"Skill is when luck is customary to"
Techlevel 1 will be a lot of fun with infantry :)
This time I tried to combine old/new ones + some new stuff added.
Sell, power, waypoint and repair buttons will be new made.
btw Vanguard was moved back to T2, as it's impossible to get him proper working on T1. Now Cabal got a new cyborg for T1, fits also a lot better with the Husks.
Ohhh yess, that's true with the tastes >.<
I try to make the Cabal one darker, as you guys are right with the brightness.
Nod didn't change, Forgotten has only changed power bars. With GDI I try a mix between old and new.
Hmm, need to do something with the GDI one.
OMG fastest comments ever xD
I sent you a PM.
Voice have to be in stereo, mono won't work (you may be able to hear a quiet voice on one side of your speaker/headphone).
I converted all the voices which are aviable here to stereo and they work fine now for me at least.
Thanks for the report, it's a known bug. The problem is the game can't handle more than 100 units or buildings on the sidebar. This mod adds quite an amount of them to the game, so if you capture all factions on higher tech levels the game will crash because of that limit.
At the moment I can't do much about it. So you have to pick which faction you need more to caputure (or you pack the MCV's again, so the buildings disappear from the list).
Indeed, it's not perfect, I use it as a placeholder ATM.
Should be no problem, I can do it.
I am happy with the result of Nod and the Forgotten, I consider them finsihed. While GDI and Cabal are still not what I want. But for now it should do it.
This will stay at the moment like it is shown. I may change the blue to yellow later.
It's the GDI Achron battle tank, nothing new it's the same unit.
I use some stuff from RA2, like the trees or crates etc.
As for new logic (like how things work in RA2) it won't be possible that easy. RA2 has got Ares (a DLL injector) which gives modder more freedom. TS has HyperPatch, which still is not that far developed than Ares is ATM. But it's going into the right direction.
For now I can just use what's already there. With a lot of dirty tricks to get some things to work (like more factions, weapon logics etc).
Remember Rome isn't build in one day too. It will come, sooner or later.
This is the Forgotten Grunt. He is awesome and has a complete unique voiceset in 1.9.41!
I changed it now, this should fit better ;)
Radar is last thing I need to do.
Use this: Moddb.com
The description is a little older, but DDRAW 1 should fix your problem. If you have Windows 7 just put the files inside your mods exe folder. If you have Win 8 you need to do additional steps like described above in the forum.
Look inside your optional files folder from Crystallized Doom.
Some of them are about 6 years old ^^
I haven't added them yet to the mod, because I am not really 100% satisfied of how they sound.
That's why I prefer giving this task to people like MusicComposer :P
Are that your trees and bushes?
Still need to think about it, ATM they are not ingame - till I know a good place for them.
Are you sure Orange? Here is the video of the crash and explosion. Posted it 6 years ago here.
Does it look better, or is it too much?
I just replaced one kind of 20 available Tiberium styles, that's why you see it mixed here with original art.
Working on buildings right now, damn this upcoming update has a lot of new stuff coming.
It looks like the last update on my modpage removed the whole description, oh I am so lucky...need to fix it.
Yes custom sidebars, custom EVA's and so on ;)