I'm just your average Joe, who dabbles in PC's and Mac's, rides a motorcycle and lives in the UK. I've been playing 'Thief' for over 10 years and have played almost every mission released.
The amount of work I did for GW on AC1 resulted in us co-releasing it, but as most taffer's know I am Always happy to help :-)
Your welcome mister.
Just a small update, the mission has been updated to ver 1.3, which fixes a number of minor bugs.
@Slipkid, your welcome mista.
Due to the self imposed deadline of getting it out before Xmas as I have just been working on this mission for the longst time. There will still be some very minor bugs left.
But apart from that, Players should take thier time to wander around, read everything and explore all the nooks and crannies.
Your very welcome :-)
Took me a while to that garden patch to the stone/grass blend it just right. But am mostly happy with the result :-)
I originally built this location for my Elixir map over a year ago, but as it never got used I donated it to Moonbo's wonderful map :-)
@JjF, you've got 6 new mission's to play mister!
Nice work Zombie!
Thanks guys, The briefing video is being made and beta testing will start soon.
Nice one mista.
heh, your welcome.
Very nice work there mister.
This is very impressive, a lot of the gfx are of AAA qaulity, I take my hat off to you sir.
Pack now added to the dark, thanks again Zombie.
Very nice work Zombie
Well done Moonbo, best submission in the Thi4f contest by far.
Blimey, can I see distance blur in that screenshot..?
Wait no more, we are standalone!
Never going to happen, as all the core and assets in the mod and under creative commons licence.
The wall and floor textures gell and fir the scene, but the ceiling texture with the red bits is atmosphere breaking. May I humbly suggest a similar texture to the floor.
Yup, work continues apace.
And have no fear, we are still working on this!
This is a brilliant screenshot Solar, I wonder what the draw call and fps numbers are like!?
Just watched this again, hilarious!
Wecloem to the D3 modding community mista, I look forward to playing this and see what if any similarities to The Darkmod that I work with..
Shadowhide has given the mission over to me to do with as I see fit, so I'm working on v3 of this. The story will be changed so it makes sense and the player will be able to understand the objectives etc.
ah, but you shoudl see the grass, go play this demo map you wont beleive your eyes.