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It's there but people can choose between the two. Only used this for the multiplayer showcase since it's more suitable.
Quite on the contrary, there's a lot of progress being made on the mod, which is getting close to a release for a deathmatch multiplayer build and more.
Yes there is, you can check the news section for some updates regarding the progress of the mod.
We decided to use the multiplayer mode as the testbed in order to implement everything, since either way, it will affect both singleplayer and multiplayer, as they are shared codes.
Singleplayer needs a lot more entities and other codes to be written, and frankly, we want to release something rather than wait until the singleplayer is done.
Sadly, development is slow but we do whatever we can to keep it going.
This mod cannot be an indie game because it depends on an engine, in this case, Source engine, and it's not possible to create indie games with it, unless you license the engine.
Not at all. Both version of the original game work just fine.
You could pick up a copy at Steam or Direct2Drive. You will need it once the mod is complete.
About the character not much, but this screenshot was showcasing an original character from the game ported into this project.
There aren't much differences since the model is a direct port.
As RazdorX said, the floor isn't just simple cubemaps. It's real time reflection.
Yes, I thought of that sa well and it will take a short time until shows up on the main page.
We really need experienced coders in order to progress with the mod.
So far, the only missing feature of the mod are code related parts, such as gameplay mechanism, various entities and NPCs and so on.
Yes, it is still alive, but without an experienced coder, I'm afraid there isn't much to progress since almost everything is done except the game core mechanism and other code related features.
Why do you believe that?
The Left 4 Dead 2 engine doesn't provides it's source code. Also, Alien Swarm is based on Left 4 Dead's base engine. The only difference is that the mod structure is Alien Swarm, which means new functions and classes are used for Alien Swarm (as mod), such as the top view camera, marines, aliens, etc. When they are removed, and Half-Life 2's functions are included, you will get HL2's classes in Alien Swarm's engine.
You can use any kind of version of the original game, although the Steam version wasn't tested yet. But there should be no problem with that since the files are the same more or less.
And yes, the community can create their own custom missions, maps, and other assets for the game, which can be even stored as addons once the merge with Alien Swarm's code is done.
Well, that's somewhat true. Even demonstration videos is a media. :)
It's best to use one engine which doesn't gets too many changes and being the latest at the same time. And plus, it's a win for everyone.
About the MoTY, maybe next year. when we make some huge progress. Until then, work work work. :P
This is just marvelous! This is what you can achieve in Source engine. And someone took the chance and made Venice look really beautiful, giving a full night, dark but still vivid image to it. This is what I call quality masterpiece. Just beautiful....
That is our main goal, make the game even better on the Orange Box engine and with high def contents.
Thanks for all the support, Mkilbride. The project is still under slow progress mainly because of lack of coders. If anyone would volunteer, it would be an enormous step for the Revival project, and furthermore, for the fans itself. And yes, BIG companies CAN crash a small company's dream...
It's a Half-Life 2 modification.