"Skill is when luck is customary to"

Comment History  (180 - 210 of 1,438)
Astor
Astor Jun 13 2013, 5:30pm says:

As always changelog can be found here:
Moddb.com

You can also post your feedback and ideas here:
Moddb.com

If you have problems with installing the mod, I am always here to help you!

+2 votes     download: Crystallized Doom 1.9.31 [Outdated]
Astor
Astor Jun 11 2013, 5:42pm says:

The updated changlog so far: Moddb.com

+2 votes     media: Savegamebug fixed
Astor
Astor Jun 10 2013, 11:24pm says:

Sony slapped Microsoft several times directly where it hurts, too bad I love Halo & Forza. So I have to wait and see if they change their mind :/ with used games on XB1, if not I am ready to welcome a PS4 @ home.

+2 votes     media: PS4 Wins
Astor
Astor Jun 9 2013, 3:52pm says:

Looks for me like the ability to change mass/energy buffers

+1 vote     media: Guess what these do?
Astor
Astor Jun 8 2013, 8:50pm says:

If you infiltrate a construction yard, you also see what the enemy is currently building.

I am still investigating, if the money stealing from refineries is working as intended. The scout should be able to steal 50% of the current tiberium storage, from the infiltrated refinery.

With scout I mean the GDI Scout, Chameleon Spy and Mutant Explorer. Cabal doesn't have this kind of unit ATM (instead they have Limped Drones).

+2 votes     media: Infiltrated Barracks
Astor
Astor Jun 8 2013, 11:17am says:

If a scout enters:

A factory, you will see the current unit in production when selected

A power plant, you will see the energy status when selected

A refinery, you will see the current amount of storage aviable when selected

A radar, you will see everything the enemy sees (this is buggy/every player will see it too)

+4 votes     media: Infiltrated Barracks
Astor
Astor Jun 6 2013, 7:10pm says:

You may see some very small black pixels towards the target. As this system uses attached particlesystems to the weapons (it's some kind of very fast, hardly visible black railgun).

I may end up to use this effect for Railgun/ION typed weapons. The flash (much bigger than on this image) already looks great on the ION Fortress Tower and the Inferior Tank ;)

+1 vote     media: Lightflash when shooting [WIP]
Astor
Astor Jun 6 2013, 4:54pm says:

I personaly would stick to 3 long range cannons with a weak supporting secondary weapon, as it would be very slow. But once in range of your base -> total destruction ;)

First idea was, that this unit would be one of the enemy Mutant Warlords of the campaign, but I think that the Mutants also need something in skirmish to be competetive against the other factions.

The Tripod may be moved to campaign, as it's not fitting very well to the other skirmish units of The Forgotten.

+1 vote     media: Forgotten super unit
Astor
Astor Jun 5 2013, 4:15pm replied:

First I need some information.

What version of Tiberian Sun are you running?
Original TS
The First Decade TS
Free TS

The mod is packed with 7zip. You can get the program here
7-zip.org

After you have unpacked the file, just copy them into your SUN folder (make a backup of the game first) then start the game with the custom game.exe

+1 vote     download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor
Astor May 31 2013, 6:56am says:

No joke look here: Mediamarkt.at

EDIT: xD found another one Mediamarkt.at

+2 votes     media: This is a joke right?
Astor
Astor May 31 2013, 6:34am says:

This image looks just awesome, the lightning, textures everything great :D

+1 vote     media: Witcher 2
Astor
Astor May 30 2013, 8:41am replied:

You have the following set?

Bases yes
Short Game no
Unit Count 2

Do you use original maps or custom ones? Does it crash at the loading screen?

+1 vote     download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor
Astor May 29 2013, 7:13am replied:

Yeah, the art is not really good, if WW only made them more like the concepts.

This is how the veinhole should have looked in final TS:
Moddb.com
Moddb.com

+1 vote     media: Cute veinholes
Astor
Astor May 27 2013, 5:24am replied:

Thanks :) don't worry I am working to fix the savegame bug & random map generator for next version ;)

+1 vote     download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor
Astor May 26 2013, 4:49pm replied:

I am still investigating the problem. So far save/loading does not work :(

+1 vote     download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor
Astor May 26 2013, 2:02pm says:

Those settings in your sun.ini should do the trick.

+3 votes     media: Custom resolution
Astor
Astor May 26 2013, 12:33pm replied:

I just tested a few things more in the generator. All settings do work except City and Lifeforms!

+2 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 26 2013, 11:24am replied:

What settings do you use for skirmish?

This is very important:

-Do NEVER change starting units (this is needed to get 3rd & 4th side to work)
-NEVER disable "Bases" (necessary for new factions & AI)
-You may set graphic details to medium to stop waveclass errors (lasers & sonic)

+1 vote     download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor
Astor May 25 2013, 12:20pm says:

If you hear at start "unit lost" it does mean that everything is working as intended. It's a workaround to get 3rd and 4th side AI working.

+1 vote     download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor
Astor May 25 2013, 11:59am replied:

Have you removed the old 1.9.2 files?

ecache08.mix, sidec03.mix and sidec04.mix are not needed, all others will be replaced with 1.9.3 files

+1 vote     download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor
Astor May 25 2013, 10:45am replied:

The AI.ini is not used. The AIFS.ini is used instead.

If you start the game with only TS there won't be any AI.

Of course you can just rename the AIFS.ini to AI.ini that should also do the trick, but I can't promise that everything else will work perfect in normal TS ;)

+1 vote     download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor
Astor May 25 2013, 9:06am says:

Please remember to delete all files of the old version first!

Some files were removed and are not neccesary anymore.

+1 vote     download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor
Astor May 24 2013, 9:07pm says:

We would appreciate any feedback from you!
Moddb.com

I hope that all of you, will enjoy this great update!
:)

+2 votes     download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor
Astor May 24 2013, 8:34pm replied:

Yes ;)

+1 vote     media: New mutant defense & changed nuke
Astor
Astor May 24 2013, 5:46pm says:

It will be uploaded in the next following hours.

Techlevel 1-8 are fully playable +full AI support. Techlevel 9-10 are not balanced in the beta also the AI does not use the units for it yet.

PS: Nice cute resolution Chubro :P

+2 votes     media: The first Crashfree game
Astor
Astor May 23 2013, 6:00pm says:

In 1.9.3 all vehicles are now better categorized of their movement type. In 1.9.2 and original TS all units where categorized as wheeled vehicles except reaper (creep) and hover vehicles.

Wheel
- high base speed
- slow on non asphalt terrain
- can't move on Veins save, but can cross it faster than a walker

Track
- low base speed
- minimal speed disadvantages on terrain except Veins/Tiberium
- can move on Veins save, but very slow

Hover
- 100% speed anywhere
- 200% boost when moving forward
- slow speed when turning

Creep
- medium base speed
- minimal speed disadvantages on terrain
- can't move on Veins save, but can cross it faster than track vehicles

So as you see each type has advantages or disadvantages.

+2 votes     media: GDI Main Battle Mechs Family
Astor
Astor May 23 2013, 1:04pm says:

It may look good on a standing image, but in motion the smoke is way to much jumping around, need to make it smoother :)

+2 votes     media: Test smoke for power plants [WIP]
Astor
Astor May 22 2013, 8:15pm says:

The debris parts are just from one Mammoth. It can explode up to 13 different parts with a total count of 20 debris parts (4 feet parts,8 leg parts,8 metal pieces)

A Achron battle tank has only 6 parts (turret,barrel,4 metal pieces) just for comparison of debris numbers.

Maybe I will show you an Nemesis explosion next ;)

But you will see it yourself in action soon!

+1 vote     media: Mammoth Mk.II debris
Astor
Astor May 16 2013, 12:55pm replied:

^^ This...same thoughts.

Make ODSTs only aviable via a special ability. Also Warthogs should be aviable seperate.

LAAG good vs infantry
SAM good vs vehicels & air
Gaus good allrounder but expensive
and the transport one would also be very useful.

+3 votes     article: ODST or Marine? Rocket Warthog or Gauss Warthog? Oh the choices we can make.
Astor
Astor May 14 2013, 6:32pm says:

Just updated the mod site a little, you may find some new interesting information ;)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
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