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I have another copy of the game on 2.2.1 which I use for mods that aren't able to work on the actual steam copy due to the stupid default auto-update settings. So I am playing 0.9.
As you are likely suspecting it's a pirate copy. I'm not letting Steam get in the way of me playing a mod I never got to try.
I've been trying to play it kind of roleplay style, so I haven't expanded beyond the islands themselves. Just raided all western Essos, though i've left the unified Iron Throne alone. I know it's possible for vassals to love you, what I want is for non-vassals to actually be able to interact with me without immediately loathing me. Plus the slavery system doesn't work too well because your slaves from Essos immediately have a -75 negative opinion of you on top of everything else. Being a pirate IS easy unless you're an 8 year old kid with constant mutinies and a douchebag regent.
Yeah the Vikings thing is how I see it, they should play more like mass slavers who find it almost impossible to conquer outside of the islands but can strip entire areas of people for the slave markets. Instead you're pretty much discouraged from keeping slaves and due to the lack of naval combat you don't really feel much like pirates. Some love for them eventually would be pretty cool, I think they're very underrated.
Just downloaded this a few days ago and i'm having an absolute blast, this mod is seriously one of the best i've played in a decade for any game. It's phenomenal.
Started off as a random faction and picked a pirate lord on the Stepstone Islands, had a blast looting Braavos and various revolting principalities, Myr, Tyrosh and then completely razing Lys to the ground (all 6 holdings) and seizing its population for slavery. Giving an island to Tyrion Lannister so I could have him as a steward. Having to pick myself up after the death of my king character while a regent revoked all my lands was glorious.
Some feedback for Stepstone Isles
Pirate should not give a -75 opinion modifier, they already have to deal with -25 foreigner from pretty much everyone. It should be more like 20 or 30 in total. It's virtually impossible to deal with anyone, and not in a fun way, more in a "I invite you to my court and give you land, so why the hell are you still angry at me". What would be best is a mechanic that allows a person who has been near pirates for 6 months to acclimatize to them and lose the -75 dislike. The pirate invasion cassus bellum also seems far too powerful. The inability to take concubines is also kind of stupid considering they're a slave keeping pirate faction near Essos. Some flavor events would also be great, although I know the team probably has their work cut out just doing the more famous peoples like the Dothraki. Stepstones so far have been phenomenal though and i'd like to replay them if they ever got fleshed out more, maybe with stereotypical plank walking.
So who are you going to play first guys? I'm going to play as the Seleukid Empire on very hard to see if its any different than EB1.
I've been looking forward to this for a VERY long time. If the Halo map editor wasn't so unfriendly I would definitely have got into it a long time ago (I map for Source instead) so its nice to see that some people are actually trying to do good with it.
Uh... while I loved this mod, i'm curious to know why its suddenly become so popular on Moddb again.
This is the greatest video of all time.
So god damn awesome. What weapon has that Elite got near the end of the video?
Absolutely amazing. I've been looking forward to this for years. Your mod is on par with greats like MINERVA, Research and Development and Precursor. Can't wait to play through the full thing.
VERY nice music. Maybe a bit too Matrix-y though.
Could you explain what Sector Push is?
Looking forward to this immeasurably.
In all honesty i'd prefer to play as an actual eagle.
God damn I loved that game. Some of the later levels in that game were just ridiculous when I was a kid.
What a foolish mistake.
Awesome. I love the Irish A.I. Sounds so... nonthreatening.
Is it possible for me to decompile one of your maps to try to convert it to Overwatch gameplay? I loved the multiplayer in this mod and the museum map seems perfect for RTS gameplay.
All this mod really needs is more custom maps, it has amazing potential but few people have exploited it by creating their own levels for it (which is easily do-able due to the fgd release)
What the.. this came out of nowhere! I thought Vietnam wasn't going to be ready for ages. Oh well, a welcome surprise nonetheless.
Are there any pictures of the faction towns? I'd like to see the Arabian part of the campaign map.
Sweet baby Jesus, finally another faction preview!
If any part of this DLC is as good as the section at the end of 1187 where the Portal opens, i'm sold.
Something about the glass looks... off, to me.
It's probably because Minecraft is a pathetically unfinished game which we spent good money on, he should spend more time actually adding gameplay depth to it instead of working on crappy games.
I thought the French community faction was nearing completion? What do you mean it'll never be put in the mod?
No mods, therefore no point.
Cave Johnson wasn't alive in 1910. And the test chambers have to be the underground old style.
Wow, this came out of nowhere. How many maps?
Please tell me the multiplayer portion of Human Error (Traitor mode) will get a proper finish off. It was by far the most interesting and unique HL2 mod ever created and with only two maps it soon died, for great justice, create more maps for it!
The walls seem a bit bare, but amazing work.
Are you sure keeping the doors is sensible? I think Valve retconned the Portal 1 levels by only having those doors at the end of the test chamber. Surely they could be replaced with moving panels? Unless you want to stay true to Portal 1 that is.
"Tier 3 is an upcoming mod for Portal and Portal 2"
It's not worth it, just do it for Portal 2 so you have a more focused mod. Anyone who is of sane mind owns Portal 2.
It's not that it's huge. The writers of the Clone Wars wanted to have a Bismark-esque warship, something the Republic would hunt down for months. It's much larger than most other warships, but it has a giant pair of Ion Cannons than can permanently knock out any ship, even capital ship it hits. It can take our fleets with one shot (but not in this mod obviously)
Damn you! Goddamn you all to hell!
Well they are blending in very well to the terrain to be honest.
Excellent mod, despite its short length. The section where you run away from the base into the swamp was probably one of the best bits of HL2 gameplay i've played for ages.
However it was a bit hit and miss. And it was obvious that your mapping ability improved massively by the final level. You probably should have gone back to your earlier ones and improved them. Also there were parts which felt a bit empty and boring with no enemies, so you should probably have put more in.
And the lack of voice acting was a bit crap, but to be honest its better to have no VA than a crap one. If you want someone to i'll be perfectly able to, PM me about it if you're releasing a V2
I could do some mapping for you if you want, i'm a noob at it so I can only get better, if you want me to convert a HL2 map or something for it.