Its Nod, not "NOD". Nod is not an acronym like GDI is, its a name.

Comment History  (90 - 120 of 1,018)
AtlasTasume
AtlasTasume Dec 22 2013, 4:59am says:

I do love the TS civvie buildings!

+3 votes     media: Civilian buildings #2
AtlasTasume
AtlasTasume Dec 12 2013, 2:54pm replied:

Ah. Yes, I can see why this would be an issue. However, we never know what CryTech might do in the future.

+1 vote     article: Community Questions #1
AtlasTasume
AtlasTasume Dec 8 2013, 11:46am replied:

Ah, I see! Thanks!

0 votes     media: GLA Partisan
AtlasTasume
AtlasTasume Dec 8 2013, 11:42am says:

I like this one better. However, for the sake of both balance and canon-continuity you should consider to make it block fire from both directions.

Also, how does it react to super-weapons being fired at it?

+5 votes     media: Tiberium Essence 1.6
AtlasTasume
AtlasTasume Dec 8 2013, 11:39am says:

It looks pretty good, but the feet sliding is a real bother and looks downright ugly.

+1 vote     media: Mammoth MK II Animation
AtlasTasume
AtlasTasume Dec 8 2013, 11:38am replied:

Yes, I heard about that as well.

+2 votes     article: Community Questions #1
AtlasTasume
AtlasTasume Dec 7 2013, 8:15am says:

Can I play on Linux/OSX/Other?

We would love to make the game available to as many platforms as possible but sadly we are limited by CRYENGINE, the engine on which the game is being built. CRYENGINE supports Windows Vista/7/8 but support for other platforms hasn't been ruled out in the future.

What about AMD's Mantle? Star Citizen seems to be getting support for it, so the same should in theory apply for the rest of the games on the same engine.

+3 votes     article: Community Questions #1
AtlasTasume
AtlasTasume Dec 6 2013, 2:38pm says:

A replacement for the Rebel, or?

0 votes     media: GLA Partisan
AtlasTasume
AtlasTasume Dec 5 2013, 4:11am says:

I prefer DRM free, to be honest.

+1 vote     media: CPi gets Greenlit
AtlasTasume
AtlasTasume Dec 4 2013, 5:06am says:

Ah, I had almost forgotten about this! Very impressive looking.

+2 votes     article: The Large News Bomb
AtlasTasume
AtlasTasume Dec 4 2013, 5:03am says:

So wait, what was the MCV in Red Alert 1 then, if not an MCV? :P

+1 vote     media: Nod MCV
AtlasTasume
AtlasTasume Dec 3 2013, 12:23pm replied:

No.

+1 vote     game: OpenRA
AtlasTasume
AtlasTasume Dec 3 2013, 12:10pm says:

Screw anything not following the original canon. Artistic freedom is one thing of course, but anything coming out of Halo Reach or 4 cannot be taken seriously, considering how broken the canon becomes if you try and make sense out of them.

+1 vote     article: Developer Blog #2
AtlasTasume
AtlasTasume Dec 3 2013, 11:54am replied:

Oh dear. I just realised I called the Ore Truck a Harvester! Shame on me!

+2 votes     media: Nod Harvester
AtlasTasume
AtlasTasume Dec 3 2013, 5:18am replied:

Well, the playtest installed and ran successfully.

+2 votes     game: OpenRA
AtlasTasume
AtlasTasume Dec 3 2013, 4:23am says:

"The AI is programmed to respond with extreme hostility if its harvesters are tampered with."

Lol. This was SO true in Red Alert 1's campaign. Poking a harvester was like stirring up a hornets nest, they would send practically EVERYTHING they had at you.

Also. Nod* Not NoD, not NOD. Its Nod.

+2 votes     media: Nod Harvester
AtlasTasume
AtlasTasume Dec 2 2013, 11:18am says:

I didnt know it was called the DT as well. Where is that source from?

The only name I knew was the Pyradon.

+1 vote     media: Nod Flame Tank Devil's Tongue
AtlasTasume
AtlasTasume Dec 1 2013, 3:44am says:

What is LUA?

+1 vote     article: Playtest 20131130
AtlasTasume
AtlasTasume Nov 30 2013, 5:38am says:

I am patiently waiting for the standalone. No rush on my end, it comes when it comes. I waited serveral years for C&C Renegade X, and my waiting has defenitely been worth it.

Sidenote, screw consoles.

+5 votes     article: Dead Rocket Hall responds to Dayz Steam Early Access
AtlasTasume
AtlasTasume Nov 28 2013, 2:09pm replied:

Well, the animation would still be a challenge to overcome.

And yes, you are correct.

+1 vote     article: Renegade X - Release Date Unveiled
AtlasTasume
AtlasTasume Nov 27 2013, 5:54pm replied:

You do have a point, and Ive been thinking of it as well. The problem comes down to that things needs to be much more detailed in an FPS than an RTS. In an RTS you see the harvester move onto a tiberium field and almost "hover" the tiberium up. Imagine what this would look like in first person. Would the tiberium plants just sit there still? And to actually make vehicle treads react to driving over the quite large pods would be another bother. It probably could be done given some neat tricks, but it would take so much time that its just not worth it at this point and time. Maybe if they had a karge budget to go on, or maybe in the future if the devteam themselves (Or some fan who happens to be a genious when it comes to the UDK) could tweak this. Blossoms tree's should DEFENITELY be thing though. Blue tiberium really didnt exist in large anmounts in the first tiberium war, but there is a map or two feauturing it! As for visceroids... Then it comes down to the simple fact: Do they make any sense at all gameplay vise in a multiplayer match? Are they AIs or players?

In short, while I defenitely hate the default EA C&C3 look (Tiberium Essence go go go!), I understand why they used this more simple approach to things in Renegade X, as its a shooter.

+1 vote     article: Renegade X - Release Date Unveiled
AtlasTasume
AtlasTasume Nov 27 2013, 5:33am says:

Hey guys, Im having major problems with OpenRA on my main machine. I dont know whats started causing it, but I can no longer install the game (Nor do a manual install and run it). The manual installation, followed by me trying to run the game just load the game in the background for a moment before it closes again. Doing a normal install gives an error towards the end of the installation process. It comes to:
"Extract: explosions.yaml... 100%
Output folder: C:\Program Files (x86)\Spel\OpenRA\mods\d2k
Output folder: C:\Users\Atlas\AppData\Local\Temp"

And then at the top of the installation window it just says "Installation Aborted
Setup was not completed successfully." and all I can click is cancle. This happens with around 19/20 of the installation finished every time.

The game runs fine on my laptop, but my desktop has stopped working after I reinstalled Windows 7. If needed I can post my system specs. If anyone can give some help, please PM me!

+1 vote     game: OpenRA
AtlasTasume
AtlasTasume Nov 27 2013, 5:27am replied:

Lol, the Allies are the predecessor to the GDI, why would they fight one another? :P But yes, a TibDawn+RA1 crossover mode could maybe be fun to see. Same with a possibile future RA2+TS one.

+1 vote     game: OpenRA
AtlasTasume
AtlasTasume Nov 27 2013, 4:41am replied:

Watch the trailer ;)

+3 votes     media: Renegade X - Pre-Release Media
AtlasTasume
AtlasTasume Nov 23 2013, 3:46am says:

Very interesting. Especially the part with a fully evolving storyline.

+1 vote     article: Rise of the Reds Update: Beasts of Steel
AtlasTasume
AtlasTasume Nov 21 2013, 3:09pm says:

The T-80Us description sounds a little bit confused. You should probably change that to something more along the rough lines of "Despite the lack of gunbarrels, nothing prevents the crew from doing fieldupgrades with salvaged scrap metal".

+2 votes     article: Tiberian sun redux update #23
AtlasTasume
AtlasTasume Nov 20 2013, 5:55am says:

Ah. Good times. I remember when I realised you could shoot down some trees by accident by shooting the tree in the upper right corner of this screenshot!

+2 votes     media: Allied campaign mission 2
AtlasTasume
AtlasTasume Nov 10 2013, 11:08am says:

Nice!

+1 vote     media: Sokol Variants
AtlasTasume
AtlasTasume Nov 10 2013, 4:17am says:

How will these come into play?

+4 votes     media: GDI Medium Tank
AtlasTasume
AtlasTasume Nov 10 2013, 2:53am replied:

The salvage ability would be a perfect fit for a second barrel here. A very nice throwback to the GWWII!

+4 votes     media: Forgotten Medium Tank
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