"Skill is when luck is customary to"
A voting for epic units!
Choose what you prefer ;)
xD thanks ^_^
Version 1.9.3 won't take long (release should be this month). Already finished techlevels 1-5, made all crashfixes, fixed bugs. Only need to do AI for techelevel 6-10 and new unit role assignment + balance!
It's a big improvement over 1.9.2 and worth the waiting :)
ATM Dropship acts as a heavy carryall. Also the Kodiak A3 is already ingame as epic aircraft ;)
The RA2 one does have a little too much colors :/
Wait for 1.9.3 they will blow your mind ;)
I have removed the superweapon from the ICBM in my mod. It acts as a long range artillery now (which is expensive but effective)
ATM they are at GDI side, but will be moved to Nod in the next version. GDI has already enough artillery type units.
Just a small test, I am trying some other ideas too ;)
Please notice here, that the Pyramid of Nod got a new role in 1.9.3
Now it acts the same as the GDI armory, so you can put your soldiers inside it, to train them to elite rank.
I will post information here: Moddb.com
I will update it each day with new information.
The Tiberium Core & Fusion Core are power upgrades.
I am afraid, but it doesn't make much sense now, because units are being removed, replaced or changed.
An example for this change would be the Triton. In 1.9.2 it was a support unit. In the new version it is now a long range artillery unit. Tick Tanks got a MG as secondary weapon to be more useful as mobile defense.
A lot of units moved from GDI&Nod to Cabal&Forgotten. The Fortress Tank is now a special unit for the Mutants, serving them with another name.
Some mechs which wasn't really needed for GDI neither Nod now found a new home too.
But some did gone completly like the GDI Trooper or GDI Raven (Firefly does a way better job here)
What I want to say is, once I finished AI + Techlevelbalance, I can make the Techtrees + unit descriptions for all. Just need a little more time ;)
This is something like a preview...I will do proper database sheets which will be also included with the next release and be posted here too.
ATM just the turret is changed, but I may change the body also.
Looks like I could bypass the component tower bug for the AI, haven't seen them building towers in walls since a long time. So GDI might get their original Walls back ;)
I am going to expand the aircrafts with 1.9.3
Orca Interceptor (Very fast, light, does a strafe run with rockets)
Orca Fighter (anti-vehicle Orca, standard missile one)
Orca Flanker (anti-infantry Orca, does a strafe run with MGs)
Orca Bomber (normal Orca bomber)
Paradrop Orca (Carryall with paradrop ability)
Orca Transport (Infantry transport with paradrop ability)
Dropship (heavy Carryall)
Havoc (light VTOL, dose a strafe run with MGs)
Venom (medium VTOL, armed with two 120mm cannons)
Puma (heavy carryall VTOL with paradrop ability and strafe run rockets)
Banshee (heavy fighter)
Vertago (very fast bomber with deadly plasma bombs)
Attack Drone (a deadly fighter)
Harpy (armed with missiles)
PS: This is not a final list and may change...
The cloning bug doesn't occour anymore, because I have removed the Mechfactory completly from GDI & Nod. Actually the money hax is just additional starting money for the AI. I can disable it too, but it's better to give the AI a little bonus. Otherwhise they would run too fast out of money.
Just played a MP match with 2 players and 6 AI. Match was over after 2 hours, without any crashes (New AI is just fantastic stable).
I will try if I can make some database soon, but first I need to make some final balance to the finished techlevels.
ATM I have done T1,T2,T3 and T4.
I want to thank you for your support. It keeps me motivated to see people that like my work :)
If you got problems whith MP not working, replace the language.dll with the original one!
Crystallized Doom 1.9.2 is only fully tested/optimized with
Tech Level 9/10 and AI Level 1!
Other settings may include bugs/crashes...you have been warned.
Yes, AI chooses GDI, Nod, Cabal and The Forgotten! ;)
I haven't thought about that...hmm a combination of a stealthed paradrop plane with stealth units could be interesting. Need to do some tests about that :)
Just a reminder what the Paradrop Orca aka Carryall is able to do ;)
I have send you a pm with instructions.
Yeah I know, I dislike it myself. But it's hard to do all things at the same time. I thought it would be better to focus first on gameplay then doing all the cosmetics.
But you can be sure that it is going to change with the next following releases. ;)
What kind of mission exactly?
The camapgin will not work. If it's a save from an older version of the mod, it won't work either.
I am doing final tests today. Version 1.9.2 will be soon aviable and it's going to be awesome! ;)
The campaign will work with the resurrected version. But that one is build from scrach and is still in development.
ATM I am focusing to give you a more stable & improved version of the mod. When I think it's stable enough, work on the resurrected version can start.
I never was satisfied with version 1.9 It is buggy as hell and a mess.
So I want to give people the chance to get a much more stable version, which is also well balanced.
Version 1.9.1 was just a small fix.
I have fixed and balanced a lot of things the last days, so an bigger update will come soon with many changes and crashfixs.
Then there is the point that in feature versions Cabal and the Forgotten will have AI support.
Meh all boring names!!
Call it Qwib Qwib :D
News is up :D
I have uploaded a news with changelog, it's just waiting for authorisation ;)