This member has provided no bio about themself...

Comment History  (30 - 46 of 46)
bakerg
bakerg Apr 1 2012, 4:45pm replied:

You don't know my mum, she's a very nice person, she would never be a jerk.

+3 votes     game: Astro Worlds (CANCELED!)
bakerg
bakerg Apr 1 2012, 4:43pm replied:

Stop being such a jerk.

+3 votes     game: Astro Worlds (CANCELED!)
bakerg
bakerg Apr 1 2012, 4:40pm replied:

Im tracking you.

+3 votes     game: Astro Worlds (CANCELED!)
bakerg
bakerg Apr 1 2012, 4:36pm replied:

Oh ok, I'll follow your company

+3 votes     game: Astro Worlds (CANCELED!)
bakerg
bakerg Apr 1 2012, 4:34pm replied:

what is the other game development, I would like to see it. Is it on indiedb yet?

+2 votes     game: Astro Worlds (CANCELED!)
bakerg
bakerg Apr 1 2012, 4:33pm replied:

HTML isn't a programming language...

+2 votes     game: Astro Worlds (CANCELED!)
bakerg
bakerg Apr 1 2012, 4:27pm replied:

I hate trolls.

+2 votes     game: Astro Worlds (CANCELED!)
bakerg
bakerg Apr 1 2012, 4:22pm replied:

Dont joke, I heard un-original games are popular these days ;)

+2 votes     game: hidden test
bakerg
bakerg Apr 1 2012, 4:09pm replied:

I appreciate that you are just 'getting the basics done', maybe include planned features in the description so people can tell you aren't making MC clone.

+2 votes     game: Astro Worlds (CANCELED!)
bakerg
bakerg Apr 1 2012, 3:54pm replied:

The problem is, its still exactly like MC (with less features), whether you liked it or not.

+5 votes     game: Astro Worlds (CANCELED!)
bakerg
bakerg Apr 1 2012, 1:37pm says:

I don't know whether you would be able to charge money for this game. Unless you add something drastically new, people will just buy MC. Minecraft is a higher quality (to be expected) than funcraft and there really doesn't like there is anything new in this game. However, the game looks surprisingly good for something made in game maker.

+6 votes     game: Astro Worlds (CANCELED!)
bakerg
bakerg Mar 31 2012, 1:52pm replied:

Since your coding in java using LWJGL, macs are not a problem as long as you include the mac osx natives in the jar, I would recommend a tool called jarsplice to do this. I have previous experience of doing this, having one jar that runs on linux, mac and windows. You should have no problem.

+1 vote     game: Spacecraft
bakerg
bakerg Mar 28 2012, 2:45pm says:

Id say this concept is as good as that of portal, I think your on to a winner with this game. Graphics look spectacular. I think it would be nice to have different materials you can make the triangles from, each manipulating objects in different ways.

+4 votes     game: TRI
bakerg
bakerg Mar 28 2012, 2:29pm says:

I like it, good concept and the physics are really good. Graphics are well designed, maybe in the future add the option to customise your character, not make your own, just choose from different colours etc. Level editor looks good, but maybe have an 'endless' mode aswell, where the map is randomly generated as you move off screen, when you fall off the game is over. A feature like this could add to the longevity of the game.

+1 vote     download: Flack Test #4
bakerg
bakerg Mar 28 2012, 1:07pm replied:

Oh, sorry to post twice but my edit time ran out. Will you ever make a mac version, really want to play this! If not I'll just run it in wine.

+1 vote     game: Spacecraft
bakerg
bakerg Mar 28 2012, 12:33pm says:

Looks great, can't wait for a download. However, I do agree that the perspective of the ships and the players and aliens seem to conflict, would be a lot better looking if they matched. In my opinion the rest of the graphics look fine and your game idea is solid. It would be good to have an ever expanding randomly generated universe with space stations to buy your stuff, like a space RPG.

+1 vote     game: Spacecraft
Level
Avatar
Avatar
Offline Since
Oct 21, 2013
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
10
Games
34
Articles
1
Media
4
Downloads
1
Engines
1