Friends and family know me as varied, self-taught hobby artist who possesses a variety of techniques, including but not limited to painting, sketching, (3D) modelling, animation, video editing, making electronic music, and anything else that requires a certain amount of creativity.

Comment History  (0 - 30 of 97)
b5cully
b5cully May 21 2013, 11:40am replied:

Marking stones could be similar to walls (can't walk over it) but won't be as heavy. They could also have some inscription carved into them, so you could also give those a name if you place them. (But their inscriptions can only be read if you click on them, or something)
I can imagine that you could perhaps add this to the treasury hunt you have already implemented - as for me I'd use those to name passages or other landmarks as form of orientation: "Hey, this is the Dead Pirate Cave, I've been here before!"

+1 vote     game: Wayward
b5cully
b5cully May 13 2013, 6:02pm says:

oh and a few suggestions while I'm at it:
1) ability to give containers a name, especially container you have in your inventory, like leather backpacks etc.
2) ability to craft wrought iron using coal (not only charcoal)
3) ability to place "marking stones" that don't despawn

+1 vote     game: Wayward
b5cully
b5cully May 13 2013, 5:33pm says:

Woah I wasnt aware this game was on IndieDB - instant track!
This game has improved so much last time I played, and I gotta say it has become even more awesome than it already was :D

+2 votes     game: Wayward
b5cully
b5cully May 2 2013, 6:55am replied:

Thank you a lot! I'm very positive that it will :>

+1 vote     game: StarFire
b5cully
b5cully May 1 2013, 3:27pm replied:

yay thanks! :D

+1 vote     game: StarFire
b5cully
b5cully May 1 2013, 1:02pm replied:

Thank you for your input!

What you have just pointed out is what I recently figured out by doing some tests, and I also created some larger objects for this purpose: Indiedb.com Perhaps creating even larger objects than that may prove useful in terms of performance, but that happens at the expense of customization... There needs to be a certain balance and its tricky to figure out the right one.

It was intended to keep the parts as small as possible, so you take advantage of different materials (especially in terms of protecting the ship interior in combat), but it seems like this cannot be done without performance drops, unless using a voxel engine (the terrain of minecraft makes use of a voxel engine). I am considering creating my own "voxel engine" that creates a single 3D mesh out of two, but I don't think I'll be able to implement that very soon, or if that is even possible with the engine I'm using.

+1 vote     media: New Editor Concept
b5cully
b5cully May 1 2013, 12:50pm replied:

the fuzzy lighting is called ambient occlusion and can be used on any 3D program as long as it is supported (i am using blender)

+1 vote     media: New Editor Concept
b5cully
b5cully Mar 23 2013, 7:42pm says:

StarFire is NOT dead. I'm improving the game's structure a lot, hence the originally planned progress is a bit delayed.

Things I have implemented so far:

v0.0.14

- added new material system:
# added recipes, chemical elements
# added advanced material combination methods
# added a new filetype that enables you to edit material files easily
- added crafting
- added ResourceSheets for celestials (future applications: production, randomizing material for trade sim, randomizing enemies&loot...)
- added improved saving methods
- improved Registry functions

+2 votes     game: StarFire
b5cully
b5cully Feb 27 2013, 2:06pm replied:

Thank you a lot for the comment.

Rooms will be created using attachment points that exist on a room frame (such a room frame can be seen here Indiedb.com - so you know what exactly I mean). I.e. If an attachment point is of type "FLOOR" it will only accept floors on that attachment point. If the point is of type "WALL" it thus will only accept walls. Due to technical reasons, room creation itself is very restricting (keyword: interior collision boxes), but you almost have full freedom creating the exterior look of your ship.

+2 votes     media: Room preview
b5cully
b5cully Feb 27 2013, 1:50pm replied:

Thank you! :)
Definitely! I have plans to let you also design the interior, which eventually also will have a function (keywords: cargo bay, laboratories... stuff like that)
It's also possible to create space stations using the very same building kit.

+2 votes     media: Room preview
b5cully
b5cully Feb 24 2013, 9:03pm replied:

take your time... rather have a relatively stable and solidly programmed game than a pile of "unfinishedness" lol

+1 vote     media: Camping weather
b5cully
b5cully Feb 24 2013, 12:57pm replied:

it was made from multiple smaller meshes, probably around ~35-40 of them.
Figured it will be better performance-wise if I use larger parts. Plus this gives me the bonus not to look like blockade runner or other games in that genre :P

+1 vote     media: New Editor Concept
b5cully
b5cully Feb 17 2013, 3:51pm says:

great stuff!

+2 votes     media: Camping weather
b5cully
b5cully Feb 13 2013, 3:10pm says:

Very interesting...
one question though: doesn't the .xml format get unhandy for relatively large xml files, or are you effectively splitting up the data into multiple files?

+1 vote     article: Modding DSS - Preview of what is possible
b5cully
b5cully Feb 9 2013, 6:10am says:

this is looking awesome!

+2 votes     media: Planet Explorers Multiplayer Proof of Concept
b5cully
b5cully Feb 2 2013, 1:55pm says:

awesome! could also offer some interesting stuff you could implement using this new elevation system

+1 vote     media: Dizzying heights
b5cully
b5cully Jan 30 2013, 8:08am replied:

I'm flattered you think so :)

Help is always appreciated. I specifically need help for coding, asset creation (textures/models) and maintaining the indie page and facebook page - if you can provide some help here, that would be great.

I will soon also submit an article regarding that matter, so make sure to check that one out as well once it's up.


+1 vote     article: Inofficial v0.0.10 and v0.0.11 Releases
b5cully
b5cully Jan 27 2013, 1:45pm replied:

good news: minecraft is not the only game that makes use of voxel terrain...

0 votes     media: Canyon Area
b5cully
b5cully Jan 23 2013, 3:27am replied:

NEIN! NIEMALS! Nur über meine Leiche!

+1 vote     media: StarFire isn't dead yet!
b5cully
b5cully Jan 23 2013, 3:19am replied:

Thank you :)

+2 votes     article: Inofficial v0.0.10 and v0.0.11 Releases
b5cully
b5cully Jan 12 2013, 10:33am says: +1 vote     media: .....
b5cully
b5cully Jan 12 2013, 10:23am replied:

lol using the face smoothing like he is, is indeed very noobish

+1 vote     media: Various weapon models
b5cully
b5cully Jan 12 2013, 10:12am replied:

thanks! yep, indeed. You'll also be able to adjust their damage, firerate etc by choosing the appropriate parts that impacts overall performance. Weapons aren't the only thing that can patched together be like this once I'm done.

+2 votes     media: StarFire isn't dead yet!
b5cully
b5cully Jan 12 2013, 9:52am replied:

the combinaton of your comment, username and icon is hilarious :D

+2 votes     media: StarFire isn't dead yet!
b5cully
b5cully Jan 10 2013, 11:56pm says:

sounds really promising here, cant wait to try this version out.

by the way, out of curiousity: how many people are currently working on this project?

+1 vote     article: Planet Explorers Alpha v0.5 Update
b5cully
b5cully Jan 10 2013, 3:42pm replied:

Thank you!
the 5 months of constant development are proof enough that I won't drop it so easily! I feel like it's gonna be something big, and that I should keep at it, even if the development is rather slow, as you already said :)

Even if it should be the case I am forced to drop it for whatever reason (but which I doubt will occur), the game is coding-wise well-documented and well-explained, so others will have it easier to look into and continue it.

+3 votes     media: StarFire isn't dead yet!
b5cully
b5cully Dec 19 2012, 12:54pm says:

lol
funny, wanted to ask you to join this site, looks like the case has resolved itself

+1 vote     member: damienburley7
b5cully
b5cully Dec 19 2012, 10:02am replied:

Thanks a lot, will try doing that :)

+1 vote     download: Pioneers Build 4 (Windows)
b5cully
b5cully Dec 15 2012, 8:38am says:

I588.photobucket.com

I588.photobucket.com

Is this intended? The screen with the shop perhaps is, but I cant imagine that I'm supposed to see nothing while sailing

using w7 64bit with 8GB RAM and a ATI radeon HD5700 series should the info be relevant

Oh and perhaps its important to know that I have not completed the first quest yet at this point.

+1 vote     download: Pioneers Build 4 (Windows)
b5cully
b5cully Dec 15 2012, 8:13am replied:

gpus (graphic processing unit) are kind of like the "graphics card" for notebooks/laptops
if a notebook is very small and has no space for an actual graphic card, they use install a gpu

+1 vote     game: Planet Explorers
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