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Comment History  (0 - 30 of 32)
Baillie
Baillie - - 32 comments @ Turrets - Portal 2: Construct

Photoshop.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Level 2 work in progress.

Use a blend texture for that grass. Especially near that water.

Good karma+2 votes
Baillie
Baillie - - 32 comments @ Portal Pizza Kiosk

Stop liking what I don't like!!!!!

Good karma+2 votes
Baillie
Baillie - - 32 comments @ our new stlye!!!1

I understand this is supposed to be a joke - but couldn't you guys have misaligned the textures on the walls and crap to make it extra crap?

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Stop 'N' Swop

I love the crazy 90s webdesign logos.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Progress

It isn't custom content, it's Valve official.

Good karma+2 votes
Baillie
Baillie - - 32 comments @ Portal 2: secerets of aperture

"are you reade to return again?"

Truly inspirational words.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Boxes N' Lasers

There is no glass in this room.

...because it's a grate.

Good karma+2 votes
Baillie
Baillie - - 32 comments @ Chamber 16 Advanced

Oh crap, here I was thinking that I was the first person to port over caged turrets.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ WIP Content - Chapter 1 - Observation

Feels quite empty to me, try adding some detail to that ceiling. That'll do the trick.

Good karma+3 votes
Baillie
Baillie - - 32 comments @ WIP's

Very awkwardly lit, though the detailing's fine.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Early image of previous chamber

Wouldn't fit correctly, but thanks for the feedback.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Progress on the second chamber

It doesn't really need that many black textures.

Good karma+3 votes
Baillie
Baillie - - 32 comments @ Portal 2: Construct

The potato-gun is a problem with the way levels are ordered in Portal 2, until I get it it's own executable and game files I can't remove it without modifying the instances.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ scr2

You need to work on your detailing before you release a mod like this.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Early image of previous chamber

What do you mean by you like this one better? As in the fully detailed one is worse?

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Small Update

Try using a projectedtexture with a cool setting, and back those wall lights to the cool versions.

Oh, and by the way. I think those broken tiles would look better on the ceiling and some of the upper areas of the walls. That way if you wanted you could shine a projectedtexture through them as an alternate light source, just make sure to set the length to something short or it'll look odd.

Good karma+3 votes
Baillie
Baillie - - 32 comments @ Alive & Kicking: Just the Crumbs (demo)

Type snd_rebuildaudiocache in the console.

Good karma+2 votes
Baillie
Baillie - - 32 comments @ Small Update

Lighting's quite odd in my opinion.

Good karma+2 votes
Baillie
Baillie - - 32 comments @ Gel Flowing Through Pipes

It looks good in the game.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Gel Flowing Through Pipes

Oh yeah and a side note, this is a very unfinished chamber. I just wanted to show off the gel.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Observation Room

The entire compiled BSP size of this little observation room is 256 KB. The entire size of this chamber is 5 MB.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Portal 2: Construct

No demo release planned, that could change though.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Observation Room

Nope, it's of absolutely no importance than just eye candy. You got a problem with that? :P

It's just low-resolution detailing, so it shouldn't clog up the game files with space. You'll see when you play the mod.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Portal 2 Secrets of Aperture

Please don't release a mod using your first maps.

Good karma+4 votes
Baillie
Baillie - - 32 comments @ Possible Small Aperture Meeting Room

Try putting a cubemap dead centre in the room. The reflections on that wall looks weird.

Good karma0 votes
Baillie
Baillie - - 32 comments @ Vista

Looking sweet! Those panels on the left should be on some rails, though.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ This next test is impossible

Try using the 'arm_interior_128_paneltop.mdl' model for the piston lift.

Good karma+2 votes
Baillie
Baillie - - 32 comments @ Cubes and buttons

Thank you so much for the positive feedback! The chamber has already gone through another revision, I've put up another photo of it.

Good karma+1 vote
Baillie
Baillie - - 32 comments @ Portal 2: Construct

Thank you for the feedback, I'm not actually good at puzzle creation at all. I'm currently looking for some people to help me out with that, I mostly do detailing.

Good karma+1 vote