my name was kadv because I didnt know that it would be my username. I thought it was for creating a mod.

Comment History  (30 - 60 of 229)
awkook
awkook May 30 2011, 4:31pm replied:

Why does it need HD models? We prefer the LD models.

+1 vote   mod: Half-Life: Yellow-Shift
awkook
awkook May 23 2011, 4:30pm replied:

Half-Life itself would first have to be ported to mac before even thinking of having other mods ported to mac.

+1 vote   mod: Half-Life: Yellow-Shift
awkook
awkook May 16 2011, 10:55pm says:

Love the won menu so much

+3 votes   media: Overturn WON Title Screen
awkook
awkook May 15 2011, 8:25pm replied:

Lmao @ the bottomless pit.

+1 vote   media: Work in Progress Intro Map
awkook
awkook May 4 2011, 8:40pm says:

This mod is looking good dude, good luck and have fun! Looks like you have a lot of mapping done compared to my mod i'm in the process with. Keep on mapping, bro!

+1 vote   mod: Platoon
awkook
awkook May 2 2011, 10:21pm says:

Wow looking good, is there any different lighting engines in this?

+1 vote   media: E1M2 - Radiotherapy
awkook
awkook Mar 6 2011, 9:27pm replied:

if we pick our ***** up? Year or so

+1 vote   mod: Half-Life: Yellow-Shift
awkook
awkook Mar 1 2011, 10:03pm says:

Looks like you scribbled over his head with MS paint in red.

+16 votes   download: SD Zombie
awkook
awkook Jan 27 2011, 5:10pm says:

we actually have that done with janitor hands for YS :D

+1 vote   media: Opfor D. Eagle with barney hands fixed
awkook
awkook Jan 13 2011, 8:40pm says:

Oh bro I see the mod you're making here looks pretty good.

+2 votes   member: Gunns
awkook
awkook Jan 13 2011, 8:40pm replied:

Uhh, what joke about being a long cleaning shift? He's talking about the description of this image. And if you dont realise whats different just by looking at it, then play Half-Life again until you figure it out.

+4 votes   media: New Barney
awkook
awkook Jan 9 2011, 12:18pm replied:

Gtfo. It's not dead. We are slowly, slowly, slowly working on it.

+3 votes   mod: Half-Life: Yellow-Shift
awkook
awkook Nov 28 2010, 11:31am replied:

agreed

+1 vote   download: Old village map for napalm edition
awkook
awkook Nov 18 2010, 3:35pm says:

I kinda noticed, that this mod is somewhat red

+1 vote   media: E1M1B - New areas
awkook
awkook Nov 8 2010, 2:51pm replied:

Sometime in the very far future

+1 vote   mod: Half-Life: Yellow-Shift
awkook
awkook Oct 9 2010, 8:07pm says:

I dont remember seeing that HUD at all in any of the beta pics/videos

+1 vote   media: Alpha Hud
awkook
awkook Oct 8 2010, 3:51pm says:

Nice map! Didnt Joe do it?

+4 votes   media: Grunt Test
awkook
awkook Sep 23 2010, 2:51pm says:

I mapped this part :D Hunk just improved it

+2 votes   media: Level design
awkook
awkook Sep 20 2010, 8:41pm replied:

No we haven't. We like the low def models

+3 votes   mod: Half-Life: Yellow-Shift
awkook
awkook Sep 17 2010, 11:42pm says:

Does each version contain the same files from the previous version?

+1 vote   article: Half-Life 1 Beta Archive V4 Released
awkook
awkook Sep 8 2010, 9:34pm replied:

Rotating signs are too much for this room. This is what the BSHIFT entrance looked like.

+1 vote   media: Entrance
awkook
awkook Aug 27 2010, 9:47pm replied:

what

+1 vote   media: YS Intro maps WIP
awkook
awkook Aug 24 2010, 9:43pm replied:

Awesome idea. This was kind of like the blue shift intro thing. But thats actually a good idea because theres already a guard outside that door

0 votes   media: Entrance
awkook
awkook Aug 24 2010, 12:31am replied:

Yeah i plan to, and I have no other ideas for this room

0 votes   media: Entrance
awkook
awkook Aug 20 2010, 8:36pm replied:

Well considering how the bullets go everywhere but your crosshair, it might not unbalance that much. Unless you get point blank

+1 vote   media: Glock
awkook
awkook Aug 20 2010, 12:14pm replied:

ive never seen pipes in a garage. Maybe copper pipes on the ceiling, if i remember correctly from the last time i was in one

+1 vote   media: In the Parking deck
awkook
awkook Aug 20 2010, 12:12pm says:

Love it dude

+1 vote   media: In the Parking deck
awkook
awkook Aug 19 2010, 6:22pm replied:

Why would you think that?

+1 vote   mod: Half-Life: Yellow-Shift
awkook
awkook Aug 18 2010, 7:01pm replied:

Uhhh, Hunk is making this entire mod all by himself. No help at all, and you're a ******* douche bag for saying that. You cant be serious, and if you are, then you're an obvious troll. It's a hospital waiting room. What more can you ******* expect?

+1 vote   media: BMMC
awkook
awkook Aug 16 2010, 11:30pm replied:

Problem, altonboy?

+1 vote   article: Schools out for summer!
awkook
awkook Aug 17 2012, 3:25pm says:

Good intentions you have here, but using hollowed out rooms is not a good way of making a room. Placing light entities inside the wall is not something you want to do either.

+2 votes   media: VHE - Teleporting
awkook
awkook Dec 24 2011, 7:28pm says:

Why not have the rotor texture animated?

+1 vote   media: Black Mesa Helicopter
awkook
awkook Jun 27 2011, 11:36pm replied:

actually, the took that whole section of the map, and flipped it right under the floor and had NPCS walking upside down under the floor also

+2 votes   media: In-game shot
awkook
awkook Jul 27 2010, 4:38pm says:

I love the feel of this map already. Gives me the black mesa feeling. I LOVE that!

+1 vote   media: Chapter "Primary Target"
awkook
awkook Jul 21 2009, 11:27am replied:

thats what i was thinking. Looks like the hostages

+1 vote   media: HD Models (Engineer, Barney) , shadows
awkook
awkook Jul 21 2009, 11:22am says:

Nice! Watching!!!

+1 vote   mod: Soldier's Adventures
awkook
awkook Sep 15 2008, 2:46pm says:

Im awkook from youtube. AWESOME MOD DUDE!

+1 vote   mod: Half-Life Operation Nova
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