"Skill is when luck is customary to"
Changelog is here: Moddb.com
I added radar to all construction yards as a temporary solution for this build. As the radar is only available on T3 or higher and this version is only T1 and T2.
No, the barracks has no sniper rifle anymore (otherwhise it would be OP in T1).
Just using some placeholder graphics for Cruentus...
I may add some Tiberium details on it later.
You have to see it in full size, otherwhise those ants are not visible.
No building animations yet, but I am thinking of some smoke coming out of the bunker hole maybe and a few lights here and there.
T3 GDI Zone Marines. They can walk on Tiberium fields without getting damage. Their stronger armor makes them slower and more expensive than regular Marines.
Maybe you notice the impaled skulls...
Each harvester is uniqe in his own way. The GDI Harvester is the biggest one. It has the biggest storage and is very difficult to destroy, but it is very slow.
The Nod harvester is stealthed, but the stealth module takes up some storage. Health and speed is balanced.
The Cabal Harvester has the smallest storage, but it can hover and has a small laser for defense.
The Forgotten Harvester is very fast, but it's very vulnerable. There's a catch. It can heal on Tiberium, makeing it hard to destroy in fields.
Weapon is still not final, it could be a basic railgun vs vehicles, or whatever.
I could modify the left sidebar too, to look like the center one.
This time I managed it without messing too much with the original colours, it looks way better now ingame than before.
See it more as a heavy support unit for the Cyborg Reapers (which are now T2) as the Reapers main role is AT, but combining their web laucher with the flamethrowers of Dreadfires can deal serious damage for enemy infantry.
BTW "Short Game" option will get a comeback. As we changed the method for 3rd and 4th faction to work properly. This other workaround allows Short Game.
1.9.41+ will support CnCNet4 out of the box too (included in download), so you can play online with Crystallized Doom. CnCNet5 is still not confirmed yet.
I am sorry that you guys have to wait for the release, but it's just getting better each day I work on this and I want to deliver a very good release for all of you!
I think it fits, as they would normaly use them in their base. Or would you send out dogs into a red zone?
Yeah, Devourers are quite cool units.
With 1.9.42 stuff will get more interesting ;)
Release is in range, closed beta tests are already in progress. So it won't take much time till public release :)
Yes, this is a Forgotten unit.
Yes each one has it's own stats, but I can't say the exact differinces right now, as that is still in testing phase.
Skirmish/MP version of Jaguar will be sized down.
Cabal Creeper (Terror Drones) will be moved to T2 instead, all other will stay T1.
Husk got new graphics. Penetrator replaced the Vanguard (which is now T2). Informer is new Cabal spy and the well known armored engineer Ascentor is still the same all know.
Oh, and you can see the new Forgotten Mechanic (Engineer) too.
Dogs are just snacks for this thing :P
Here you can see both sets, normal and small.
That two dogs will look really cute compared to the mutant one xD.
Because Dogs will get now a more important role, especially after your Watch Towers aren't that effective against stealth detection in future anymore ^^.
Just wait for the Forgotten dog, it's quite a beast :P
Techlevel 1 will be a lot of fun with infantry :)
This time I tried to combine old/new ones + some new stuff added.
Sell, power, waypoint and repair buttons will be new made.
btw Vanguard was moved back to T2, as it's impossible to get him proper working on T1. Now Cabal got a new cyborg for T1, fits also a lot better with the Husks.
I sent you a PM.
Should be no problem, I can do it.
I am happy with the result of Nod and the Forgotten, I consider them finsihed. While GDI and Cabal are still not what I want. But for now it should do it.
It's the GDI Achron battle tank, nothing new it's the same unit.
This is the Forgotten Grunt. He is awesome and has a complete unique voiceset in 1.9.41!
Radar is last thing I need to do.
Some of them are about 6 years old ^^
I haven't added them yet to the mod, because I am not really 100% satisfied of how they sound.
That's why I prefer giving this task to people like MusicComposer :P
Does it look better, or is it too much?
I just replaced one kind of 20 available Tiberium styles, that's why you see it mixed here with original art.
Working on buildings right now, damn this upcoming update has a lot of new stuff coming.
Yes custom sidebars, custom EVA's and so on ;)
I know it's not perfect, but this will help at least new players a little bit.
Next one is GDI which get's improved.
Nice, that it's working at your mod! :)
I still am trieing to get it to work with my Crystallized Doom mod, but it looks like those additional factions won't make it easy to implement for me.
I may end up using this for artillery units or cluster bombs - of course with a limited ability to split and not like above untill the game stopps.
Things will get messy once I touch the superweapons, as they are only vanilla style ATM (boring and weak), but they will get a serious boost.
Some of them maybe.
Radar is just a placeholder. It's still WIP.
lol Nero ^^
Yes this time they are final - I promise :D
In comparison to this: Moddb.com it got way better. But, AI will get very space hungry because of this too.
Those new Cyborgs are called Reavers and are the counterpart of Elite Cadres and Zone Marines (also new but no images yet).
Infantry battles will get much better with the new build, as each one got an overhaul. Rookies can now also deal serious damage in big groups. If they get supported by Rocketeers (former Rocket Infantry) even Cabal can be smashed with enough numbers.
AI builds walls after it has finished base buildings.
Next release will got some pretty neat features ;)
Maybe someone already noticed the small "mistake"
Multiple starting factions/sub factions for players - no problem
Getting the game & AI handle this - big problem
Answer - trial and error till it works how it should!
I managed to edit the game, to add new things, to fix new broken things, now it's time to fine tune them.
With overhaul it's not meant to change all units - instead it's more like an intense check of each object ingame.
I will go through all animations (snow/desert) checking if each is working as intended.
Voxel units will be adjusted in Z buffer size, so they won't show on top of a power plant smoke exhaust or building.
So it's mostly those annoying small detail things I am going to hunt now down.
The AI will learn that spamming is not the only solution. It will react to player tactics more.
Balance is still a core part, but I want also to do this detail things too, but thats only possible one by one.
Maybe someone want to have a closer look at this:
It's the complete changelog from 1.9 to 22.214.171.124
I lost the changelog from version 1.9.3 so that one is missing there. But still, I am suprised how much changed from that one.
Maybe someone of you will remember that time when the mod was crashing like hell.
For me...it was a pain in the *** to fix it, but it was worth! :D
Dean Harris (known as MusicComposer here on moddb)
I really appreciate his great help in our mod.
If you find any bugs please report them to me, as I will try to fix them for 126.96.36.199 - this upcoming version will be the last one with the system right now you have.
Starting with 1.9.41 I will revise all techlevels! That will be a preperation for the campaign.
Each update will include fully optimized AI for that level and much better balance. More information about this will follow the next days.
I also want to notice that you can't update from 188.8.131.52 to 184.108.40.206 or later, don't worry filesize is way smaller than original 1.9.4 release.
I would have to adjust the colors of course.
Please don't think this unit can steamroll a whole army, because it won't. See it more as a strong supporter and not a main force in your army. Of course I can't force players to spam this unit :P
BTW this little toy has a special price tag of just 3000$, so grab it while it's hot!
ATM this will stay that way, I may change it further later, so that maybe the green/brown look into a more black/steel look, but I have other priorities right now.
My biggest priority is right now to improve the unit's tasks. As many have the same role. I am working out strong/weakness/counter attack possibilities of different units.
The main idea is to make weak units still useful in higher tech levels.
I will show soon a sheet how I work this out!
The slow speed of the mod right now is because of the concept/thinking than the actual coding xD...
xD at least most of us have something in common :D
I'm very excited and nervous of this upcoming update.
I want to deliver a unique experience this time, but fear I may fail. If I look back - I promised an update 3 months ago!
I am not quite happy with the progress speed, I can mostly work on weekends on this mod now - so compared to last year progress is so sloooow :(
But I have a nice small group which can support/motivate me quite well, so I won't stop for them (even if it may take long to make) :)
Got some surprises for you later guys - just patience :P
Showing basic damage of the weapon doesn't make much sense. Damage is also dependent on weapon warhead and enemy armor type. So instead it would be better to just show a weapon name like "120mm AP", "90mm HE", "Rifle", "Rapid Fire Laser" etc.
Any combination ideas? Maybe some kind of suited tactics, like rush, defense, aggressive, recon, support and so on?
This could be usefull with short signs like AA (Anti-Air), LRFS (Long-Range-Fire-Support) or AT (Anti-Tank) etc.
With this system people could see very fast what role/category the unit is part of.
Specter Artillery - LRFS - STHL - LA - SM
Long-Range-Fire-Support, stealth, light armor - slow movement
Hmm I don't know, it can't be really done in this game. The engine isn't really suitable to add new features. My mod is already flooded with hacks/tricks to get some things to work, the consequences are that we need to sacrifice things like starting units, a cut down version of the RMG and so on.
About the rest, I see balance and bugfixes a higher priority than new content too.
Just a little more...
btw...mod size is scaled down to ~450mb from 1,4gb (with all files needed of course)
I hope this will be enough power for pacman and tetris...
Oh god...it's a Flogger D:
What happend to you Flogger :P
Waiting since 2011...
ATM I am reworking the file structure of the mod. Results are more smaller files instead a few big ones. This means that updates should be much smaller in future. For example last hotfix was 90mb. With the new structure it would be only 500kb-5mb. I also have removed quite a few old stuff etc.
This unit will replace the Scorpion (note: not Sting/Sting of Nod) as it's just the same as the Avatar only on wheels/slower/expensive etc, so I give you this toy...
xD TibEd...it messed a lot of inis for me when I tried first time modding 6 years ago...I used SunForge when I was 12.
No offend to you :P, anyone can use what he likes best! It's just I don't have good memories about TibEd or SunForge...
I still would recommend you Notepad++, working with a colour theme, automatic numbering, splitscreen and anything you can imagine makes working very fast and easy ;) Media.moddb.com
You know, even in vanilla TS you can get desyncs. Why? One example would be if a players build too much refinaries. It's caused by the tag RandomLoopDelay.
The twinkle animations need that tag because otherwise ALL would play at the same time the whole game (this happens when the game starts, but RandomLoopDelay changes that after the first loop)
Yes I am sure :) with animation test MP games desync after 30sec-5min
The Tiberium twinkle effect animation is already included since 1.9 but is disabled in every version. Mostly because it's only suitable for singleplayer - the huge amount of animations gives you a high desync chance for multiplayer. Each Tiberium cell doeas have an animation, so the game has some work to get them all synced with all players.
But I am going to add this as optional feature for people who play only SP or want to try their luck with MP :P
Limpet Drone got removed (as this role) - instead Cabal got a new infantry type. The Creeper are small fast spider drones. Use them to infiltrate buildings and steal vehicles!
Oh and Hijackers will also be aviable for the Forgotten on techlevel 1.
Nah from what I heard from other people who was testing it - balance was nuts, P2W heavy and so on.
I am glad that they stopped before release - as they got heavy negative feedback from testers.
I hope we get now a proper C&C Generals 2 without F2P and overprized DLC ********!
I bet it's even based on that - it does indeed look like a Foxbat O_o
I was like WTF!? when I saw the Steel Talon with only 100 $ cost xD...I should stop doing a lot of modding when I am tired :P
Now I understand why people got lag ^^
BTW the Sting got owned by an Armageddon...
This techtree system will allow players to advance in technology easier. It would be split up into 3 parts. Infantry, Vehicles and Aircraft. So people can choose on what they want to focus.
Also this is one of many preparations for my custom made AI personalities for feature versions.
It was a pain to upload this with my 100 kb/s upload speed O_o
Then you can call yourself lucky, as this is Cabal's new avatar.
This AI focused only on Juggernauts, Orca's, Zone Raiders and defense.
Don't lie, mutants flying jets are badass :P
It's a little more WIP and will improve with the next update a lot ;)
Techlevels only valid for 1.9.4 will change with following updates.
Remember, it's included in 1.9.4 but will be fully utilized with 1.9.41+
Please notice on this image that I am using the normal sized infantry package...standalone will let you choose between small and orignal version :)
*May not be included with 1.9.4*
Just a showoff of feature plans (maybe 1.9.5) ;)
I can provide two solutions for skirmish:
1. Mobile Naval Yard method
like in the image, but of course with fitting graphics
AI won't be maybe able to use it properly (needs testing)
2. Neutral Naval Yards (will be only present in our feature map packs)
function as tech building
AI may be able to capture them and build ships
3. Campaign only units
Let us focus on other stuff and keep ships for campaign only
Maybe now it's more clear for people to understand.
PS: press view original for better overview
This image is a thank you from me, for 180 watchers!
(With a small teaser as you can see)
We are going to make sure that the waiting is worth, we have still many surprises for you coming!
That 3136 Marines should be enough for defense :P
I know you hate those guys -.-
Don't spoil the people :P
What happens if GDI wants to mount an ION cannon on a Tank? Right the Inferior is the result, but what happens if GDI wants the big variant?
Here is the result...extreme slow, extreme heavy and extreme deadly even for that mighty Armageddon Tank. GDI might think to throw that Nemesis into the trash bin :P
Notice! Only one of it's kind will be aviable for normal mortal commanders, if they have the money...
More will follow...
Oh and we are going to provide a strategy guide for newbies. It will lead you with each faction from T1 to T10. As we noticed that many players are killed by the tremendous amount of units :P
Everything will shape with time...
You can expect a major balance change, a complete new threat rating logic, redone sound effects, there are new weapon effects (each weapon has it's own unique sound), I am improving again sound mangement/priorities. Also most units have new voices. You may also find building sounds (clicking on buildings).
I did some minor graphic changes, renamed some units with better names, improved/added debris to units. Did some AI editing. The actual dev build has 50 music tracks (more will be added also) - each side will have it's own music style. There is also a new Ionstorm sound (high quality). I reworked the menu interface - which is still WIP.
More or less this looks like there won't be a 1.9.32 release. Instead it's a major 1.9.4 release. I just need time balancing it right and properly adding all features. I won't release anything unfinished like in past.
The mod is also comming with a standalone installer (you will only need the installer, nothing else) and optional packages (HyperPatch, two kinds of ddraw.dll's, music packs).
So yeah...some stuff is coming, but we need more time polishing it for release. So no ETA for release yet (but it's 2013 of course xD).
Stay tuned for more information/media soon!
It does indeed beat a GTX 680
Yeah...but BI did a great job with Altis. It has indeed an imersive enviroment with love to details.
Of course there are plain fields, but in real life there are also a lot of plain fields too. In the end it's a large scale sandbox military simulation. Tanks have a high range, so the battlefield must be in propper scale :)
Either you just deleted your updates or your last visit was 1min ago xD
Thanks goes to feillyne which provides me with 1 to 1000 updates a day :P
2003? Man times passes quite fast :(
Had a lot of fun on my Xbox with the MP mod (via cheats enabled)
I thought of making the icons with colored boarders ->
Red = AP
Blue = AA
This would help ingame a lot I think.
btw thanks for the hint!
Multicore CPU and 64 bit support, this is how it should have been years ago for PC games!
I have to include the Forgotten and Cabal (maybe some Tiberium effects + Cybernetic sounds and sparks?) to the intro also. You may see this intro when clicking on the Crystallized Doom selection screen.
Thanks, nice quote with Rome btw :)
What version of TS do you have? (Free,TFD,Original)
Is it my modded language.dll, it does only change some ingame menus. Maybe the file is corrupt, tried downloading the mod files again?
It's not possible with the TS engine. I would love myself that features (and others like teams/choosing AI difficult and factions) like in RA2.
BTW sooner or later a RA2 mod will follow ;)
(But I focus first on this mod)
Actualy the Harbingers did destroy most of the units/buildings. The Core Defender wasn't never able to attack air units. It isn't as strong as the FS campaign Defender. This one has 7000 less health and the rate of fire is 50% slower.
As always changelog can be found here:
You can also post your feedback and ideas here:
If you have problems with installing the mod, I am always here to help you!
The updated changlog so far: Moddb.com
If a scout enters:
A factory, you will see the current unit in production when selected
A power plant, you will see the energy status when selected
A refinery, you will see the current amount of storage aviable when selected
A radar, you will see everything the enemy sees (this is buggy/every player will see it too)
You may see some very small black pixels towards the target. As this system uses attached particlesystems to the weapons (it's some kind of very fast, hardly visible black railgun).
I may end up to use this effect for Railgun/ION typed weapons. The flash (much bigger than on this image) already looks great on the ION Fortress Tower and the Inferior Tank ;)
I personaly would stick to 3 long range cannons with a weak supporting secondary weapon, as it would be very slow. But once in range of your base -> total destruction ;)
First idea was, that this unit would be one of the enemy Mutant Warlords of the campaign, but I think that the Mutants also need something in skirmish to be competetive against the other factions.
The Tripod may be moved to campaign, as it's not fitting very well to the other skirmish units of The Forgotten.
First I need some information.
What version of Tiberian Sun are you running?
The First Decade TS
The mod is packed with 7zip. You can get the program here
After you have unpacked the file, just copy them into your SUN folder (make a backup of the game first) then start the game with the custom game.exe
No joke look here: Mediamarkt.at
EDIT: xD found another one Mediamarkt.at
This image looks just awesome, the lightning, textures everything great :D
Those settings in your sun.ini should do the trick.
We would appreciate any feedback from you!
I hope that all of you, will enjoy this great update!
It will be uploaded in the next following hours.
Techlevel 1-8 are fully playable +full AI support. Techlevel 9-10 are not balanced in the beta also the AI does not use the units for it yet.
PS: Nice cute resolution Chubro :P
In 1.9.3 all vehicles are now better categorized of their movement type. In 1.9.2 and original TS all units where categorized as wheeled vehicles except reaper (creep) and hover vehicles.
- high base speed
- slow on non asphalt terrain
- can't move on Veins save, but can cross it faster than a walker
- low base speed
- minimal speed disadvantages on terrain except Veins/Tiberium
- can move on Veins save, but very slow
- 100% speed anywhere
- 200% boost when moving forward
- slow speed when turning
- medium base speed
- minimal speed disadvantages on terrain
- can't move on Veins save, but can cross it faster than track vehicles
So as you see each type has advantages or disadvantages.
It may look good on a standing image, but in motion the smoke is way to much jumping around, need to make it smoother :)
The debris parts are just from one Mammoth. It can explode up to 13 different parts with a total count of 20 debris parts (4 feet parts,8 leg parts,8 metal pieces)
A Achron battle tank has only 6 parts (turret,barrel,4 metal pieces) just for comparison of debris numbers.
Maybe I will show you an Nemesis explosion next ;)
But you will see it yourself in action soon!
Yes I actually did it already, you will see it with the next pictures.
If you notice on this picture, the Achron battle tank now looks much bigger next to the infantry.
This picture should represent the new Harbinger unit ;)
Notice: All this gas was NOT produced by only one guy, they were about 8. But 7 died of too high gas concentration and turned into viceroids etc...
BTW all advanced Nod infantry is Tiberium proof (i.e. Pyramid of Nod units)
Yeah, that was the point why it was weaker armored than other cabal buildings. This should make it look like, that cabal power cors are more vulnerable to damage because of their strong energy output.
So there are 3 possible solutions:
-decrease health (keep heavy armor)
-reduce power output
I personally think, using lower health combined with heavy armor is a good compromise.
Hmm...haven't noticed that! The price is not fair compared to health & armor.
Meh you should have gotten two Titans xD
Nevermind just joking :P Nice machine you got there! I think it's a little over the top, unless you want 3D gaming, multi monitor settups etc...
I want to say that this buildings will not made it into 1.9.3. But consider it as a sneak peek for 1.9.4! ;)
Just a small test, I am trying some other ideas too ;)
Please notice here, that the Pyramid of Nod got a new role in 1.9.3
Now it acts the same as the GDI armory, so you can put your soldiers inside it, to train them to elite rank.
I am afraid, but it doesn't make much sense now, because units are being removed, replaced or changed.
An example for this change would be the Triton. In 1.9.2 it was a support unit. In the new version it is now a long range artillery unit. Tick Tanks got a MG as secondary weapon to be more useful as mobile defense.
A lot of units moved from GDI&Nod to Cabal&Forgotten. The Fortress Tank is now a special unit for the Mutants, serving them with another name.
Some mechs which wasn't really needed for GDI neither Nod now found a new home too.
But some did gone completly like the GDI Trooper or GDI Raven (Firefly does a way better job here)
What I want to say is, once I finished AI + Techlevelbalance, I can make the Techtrees + unit descriptions for all. Just need a little more time ;)
This is something like a preview...I will do proper database sheets which will be also included with the next release and be posted here too.
ATM just the turret is changed, but I may change the body also.
Looks like I could bypass the component tower bug for the AI, haven't seen them building towers in walls since a long time. So GDI might get their original Walls back ;)
I am going to expand the aircrafts with 1.9.3
Orca Interceptor (Very fast, light, does a strafe run with rockets)
Orca Fighter (anti-vehicle Orca, standard missile one)
Orca Flanker (anti-infantry Orca, does a strafe run with MGs)
Orca Bomber (normal Orca bomber)
Paradrop Orca (Carryall with paradrop ability)
Orca Transport (Infantry transport with paradrop ability)
Dropship (heavy Carryall)
Havoc (light VTOL, dose a strafe run with MGs)
Venom (medium VTOL, armed with two 120mm cannons)
Puma (heavy carryall VTOL with paradrop ability and strafe run rockets)
Banshee (heavy fighter)
Vertago (very fast bomber with deadly plasma bombs)
Attack Drone (a deadly fighter)
Harpy (armed with missiles)
PS: This is not a final list and may change...
I will try if I can make some database soon, but first I need to make some final balance to the finished techlevels.
ATM I have done T1,T2,T3 and T4.
I want to thank you for your support. It keeps me motivated to see people that like my work :)
Yes, AI chooses GDI, Nod, Cabal and The Forgotten! ;)
Just a reminder what the Paradrop Orca aka Carryall is able to do ;)
Yeah I know, I dislike it myself. But it's hard to do all things at the same time. I thought it would be better to focus first on gameplay then doing all the cosmetics.
But you can be sure that it is going to change with the next following releases. ;)
I have uploaded a news with changelog, it's just waiting for authorisation ;)
Great game :D play it with my brother and friends quite often, most time best ones in the teams ;)
Have you tried HWMonitor? I use it for reading temps on my PC.
If you mean the 40° on the right side? I am not sure but I think it's the sockel temp and not the real temps of your CPU. But if your cores are around 26,5° (all same temps??) I think you can ignore that 40°.
My CPU core temps are on idle 21-28° and sockel is about 22°, but my MB is only 25°.
Your MB is 39° so it fit's with the 40° temp.
Nothing wrong here, but maybe improving case cooling would be useful.
Left side are your "real" CPU core temps, the right one is your sockel temp (the place where your CPU is located)
Patcher can be found here: Stuffhost.de
Music tracks, what I will include in the next update.
Isn't Fatboy for example already a mobile factory?
I don't think most people will notice the small difference, for myself it doesn't matter if 2k or 1k but I would recommend 1k because there could be PCs that maybe can't handle it.
Actually it was just a savegame bug and yes it was only in stalker
omg it's a...pinkie D:
It's me RD :D
I did this some time ago. Then I tried it with a friend, it's quite funny.
Imagine you are in a team 2 humans + 1 AI vs 1 AI
The humans only have the single unit, you could do anything. It's up to the players, maybe give the enemy AI one of those unit too, try to find it within all the soldiers and kill it xD.
You need to see for yourself of course.
14 404 users at the same time, just crazy!
I can't wait :D
It's a very emotional song, I really like it.
Get an SSD like me and you will see what speed really means ;)
I can only recommend a SSD, 60GB will do it (but more is better of course)
I mean if this is an imagined character or an original one from MLP,
Good decision ;)
Is this a devised one?
Love & Tolerance :P
I like the sunrise effect :)
What's up! :D
Is this your first one?
The Artist has many other MLP themes too!
So just look around there ;)
I think without my OC your one would be better of course ;)
The CPU can go to 4,5Ghz without problems but I don't need more processing power for now :)
btw what kind of CPU is yours, on the picture I see Sandy Bridge-E is that the name for Ivy? Because my one is DT also what stands CR1 at Memory Type? I have never seen that :?
Hehehe I will do that too ^_^
Always nice to help :)
Looks like it worked ;)
I used my newest SATA cabels I have, my SSD use one which came with the board included and I bet it's a SATA2 one -_-
"SATA3 and 2 cables look the same" that must be it ^^
Yes I know it should be faster but it's on a SATA3 port that's the strange part.
Anything I missed for bios setting?
It's running in AHCI mode
Would an other SATA cable help get better results? (better quality of cable)
Looks scary to me D:
Hi! You're welcome :D
yeah looks alot like UEF style :D
This game will just be awesome!
Give the game some time, I think this is still alpha here.
Now we have blue, green and red pc
Next one should make one with yellow leds xD
The cooler is very good!
Q6600 2,4Ghz with boxed 50°-80° (prime around 95° after 10sec)
Q6600 3,2Ghz with freezer 25°-62° (62° was reached only in prime)
My i5-2500k goes in prime never over 55°
@ idle 25°-35°
@ gaming around 35°-45°
So I can only recommend it :D
Sandy Bridge performance is just awesome :)
About SSDs, yeah I thought alot about it, maybe I get one with my new GPU at the end of the year.
What are good write/read speeds for SSDs?
About 500mbs or more?
I don't know but the blue light of my PC reminds me of a geth D:
As a free user, your download will approximatly take 1 second.
Did you know that a premium membership, you will be able to download this file in only 1 second?
Wait what?, this isn't a joke right?
Sorry for late upload, have totally forgot about it (Too many good games out there :P).
This version have no music.
If you want music too, just get it from 0.3F Complete Edition.
This version is also savegame comapatible to 0.3F.
Included are Classic, Hardcore and the ACC.
lol looked for update seen the pelican, then this popped up xD btw very nice model, looks like the building in the reach forge world.
Yeah, we had alot of fun ;)
not really, they aren't that overpowered that they could kill hundreds of units easily.
This are not new units, only 3d replacement for actually units.
New units are also included like Bow General and Matchlock General
hehe I know, I took it accidently :P
lol I haven't noticed that ^^
I get the 16 gb because ram is actually VERY cheap, 16 gb 1333mhz did cost 90€
The pc itself cost 950€
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Hast du auch die Anzahl der Starteinheiten auf 1 gesetzt? Außerdem kann die KI nicht mit Cabal und den Mutanten umgehen (sind deaktiviert) Außerdem ist nur Techlevel 9 und 10 empfolen alle anderen könnten crashen.
I like it bloody :D
yep, there range is quite high, but accurary is bad. Best use for them is to weaken the enemy while marching towards you.
omg! They killed Kenny! Those pigs!
xD It's soo funny ^^
Damn I can't get it to work as avatar :(
lol that makes totally sense xD
I use fraps to record and windows movie maker to convert, maybe try it with that?
some screens can be found here: Moddb.com
And last the Saleen S7
That's the Königsegg Agera
That's a SSC Ultimate Aero TT
That's the Bugatti Veron
That's the Mclaren F1 LM
yeah that worked great, thanks :)
no, they are AH-64 Apaches ^^
Thsi is ****ing awesome!
maybe you should change EA with Ubisoft :P
I have just normal Generals, never played ZH :(
I laught alot when I saw how often he get scared in the real levels! =D
I made it originally for the game, so it should be np for me to use it only here ;)
WTF are you talking about??
I can play all my games on Win7!
Also Tiberian Dawn and much older games...
This is still not finished ;)
end or a normal boss??
Good old days =(
This is not the truth, don't believe those GDI fools!
Join us brothers and sisters!
Peace throught power!
We fix both campaigns for both sides.
Hope you guys like it ;)
Song name is: Tiberian Night
It's just one of the new songs which are coming...
I do my best :)
I diddn't made it, I just added the name of the mod. The thanks go to the creator OmegaBolt ;)
Sorry to say, but no :(
I can't wait for Amnesia, that game will be awesome ^^
Pictures of the upcoming version
I just love them :P
yes, but it have some bugs, we are currently making a bugfix for it.
Too many people compare TE with TA, I like both and support every modder.
PS: The scorpion looks awesome, but maybe give it a new skin perhabs camoflage style. (Just an idea)
I just love Medieval II TW and Empire TW, btw have you played the new Napoleon TW?
If you want to see it better, press view original
How high could that be :O
Do you see the reflection on the water? The game doesn't show ground correctly on vista/7
Love, it (for 360) I wish the story would be longer, or a coop gameplay. But it's a cool game.
I think about that.
lol, I got a funny bug too, I climbed a house then...I got INSIDE the meshes of it, so I couldn't get out -_-
just use the pink colour ;)
The AI also attacked with tons of engineers (but I didn't changed anything to the AI) :|
We got -20°C yesterday and today -7°C
Hope the size is better.
I think the size is ok.
Thats, very evil... :)
I beat them with this:
1. Attack with about 20-30 medium strong units
2. AI commands most of his units to them
3. I attack his conyard with 8-20 Orca Bombers or 20-30 devils tongue
4. Attacking with a 30 units group
if destroyed then
5. Attacking with another 30 units group
... untill he is dead :P
but chemical spray infantry is also good, but I doesn't use them very often.
This is not the complete one, there are still many things missing (the mechs from Nod, some buildings and buildable harvesters)
Maybe Westwood wanted what?
What's so lol for you?
Wasn't this picture also in Tank lovers group!?
The Nemesis walker :P
I really like Thing Thing Arena 3, it's just awesome!
Nice I like it, how is it possible to build a own theme!?
The right one looks like the Titan MK-III from Tiberium.
1280x1024 why do you want to know it?
I already hacked the exe to enable it. It work but the harvester can't harvest it.
This looks good, is there a flag too?
Doesn't mean aboreus blood-red?
Also normal TS user have this now, but it's a little screwed up by the intro buttton.
Lol, I have it too in my profile. My one says:
Jimmy answer me, please!
That looks really small...
No, it's not possible.
I can only enable Cruentus as normal tree. So you can use it in maps, but I try it to enable.
It spawns the red tiberium. Now you can add the new TibTree called Aboreus Tree in custom maps, but you need to wait for 1.7 for that feature.
1 full harvester with green Tiberium is 700 credits worth
1 full harvester with blue Tiberium is 1400 credits worth
1 full harvester with red Tiberium is 2800 credits worth
That could work...I try that.
Happy new year! / Frohes neues Jahr!
Happy new year!
Not yet finished, but this is the core look
WOHOO! New mothership! Does the AI also use it?
Looks like liquid tiberium bomb.
Not bad, try to add some water, or a city.
You need to wait for the others (gold,blue,green)
ps: Have you noticed the gdi soldier above the sam image? He will be cut in millions of peaces, from the devils thounge... hehehehe.
Why it looks like a concept of the WWI bombers, it's a bomber, right?
Was it used in WWI?
There are 20 images of the menu. Each one have two.
It's made from Dutchygamer.
It's not my work, but I like it.
I need to do more tests with that...
This is a new infantry with a new image.
You wanted these guys... now there ready for fight, but don't forget that the AI also use them...
I think this look much better than the old one.
Thanks, I will try to make those things.
WoW! Looks awsome!
I really like digatal paints, I use them always in Modern Warfare.
What do you mean?
It's foggy, because it's a snow map. In cnc3 there aren't any snow maps or effects, so I need a fog to look it like it would be really snowy.
Maybe Nod needs really more mutants, I will look for some.
waste of tank. #3
Oh yeah Mythbusters, I really liked it. I haven't seen it many weeks (or months?)
I think, it was a snow storm.
This fighter is very loud!
Thanks, maybe I will add some. But I am not sure.
Exactly I am from Austria, I know the reason for the savegames. It's the rules.ini, I think the game have some problems to save the new units or something like that or something in the rules, don't let the game to load savegames. I am trying to fix it, but that will need some time.
Maybe I will change my mind for EA with Tiberian Twilight, but it is a chance of 0,1% that that will happen.
I, a EA fan!? Your're kidding! I only want to say that generals, is a really good game, one of only some games of EA, i really like. Why they don't make a Gnerals 2 !?
I love the mission in COD4, to shoot with it's amazing weapons, but also this mission is in COD6.
They messed up the story with RA3. We will never see the real end from Westwood, I hope they know what they have done. They should work again on Generals and not start again messing up one of the best series ever!
The reason for the hang up is the AI. I have fixed it a little bit in 1.3, so the AI won't build too many units at the time. That with the savegames, I don't know why they don't work (also on my pc) but I will try to fix it.
They are freaking huge!
LoL you can kill the crew with Desert Eagle.
There are credits, look into the readme!
LoL, enemy spotted!
Pilot: There do you want to go?
Man: Take me to my house in ...
After some time...
Pilot: Here we are, I will land at the next airport. It's only 60km away from your house.
Man: WTF! I don't want to the airport, how much do I need to pay?
Pilot: 800$ here and 1200$ at the airport.
Man: You're kidding!?
Man: **** you!
The man pressed eject and didn't pay the money, but he had no parachute so the pilot had a big :)...
Hmm, I know some of this from ARMA some from HAWX and others from TV. In ARMA I always drop the Tanks from the F18 on enemy vehicles like bombs. It's so funny...
Here comes BIG DADDY!
Is it better than the first one?
It's the Helios Prototype.
Have you read that?
Beer,Beer,Beer,I gona drink some Beer,Beer,Beer,I like drinking Beer,Beer,Beer,Beer,lovly lovly beer,Beer,Beer,Beer...
Wow, this picture is very big. Didn't know that there are stealth tanks too, thanks for info!
??? WTF i added it to the stealth tank! not to this one ???
I think it's the same tank then the other, only that they painted it again. It is also the same place.
Ah, i knowh this tank... it is the sherman tank from the britains used in WW2.
You must wait some time, while moddb manages it.
It looks like a mix of a Ox, orca and hammerhead
I think the P1000 :)
I think I will upload some pics about this ship monster!
What are you looking, never seen a normal cat?
This one gave me the idea of the underwater tank :)
I think this is the new Airforce 2
Man, that weapon can kill every fighter, i think its the weapon from the subtank, isn't it?
Yeah!!! thats a cool pic.
i think te pilot is somethere under the sand...
,,I see you dying!'' lol
Oh man, i can't stop looking this again and again...
He doesn't kill the enemy, he kills him with his team,lol.
don't forget the electronics
The next one will come today or tomorrow (i think today)
Dog Vader:I'm your dog hahahahahahah!!!
F-18 ,,Hornet'' or only his cockpit and canopy. I think it was a newbie how this looks :).
Yeah, this is france technology and army. They fit really together lol.
You guys know me :).
Foto is from 28.10.1995, I have never heared something about this thing. This thing is ******* BIG!!!
Yes I think so, the F-22 ,,Raptor'' can load 4 of them.
I think that there are 3 versions of the tornado, but I am not sure.
And the pilots are eagles with some spec-op bird troopers on board, that had started an invasion.
I also added Hyperpatch 0.3 already, Orca Transports are working flawless now!
I start now to work on the mod on a daily base again :D
Posting the next days a status update.
Thank you for your interest!
Our team already got bigger, we now are 5 people working on this mod. Templarfreak is our newest member which will be focusing on voxels. :)
It runs on both of my Win 8 machines, widescreen+AA without problems.
Have done some experiments with it too, I had a new graphic for it (think of the KW Behemoth design & size) but deploy animation was still not final so it didn't made it into last public update. It looks very good but the deployed state was still bugged/not final -> so no release yet sry.
Some other units also got some new faces, like the Avatar, but I won't give any preview screens, instead it will be one big package/update/news this time. Some older screens showed a few Ideas like the big stealth tank/transporter which replace useless/old units.
I will make a big news with coming features and changes soon!
If you have a 120/144hz monitor you can even tell between
30-60-90-120-144 FPS its very noticable. But if you only have a 60hz monitor it can only display 60FPS.
I for myself play with a 120hz display - the experince is much better and smoother ;)
Once you see a game with 120FPS/120Hz vs 60 FPS/60 Hz you will understand. Once you notice it you can't play on 60Hz anymore...If you don't know it, you don't miss it - that's all ^^ just like SSD/Soundcards.
It would be listed in numbers.
0 = none
1 = light
2 = wood
3 = heavy
4 = concrete
That would be nice :)
That thing can be done, BUT it will change the unit names.
So for example I would change "Disc Thrower" to "Disc Thrower - Infantry - No Armor - Ranged - Slow Movement" or some kind like that. Indeed it would look messy on the sidebar, but you could still disable sidebar texts.
Hmm I look after it.
Thanks! I had to stop modding the last weeks as i upgraded my computer. So i had to set up my whole modding enviroment again up.
Its hard to keep up working on this mod (working since 2009 on it! Pff). I may reach this year a point where i can say its final...who knows :-)
Wow 200 watchers, thank you all for your interest! Got a little slowed down, because I upgraded my two PC's. But content will roll asap when I have set up my modding enviroment again up :D
Yes indeed, I got rid of the movies without makeing the game not start :)
Only the registry check is still in (need to remove that too)
The new Nod design wont be in this update. It's planned for a bigger later update.
A new interface for Nod/Cabal/Forgotten will be in the update.
Don't lost your hope. Mod is still in development - it's I just I have only time for modding on weekends right now. So progress is quite slow.
I thought of uploading in feature a "core package" which includes only those files and a the normal mod package with the mods files. As uploading every time such an amount of data is not fun :/