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austen1000
austen1000 Sep 29 2014, 7:36pm replied:

I know that there is a big mod for the Force Unleashed II (which I considered to be not as good as the original game), but, how moddable is the engine? And I hated the turn-base combat in KotOR as well as the linear environments. Then again, my first RPG was The Elder Scrolls IV Oblivion (I plsy Morrowind and Skyrim as well. Tried getting into Daggerfall, but, I couldn't stand the DOS-era graphics and sound effects), so, that may be affecting my opinion.

+1 vote   article: Jedi Knight 2: Reborn Mod
austen1000
austen1000 Sep 25 2014, 11:36am says:

I play both Jedi Knight II Jedi Outcast and Jedi Academy. The multiplayer is fun, especially with bots (I play solo most of the time, so, that opinion maybe a little biased.

+1 vote   article: Jedi Knight 2: Reborn Mod
austen1000
austen1000 Sep 12 2014, 12:08pm replied:

Did you see my post below by any chance?

+1 vote   mod: First Strike
austen1000
austen1000 Sep 11 2014, 6:26pm says:

Actually, you can still play Battlefield 2142 with an internet connection. It just takes some time for it to time out (about 2-3 minutes, maybe a little longer) and ask if you want to start in offline mode. After that, it will detect an internet connection and ask if you want to log in. Just hit cancel and you are good to go. Blocking communications via Firewall may or may not speed this process up.

+1 vote   mod: First Strike
austen1000
austen1000 Sep 6 2014, 8:05pm replied:

Well, I'm not 100% sure that's the case, but, if the history of Battlefield and bot support is anything to go by, I feel that bot support will be cut from the new Battlefront game.

+2 votes   game: Star Wars: Battlecry
austen1000
austen1000 Sep 2 2014, 3:14pm replied:

I know you guys have more important things at the moment. As long as improved bot support comes at some point in time, I am content with waiting. I just didn't want them to be left out completely, or at least left out of conquest mode.

+2 votes   game: Star Wars: Battlecry
austen1000
austen1000 Aug 30 2014, 1:45pm replied:

Well, I know the Team Lead of First Strike, Dnamro, was an expert of sorts with adding bot support to mods, like First Strike. Perhaps maybe he could contribute to the bot sector if he gets the chance. Heck, if I could afford the UE4 engine, I would learn the AI systems and contribute myself.

+2 votes   game: Star Wars: Battlecry
austen1000
austen1000 Aug 30 2014, 11:09am replied:

I'm not going to lie, that actually disappoints me a little (more so if bots are indeed not included eventually). It's getting harder and harder to find games with good singleplayer support. I haven't played any Battlefield game past 2142 because of the lack of bots (singleplayer campaigns get repetative after a while), and 2142 was only because of the First Strike mod. If bots are included, me, and surely others as well, will greatly appreciate it. I already know that Battlefront 2015 is not going to include bots, so, thats out of the question.

+4 votes   game: Star Wars: Battlecry
austen1000
austen1000 Aug 29 2014, 2:34pm replied:

You guys haven't cut bot support from multiplayer, right?

+2 votes   game: Star Wars: Battlecry
austen1000
austen1000 Aug 29 2014, 8:36am says:

Alright, since First Strike is merging with Battlecry (ironic, since it was a Battlecry dev member who recommended the mod in the first place), I have one question. When will AI bot support become available?

+3 votes   game: Star Wars: Battlecry
austen1000
austen1000 Aug 19 2014, 7:46pm replied:

Well, its a start. Thank you for the info.

+1 vote   mod: Morrowind Rebirth 2.9
austen1000
austen1000 Aug 19 2014, 4:02pm says:

(The only i'm not replying directly is because the reply feature doesn't function on my phone) Alright. Did you, by any chance, finish up some of the incomplete sets of Medium Armor? Sorry that i'm asking so many question on the subject, i like how Morrowind has a middle ground between Light and Heavy Armor, but, didn't like how it was ultimately a weak skill. In later TES games, I use Light Armor, as it is a middle ground between no armor and Heavy Armor in those games.

+1 vote   mod: Morrowind Rebirth 2.9
austen1000
austen1000 Aug 19 2014, 2:31pm says:

Alright, thank you. Also, does that include the Adamantium armor added to the base game by the official Bethesda mod?

+1 vote   mod: Morrowind Rebirth 2.9
austen1000
austen1000 Aug 19 2014, 1:41pm says:

Was Medium Armor rebalanced so it isn't weaker than Light Armor by the end game?

+1 vote   mod: Morrowind Rebirth 2.9
austen1000
austen1000 Jun 16 2014, 6:32am replied:

Sorry, accidentally replied to the wrong comment. My reply is further down on this comment page.

+1 vote   mod: First Strike
austen1000
austen1000 Jun 15 2014, 7:03pm replied:

If you guys opt for a server emulator, could it be made to emulate the server, even without an internet connection? I was discussing this with Dnamro on the First Strike forums. If the server is not connected to, then weapons classified as unlocks (including those that are suppose to be unlocked from the get go) will stay locked. Dnamro confirmed it was the case.

+1 vote   mod: First Strike
austen1000
austen1000 Jun 15 2014, 6:33pm replied:

I just hope a solution comes soon. I really don't want to lose this mod. The Star Wars mod for Battlefield 1942, if i read right, is incomplete. I don't want to go back to Battlefront. A little too simple for my taste, and i am sure the new Battlefront game will lack bots like later Battlefield games (its the reason i don't play any Battlefield past 2, not counting Battlefield 2142, which i only play for First Strike).

+2 votes   mod: First Strike
austen1000
austen1000 Jun 15 2014, 4:16pm says:

I thought the code for mechs wasn't accessible from the BF2 editor, unless you guys somehow gained access to it.

+1 vote   mod: First Strike
austen1000
austen1000 Jun 15 2014, 1:03pm replied:

What about basic bot support in multiplayer? Would that be possible?

+1 vote   mod: Halo Custom Edition: Total Conversion
austen1000
austen1000 Jun 14 2014, 9:25pm says:

When the BF2142 Master server goes down, will it mean no new copies of BF2142 can be activated, and unlocks for the game being permanently locked, due to no access to the master server? Honestly, I kinda saw this coming a long time ago, and had one solution. Since the BF2 and BF2142 engines are almost the same, Bf2142 being modded with BF2 tools, the community working on solutions to get a new Bf2 master up, and the fact that BF2 doesn't require an EA account in order to activate, perhaps the mod can be backported to BF2. I understand you guys prefer BF2142 over BF2, and would like to keep it up and running, but, if no new copies can be activated after the server shutdown, and no solution is presented within a period of time afterwards, then the mod will slowly but surely die out. I'd rather see it continue development and live on than die with BF2142.

+2 votes   mod: First Strike
austen1000
austen1000 Jun 14 2014, 9:08pm replied:

Alright. Do you have any plans for singleplayer, bots in multiplayer, or resources that can be converted for singleplayer use?

+1 vote   mod: Halo Custom Edition: Total Conversion
austen1000
austen1000 Jun 13 2014, 2:16pm says:

I'm going to get Killing Floor 2 solely for this mod. Though I could of have sworn it was originally for UT2004.

+3 votes   mod: Halo Custom Edition: Total Conversion
austen1000
austen1000 Jun 12 2014, 1:47pm says:

How do you play offline? It only lets me play if I have an internet connection, and I don't know how to set up bots.

+1 vote   mod: Commando Assault
austen1000
austen1000 Apr 27 2014, 12:31pm replied:

Sad

+1 vote   mod: Thrawn's Revenge
austen1000
austen1000 Apr 9 2014, 4:20pm replied:

Perhaps finding a way to get someone such as GameRanger to host the servers might help solve the issue. I don't particularly care for multiplayer, but, i realize the main focus of the mod is multiplayer. If that goes, then the only way i can see developement continuing is shifting focus towards singleplayer.

+2 votes   mod: First Strike
austen1000
austen1000 Apr 8 2014, 6:59pm says:

Did the mod just die because of the Gamespy server shutdown?

+1 vote   mod: First Strike
austen1000
austen1000 Feb 21 2014, 5:07pm says:

Finally figured out the issue with the Tector in my modified Thrawn's Revenge not locking during the Palpatine Era. Apparently, there was an "E_Lock_Tector" already in the Palleon era that somehow cancelled out the event for the Palpatine era. Just changing the name of the event for the Palpatine era fixed the issue.

+1 vote   mod: Thrawn's Revenge
austen1000
austen1000 Feb 16 2014, 4:26pm replied:

Yeah, I know. I didn't exactly use the best wording when I described my problem. My bad. I did put in an event for the Multiera GCs. However, the game seems to be ignoring it completely, despite it being set up for the properly, as far as I can tell. Here it is for reference;

<Event Name="E_Lock_Tector">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_UNIT</Reward_Type>
<Reward_Param1>Tector_Star_Destroyer</Reward_Param1>
<Prereq>Empire_Enters_Tech_03</Prereq>
</Event>

Did I do something wrong here?

+1 vote   mod: Thrawn's Revenge
austen1000
austen1000 Feb 16 2014, 5:26am says:

I have seem to have come across an issue. I set the Tector Star Destroyer to lock during the Palpatine era. While the lock works during the Shadow Hand conquest, it does not work during multiera GCs for some reason. I've set it up properly, as far as I can tell (copied the entry for the Scimitar Assault Bomber lock, and filled in the details from there). What could I be doing wrong?

+1 vote   mod: Thrawn's Revenge
austen1000
austen1000 Feb 15 2014, 5:10pm replied:

Now that I have a general idea of how the XML system is set up, I have a few other question. First, I read somewhere that Warlord Zsinj had access to one incomplete Sovereign Super Star Destroyer. I was wondering how could add the Sovereign with a lifetime build limit of one to his lineup of ships? Second, how would I give the Y-Wing Squadron the Hunt ability? Finally, there seems to be an issue with the Novatrooper where if one squad is trained, then the production icon for it vanishes until there are no Novatroopers deployed. The only way to train the intended current build limit of fifthteen is to train 15 at the same time on three different planets. I was wondering how I could fix that?

+1 vote   mod: Thrawn's Revenge
austen1000
austen1000 Feb 15 2014, 1:54pm replied:

Alright, thank you for the info. I managed to edit the Remanent Space Units XML to unlock the Tector at tech level/era 2. Also, digging into the XML files for the GCs, I managed to find the XMLs to edit so the Tector will lock during the Palpatine Era (and unlock again during Daala Era for multi-era GCs), as well as keeping both Nebulon-B Frigates unlocked until the Daala Era.

+1 vote   mod: Thrawn's Revenge
austen1000
austen1000 Feb 15 2014, 9:22am says:

How would I make it so Thrawn has access to Tector-Class Star Destroyers during his era and the New Republic having access to both Nebulon-B Frigates during the Palpatine Era?

+1 vote   mod: Thrawn's Revenge
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