Self taught programmer, 3D modeller, designer and artist. I like games, and making them.

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2 comments by b5cully on Dec 7th, 2013

Hey there!
I just released a collection of music free for you gamedevs to use, also for commercial purposes, as long as you don't sell the music itself. You are free to include it in commercial projects, as long as you give me credit. (It also documents and preserves my work as a composer so win-win situation here)
The genre is Electronic Music, reaching into many other genres such as ambient, classical, dance, dubstep; Most songs have a usually non-linear structure and a dramatic mood.
If you wish to listen to some samples prior downloading, check here:

The collection can be downloaded from here:


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IthrynLuin Dec 2 2013, 1:29pm says:

Thanks for following World Destroyers! Starfire looks cool! I can't believe you made that ship 300 blocks long!!!

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Latest tweets from @b5cully

@LadyOniyide let's drag more young men and women into pointless wars by downplaying it as a game, yaay

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RT @TheFunnyWorId: Pun makes one weak.

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@GameMakerMiller this prototype & saw some other interesting ones by @disruptgame and @ScienceGamed

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so many awesome #indie games out there #gamedev

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RT @ScienceGamed: Timer added to the treatment room.Now you must scan patients under pressure! #indiegame #screenshotsaturday #gamedev http…

58mins 2secs ago

@sfiq12 indeed!

1hour 4mins ago

@sfiq12 you could try making a game with midi files - that wouldnt sound as nice but would let you access the song structure directly

1hour 6mins ago

@sfiq12 lol yes you can. Spore devs used .png files for storing your creatures maybe you can embed a song structure like this...

1hour 12mins ago

@sfiq12 a bit like, when you produce music you also do this just using a program. So in your case, you do the same process, just with code

1hour 20mins ago

@sfiq12 I feel like before analyzing audio data its better to take any song and put its general structure into code...

1hour 21mins ago

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