Where is the 24 hour clock...?
Oh, I thought for sure this mod would have died. Good to see it hasnt!
Im sort of in a way glad this never got completed. Why? Because EAs version of C&C3 is just a big joke, especially the unit and structure design.
Well atleast its not SupCom ballistic-physics there then!
Forged Alliance Forever. The community-driven game-browser since GPG.net was a joke.
I see. And is that compatible with FAF?
I still don't get it. What is this "Sorian"?
No images of the new launcher?
Well missle launchers would make sense. No battleship guns though :P
Exactly. And if the Obelisks Nod uses in C&C3 cant do that either, then the Montauk shouldnt.
A guess: Is this a sample (Or perhaps even the decided) image for the Advanced Classes purchase-tab?
Kanes Wrath is not considered canon in TE.
I actually much prefer the true-to-canon/Tiberian Sun railguns. They are inaccurate against infantery yes, but what would you otherwise do about it? It would be unbalanced in any other way.
Do we have any good mappers for TE here? I've got a mission for you! PM me if you are interested.
There kind of 'was'. However, I believe Westwood cut it from Tiberian Sun.
I approve. Enough said.
I also like the fact you are allowing the Chemwarrior to actually walk on Tiberium like in the original Renegade campaign. It always confused me that he couldnt in multiplayer.
Tiberium Essence builds on the original Westwood canon. Everything after C&C3s main campaign is not considered canon.
Controllers ARE inferior. Thats why they do not allow keyboard and mouse on consoles, because that would give anyone using that a massive advantage.
However, this might be a good thing for people who have living-room PCs hooked up to their TVs.
Im not too fond of that model, it really just looks like a modern day gun with a sand-golden colour applied over it.
Im still interested to see the guns from the Tiberian Sun GDI ending, Youtube.com
By the way. It should defenitely not have AA lasers; why would the Obelisks not fire at air units otherwise?
Was the Montauk ever a drilling unit? I know for a fact it moved on underground rails, but making its own tunnels?
Very cool models there.
Spot on indeed. I cant believe how EA managed to screw even the armour of the soldiers up in C&C3. But this is great, now the GDI soldiers dont have to breathe in tiberium radiated air atleast!
A very interesting concept. I want it to be good, but I cannot tell before I get a chance to try it out in the actual game.
The Core Defender was destroyed in the final battle against CABAL in Firestorm.
Will be looking forward to see what you are cooking up then!
Looks surprisingly good actually.
Wow, lol. Where/when did Joe make that face?
They do look strikingly simillar..
Ah yes of course. I remember now when you say it!
Im interested to see what you have done to Reborn. You guys seems to have the ability to actually get that game 'released'.
... Though I still think you should follow the RenX-crew to UE3 :P Would be a lot less headache for you to deal with, as opposed to the old W3D engine.
Where is the logo on Franks website? I dont see it anywhere.
Also, was the chainlin'walls' ever a part of RA1? I dont know if its just me, but I only remember them from Tiberian Dawn.