Just a S.T.A.L.K.E.R. addict.
Why create an "Old S.T.A.L.K.E.R." rather than a new one of your own? And I'm sure that Lost Alpha will be exactly that - a new, fresh and exciting S.T.A.L.K.E.R.
In my opinion, "new" is better than "old".
Article updated! Also, looks like I managed to remove some of the annoying colored writings. To view the changed stuff, look at the bottom of the tutorial.
I apologize I didn't add much right now, but I have an exam on thursday so I'm a bit busy.
Hope y'all like the video!
I have to admit that Cordon's pretty empty and boring, but in my opinion, it should be like that hence the PDA description "the Zone's antechamber".
Have you tried mods like AMK or Oblivion Lost so the game will have more action? It pretty much adds hordes of mutants and such...oh yeah, got another idea for my tutorial. I'll update it soon and make a video of the first mission of the game.
Maybe an actual demonstration will help. And also, I totally suggest you should get the game again since it's really great. I already had like...I don't know...2 playthroughs, I think. Complete ones, at least. In the beginning, I tried the vanilla but didn't finish it. Then I finished the game with Oblivion Lost, and after that...with Mod Pack 2013. I'll continue Priboi Story soon as well.
True, but only if you are careful to not get shot much. With Oblivion Lost, you pretty much get killed by a PMm early in the game.
Hahaha. Thought so, really. After playing S.T.A.L.K.E.R. a while, I switched to Master. And I'm staying on that, no matter what.
Alright - it's fixed. The large number of overly-colored words wasn't my intention, but it looks like I can't fix it. Well, I hope the tutorial's pretty much readable. And sorry for double-posting.
Yeah I'll try to do that now.
Hello. I installed JKA recently on Windows 7, and it keeps giving me some "Invalid GL" error or something once I start the game. I don't know what's the problem, because on Windows XP the game worked just fine.
I don't think there will be women included. At least it doesn't mention it in the FAQ, as far as I know.
Thanks, dude. Did my best with the tutorial.
Well, I just finished the game with this mod pack. I tried my "artifact experiments" again, but no result. Guess it's just some kind of bug I got in the playthrough or something, because if I start a new game, I'm sure it'll work again.
Anyway, I'm not really the type to freeplay and all, since it's not much to do after I finish the storyline. Also it's just boring to travel all the way from Chernobyl Nuclear Power Plant to the Bar or to the Army Warehouses. I got to Pripyat, but still...it's just not worth it. Maybe it's not such a good thing for a game not to have an ending. So I guess I'll jump to Priboi Story soon. I hope I'll manage to be a "detective" there.
But still, you made a great mod, so I'll play it again sometime, and maybe download the new version once you release it, because I don't have the guts to try a BETA. If there was a reviews tab here, I'd give a 10/10.
Keep on the great work!
Well I just got ****** again because of these transmutations since I tried to transform 2 scales and 2 titan koloboks but once I threw them into a fruit punch they didn't do anything.
Either way, I'll finish the game soon so once I do, I need an advise: should I get Priboi Story, OGSE or AMK? I'd choose Priboi Story since I heard lots of good things of it. AMK...well I just wouldn't like "false alarms". Y'know, things that actually don't happen but are posted. And OGSE..I heard it has lots of bugs.
So I'm a bit confused on choosing a mod.
So I'll just delay the ending of this task until you find the fix, right? Also I've seen there are two other guys that are having this problem: they posted the same thing in the beggining of comment page #4.
Well, it's not such a big deal since now I can use the Bulldog 6 to blow up Monolith dudes to bits once I get into the Red Forest.
Also, there's one more thing I forgot to mention. I found a Fire Dummy recently and had the Bright Dummy (or whatever its name is) recipe and I decided to transform the Fire Dummy into that Bright one. So I went to the electro anomalies in that tunnel/cavern in the Freedom Base and threw the artifact in it. White flash, then I waited 5 hours. Then the message "Transmutation completed: Bright Dummy" so I went there and found it. Though, once I picked it up, a Fire Dummy appeared in my inventory, not a Bright one. I tried again: same result.
Sadly, I've spotted another problem, which seems to be bigger than the others. It's just that everytime I try to give the Bulldog 6 to General Voronin (the one I got from the village, not armory), I keep crashing to desktop. I tried to give it to him three times in a row and it still kept crashing. The mission-completed dialog popped up and then a short freeze then crash.
Here's the crash log, if it helps with anything:
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'wpm_akm_sk1'
I bet it'll be released at the end of this year. Maybe at Christmas. It'd be a great reason to celebrate then.
There is one more thing. I once looted some FN P90s and then went to Sidorovich to sell them. But as far as I remember, I sold them with like 25k RU, like the same price that was mentioned in my inventory. The problem is, shouldn't I be able to sell an item with like 1/10 of its true price to a trader or something?
I sold one to the barkeep also and he gave me like 5k RU for it. It's just that I find it a bit unrealistic that Sidorovich gives so much for the FN P90. Of course, I kept the money but still it should be a bug or something right?
I've been playing STALKER with this mod and so far I spotted some issues... First off, the weapons that any NPC holds - well actually only the pistols, I believe - are like a bit higher than they should be in their hands. Another thing would be that once I switch to 3rd person and draw my AK-74, an AK-47 skin appears.
And last thing is that, like in OL 2.2, that guard at 100 Rads who welcomes everyone dies after a blowout. Probably from the radiation he got during the blowout. Because he doesn't die exactly after it's finished, he dies like after a few in-game hours. It's just that it's a bit sad, since I liked to see that guy out there, saying "hi" to everyone.
Otherwise, it's a great mod.