hey you probably found me through Revamp and like most people i want to play it online, so my steam username is _awesomesauce_ so look me up and im almost always willing to play supreme commander 2 or Revamp.

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Awesomesauce935
Awesomesauce935 @ Empire At War: Re

I think the ground Slave 1 uses the same model as the space version, just scaled up in size relative to the player's view. Since all the fighters are a bit smaller in RE including Slave 1, i reckon Jer's resize of the ship for space is the cause.

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Empire At War: Re

The mod breathes new life into EAW, but it sure ain't perfect. The following criticisms are from a Galactic Conquest mode standpoint:

-----------------

Balance:

The Gladiator has the same popcap cost as the Victory and Procursator Class.

I do not think that currently the Bellator is strong enough to justify a "only 1 allowed" rule.

Broadsides and Marauders are seriously overpowered, their missiles when use en-masse devastate everything, and the only way i've found to effectively deal with them is to jump a capital ship on top of them. I think increasing the time between their firing of the 3 missile burst by 2x or 3x would fix this.

TIE Interceptors are a bit strong, i understand that they would come out on top of X-Wings in canon, but i doubt they'd do it this well.

-----------------

Bugs or Oversights:

The Bellator's hardpoints are all designated as [MISSING]

The Bellator adds a Death Star switch to the unit panel when in the battle.

The TIE Hunters have no description.

The Victory's turbolasers miss every shot (i'm pretty sure you know about this one).

The Quasar Fire generates Nebulon-B deathclone wreckage.

----------------------

I know the mod is not finished, and what you've done so far is amazing (so detailed!) and i'd just like to point out a few things.

I hope to hear some feedback about your opinion on the balancing of the mod and certain units.

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Awesomesauce935
Awesomesauce935 @ Empire At War: Re

Purge em all, people need to learn to read.

Only valid comments i've seen in the past pages are the save corruption bug and praise.

Reply Good karma+3 votes
Awesomesauce935
Awesomesauce935 @ Empire At War: Re

@Jeroenimo ever seen this save bug? GC saves load fine till i restart my computer, but after that, they crash the game.

I'll probably re-install in a bit, will keep posted.

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Empire At War: Re

Acclamator is outdated junk, and shouldn't be in EaW, the Gladiator replaces it. The Victory I is in the game at tier 2, original EaW had the Victory II, which is a bit boring in comparison.

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Awesomesauce935
Awesomesauce935 @ Empire At War: Re

Yeah, i can't load saves, no apparent reason (GoG version, 4GB patch used, minor XML edits, but had the problem before those).

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Empire At War: Re

There are two maps, but they are structurally the same, Jeronimo ain't much of a map guy, although he may do more.

The planets are all round the edges in preview because the map is much larger than normal.

Don't lose your way!

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Empire At War: Re Beta III

Hello good sir, your work is awesome! just one question: is there a way i can get rid of the corruption smoke effect in GC leaving just the yellow lines? it's hella ugly when all core imp worlds get corrupted, and it's dropped my GC framerate and simspeed down to levels i've never seen.

I've seen other mods do it (Absolute Corruption i think), and i'm hoping you can tell me a way to do it with lowish hassle for both of us :D

Thanks! Mod is glorious, and i'm sad to hear this is more or less the last iteration.

Reply Good karma+2 votes
Awesomesauce935
Awesomesauce935 @ Norway Finished!

em, this is a saber

Reply Good karma-4 votes
Awesomesauce935
Awesomesauce935 @ Strident-class Heavy Frigate

As i understand it, once you get to the Infinity stage, you can bring capitol ships back in to the shipyard to be given shields, and new ones built will have them too.

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Battlegroup Subjugator

They moved the Reactor to a safe position inside the ship's hull, rather than bulging out.

The bulge from the reactor is the usual reason Star Destroyers are destroyed

Reply Good karma+3 votes
Awesomesauce935
Awesomesauce935 @ Which one would you choose?

just because she is a nazi, doesn't mean she isn't hotter... dibs

Reply Good karma+4 votes
Awesomesauce935
Awesomesauce935 @ F-41 Broadsword

probs replaces the longsword on newer classes. or after an upgrade

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Springhill Mining Ship

this looks oddly human in design...

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Blitzkrieg-Mod

it's because it's an old game, all the AI pathing causes a bit of an overload for your processor, considering its age, it can't take advantage of many cores so no matter how stronk your CPU is it may not be enough. if you want to dabble in large battles, you're going to have to use humans i'm afraid.

Reply Good karma+2 votes
Awesomesauce935
Awesomesauce935 @ Capital Ship Naming

Blimey im a spoon, right ill shift that over

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Capital Ship Naming

Symphony Regalia (My preference)
Blitzkrieg
Earl's Judgement
Abyssal Despair
Löwe (pronounced Lou ve, German for Lion)
Second Wind
Full Stop
Bonnie Lass
Insufferable Arrogance
Gravemind
Overwroughtly Ornamental
Penitent Thief.
Blissful Liar.
Fel's Hammer
Seas of Ire
Khalessi
Needle of Inquiry
Infinitesimal Audacity
Erebus
Dai-Gurren (Big Red (Japanese Phonic))
Litany of the Righteous
The Third Reich
Paperback
Ben Nevis
Astartes
Sororitas
Legacy
Vision
Peace of Mind
Newton's Third Law
Big Mac.

Tell me if you need more.

Reply Good karma0 votes
Awesomesauce935
Awesomesauce935 @ Infinity Shield Demo

I noticed the Thermopylae Class that the "Infinity" ate had shields too, is that why it didn't get instagibbed?

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Infinity Shield Demo

Hardlight is Forerunner tech, thats why the ingame model for the armour ability is made of Forerunner metal.

Why am i the only one who pays attention?

Mind you, the "Infinity" uses Forerunner tech like the engines.

I'm not sure hardlight is used as ship grade shielding, and if it is then it can't be that good as "Infinity" would have punched through it to make the "hole" in the "Mantle's Approach" for chief, although considering the "Infinity" has what is essentially a double barreled "Big Stick" MAC i'm not surprised if that was the case.

Also the "Super Carrier" is (MUCH) bigger than "Infinity"

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Infinity Shield Demo

nope, go watch spartan ops, where it rams a ship and it's shield's pulse yellow. All UNSC shield tech is yellow, and in what few examples of it exist it is superior in strength to covenant shields of the same power requirements and size of generator.

Reply Good karma0 votes
Awesomesauce935
Awesomesauce935 @ Infinity Shield Demo

sorry to ask this, i'm sure that had a lot of work put into it, but is that the full resolution texture for the Infinity? it feels...lacking compared to what i expected.

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Awesomesauce935
Awesomesauce935 @ Rounds on target

do you really gotta credit homefront everywhere covvy stuff appears? i think we get it by now.

Reply Good karma+3 votes
Awesomesauce935
Awesomesauce935 @ Mod of the Year Week: Day 1

Sorry to be "that guy" but you spelled the jewish festivity wrong, its spelled: Chanukah.

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Awesomesauce935
Awesomesauce935 @ Sins of the Prophets Update 11.17.14

Regardless of how long it takes, quality assurence is of the utmost importance as demonstrated by the Aramda team who produce very high quality assets; they sit on the top 3 for a reason. I really want this mod to have the same detail as Armada. Take all the the you need

Reply Good karma+6 votes
Awesomesauce935
Awesomesauce935 @ Shipmaster of Shipmasters

hmm, i imagined him older, but thats maybe just because i saw the master cheif edition rendition of him.

Reply Good karma+1 vote
Awesomesauce935
Awesomesauce935 @ Rapid Devlopment

december 15th was it?

Reply Good karma+2 votes
Awesomesauce935
Awesomesauce935 @ Trailer: Imperial Remnant

Why can't all mods be this professional!?! (ノಠ益ಠ)ノ

Reply Good karma+10 votes
Awesomesauce935
Awesomesauce935 @ This is How Space Junk is Born

No, it's a Quote from the TEC's Marza Class Dreadnought.

"This is how space junk is born!!!"
(proceeds to convert Vasari into debris)

Reply Good karma+2 votes
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