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What I meant to say was I would like to know if you have a general idea of what you want the story to be like. If you have no idea, then I can think of something from scratch.
I could probably help with the story. But, I will need a general idea of what you want the story to be like.
People keep asking if/saying that this mod is dead, so, the link I provided shows the_Farseer replying to a recent comment, saying that work will resume on this after the next version of Rise of the Mandalorians is released.
For those who say this mod is dead;
Out of the things you listed? Or do you need help on both equally?
What do you need help with the most?
Would it be possible for you guys to create something similar later down the road?
You have to command them to exit.
You have to put the mission template folder in the mission folder in C:\Users\(your username here)\Documents\Arma 3\. Then load it via the editor (the option in the main menu. Not sure if loading it from the editor in the multiplayer menu will work).
Nevermind, figured it out.
Alright, figured out how I can access it, but, I'm not sure where to put the folder in order to install the mission.
How does one access the mission template? Is it possible to play the mission template?
Tracking, and will download once I have a more stable internet connection. Always need my Halo on PC fix, and this mod covers a conflict not often portrayed in Halo games, which is refreshing.
I know that there is a big mod for the Force Unleashed II (which I considered to be not as good as the original game), but, how moddable is the engine? And I hated the turn-base combat in KotOR as well as the linear environments. Then again, my first RPG was The Elder Scrolls IV Oblivion (I plsy Morrowind and Skyrim as well. Tried getting into Daggerfall, but, I couldn't stand the DOS-era graphics and sound effects), so, that may be affecting my opinion.
I play both Jedi Knight II Jedi Outcast and Jedi Academy. The multiplayer is fun, especially with bots (I play solo most of the time, so, that opinion maybe a little biased.
Did you see my post below by any chance?
Actually, you can still play Battlefield 2142 with an internet connection. It just takes some time for it to time out (about 2-3 minutes, maybe a little longer) and ask if you want to start in offline mode. After that, it will detect an internet connection and ask if you want to log in. Just hit cancel and you are good to go. Blocking communications via Firewall may or may not speed this process up.
Well, I'm not 100% sure that's the case, but, if the history of Battlefield and bot support is anything to go by, I feel that bot support will be cut from the new Battlefront game.
I know you guys have more important things at the moment. As long as improved bot support comes at some point in time, I am content with waiting. I just didn't want them to be left out completely, or at least left out of conquest mode.
Well, I know the Team Lead of First Strike, Dnamro, was an expert of sorts with adding bot support to mods, like First Strike. Perhaps maybe he could contribute to the bot sector if he gets the chance. Heck, if I could afford the UE4 engine, I would learn the AI systems and contribute myself.
I'm not going to lie, that actually disappoints me a little (more so if bots are indeed not included eventually). It's getting harder and harder to find games with good singleplayer support. I haven't played any Battlefield game past 2142 because of the lack of bots (singleplayer campaigns get repetative after a while), and 2142 was only because of the First Strike mod. If bots are included, me, and surely others as well, will greatly appreciate it. I already know that Battlefront 2015 is not going to include bots, so, thats out of the question.
You guys haven't cut bot support from multiplayer, right?
Alright, since First Strike is merging with Battlecry (ironic, since it was a Battlecry dev member who recommended the mod in the first place), I have one question. When will AI bot support become available?
Well, its a start. Thank you for the info.
(The only i'm not replying directly is because the reply feature doesn't function on my phone) Alright. Did you, by any chance, finish up some of the incomplete sets of Medium Armor? Sorry that i'm asking so many question on the subject, i like how Morrowind has a middle ground between Light and Heavy Armor, but, didn't like how it was ultimately a weak skill. In later TES games, I use Light Armor, as it is a middle ground between no armor and Heavy Armor in those games.
Alright, thank you. Also, does that include the Adamantium armor added to the base game by the official Bethesda mod?
Was Medium Armor rebalanced so it isn't weaker than Light Armor by the end game?
Sorry, accidentally replied to the wrong comment. My reply is further down on this comment page.
If you guys opt for a server emulator, could it be made to emulate the server, even without an internet connection? I was discussing this with Dnamro on the First Strike forums. If the server is not connected to, then weapons classified as unlocks (including those that are suppose to be unlocked from the get go) will stay locked. Dnamro confirmed it was the case.