Azaxor - Aza Game Studio - Indie dev
There will be a delay for chapter 2 the final installment for the game. Because i need time to polish and make the game the best it can be! V1.1 will not be updated further due to losing the project files and having to rebuild the project. My apologies! But v2.0 is coming none the less and features story plot / twists and different endings and much more!. Thank you for your support everyone!
Hey, you are free to upload lets play of this demo on youtube monetized or not, my only condition is that you leave a link for the demo (http://www.indiedb.com/games/deep-rest/downloads/deep-rest-chapter-1-the-awakening-official-demo)and my official site www.azagamestudio.com if youd be so kind!
I've added a whole bunch of fresh screenshots and a new short reveal teaser for v2.0! Check it out! Silent Manor v2.0 - Chapter 2 Short Teaser
WIP footage Youtube.com
Thanks for checking out the project and / or following!
Thank you! Just wait until Chapter 2 releases!
Thanks for playing, i left a comment on your video! Cheers!
Thanks, the lightning in this build was not baked correctly so that might be why. Also our main character james is now bald, since he got he's head shaven by the killer in the cutscene. Still work in progress, a better trailer will come out
Glad you like the new design, going for that evil within mixed with silent hill vibe!
Thank you! Send me a email on email@example.com and i will add you to the closed beta test, builds haven't been send out yet, still working on stuff. But you will be able to try the game early on. Limited spots available!
Alright your opinion. i can increase jumping height or movement speed to counter this, besides i'm using reverse time alot in video's hence why character shift position's ( not included in demo ), anyway thanks for the feedback.
Alright, thought you were a dev or something. There is a clue / tip about it in the controls, but i could have made a more clear tutorial, but it is there right when you get in the game to the left. I'll be sure to have better tutorials for mechanics, thanks for feedback
What kind of experience? You should read the controls again and play again, if you cant figure out how to interact with objects i can help
In fact, every chapter will bring new mechanics to the game!
Wow, I think you are judging too quick, you can interact with many things with your mouse and find secrets, try going left in the beginning. Look at your mouse cursors orb change colour. To call this a walking sim is just stupid, you need to understand the game in order to play properly. There wont be another demo, only full ver.
Thank you very much!
You can hold shift to walk slowly & the light will bounce less, but i will look into it, thanks for the feedback! :)
New demo trailer out now!
Thank you, i will do a new article soon!
Thank you - new screenshots added now!
This is the prelude to the manor added in the new demo v1.1, Evergreen Forest is a huge open world map, with many secret's, and many objects to interact with, aswell as 4 new enemy types ;) Thank you! Will post more soon!
Just gonna leave controls here for you all. Cheers.
MOVE LEFT: A
MOVE RIGHT: D
DRAW SPIRIT ENERGY: DRAG MOUSE & HOLD LEFT MOUSE BUTTON
INTERACT WITH OBJECT'S: RIGHT MOUSE BUTTON ( INTERACTABLE OBJECT'S ARE INDICATED BY MOUSE CURSOR's ORB COLOR CHANGE )
Oh i forgot ingame, the mouse cursor is a purple orb, this orb changes to green orb when hovering over diamonds, and turns to golden when mouse cursor is hovering over other interactable objects this way you know, which one's can be interacted with.
Hit esc to close pause menu popping up when main menu start's, sorry for this minor bug, will be fixed! Else i enjoyed your playthrough, only thing is you're supposed to use the mouse and left click on interactable object's such as Signs etc. in the enviroment, you can also draw spirit energy as you drag and move the mouse while holding left mouse button! Cheers!
Thank you for playing!
Thank you, i will do more updates on story as i move further in development.
Thanks appreciate it, Some items is indeed still placeholders, but the gui fades to smaller black transparent squares when you hover your mouse over item slots. Thanks for the feedback!
The demo will soon be available for download! Have fun!
Thank you, i might do a update soon just pretty busy with my other games. What would you like to see, crafting protective nests? controlling flying pterodactyl? Need to set up more controllers and make selection screen :)
Thank you! Hope you will vote for Liveout, once i activate greenlight!
The silent hill universe as a whole is a big inspiration for the game :)
He has good reason to be scared with the horrible creatures roaming around!