"Skill is when luck is customary to"
If you find any bugs please report them to me, as I will try to fix them for 220.127.116.11 - this upcoming version will be the last one with the system right now you have.
Starting with 1.9.41 I will revise all techlevels! That will be a preperation for the campaign.
Each update will include fully optimized AI for that level and much better balance. More information about this will follow the next days.
Build 18.104.22.168 is right now uploading, expect it soon aviable for download!
Yes that's a bug, the AA Bunker can't attack flying infantry ATM, will be fixed with the next build.
The RMG will only crash with water if it places bridges, ATM I don't know how to fix it, but I will keep on to find one solution like always :)
The build radius will be in general reworked. It will be based mostly on building cost and type.
A cheap building (silo etc) or defense won't increase your radius much but a refinary, radar or maybe a tech building will indeed increase it.
I may add an optional file for the loading screens, so people can choose theirself what they prefer.
As for the GDI towers, they are not the "same" as in vanilla TS. You may have noticed that you build them now completly finished instead of parts, to save micromanagement.
The game only allows one "walltower" so I am again code/engine limited here :(
The game can't handle more than 100 sidebar images for players, so it's impossible to have more buildings/units at a time.
I also want to notice that you can't update from 22.214.171.124 to 126.96.36.199 or later, don't worry filesize is way smaller than original 1.9.4 release.
I know about the savegame resolution bug, it's something I am not able to change. The only thing possible, would be removing the Forgotten/Cabal loadingscreens again and to restore it how it was in vanilla.
As for the scorpion you mean like this explosion? Moddb.com
I already thought I fixed it with the last update, but it looks like the problem is still there. This will be fixed for sure!
It's because I had included the movie files in that version. In newer builds it's replaced with 1KB files.
"Game+Mod without movies 440mb
Movies only 1,35GB "
I would have to adjust the colors of course.
Please, if you have found any bugs, feel free to post them!
Please don't think this unit can steamroll a whole army, because it won't. See it more as a strong supporter and not a main force in your army. Of course I can't force players to spam this unit :P
BTW this little toy has a special price tag of just 3000$, so grab it while it's hot!
I also added Hyperpatch 0.3 already, Orca Transports are working flawless now!
I start now to work on the mod on a daily base again :D
ATM this will stay that way, I may change it further later, so that maybe the green/brown look into a more black/steel look, but I have other priorities right now.
My biggest priority is right now to improve the unit's tasks. As many have the same role. I am working out strong/weakness/counter attack possibilities of different units.
The main idea is to make weak units still useful in higher tech levels.
I will show soon a sheet how I work this out!
The slow speed of the mod right now is because of the concept/thinking than the actual coding xD...
Posting the next days a status update.
xD at least most of us have something in common :D
Thank you for your interest!
Our team already got bigger, we now are 5 people working on this mod. Templarfreak is our newest member which will be focusing on voxels. :)
It runs on both of my Win 8 machines, widescreen+AA without problems.
I'm very excited and nervous of this upcoming update.
I want to deliver a unique experience this time, but fear I may fail. If I look back - I promised an update 3 months ago!
I am not quite happy with the progress speed, I can mostly work on weekends on this mod now - so compared to last year progress is so sloooow :(
But I have a nice small group which can support/motivate me quite well, so I won't stop for them (even if it may take long to make) :)
Have done some experiments with it too, I had a new graphic for it (think of the KW Behemoth design & size) but deploy animation was still not final so it didn't made it into last public update. It looks very good but the deployed state was still bugged/not final -> so no release yet sry.
Some other units also got some new faces, like the Avatar, but I won't give any preview screens, instead it will be one big package/update/news this time. Some older screens showed a few Ideas like the big stealth tank/transporter which replace useless/old units.
I will make a big news with coming features and changes soon!
Got some surprises for you later guys - just patience :P
If you have a 120/144hz monitor you can even tell between
30-60-90-120-144 FPS its very noticable. But if you only have a 60hz monitor it can only display 60FPS.
I for myself play with a 120hz display - the experince is much better and smoother ;)
Once you see a game with 120FPS/120Hz vs 60 FPS/60 Hz you will understand. Once you notice it you can't play on 60Hz anymore...If you don't know it, you don't miss it - that's all ^^ just like SSD/Soundcards.
It would be listed in numbers.
0 = none
1 = light
2 = wood
3 = heavy
4 = concrete
That would be nice :)
Showing basic damage of the weapon doesn't make much sense. Damage is also dependent on weapon warhead and enemy armor type. So instead it would be better to just show a weapon name like "120mm AP", "90mm HE", "Rifle", "Rapid Fire Laser" etc.
Any combination ideas? Maybe some kind of suited tactics, like rush, defense, aggressive, recon, support and so on?
This could be usefull with short signs like AA (Anti-Air), LRFS (Long-Range-Fire-Support) or AT (Anti-Tank) etc.
With this system people could see very fast what role/category the unit is part of.
Specter Artillery - LRFS - STHL - LA - SM
Long-Range-Fire-Support, stealth, light armor - slow movement
That thing can be done, BUT it will change the unit names.
So for example I would change "Disc Thrower" to "Disc Thrower - Infantry - No Armor - Ranged - Slow Movement" or some kind like that. Indeed it would look messy on the sidebar, but you could still disable sidebar texts.
Hmm I look after it.
Hmm I don't know, it can't be really done in this game. The engine isn't really suitable to add new features. My mod is already flooded with hacks/tricks to get some things to work, the consequences are that we need to sacrifice things like starting units, a cut down version of the RMG and so on.
About the rest, I see balance and bugfixes a higher priority than new content too.