Its Nod, not "NOD". Nod is not an acronym like GDI is, its a name.

Comment History  (150 - 180 of 978)
AtlasTasume
AtlasTasume Jul 27 2013, 7:25pm replied:

Never quite figured this out!

+1 vote     mod: Rise of the Reds
AtlasTasume
AtlasTasume Jul 26 2013, 10:23am says:

Any chance of the music for the ECA to be posted on ModDB or anything...?

+2 votes     mod: Rise of the Reds
AtlasTasume
AtlasTasume Jul 26 2013, 10:20am says:

The description seems to end too early. "After the shameful defeat at Ku"?

+3 votes     media: Tremor
AtlasTasume
AtlasTasume Jul 25 2013, 3:52pm says:

Finnaly on ModDB!

+1 vote     game: Antichamber
AtlasTasume
AtlasTasume Jul 14 2013, 4:34am says:

*Yawn* Anime :P

-4 votes     article: DBZ: Battle of the Gods, English.
AtlasTasume
AtlasTasume Jul 13 2013, 12:12pm replied:

So do I. Especialy with the recent reveals of Microsofts close cooperation with the NSA.

+2 votes     article: Linux Announcement
AtlasTasume
AtlasTasume Jul 12 2013, 6:27pm says:

How can this mod be so awesome and CoH2 be so "Meh"?!

+3 votes     article: Patch 2.01 'Ostheer'
AtlasTasume
AtlasTasume Jul 12 2013, 10:01am says:

Thats a really neat plan! I like, I like.

+3 votes     article: Recruits - Development Plan
AtlasTasume
AtlasTasume Jul 12 2013, 6:13am says:

Oh no :(

+4 votes     article: MERP status
AtlasTasume
AtlasTasume Jul 9 2013, 2:23pm replied:

I guess the main problem is the fact that the UDK lacks any form of support for Linux then?

+2 votes     article: Linux Announcement
AtlasTasume
AtlasTasume Jul 9 2013, 4:38am says:

Hm, thats interesting. How do you develope for Linux in the UDK, if I may ask? Yes, I am a newbie.

+2 votes     article: Linux Announcement
AtlasTasume
AtlasTasume Jul 8 2013, 9:39am replied:

There is a few reason this is not going to happen:

Kanes Wrath does not have a functioning official mod kit.
We here at TE do not consider Kanes Wrath to be proper canon.
C&C3 has a lenghty campaign, while Kanes Wrath only has one shorter one.

The only reason that a Kanes Wrath version would be cool is because of that special game mode, whatever they called it.

+4 votes     mod: Tiberium Essence
AtlasTasume
AtlasTasume Jul 7 2013, 5:43pm says:

Peace, Unity!

+2 votes     member: BlackHand27
AtlasTasume
AtlasTasume Jul 7 2013, 5:41pm says:

Shouldnt this be changed from a Crysis Wars mod to a CryEngine 3 indie?

+6 votes     mod: Tiberian Genesis
AtlasTasume
AtlasTasume Jul 4 2013, 6:06am replied:

Sooo... 4K? :P

+2 votes     article: Tiberian Genesis - PlayTest Demonstration (June 30, 2013)
AtlasTasume
AtlasTasume Jul 1 2013, 4:01pm replied:

The barracks, along with a few other structures, seriously need some redesigning as well though.

+4 votes     media: Tiberium Essence 1.52
AtlasTasume
AtlasTasume Jul 1 2013, 5:48am says:

So will the vehicles fire off giant bursts of blue and red fire in all directions now? :P

+3 votes     media: Tiberium Essence 1.52
AtlasTasume
AtlasTasume Jul 1 2013, 5:47am replied:

Renegade was never lore-accurate. Nod didnt have the technology to use portable versions of their Obelisk, especialy not in a hand-held format.

+1 vote     media: Tiberium Essence 1.52
AtlasTasume
AtlasTasume Jul 1 2013, 5:45am says:

So whats this, a new unit or a replacement for the shadow team?

+1 vote     media: Tiberium Essence 1.52
AtlasTasume
AtlasTasume Jul 1 2013, 5:44am replied:

I defenitely do not mind cosmetic improvements. The mammoth MKII looked like that due to resolution limitations and so forth.

+1 vote     article: Playtest 20130629
AtlasTasume
AtlasTasume Jun 30 2013, 11:28am says:

Looking very good. Which CryEninge was it again?

+3 votes     media: Tiberian Genesis - PlayTest Demonstration (June 30
AtlasTasume
AtlasTasume Jun 29 2013, 5:50pm replied:

Flak tracks as an example. Or different engineer mechanics. GDI turrets. Small things here and there, not a big deal, but still.

+6 votes     article: Playtest 20130629
AtlasTasume
AtlasTasume Jun 29 2013, 5:04pm replied:

By what, more precisely?

+5 votes     article: Playtest 20130629
AtlasTasume
AtlasTasume Jun 29 2013, 4:20pm replied:

Doesnt quite work as smooth as OpenRA though.

+1 vote     article: Playtest 20130629
AtlasTasume
AtlasTasume Jun 29 2013, 3:25pm says:

I think what you are doing is really cool. However, I must say that a lot of the things you change does not fit into the canon of C&C, which is something that bothers me and friend who has started playing this, quite a bit.
The ability to play it 100% like vanilla wouldnt be out of order.

+5 votes     article: Playtest 20130629
AtlasTasume
AtlasTasume Jun 27 2013, 5:53am says:

Pretty shiny, yes. But I do think the Tiberium is too small. Or rather, it should come in many sizes. An example of much larger Tiberium: Upload.wikimedia.org

+2 votes     media: Tiberian Genesis - Environment
AtlasTasume
AtlasTasume Jun 26 2013, 5:44am replied:

Thats really cool! I wouldnt ever have guessed. They all sound like they could be taken out of some major RTS game!

+1 vote     article: Russian Hardware Redux, Part I
AtlasTasume
AtlasTasume Jun 24 2013, 4:11pm replied:

Where DID the ECA voices come from anyways?

+1 vote     article: Russian Hardware Redux, Part I
AtlasTasume
AtlasTasume Jun 18 2013, 6:11am replied:

I must actually say that I really enjoyed Minecraft, up to but not including the beta-patch 1.8 which implemented all the RPG elements. I prefered it to be very simple and let the players stand for all the creativity.

+4 votes     poll: You prefer game levels to be
AtlasTasume
AtlasTasume Jun 17 2013, 2:40pm replied:

They could always port to a certain new Renegade-engine... ;)

+1 vote     media: Tank Locational Damage
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