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This anomaly can't wait the hunting for you! :D
Yeah, it will be pretty much an adult version of 100Rads Bar. :D
Thank you for all the votes for the mod! Just a "stupid" competition, but helps very much to continue the work on the mod. We'll do our best.
GSC devs are very inconsistent, so why not let in old classes? :D
It really works in the game, as it should.
After i made the mod 101% error free, i'll add COP maps in the future... maybe. :D
I don't know sam61's binocular, i used r_populik's OWR mod.
We reserve the right of last minute changes. :D
An insta-kill zone better fits here.
My actual goal is to make a mod platform, so anyone can merge mods into the mappack. That's why i'm keeping things close to vanilla - except alife, which needs many fix and polishing.
An unexpected flame anomaly. :)
So, Maior Degtyarev, what are you smoking? :D
It's possible later i'll add them, but not in the close future.
Hi, i'm sure this mod will be able to merge.
Although it's sure that i won't finish it this year. :D
Agreed, this mod get one MOTY from me too. :)
He reminds me of Bigfoot! :D
Roadkill: but below the camouflage he could wear any kind of protection suit...
He can be a trader/repairer, or quest giver hub on the maps close to NPP.
I'll answer, if you say what is "gaeworlt"? :)
The maps are on the global map on their correct vanilla CS/SOC/build2571 place.
So what do you think, does fit this npc into stalker? :)
It's from r_populik's OWR mod.
Thanks, good to look great, but the main thing is not showed on these pictures, when all these, the alife is moving.
Just any other unreleased gsc maps, it has some glitches. I fixed what i could, this is the best what i could do until now. It can be geometry error, wrong thm settings, wrong material/shader settings - if it's not geometry error, i can fix it.
That's new. I wasn't a great CS player at all, never played it so exhaustive like SOC.
Just tested, now Sidorovich is back on track.
There is an invisible, impenetrable wall object in front of Forester, but what was Vintar bug? A Vintar bullet could penetrate this wall?
"I hope you resume the project and share it with us.. "
The current project was never abandoned, there is nothing to resume. I update the moddb page rarely, but it not means i not make the mod.
If i wouldn't have fun when doing this mod, i would abandon it. But when during tests i see something, what i've never seen in former mods, that's the real fun.
The weapons are from OWR mod, created by r_populik:
Hi, i can't answer such questions, i'm not a game company with scheduled working time. I'm doing this alone in my free time, please be patient. I'm very close to the finish, a second beta round is nearby, the mod was sent to the first beta tests in the end of September. I had generally positive feedbacks, but it also revealed many bugs and crashes. I fixed almost all crashes until now.
It's r_populik's work:
from Munkacevo (Ukraine) :D
Nope, no timeline, i don't have a story, i try to make a general mappack, with more factions, mutants. They can be easily replaced or removed.