game looking nice and a graphically heavy game. I can tell work was put into this, but it still needs work. Try adding some variety into the house. It also needs some graphical options, the game ran a little slow for me, around 17fps on a maximized window, and I really couldn't change any options to make it faster.

The camera: I like the effect but it needs some tweaking. The camera shake was far too great and ended up annoying me, try minimizing the effect to just a little bit of camera shake. I also felt the battery was focused on the wrong idea. The battery runs out fast and if it does run out, you have to start over. It would work better if the battery was for the light.

I like the idea of it but it is in need of improvement.

Good karma+2 votes
BaroqueWolf
BaroqueWolf - - 11 comments @ Underhell

I'm curious to see if new areas are added to the house, such as the well, barn, and playground. I'd also like to see what's in the room at the end of the hall, I've only seen it opened briefly.

Good karma+1 vote