I'm just your average Joe, who dabbles in PC's and Mac's, rides a motorcycle and lives in the UK. I've been playing 'Thief' for over 10 years and have played almost every mission released.
Nice work Zombie!
Thanks guys, The briefing video is being made and beta testing will start soon.
Nice one mista.
heh, your welcome.
Very nice work there mister.
This is very impressive, a lot of the gfx are of AAA qaulity, I take my hat off to you sir.
Pack now added to the dark, thanks again Zombie.
Very nice work Zombie
Well done Moonbo, best submission in the Thi4f contest by far.
Blimey, can I see distance blur in that screenshot..?
Wait no more, we are standalone!
Never going to happen, as all the core and assets in the mod and under creative commons licence.
The wall and floor textures gell and fir the scene, but the ceiling texture with the red bits is atmosphere breaking. May I humbly suggest a similar texture to the floor.
Yup, work continues apace.
And have no fear, we are still working on this!
This is a brilliant screenshot Solar, I wonder what the draw call and fps numbers are like!?
Just watched this again, hilarious!
Wecloem to the D3 modding community mista, I look forward to playing this and see what if any similarities to The Darkmod that I work with..
Shadowhide has given the mission over to me to do with as I see fit, so I'm working on v3 of this. The story will be changed so it makes sense and the player will be able to understand the objectives etc.
ah, but you shoudl see the grass, go play this demo map you wont beleive your eyes.
yup, now all we need is more female vocales and of the vocel set improving as the qaulity wasnt upto snuff.
LOL awesome! glad the work i put in paid off!
Yeah, i keep thinking of how cool it would have been to release this mission around halloween etc.
it sorta has a little, but that down the dirt texture used etc.
the idea to ad the cobwebs was very last minute ;-)
heh, glad you like it.
I spent a lot of time working on that library :-)
its all about the textures :-)
Heh, I built that celkler on the fly, thanks for the compliments.
oooh very nice work there AH..
Blimey, how many poly's is that Ai model..?
well not bad for my first map, but I intend to update the map at some point.
Appreciate the nod young man ;-)
oooh, is the hdr adaptive? as like the human eye its adapts to something bright by lowering the contrast of what its looking at etc..
the chain mail looks much better now.
Hmmm the dirt now looks wet, I think the tdm team will have to redo a lot of the stock textures to account for hdr..
I like how the metal shines with hdr...
Hmm you know Im gonna have to redo this map in 1.3 when it comes out..
Awesome, I like that you have used my Cathedral FM for the demo screenies!
"but my wife flashed the camera in the morning so I won't be showing that movie"
how did you change the 'void' colour..?
must have taken ages in DR to place all those...
Dude, 'prodigy' that's a bit much lol - I am both amused and embarrassed.
nice to see your on here too :-D
we need more of these in-game actions vids...
Also we need nborhmore to link into your's & other mappers profiles here on moddb!
Hmmm, if only we could create something this massive in tdm.. the memory and file constraints would be outrageous..lol
ROTFLm just watched the rope ride...you nutter...
nb. I can hear your tv in the background, rather then the in-game audio...
oi, get yourself an avitor you!