Self taught programmer, 3D modeller, designer and artist. I like games, and making them.
Thank you! :)
The alpha demo is going to be free for sure. I plan to sell the final game at around 2-7€ (~$3-8).
Now that you mention "donateware", I do like itch.io's donation option at a suggested price, so maybe I will use that. I haven't completely settled with one option yet.
Thank you for the encouragement! :)
Why would you do this? People can get a better idea what your game is going to "feel" like if they have something "solid" to play around with - It doesn't even matter how unfinished or outdated the demo is
If you combine pemmican with animal fat you can craft prepared pemmican at a fire source.
I think you should start selling merchandise one day
I'd totally wear a t-shirt with the wayward logo on it
omgomg finally a new game release I can (try to) break!
Jk, can't wait to try all the new features out :D
I'd be interested to donate to this game as well :)
I'm running this game just fine on W7 64bit
You CAN run 32bit versions of software on a 64bit machine (just not the other way round)
so many awesome planes :D
oooh I like that one
Yup... if youre running in third person you can hear the steps. It's a bug.
Could be you're not running the game as an admin (on w7)... at least I made the experience I cannot save any games if I don't.
their forums can be found here: Dezowave.com
I used WinRar to unpack the downloaded files. Rightclicked the first part of the archive, clicked on unpack, and it automatically unzipped everything properly (all archive parts must be in the same folder though). If you do it manually it MAY cause issues... i.e. fragmented/incomplete files. But not too sure about that ;)
Though if you're having problems DURING the installation, the game takes quite a while to install everything, even if the slider reached 100%. It still copies files even then (I checked that on my hard drive) so just let it work for a bit. If everything was copied, it'll shortly ask you later to install the XNA framework and some other utilities once it's done.
Since I wrote a novel about bugs/crashes/suggestions for improvements
it didnt quite fit the 2000 character limit... So I just submitted it here:
Please keep up the great work - this game will end up thousand times better than it already is if you do!
...maybe "buggy" is the wrong word. "Unfinished" would suit better.
I shall try this once I have time, will report back later!
Can you also please check whether its possible to learn the iron ingot recipe? I discovered most of recipes in blacksmithing but I dont seem to be able to obtain that one. Was quite a while ago last time I was able to craft iron ingots too (possibly 1-3 releases ago?)
Edit: OHHH nevermind... I CAN craft it... >_> no one told me I had to have all the stuff for it first :D
On that note, ectoplasma also decays way too fast (and chances are very low that I also have offal in my inventory when I have obtained it)
The in-game hints should be enough to understand the basics of the game I think.
Ah that's good news then :D
And I found another "bug" with the weekly version. Is it intended that Stone tile flooring is heavier than Wooden flooring? (stone is 5, wood is 10) Seems a bit odd to me...
What also is a bit annoying that some items dont break when they reach 0 durability. This is the case with soil, sinews and mortar&pestle (its possible that more items are affected). Its actually quite handy for tools as they dont break and just vanish, but very annoying for "consumed" items like the sinews and soil since you cant repair those.
Ah, alright then.
I'll trust you guys to make fishing better, so can't wait to try it in the next release :D
I forgot about one important bug though: It's when you use the solar still. I think I'm on my 6th or so day now and ever since day 2 the water is still not purified. Maybe you put 100.000 turns instead of just 10.000 for purification?
You guys deserve it!
This is a great update - I like that you split up crafting and inventory (and the fact you can toggle them both) and the annoying window focus bug with containers seems fixed as well.
I noticed you have already fixed most of the bugs I wanted to mention already. Is it possible to download the weekly 1.7.1 update or do I have to play in my browser?
One bug I found (that is not mentioned in the changelog of 1.7.1) is when you remove a stone water still and want to move it, it gets -1 durability. I seem to get random error messages, last time when making a wooden wall and another time stoking fire.
Fishing is a bit better now since more fish seems to be spawning (I could be wrong here though) but I'm still having problems catching them (low fishing skill -> fish hard to catch -> sharks in water -> cant fish) - killing sharks seems like a better food source Lol. (Maybe you could make fish only travel in shallow water so the sharks wont be in the way?)
On that note, did you remove the recipe for cooked trout or is that something you need to discover?
Is this game still in development? Hasn't been updated for quite a while now
There's different camera "points" on each ship, and one happens to be inside it. You can press 1 and 2 (above Q&W key) to switch through available cameras (one should be inside the cockpit, the other behind the ship). Everything's still very very buggy Lol.
Aw man... At least you did get some stuff done, even if it's just a bit - progress is progress!
Work on StarFire is going along well, a demo release with some gameplay can be expected in around 2 months. Hope to start dev'ing on multiplayer till then, too :)
this is looking great :) keep up the great work, looking forward to see how this game's gonna turn out!
What I also find a bit pointless is fishing. It is really really great at the beginning if you're lucky enough to 1) have a fishing rod or net or spear as starting equipment and 2) actually find a fish. But even then, trying to hunt these fishies is worse than hunting after a rat or chicken. Those two you can corner somewhere between trees or at the coast, but the fish just avoid you swim out the ocean where hungry sharks are waiting for their dinner lol Fish also are too uncommon than to be a reliable source of food. I personally only hunt for fish when I have established a base, and have nothing to do and thats also when I usually have enough food. Why having fishing when it's not contributing much to gameplay? (Well okay, maybe it only makes that impression because I only used the fishing rod so far :D But you still gotta wonder, I think. Then again, it could also be a mob spawning issue.)
the quiver is rather buggy. When placing arrows inside of it I sometimes get the message "an error has occurred" with the info menu (the one that shows up while hovering over items) not showing up at all. I believe this is a bug that exists with containers ever since they've been introduced (you really should get this fixed to be honest, because like this the bug will cause or is already causing more nuisances).
There's another bug that makes me end up not being able to shoot arrows at all without quiver. Happens when I put arrows in quiver, shoot all arrows in quiver, pick up some arrows, and try to shoot arrows from inventory (it simply wont let me cause of the error). Apparently the bug can be temporary fixed by firing an arrow into an obstacle or middle of nowhere.
These two bugs may be related, as I didnt restart the game after the first bug occurred, so its possible the second is a consequence of the first bug.
What I've been noticing since last 2 releases or so is that gathering food becomes easy once you have established a little base with some crops. In this state, gathering enough water for the next day is much more challenging as actually gathering food. Once you're able to fight off most monsters food is so common you dont know where to put all the stuff. So my suggestion is to slightly increase hunger decay each turn, or make food rot faster. Or add single food items can be kept for quite some time while making others expire faster?