Where is the 24 hour clock...?
Done and done! You should make an announcement on here, really, a lot of people might miss it otherwise!
Also, I forgot to add something to my application. Can I edit it somehow? The edit page doesnt seem to work, the edit window just comes out blank.
Are the forums fixed yet? I can view them and noticed beta-applications are being made, but I didnt find any announcement here on ModDB as of yet. (Thats what Ive been waiting for personally after your last announcement of the delay.)
Well then you are kind of moving away from what the C&C-mode really was. The problem here is that you are narrowing the FOV quite a lot, which can cause problems for some players, like myself.
I personally don't like this at all. It was fine as it was.
Getting flashbacks of trying to capture buildings in the campaign with engineers!
Of course Im interested. Im no graphical artist or any kind of good writer, but I know the C&C universe more well than most do. I used to work in a simillar 'think-tank' group over at C&C Reborn a couple of years back.
Keep the dirt!
Things are looking nice here except three things:
The MCVs 'load' on its back needs to be slightly broader.
Will the Ore truck always be filled or will there be an empty and a filled model?
And lastly, the APC looks a bit too plain.
You have a point. One coloured-objects does not look very pretty in a 3D engine.
Why would they? Red Alert 1 is freeware.
Never looked into any other mods than DayZ there, and Im not sure what the different answers are talking about precisely...
That laser chaingun... Nice!
Looking forward to see you get the forums in working order, but I cannot promise anything on the eating-alive part!
All those buildings, well, its kind of obvious what they are used for if you play the TS campaign/MP map, hover your mouse over them and read their names and note their locations in villages and such.
Hey guys, a question: Will the ECA music be posted anywhere such as YouTube or simillar? I searched around some, but only found the Russian music.
I really dont see the point of that. The game is free to download, so why force you to use a DRM client?
Im having the same issue.
It looks a bit too small. And I really hope you dont just stick guns on this thing, as 56er said, the Kodiak was a mobile command centre.
Okay so thats what I get for posting before looking at the rest of the uploads. Alright then, but remember how easily the Kodiak went down? Hit by an ion-storm strike and it crashed...
The campaign was pretty much practice for these guys, which Im thankfull off. The concept was nice, but the execution was horrible. They stepped in so many MMFPS(Modern Military First Person Shooter)-holes I lost count. That includes a lot of scripted events, "Out out boundries"-killzones (Which at times prevented you from going through a shortcut), forcibly held in place as characters spoke to you and so forth. If they are ever to make a campaign, they have to learn how to do it for real.
Ive contacted a ModDB moderator about it.
And this is where I realise that I dont had moderator-powers for the mod-page...
Quit posting nonsense-'news', it's considered spam and will get deleted.
No, there is no point in preordering. Order it after release, after you checked the internet so the game isnt broken/full of bugs/has some nasty DRM/etc.
HRINC. Halo Reach Is Not Canon. They messed up, bigtime.
Reading the books, I alaways imagined more of a bubble-like shield like this. I recommend trying combining this with the other hugging-model to make a version thats loosely following the shape of the hull, except more in a bubble-form as opposed to hugging it.
Both looks cool to me, it really depends on the map as a whole!
Very cool; but how does Israel relate to the ECA?
I always imagined the probes being smaller and ball-like, this one seems rather fragile?
It looks rather amazing, but the devkit is very hard to learn to use. I think they really need to work with userfriendly interfaces like the UDK has; afterall these kits are aimed at smaller teams or just hobby-modders, and those kind of people dont want to spend a lot of time and oney just to learn how to use the tool.
As the derp I am I didnt realise your non-UT3 version had a ModDB page, so I'll just copypaste what I said over to here:
Hey guys, I just wanted to share a worry I have, I dont remember Black Dawn, but for the full release of Renegade X, will there be a FOV slider? And if so, how far will it go? I personally have a big problem playing games at lower FOV than 90...
P.S Im trying to recover my password for your forums, but the recovery-system does not ever send me any recovery-email!
What, more precisly, is "A little late for Christmas, but fully implemented multiple snow heights." supposed to mean?