my name was kadv because I didnt know that it would be my username. I thought it was for creating a mod.

Comment History  (0 - 30 of 229)
awkook
awkook Dec 1 2014, 8:52pm says:

Hows the mod coming? Really looking forward to it!

+2 votes   mod: SCRAM Half-Life
awkook
awkook Dec 15 2013, 9:19pm says:

Just you fellas wait

+2 votes   article: Crack-Life: Campaign Mode
awkook
awkook Dec 4 2013, 6:37pm replied:

Very difficult! Is it even possible for the player to get that lambda and still finish the level?

+1 vote   media: Blast Pit
awkook
awkook Dec 2 2013, 5:38pm replied:

The Black-Mesa compound is maintained at a pleasant 68 degrees at all times.

+3 votes   mod: Half-Life: Yellow-Shift
awkook
awkook Oct 18 2013, 12:10pm says:

I cant wait for this! It's takes the same challenges from climbing maps in CS, and puts it in HL. I would love to play a whole mod of just trying to get the lambda symbols. Scramble was a lot of fun!

+3 votes   mod: SCRAM Half-Life
awkook
awkook Aug 17 2012, 3:25pm says:

Good intentions you have here, but using hollowed out rooms is not a good way of making a room. Placing light entities inside the wall is not something you want to do either.

+2 votes   media: VHE - Teleporting
awkook
awkook Aug 17 2012, 3:15pm says:

Lower that grid size down to like 8. That is way too huge to be mapping on

+2 votes   media: Columns
awkook
awkook Apr 10 2012, 10:58pm says:

pics or it didnt happen

+11 votes   download: Clean Water
awkook
awkook Feb 17 2012, 9:54pm says:

Looks like ****, you're awful. Just stop. Prepared to get down voted :D Hunk knows whats up though.

+1 vote   media: Level Design
awkook
awkook Jan 28 2012, 9:00pm replied:

Sorry bro, but with the way things are going, I think it's pretty much dead. Not 100% though.

+1 vote   mod: Half-Life: Yellow-Shift
awkook
awkook Jan 5 2012, 8:40pm says:

Looks good 23, I like the tire marks from the truck, lol.

+1 vote   media: Storage Area
awkook
awkook Dec 30 2011, 12:03am says:

This is where gameplay ended for me. Cant wait for this **** man. I'll be ready to **** my pants more than FEAR

+1 vote   media: Half-Life Episode Two Gallery
awkook
awkook Dec 24 2011, 7:28pm says:

Why not have the rotor texture animated?

+1 vote   media: Black Mesa Helicopter
awkook
awkook Dec 14 2011, 9:47pm says:

Took the CS 1.6 mp5 into paint. Nice.

+3 votes   download: mp5 reskin
awkook
awkook Dec 7 2011, 2:35pm says:

Maybe add some cliffs or something around the walls

+1 vote   media: Landing Pad J
awkook
awkook Sep 19 2011, 9:57pm says:

definitely much better

+5 votes   media: Time travel = before & after
awkook
awkook Aug 18 2011, 4:31pm says:

Some pictures would be nice for the new mappers

+3 votes   article: How to make a trigger
awkook
awkook Aug 8 2011, 3:32am says:

Why would we do this? Burn the CD from files that are on the computer, then put them on a disc which will just take longer to transfer them back to the CD to install it?

+1 vote   download: Scientist Slaughterhouse (ISO)
awkook
awkook Jul 25 2011, 9:26pm says:

DOOM

+2 votes   media: REVENANT
awkook
awkook Jul 22 2011, 10:02pm says:

what is updated about it

+1 vote   download: Test Map (Update)
awkook
awkook Jul 8 2011, 11:26am replied:

About 4

+1 vote   mod: Half-Life: Yellow-Shift
awkook
awkook Jun 27 2011, 11:36pm replied:

actually, the took that whole section of the map, and flipped it right under the floor and had NPCS walking upside down under the floor also

+2 votes   media: In-game shot
awkook
awkook Jun 23 2011, 9:27pm replied:

Yeah nice one.

0 votes   mod: Half-Life:Black-Barney
awkook
awkook Jun 23 2011, 9:26pm says:

Stealing our yellow shift things you ******* ******.

+1 vote   media: Into a game background
awkook
awkook Jun 22 2011, 10:51pm says:

LOL

+1 vote   download: Alien survival map
awkook
awkook Jun 14 2011, 7:00pm replied:

When you say job, are you looking to be paid? Because we can't pay anyone for anything.

+1 vote   mod: Half-Life: Yellow-Shift
awkook
awkook Jun 10 2011, 7:13pm replied:

Are you black or can you sound black?

+1 vote   mod: Half-Life: Yellow-Shift
awkook
awkook Jun 1 2011, 3:25pm replied:

Found only at www.halflifezone.com :D

+1 vote   article: Latest news and progress
awkook
awkook May 31 2011, 7:26pm says:

GG lighting engine

+1 vote   media: Half-Life Episode Two Gallery
awkook
awkook May 31 2011, 7:25pm replied:

Lol, funny because it's really dark.

+2 votes   media: Half-Life Episode Two Gallery
awkook
awkook May 15 2011, 8:25pm replied:

Lmao @ the bottomless pit.

+1 vote   media: Work in Progress Intro Map
awkook
awkook May 2 2011, 10:21pm says:

Wow looking good, is there any different lighting engines in this?

+1 vote   media: E1M2 - Radiotherapy
awkook
awkook Mar 1 2011, 10:03pm says:

Looks like you scribbled over his head with MS paint in red.

+16 votes   download: SD Zombie
awkook
awkook Jan 13 2011, 8:40pm says:

Oh bro I see the mod you're making here looks pretty good.

+2 votes   member: Gunns
awkook
awkook Jan 13 2011, 8:40pm replied:

Uhh, what joke about being a long cleaning shift? He's talking about the description of this image. And if you dont realise whats different just by looking at it, then play Half-Life again until you figure it out.

+4 votes   media: New Barney
awkook
awkook Nov 18 2010, 3:35pm says:

I kinda noticed, that this mod is somewhat red

+1 vote   media: E1M1B - New areas
awkook
awkook Sep 17 2010, 11:42pm says:

Does each version contain the same files from the previous version?

+1 vote   article: Half-Life 1 Beta Archive V4 Released
awkook
awkook Aug 24 2010, 9:43pm replied:

Awesome idea. This was kind of like the blue shift intro thing. But thats actually a good idea because theres already a guard outside that door

0 votes   media: Entrance
awkook
awkook Aug 24 2010, 12:31am replied:

Yeah i plan to, and I have no other ideas for this room

0 votes   media: Entrance
awkook
awkook Jul 25 2010, 11:22pm says:

Inside eh?

+1 vote   media: Outside Blackmesa Part1
awkook
awkook Jul 1 2010, 1:40am buried:

(buried)

noob look at descripshun i KNOW ITS NOT FINISH!

-9 votes   media: secruity room weapons
awkook
awkook Jun 3 2010, 4:05pm replied:

Its a hospital. What do you expect?

+1 vote   media: BMMC
awkook
awkook May 22 2010, 6:23pm replied:

Doesn't need to be original. It's Black Mesa. :)

+1 vote   media: Chapter "Primary Target"
awkook
awkook May 15 2010, 11:57pm says:

holy ****

+1 vote   media: Improve
awkook
awkook Jan 29 2010, 4:48pm says:

Woah, dude. You make sure you give proper crediting. You are using that code without proper permission. I'm pretty sure the author of the syringe wont mind, but you have to give credit where credit is due.

+1 vote   article: New weapons
awkook
awkook Sep 24 2009, 6:59pm says:

Youtube.com

I made a tutorial on that method but tetsu0 from TWHL taught me.

+1 vote   article: Triangled terrain
awkook
awkook Sep 12 2009, 5:57pm replied:

Dude, i know this is the wrong place, but ive tried to contact you twice about the sprite you said you would do for my mod. You havent answered. PRIVATE MESSAGE ME. I messaged you

0 votes   media: Maintenance
awkook
awkook Jul 27 2009, 9:10pm says:

your mapping fast! I cant wait to play this!

+3 votes   media: Chapter "Violent Takeover"
awkook
awkook Jul 21 2009, 11:30am says:

Taking things from HL Decay?

+1 vote   media: induction
awkook
awkook Jul 19 2009, 10:29pm replied:

works fine for me. try going through the hall way again.

+1 vote   download: Kleiners Adventures The White Line demo 2
awkook
awkook Jul 13 2009, 4:47pm says:

i like that terrian

+2 votes   media: CA
awkook
awkook Jul 11 2009, 2:05pm says:

Lol i like your hammer logo.

+2 votes   download: My mapping pack
awkook
awkook Jul 10 2009, 11:09am says:

Looks awesome! Cant wait to play the full version! I love the FX engine

+1 vote   media: Editor
awkook
awkook Jul 5 2009, 2:37pm replied:

Well im not an HTML coder, and I just used a program called Cool Page so it's not going to be something like moddb.

+1 vote   media: New website
awkook
awkook Jul 2 2009, 5:29pm says:

Nice textures mate! ;)

+1 vote   media: enemies
awkook
awkook Jan 22 2009, 6:45pm replied:

The reason why this huge *** lobby is still here is because moving everything will be difficult and will mess up many things. I dont even know why i made it so big.

+1 vote   media: Inside the lobby.
awkook
awkook Jan 22 2009, 6:42pm replied:

there is no new video right now. I posted screens. Look at them

+1 vote   article: Old news
awkook
awkook Jan 22 2009, 3:07pm replied:

Its beta! This was made a long time ago. And there is nothing different in the demo. Im just reflecting on this. Once you see what I have now, you will like "whaa!?" I guess ill just post some screen shots

+1 vote   article: Old news
awkook
awkook Jan 11 2009, 8:46pm replied:

Dont even visit this mod page anymore. You are not giving any positive feedback. not in any way. I dont need your negative feedback.

+1 vote   media: The other side..
awkook
awkook Dec 20 2008, 9:29am says:

dude, i dont know what to say. your mapping is excellent

+1 vote   media: Ingame pictures of the mod
awkook
awkook Nov 23 2008, 2:43pm replied:

whats the supposed to mean?

+1 vote   article: Map Updates and some news
awkook
awkook Oct 31 2008, 3:35pm says:

HOLY **** NO WAY!!! SWEET!!

+5 votes   download: Zombie Edition - Open Beta Version
awkook
awkook Oct 2 2008, 2:50pm replied:

not enemies. scientists, barneys, ect. read the latest news. it tells all its features

+1 vote   media: Kleiners Adventures: New Weapon: Syringe
awkook
awkook Oct 1 2008, 3:05pm replied:

explain your reasoning. lol srsly tho

-1 votes   article: C++ Coder WANTED AND NEEDED
awkook
awkook Sep 23 2008, 3:31pm replied:

im still here! i did the voices remember?

+1 vote   article: News #20 - Reporting In
awkook
awkook Aug 29 2008, 1:43pm says:

lol what easter egg

+5 votes   media: Opposing Force Easter Egg
awkook
awkook Aug 26 2008, 12:08pm replied:

its not done yet dont worry... i take my time with this

+4 votes   download: Kleiner's Adventures Mod Demo
awkook
awkook Aug 24 2008, 11:41pm replied:

egh, i cant code really. i only know a couple people that MIGHT be able to figure something else

+2 votes   member: awkook
awkook
awkook Aug 19 2008, 6:41pm says:

too many prefabs...
check my mod. pretty much same concept

+1 vote   media: Map design
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