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atrblizzard
atrblizzard Mar 4 2013, 6:34pm replied:

It's there but people can choose between the two. Only used this for the multiplayer showcase since it's more suitable.

+1 vote     article: Getting closer
atrblizzard
atrblizzard Feb 18 2013, 6:22pm replied:

Quite on the contrary, there's a lot of progress being made on the mod, which is getting close to a release for a deathmatch multiplayer build and more.

+4 votes     mod: Bloodlines Resurgence
atrblizzard
atrblizzard Feb 18 2013, 6:21pm replied:

Yes there is, you can check the news section for some updates regarding the progress of the mod.

+1 vote     mod: Bloodlines Resurgence
atrblizzard
atrblizzard Nov 23 2011, 11:03am replied:

We decided to use the multiplayer mode as the testbed in order to implement everything, since either way, it will affect both singleplayer and multiplayer, as they are shared codes.
Singleplayer needs a lot more entities and other codes to be written, and frankly, we want to release something rather than wait until the singleplayer is done.

+2 votes     article: Swarm progress. Multiplayer.
atrblizzard
atrblizzard Nov 23 2011, 11:00am says:

Sadly, development is slow but we do whatever we can to keep it going.

+2 votes     media: Jezebel Locke's Haven
atrblizzard
atrblizzard Nov 23 2011, 10:58am replied:

This mod cannot be an indie game because it depends on an engine, in this case, Source engine, and it's not possible to create indie games with it, unless you license the engine.

+1 vote     media: Diner Outside
atrblizzard
atrblizzard Apr 8 2011, 9:55am replied:

Not at all. Both version of the original game work just fine.

+1 vote     media: Diner Outside
atrblizzard
atrblizzard Apr 6 2011, 10:10am replied:

You could pick up a copy at Steam or Direct2Drive. You will need it once the mod is complete.

+1 vote     media: Diner Outside
atrblizzard
atrblizzard Apr 6 2011, 10:07am replied:

About the character not much, but this screenshot was showcasing an original character from the game ported into this project.
There aren't much differences since the model is a direct port.

+1 vote     media: Cal
atrblizzard
atrblizzard Apr 6 2011, 10:06am replied:

As RazdorX said, the floor isn't just simple cubemaps. It's real time reflection.

+1 vote     media: Diner inside
atrblizzard
atrblizzard Apr 6 2011, 7:39am replied:

Yes, I thought of that sa well and it will take a short time until shows up on the main page.
We really need experienced coders in order to progress with the mod.

+1 vote     article: Media Update. NPCs. Demo.
atrblizzard
atrblizzard Apr 6 2011, 7:35am says:

So far, the only missing feature of the mod are code related parts, such as gameplay mechanism, various entities and NPCs and so on.

+2 votes     mod: Bloodlines Resurgence
atrblizzard
atrblizzard Apr 6 2011, 7:34am replied:

Yes, it is still alive, but without an experienced coder, I'm afraid there isn't much to progress since almost everything is done except the game core mechanism and other code related features.

+1 vote     mod: Bloodlines Resurgence
atrblizzard
atrblizzard Apr 2 2011, 12:56am says:

Why do you believe that?

+5 votes     download: Missing Information 1.6 Full
atrblizzard
atrblizzard Jan 7 2011, 7:20pm replied:

The Left 4 Dead 2 engine doesn't provides it's source code. Also, Alien Swarm is based on Left 4 Dead's base engine. The only difference is that the mod structure is Alien Swarm, which means new functions and classes are used for Alien Swarm (as mod), such as the top view camera, marines, aliens, etc. When they are removed, and Half-Life 2's functions are included, you will get HL2's classes in Alien Swarm's engine.

+1 vote     mod: Bloodlines Resurgence
atrblizzard
atrblizzard Dec 17 2010, 7:59am replied:

You can use any kind of version of the original game, although the Steam version wasn't tested yet. But there should be no problem with that since the files are the same more or less.
And yes, the community can create their own custom missions, maps, and other assets for the game, which can be even stored as addons once the merge with Alien Swarm's code is done.

+1 vote     mod: Bloodlines Resurgence
atrblizzard
atrblizzard Dec 13 2010, 12:33pm says:

Well, that's somewhat true. Even demonstration videos is a media. :)

+1 vote     media: Cal choreography/expression demo
atrblizzard
atrblizzard Nov 26 2010, 6:24pm replied:

It's best to use one engine which doesn't gets too many changes and being the latest at the same time. And plus, it's a win for everyone.
About the MoTY, maybe next year. when we make some huge progress. Until then, work work work. :P

+2 votes     article: Alien Swarm. Progress. MOTY.
atrblizzard
atrblizzard Aug 16 2010, 6:02pm says:

This is just marvelous! This is what you can achieve in Source engine. And someone took the chance and made Venice look really beautiful, giving a full night, dark but still vivid image to it. This is what I call quality masterpiece. Just beautiful....

+2 votes     media: Venice
atrblizzard
atrblizzard Aug 15 2010, 7:13am replied:

That is our main goal, make the game even better on the Orange Box engine and with high def contents.

+1 vote     article: Bloodlines Revival Trailer. Status.
atrblizzard
atrblizzard Aug 11 2010, 6:28am replied:

Thanks for all the support, Mkilbride. The project is still under slow progress mainly because of lack of coders. If anyone would volunteer, it would be an enormous step for the Revival project, and furthermore, for the fans itself. And yes, BIG companies CAN crash a small company's dream...

+1 vote     mod: Bloodlines Resurgence
atrblizzard
atrblizzard Aug 11 2010, 6:21am replied:

It's a Half-Life 2 modification.

+1 vote     mod: Bloodlines Resurgence
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