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Comment History  (30 - 60 of 73)
badboy_zay
badboy_zay Feb 18 2013, 5:16am says:

wow, after a year...
would you mind posting a changelog?
thank you for your work, great mod

+3 votes     download: Half-Life: Dreamcast v1.1
badboy_zay
badboy_zay Feb 16 2013, 7:13am says:

great news!!!!

+3 votes     article: Upcoming release
badboy_zay
badboy_zay Jan 9 2013, 12:58am says:

this is amazing!
I hope you guys can working on the npc/monster/quest sync soon :)

+3 votes     mod: Vault-Tec Multiplayer Mod
badboy_zay
badboy_zay Dec 5 2012, 10:46pm says:

congratulation! your mod is on the top page :)

+3 votes     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Nov 2 2012, 11:48am replied:

great news! I was hoping to play Deus ex 1 again, maybe I should wait a little longer for the release of this mod

+2 votes     mod: Project HDTP
badboy_zay
badboy_zay Oct 30 2012, 11:36am replied:

Bob Page: "what do you mean, almost?"

+3 votes     mod: Project HDTP
badboy_zay
badboy_zay Oct 22 2012, 7:34am replied:

bollock.
so a Bioware's stuff being port from a sequel of Bioware's game is considered as illegal?
stop speaking about this illegal ********, as long as he don't sell it or claim it his own, he have the right to do it as he want.
modding was made to bring entertainment of the game to the new level, there is nothing wrong when the guy is porting some stuff from a sequel to a prequel to make that game even better, there are no harm in it. everything he did is for your own fun, it took a lot of his time but it's free, and the important thing is he didn't port it and say something like "omg this awesome texture was made by me hail to me baby!!!", that is something you should respect.

+3 votes     media: Latest work 102112
badboy_zay
badboy_zay Oct 9 2012, 5:24am replied:

yes I have

+2 votes     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Oct 9 2012, 12:21am says:

is there any way to fix the gamma/brightness? everytime I alt-tab, the game change brightness setting itself and I have to change it back again.
and when I use print screen for some good screenshot, the brightness of the screenshot have incorrect brightness - which dark as hell.

+2 votes     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Oct 7 2012, 4:25am replied:

still, I think there should be a feature to turn that on for people who like cutscene :)

+1 vote     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Oct 6 2012, 10:08am replied:

thanks, work like charm

+1 vote     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Oct 6 2012, 7:23am replied:

okay thanks.
however, set the video resolution on high doesn't change the texture setting, the textures are still really ugly and looks like it were compressed.
otherwise, the mod is awesome. there are few bugs that ruined some levels, but with a restart or some trick I could get past it easily :).

+1 vote     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Oct 6 2012, 5:44am says:

some questions:
1. how to enable cutscenes?
2. is there any way to set the system setting to high quality? I really want to get rid of those low res textures.
3. is there any other way to config server setting? like edit config file or something?

+4 votes     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Oct 5 2012, 12:28pm says:

been playing for 2 hours now. there are some lags issue, but the game is totally playable, I still can pop a lot of head in fast pace xD. me and my friend have a lot of good laughs.
here are a few thing I want to ask:
- can I stealth? it seems impossible for me and my friend
- how can I config cvars setting? the server config ingame is lacking some options.
- why the system setting is so lacking? the graphic looks really bad with those blurry low res textures setting :(

also, I don't know if it is a bug or me and my friend just got stupid. in the second level (before tram level), near the last part of the level, everyone in the locked building were disappeared, there aren't no enemies and me and my friend running around without any idea what to do. if I not wrong in the part where I get to the machine gun, there will be a load of soldier coming on the bridge, however there aren't no one at the time we playing.

+1 vote     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Oct 5 2012, 8:08am replied:

15MB? are you kidding me? I can't download such a big size.

wait... what the hell I'm saying?
HOLY SHYT!!!!! FINALLY AFTER 1 YEAR, MY DREAM HAS BEEN COME TRUE !!!

big thanks to the team. even though your mod might not be so popular, but its meaning to the people who enjoy this mod is much bigger than any big mod out there.

first thing I'm gonna do is enjoy the mod. I will report bug if I find any. and then, I will do some advertising for this mod :P

+1 vote     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Oct 3 2012, 8:17am says:

must... stay... calm... and... be... patieeeeee...
HNNNNNNNNNNG

+3 votes     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Sep 25 2012, 1:04am replied:

OMG U SUCK!!! RELEASE IT NAO! IF I HAO TO WAIT ANY OTHER DAY I'LL NEVAR PLAY DIS MOD !!!111!!!

nah, I'm just kidding, please take all the time you need, no need to rush :). I can wait till October if I must.
I'm also have tracked this mod since the beginning, and I can't believe it's been nearly a year since I'm excited to see this.
godspeed my friends

+1 vote     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Sep 23 2012, 11:48pm says:

WOOHOOO! only few days left now \n/

+2 votes     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Sep 14 2012, 10:56am says:

BURN IN HEEEEEELLLLLLLLL BIIITTTCCHEESSS !!!!111!!!

+2 votes     media: Flamethrower in a COOP-Action
badboy_zay
badboy_zay Sep 14 2012, 10:53am says:

Rise and shine, Mr. Freeman. Wake up and smell the arses.

+1 vote     mod: Black Mesa
badboy_zay
badboy_zay Sep 11 2012, 12:48am replied:

I rather play the full version
I'm impatient too! but sooner or later you will get this mod :)

+4 votes     media: 3 Soldiers in SWF
badboy_zay
badboy_zay Sep 6 2012, 7:16am says:

about player models selector: can I play as Blazkowicz and agent one?

+2 votes     media: Test on forest
badboy_zay
badboy_zay Aug 21 2012, 5:14am replied:

that's okay. take your time :)

+3 votes     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Aug 20 2012, 6:54am replied:

YAY!
It would be great if I could spend some last weeks of my summer to play this mod with my friends.

+4 votes     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Aug 20 2012, 1:06am says:

damn! I'm sorry for my impatient but... is it ready? :D

+1 vote     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Aug 11 2012, 11:54am says:

******* AWESOME!!!!ONEELEVEN111111!!! O_O
btw, I think you should use Max's MP2 head model in MP3 :D

+2 votes     mod: Payne Evolution
badboy_zay
badboy_zay Jul 11 2012, 10:05am replied:

great! can we expect it in this month ? :D

+2 votes     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay Jul 4 2012, 1:17am says:

I'm plan to play this mod with Overhaul mod. If I have Overhaul mod, is it necessary to download the "Recommended mods/texture replacers" too? Because if I not wrong Overhaul already had those mods, right?
thanks in advance

+2 votes     mod: Morrowind Rebirth 2.71
badboy_zay
badboy_zay Jun 28 2012, 12:52am says:

it's been a long time. any news? :)

+4 votes     mod: Return To Castle Wolfenstein: Cooperative Gameplay
badboy_zay
badboy_zay May 1 2012, 3:55am says:

any plan to put Jason Bourne to this mod? :P

+2 votes     mod: Kung Fu Evolution.
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