"Skill is when luck is customary to"
It's very easy to do. :P
Set to HD view if it doesn't play.
It's sad to hear it. Well there is still the legacy TS build available.
There will still pass some time till the OpenRA build goes public.
I may release it in the same timeframe when the OpenRA TS mod is public too.
Did I ever said no to scrin?
It's made by Shin.Peter.Pan(Issly) from PPM.
It's free to use, but you have to ask him directly for the files.
I am using it since 2010, it can be found in this video for example:
This can be used as comparison:
I still need to tweak the numbers (It's a little too dark).
Well it would murder any performance ofc.
It was more of a joke :P
Lets say I won't just go with classic 8 player maps.
BTW, we may look soon for mappers and closed beta participators.
Pick your number, game supports as much you like :P
Why only 8?
Try 8vs8 :P
More or less yes.
This one won't stop expanding it's base and building new conyard on new places.
This AI variant may end up as an archetype to choose from the AI opponent list.
Well it's one of the toughter variants who won't die without a fight.
There will be indeed some cool combinations available :)
Cabal has no subfactions. You just pick upgrades.
Forgotten picks units.
This mod was never intended to get just a simple rock paper scissors. I want diversity, more options that matter and which are different. There won't be THE PERFECT way on how to play as it doesn't exist.
The pyramid is Nods armory (grants new produced basic infantry a promotion). Its available from T3 onwards. Requirement is still not final set.
Nod has three Ideologies to pick from.
Those are called:
Industrial (specialized in economy, subterranean, vehicles, aircraft, call in reinforcements)
Knowledge (as shown in the image)
Propaganda (some cheaper units and buildings, support powers, buffs, etc)
You can pick two out of three.
Industrial & Knowledge (Strong and highly advanced Nod)
Propaganda & Industrial (Mass production and strong economy)
Knowledge & Propaganda (Mass production with additional tech support)
Last time I was talking about 4 - well it's still the same (content whise), just that stealth and tech got merged into one.
Well ATM there are:
A River Runs Near It
shipped with the TS build of OpenRA.
As for mutant beeings, I have some nasty ideas for the lifeforms ;)
Hight is still not finished to 100%, thats why cliffs don't work like intended, voxels don't tillt yet and some other stuff like APCs not able to unload higher than the base hight.
xD so true...
Which is your favourite one so far?
Keep in mind you don't have to choose any of them, you can keep the default units too.
Yes thats true.
The TS build of OpenRA has still some bugs, one is the wrong calculated angle for offsets:
There was a temp fix then it looked like this:
But that one broke other stuff, so that method was not an option.
So I can't really get a perfect offset ATM.
AI in CD makes already use of this system.
The best part is that it's a non cheating one :)
It picks it's subfaction, protocols and researches tech.
AI will also have other preferences. Turtle AI will prefer something like GDF more than Steel Talons etc...
Subfactions are exclusive to GDI. This will make them quite interresting to play with or against.
Nod gets instead combat protocols (a small collection of upgrades/tech), it's a smaller variant of it but you can pick several protocols unlike the subfacton one.
Cabal will have general upgrades/tech to research. Examples are faster cyborgs or more armored ones, etc...those are not unit specific but affect most of his army.
Forgotten is much more adaptive. You just pick the units you want to get. But you can't get them all (and choosen ones are permanent), this allows you to suprise your enemy, he never knows what he will face.
Starting with T3, subfactions are available for research in the Armory to GDI only. The chooseables are: GDF (Global Defense Force), Steel Talons and Zone Command (ZCOM).
GDF is focused on defense and artillery.
ST on offensive and beefy units.
ZC on aerial superiority, mobile units and infantry.
For example in T3, GDF gets the Fortress Artillery Tower and the Airblast (Hover MLRS replacement). ST gets the Heavy Archon and a Wolverine MK.II (Wolverine MK.I replacemen) while ZC gets the Hover Archon, Zone Marine and Zone Raiders (Jumpjet).
TL:DR: Tanks on the side are a subfaction variant/replacement with different stats.
More like this?
Tech & subfactions start with Techlevel 3, the Armory is the first building which allows to research stuff.
Try to download first 188.8.131.52 + Hotfix
Then replace it with 1.9.42 - that seemed to help some people.
DDraw 3 is not listed there, that is the easiest one. As it allows the game to run on fullscreen for Win 8/10.
Keep in mind you need to set up additonal steps for Win 8 and 10.
"Big APC transporter, is a big bully and a bit of a hooligan with a British punk style accent, would be accustomed to Mutant raiders scuttling in and out of his huge tank like transport. He enjoys firing the big cannon on the front and driving over stuff."
It depends on what kind of character the unit should reflect ;)
The Armories are available from T3 onwards. They grant each faction special bonuses and access to upgrades for infantry/cyborgs related stuff.
ATM it also gives each new low tier produced infantry a veterancy promotion.
This is however not valid for Cabal, as they don't have veterancy at all. You can only improve cabal with general upgrades from the different reserach centers. (i.e do you want your cyborgs to be faster or better armored, etc).
GDI is mostly bound to it's choosen subfaction. While Nod has smaller protocols to choose which grands some updates (stealth, subterrain, etc...)
Forgotten can pick different kind of units. Most units can be adapted, but you have to pick with care, as those choosen are permanent.
Notice, no human player was harmed in this game, it's just the AI having fun killing each other.
Direct link to the image for better view:
PS: If you can count the amount of craters on the image you get a virtual cookie from me :P