"Skill is when luck is customary to"

Comment History  (120 - 150 of 1,560)
Astor 8hours 59mins ago says:

Changelog is here: Moddb.com

I added radar to all construction yards as a temporary solution for this build. As the radar is only available on T3 or higher and this version is only T1 and T2.

+1 vote   download: Crystallized Doom 1.9.42 Beta (Standalone) Updated
Astor Jan 26 2015, 5:42pm replied:

No, the barracks has no sniper rifle anymore (otherwhise it would be OP in T1).

+1 vote   media: Forgotten Barracks
Astor Jan 25 2015, 7:39am says:

Just using some placeholder graphics for Cruentus...

+2 votes   media: All 4 Tiberium types
Astor Jan 24 2015, 6:31pm says:

I may add some Tiberium details on it later.

+1 vote   media: New Forgotten Power Plant (Concept)
Astor Jan 17 2015, 7:01pm says:

You have to see it in full size, otherwhise those ants are not visible.

+2 votes   media: Concept
Astor Dec 29 2014, 12:46pm says:

No building animations yet, but I am thinking of some smoke coming out of the bunker hole maybe and a few lights here and there.

+2 votes   media: Nod Construction Yard + Buildup
Astor Nov 11 2014, 12:26pm says:

T3 GDI Zone Marines. They can walk on Tiberium fields without getting damage. Their stronger armor makes them slower and more expensive than regular Marines.

+5 votes   media: Zone Marine death animations
Astor Nov 9 2014, 8:16pm says:

Maybe you notice the impaled skulls...

+1 vote   media: Forgotten Watchtower
Astor Nov 9 2014, 2:25pm says:


Each harvester is uniqe in his own way. The GDI Harvester is the biggest one. It has the biggest storage and is very difficult to destroy, but it is very slow.

The Nod harvester is stealthed, but the stealth module takes up some storage. Health and speed is balanced.

The Cabal Harvester has the smallest storage, but it can hover and has a small laser for defense.

The Forgotten Harvester is very fast, but it's very vulnerable. There's a catch. It can heal on Tiberium, makeing it hard to destroy in fields.

+1 vote   media: Vehicle Comparison of all T1 / T2
Astor Nov 3 2014, 2:37pm says:

Weapon is still not final, it could be a basic railgun vs vehicles, or whatever.

+1 vote   media: Cabal defenses
Astor Nov 3 2014, 2:34pm says:

I could modify the left sidebar too, to look like the center one.

+2 votes   media: Forgotten Sidebars
Astor Nov 2 2014, 5:14pm says:

This time I managed it without messing too much with the original colours, it looks way better now ingame than before.

+3 votes   media: Again improved
Astor Nov 1 2014, 6:50pm says:

See it more as a heavy support unit for the Cyborg Reapers (which are now T2) as the Reapers main role is AT, but combining their web laucher with the flamethrowers of Dreadfires can deal serious damage for enemy infantry.

+3 votes   media: Cabal Dreadfire
Astor Oct 29 2014, 3:50pm says:

BTW "Short Game" option will get a comeback. As we changed the method for 3rd and 4th faction to work properly. This other workaround allows Short Game.

1.9.41+ will support CnCNet4 out of the box too (included in download), so you can play online with Crystallized Doom. CnCNet5 is still not confirmed yet.

I am sorry that you guys have to wait for the release, but it's just getting better each day I work on this and I want to deliver a very good release for all of you!

+3 votes   media: Nod Demotrap T2
Astor Oct 25 2014, 7:32pm replied:

I think it fits, as they would normaly use them in their base. Or would you send out dogs into a red zone?

+1 vote   media: GDI Sidebar + first stuff from T2
Astor Oct 24 2014, 3:50pm replied:

Yeah, Devourers are quite cool units.

+1 vote   media: GDI Radar animation
Astor Oct 24 2014, 3:08pm says:

With 1.9.42 stuff will get more interesting ;)

+4 votes   media: A small teaser for future builds
Astor Oct 23 2014, 9:33pm says:

Release is in range, closed beta tests are already in progress. So it won't take much time till public release :)

+2 votes   media: GDI Radar animation
Astor Oct 21 2014, 7:57am replied:

Yes, this is a Forgotten unit.

+1 vote   media: All Grunt voice quotes
Astor Oct 19 2014, 9:12am replied:

Yes each one has it's own stats, but I can't say the exact differinces right now, as that is still in testing phase.

+1 vote   media: Hellhound vs Nod dog size comparison
Astor Oct 18 2014, 5:41pm says:

Skirmish/MP version of Jaguar will be sized down.

Cabal Creeper (Terror Drones) will be moved to T2 instead, all other will stay T1.

Husk got new graphics. Penetrator replaced the Vanguard (which is now T2). Informer is new Cabal spy and the well known armored engineer Ascentor is still the same all know.

+1 vote   media: All Cabal T1 Infantry
Astor Oct 16 2014, 4:59pm says:

Oh, and you can see the new Forgotten Mechanic (Engineer) too.

+1 vote   media: New Forgotten Explorer
Astor Oct 15 2014, 5:08pm says:

Dogs are just snacks for this thing :P

+3 votes   media: New Cabal toy!
Astor Oct 14 2014, 10:11am says:

Here you can see both sets, normal and small.

+3 votes   media: Resized dogs
Astor Oct 14 2014, 2:56am replied:

That two dogs will look really cute compared to the mutant one xD.

+1 vote   media: All GDI T1 Infantry
Astor Oct 14 2014, 2:55am replied:

Because Dogs will get now a more important role, especially after your Watch Towers aren't that effective against stealth detection in future anymore ^^.

+1 vote   media: All Nod T1 Infantry
Astor Oct 13 2014, 6:10pm replied:

Just wait for the Forgotten dog, it's quite a beast :P

+1 vote   media: All GDI T1 Infantry
Astor Oct 13 2014, 5:44pm says:

Techlevel 1 will be a lot of fun with infantry :)

+1 vote   media: All GDI T1 Infantry
Astor Oct 13 2014, 1:38pm says:

This time I tried to combine old/new ones + some new stuff added.

Sell, power, waypoint and repair buttons will be new made.

btw Vanguard was moved back to T2, as it's impossible to get him proper working on T1. Now Cabal got a new cyborg for T1, fits also a lot better with the Husks.

+1 vote   media: Cabal sidebar (improved)
Astor Oct 7 2014, 8:37pm says:

I sent you a PM.

+1 vote   member: Twilio
Astor Sep 26 2014, 5:39am replied:

Should be no problem, I can do it.

+1 vote   media: Cabal Sidebar V2
Astor Sep 21 2014, 10:35am says:

I am happy with the result of Nod and the Forgotten, I consider them finsihed. While GDI and Cabal are still not what I want. But for now it should do it.

+1 vote   media: Sidebars
Astor Sep 13 2014, 8:49am replied:

It's the GDI Achron battle tank, nothing new it's the same unit.

+1 vote   media: New Test cameos
Astor Sep 12 2014, 7:16pm says:

This is the Forgotten Grunt. He is awesome and has a complete unique voiceset in 1.9.41!

+4 votes   media: New Test cameos
Astor Sep 12 2014, 2:05pm says:

Radar is last thing I need to do.

+1 vote   media: GDI sidebar prerelease (almost done)
Astor Sep 11 2014, 4:52pm replied:

Some of them are about 6 years old ^^

I haven't added them yet to the mod, because I am not really 100% satisfied of how they sound.

That's why I prefer giving this task to people like MusicComposer :P

+1 vote   media: Soundtrack - Nomand
Astor Sep 9 2014, 4:24pm says:

Does it look better, or is it too much?

+3 votes   media: Trying out new stuff
Astor Sep 7 2014, 3:02pm says:

I just replaced one kind of 20 available Tiberium styles, that's why you see it mixed here with original art.

+1 vote   media: New Tiberium WIP
Astor Sep 7 2014, 2:40pm says:

Working on buildings right now, damn this upcoming update has a lot of new stuff coming.

+1 vote   media: Next Step for 1.9.41
Astor Sep 4 2014, 7:19pm replied:

Yes custom sidebars, custom EVA's and so on ;)

+2 votes   media: WIP Sidebars
Astor Sep 4 2014, 1:43pm replied:

I know it's not perfect, but this will help at least new players a little bit.

+4 votes   media: New unit quickinfo
Astor Sep 1 2014, 8:13pm says:

Next one is GDI which get's improved.

+3 votes   media: WIP Sidebars
Astor Sep 1 2014, 8:09pm replied:

Nice, that it's working at your mod! :)

I still am trieing to get it to work with my Crystallized Doom mod, but it looks like those additional factions won't make it easy to implement for me.

+2 votes   media: CnCNet 5 works with OS
Astor Aug 31 2014, 4:19pm says:

I may end up using this for artillery units or cluster bombs - of course with a limited ability to split and not like above untill the game stopps.

Things will get messy once I touch the superweapons, as they are only vanilla style ATM (boring and weak), but they will get a serious boost.

+1 vote   media: Testing stuff
Astor Aug 31 2014, 2:01pm replied:


+3 votes   media: GDI T1 Easy base
Astor Aug 18 2014, 12:35pm replied:

Some of them maybe.

+1 vote   media: All faction sidebars
Astor Aug 17 2014, 8:22pm says:

Radar is just a placeholder. It's still WIP.

+1 vote   media: All faction sidebars
Astor Aug 17 2014, 6:14pm replied:

lol Nero ^^

Yes this time they are final - I promise :D

+1 vote   media: Nod cameos
Astor Aug 15 2014, 5:19pm says:

In comparison to this: Moddb.com it got way better. But, AI will get very space hungry because of this too.

+1 vote   media: Improved AI walls
Astor Jul 28 2014, 7:09pm says:

Those new Cyborgs are called Reavers and are the counterpart of Elite Cadres and Zone Marines (also new but no images yet).

Infantry battles will get much better with the new build, as each one got an overhaul. Rookies can now also deal serious damage in big groups. If they get supported by Rocketeers (former Rocket Infantry) even Cabal can be smashed with enough numbers.

+4 votes   media: New stuff for 1.9.41
Astor Jul 27 2014, 2:11pm replied:

AI builds walls after it has finished base buildings.

+1 vote   media: Fixed GDI AI walls
Astor Jul 26 2014, 1:59pm says:

Next release will got some pretty neat features ;)

+1 vote   media: Custom sidebar and voice for Cabal & The Forgotten
Astor Jul 22 2014, 8:04pm says:

Maybe someone already noticed the small "mistake"

+3 votes   download: Crystallized Doom (Hotfix) [Outdated]
Astor Jul 22 2014, 4:05pm says:

Multiple starting factions/sub factions for players - no problem

Getting the game & AI handle this - big problem

Answer - trial and error till it works how it should!

+3 votes   media: This may happen in future
Astor Jul 21 2014, 6:09pm says:

I managed to edit the game, to add new things, to fix new broken things, now it's time to fine tune them.

With overhaul it's not meant to change all units - instead it's more like an intense check of each object ingame.

I will go through all animations (snow/desert) checking if each is working as intended.

Voxel units will be adjusted in Z buffer size, so they won't show on top of a power plant smoke exhaust or building.

So it's mostly those annoying small detail things I am going to hunt now down.

The AI will learn that spamming is not the only solution. It will react to player tactics more.

Balance is still a core part, but I want also to do this detail things too, but thats only possible one by one.

+3 votes   media: Version 1.9.41 " The journey begins,,
Astor Jul 20 2014, 6:33pm says:

Maybe someone want to have a closer look at this:


It's the complete changelog from 1.9 to

I lost the changelog from version 1.9.3 so that one is missing there. But still, I am suprised how much changed from that one.

Maybe someone of you will remember that time when the mod was crashing like hell.

For me...it was a pain in the *** to fix it, but it was worth! :D

+5 votes   download: Crystallized Doom (Standalone) [Outdated]
Astor May 16 2014, 6:38am replied:

Dean Harris (known as MusicComposer here on moddb)

I really appreciate his great help in our mod.

+2 votes   media: Cabal Gameplay + New Soundtrack
Astor May 10 2014, 9:13pm says:

If you find any bugs please report them to me, as I will try to fix them for - this upcoming version will be the last one with the system right now you have.

Starting with 1.9.41 I will revise all techlevels! That will be a preperation for the campaign.

Each update will include fully optimized AI for that level and much better balance. More information about this will follow the next days.

+1 vote   download: Crystallized Doom BETA [Outdated]
Astor May 6 2014, 7:24pm says:

I also want to notice that you can't update from to or later, don't worry filesize is way smaller than original 1.9.4 release.

+2 votes   media: Sting of Freeze begone and more!
Astor Apr 29 2014, 2:30pm says:

I would have to adjust the colors of course.

+1 vote   media: New sidebar image concept
Astor Apr 28 2014, 4:43pm says:

Please don't think this unit can steamroll a whole army, because it won't. See it more as a strong supporter and not a main force in your army. Of course I can't force players to spam this unit :P

BTW this little toy has a special price tag of just 3000$, so grab it while it's hot!

+1 vote   media: Fist of Nod ingame
Astor Apr 28 2014, 3:10pm says:

ATM this will stay that way, I may change it further later, so that maybe the green/brown look into a more black/steel look, but I have other priorities right now.

My biggest priority is right now to improve the unit's tasks. As many have the same role. I am working out strong/weakness/counter attack possibilities of different units.

The main idea is to make weak units still useful in higher tech levels.

I will show soon a sheet how I work this out!

The slow speed of the mod right now is because of the concept/thinking than the actual coding xD...

+2 votes   media: Sidebar comparison
Astor Apr 17 2014, 6:00am replied:

xD at least most of us have something in common :D

+1 vote   media: How much is your Steam account worth?
Astor Mar 25 2014, 4:09pm replied:

I'm very excited and nervous of this upcoming update.

I want to deliver a unique experience this time, but fear I may fail. If I look back - I promised an update 3 months ago!

I am not quite happy with the progress speed, I can mostly work on weekends on this mod now - so compared to last year progress is so sloooow :(

But I have a nice small group which can support/motivate me quite well, so I won't stop for them (even if it may take long to make) :)

+3 votes   media: Sneak Peak
Astor Mar 24 2014, 2:07pm says:

Got some surprises for you later guys - just patience :P

+3 votes   media: Hyper Patch 0.3 support
Astor Feb 14 2014, 1:16pm says:

Showing basic damage of the weapon doesn't make much sense. Damage is also dependent on weapon warhead and enemy armor type. So instead it would be better to just show a weapon name like "120mm AP", "90mm HE", "Rifle", "Rapid Fire Laser" etc.

Any combination ideas? Maybe some kind of suited tactics, like rush, defense, aggressive, recon, support and so on?

+3 votes   media: More examples
Astor Feb 13 2014, 6:41pm says:

This could be usefull with short signs like AA (Anti-Air), LRFS (Long-Range-Fire-Support) or AT (Anti-Tank) etc.

With this system people could see very fast what role/category the unit is part of.


Specter Artillery - LRFS - STHL - LA - SM
Long-Range-Fire-Support, stealth, light armor - slow movement

+1 vote   media: Additional unit information
Astor Feb 13 2014, 2:07pm replied:

Hmm I don't know, it can't be really done in this game. The engine isn't really suitable to add new features. My mod is already flooded with hacks/tricks to get some things to work, the consequences are that we need to sacrifice things like starting units, a cut down version of the RMG and so on.

About the rest, I see balance and bugfixes a higher priority than new content too.

+2 votes   article: Next update focus
Astor Dec 24 2013, 11:10am says:

Just a little more...

btw...mod size is scaled down to ~450mb from 1,4gb (with all files needed of course)

+1 vote   media: WIP
Astor Dec 13 2013, 2:04pm says:

I hope this will be enough power for pacman and tetris...

+3 votes   media: Dear Santa...
Astor Nov 21 2013, 3:31pm says:

Oh god...it's a Flogger D:

What happend to you Flogger :P

+2 votes   media: Le new avatar
Astor Nov 15 2013, 5:19am says:

Waiting since 2011...

+2 votes   media: Soon :D
Astor Nov 14 2013, 8:44am says:

ATM I am reworking the file structure of the mod. Results are more smaller files instead a few big ones. This means that updates should be much smaller in future. For example last hotfix was 90mb. With the new structure it would be only 500kb-5mb. I also have removed quite a few old stuff etc.

+1 vote   media: More tweaks
Astor Nov 11 2013, 12:02pm says:

This unit will replace the Scorpion (note: not Sting/Sting of Nod) as it's just the same as the Avatar only on wheels/slower/expensive etc, so I give you this toy...

+2 votes   media: Fist of Nod []
Astor Nov 10 2013, 6:08pm says:

xD TibEd...it messed a lot of inis for me when I tried first time modding 6 years ago...I used SunForge when I was 12.

No offend to you :P, anyone can use what he likes best! It's just I don't have good memories about TibEd or SunForge...

I still would recommend you Notepad++, working with a colour theme, automatic numbering, splitscreen and anything you can imagine makes working very fast and easy ;) Media.moddb.com

+3 votes   media: Modding & TibEd
Astor Nov 10 2013, 5:49pm replied:

You know, even in vanilla TS you can get desyncs. Why? One example would be if a players build too much refinaries. It's caused by the tag RandomLoopDelay.

The twinkle animations need that tag because otherwise ALL would play at the same time the whole game (this happens when the game starts, but RandomLoopDelay changes that after the first loop)

Yes I am sure :) with animation test MP games desync after 30sec-5min

+2 votes   media: Playing with new Tiberium colours []
Astor Nov 10 2013, 4:26pm says:

The Tiberium twinkle effect animation is already included since 1.9 but is disabled in every version. Mostly because it's only suitable for singleplayer - the huge amount of animations gives you a high desync chance for multiplayer. Each Tiberium cell doeas have an animation, so the game has some work to get them all synced with all players.

But I am going to add this as optional feature for people who play only SP or want to try their luck with MP :P

+2 votes   media: Playing with new Tiberium colours []
Astor Nov 3 2013, 1:30am says:

Limpet Drone got removed (as this role) - instead Cabal got a new infantry type. The Creeper are small fast spider drones. Use them to infiltrate buildings and steal vehicles!

Oh and Hijackers will also be aviable for the Forgotten on techlevel 1.

+1 vote   media: Techlevel 1 version 1.9.41
Astor Nov 2 2013, 11:38pm says:

Nah from what I heard from other people who was testing it - balance was nuts, P2W heavy and so on.

I am glad that they stopped before release - as they got heavy negative feedback from testers.

I hope we get now a proper C&C Generals 2 without F2P and overprized DLC ********!

+3 votes   article: Hey guys, sad news in the C&C world.
Astor Nov 2 2013, 2:31am replied:

I bet it's even based on that - it does indeed look like a Foxbat O_o

+1 vote   media: MOAR !
Astor Oct 31 2013, 6:13am replied:

I was like WTF!? when I saw the Steel Talon with only 100 $ cost xD...I should stop doing a lot of modding when I am tired :P

+1 vote   download: Crystallized Doom [Outdated]
Astor Oct 30 2013, 11:37am says:

Now I understand why people got lag ^^

BTW the Sting got owned by an Armageddon...

+1 vote   media: Sting of Nod explosion bug
Astor Oct 24 2013, 4:20pm says:

This techtree system will allow players to advance in technology easier. It would be split up into 3 parts. Infantry, Vehicles and Aircraft. So people can choose on what they want to focus.

Also this is one of many preparations for my custom made AI personalities for feature versions.

+1 vote   media: Global Techtree
Astor Oct 23 2013, 8:06am replied:

It was a pain to upload this with my 100 kb/s upload speed O_o

+5 votes   download: Crystallized Doom 1.9.4 Standalone [Outdated]
Astor Oct 23 2013, 1:41am replied:

Then you can call yourself lucky, as this is Cabal's new avatar.

+3 votes   media: I am coming for you 1.9.4!
Astor Oct 22 2013, 8:18pm says:

This AI focused only on Juggernauts, Orca's, Zone Raiders and defense.

+1 vote   media: Sandwiched GDI
Astor Oct 22 2013, 7:17pm says:

Don't lie, mutants flying jets are badass :P

+2 votes   media: Forgotten Airforce!
Astor Oct 22 2013, 1:07am says:

It's a little more WIP and will improve with the next update a lot ;)

+2 votes   media: Forgotten Infantry
Astor Oct 22 2013, 12:51am says:

Techlevels only valid for 1.9.4 will change with following updates.

+1 vote   media: Cabal "Infantry"
Astor Oct 22 2013, 12:28am says:

Remember, it's included in 1.9.4 but will be fully utilized with 1.9.41+

+1 vote   media: Brain
Astor Oct 21 2013, 11:52pm says:

Please notice on this image that I am using the normal sized infantry package...standalone will let you choose between small and orignal version :)

+1 vote   media: Pure Nemesis
Astor Oct 14 2013, 3:51pm says:

*May not be included with 1.9.4*

Just a showoff of feature plans (maybe 1.9.5) ;)

+1 vote   media: New Nod design
Astor Oct 12 2013, 7:30pm says:

I can provide two solutions for skirmish:

1. Mobile Naval Yard method
like in the image, but of course with fitting graphics
AI won't be maybe able to use it properly (needs testing)

2. Neutral Naval Yards (will be only present in our feature map packs)
function as tech building
AI may be able to capture them and build ships

3. Campaign only units
Let us focus on other stuff and keep ships for campaign only

+1 vote   media: Naval unit testing
Astor Oct 11 2013, 10:03pm says:

Maybe now it's more clear for people to understand.

PS: press view original for better overview

+1 vote   media: Crystallized Doom Campaign Timeline
Astor Oct 10 2013, 9:44pm says:

This image is a thank you from me, for 180 watchers!
(With a small teaser as you can see)

We are going to make sure that the waiting is worth, we have still many surprises for you coming!

+3 votes   media: Choose your Side!
Astor Oct 8 2013, 5:08pm says:

That 3136 Marines should be enough for defense :P

+1 vote   media: Increased max queued units
Astor Oct 8 2013, 3:59pm replied:

Hahaha xD

+1 vote   media: Testing and new stuff
Astor Oct 8 2013, 3:58pm replied:

I know you hate those guys -.-

+1 vote   media: Testing and new stuff
Astor Oct 8 2013, 3:57pm replied:

Don't spoil the people :P

+1 vote   media: Testing and new stuff
Astor Oct 6 2013, 10:21pm says:

What happens if GDI wants to mount an ION cannon on a Tank? Right the Inferior is the result, but what happens if GDI wants the big variant?

Here is the result...extreme slow, extreme heavy and extreme deadly even for that mighty Armageddon Tank. GDI might think to throw that Nemesis into the trash bin :P

Notice! Only one of it's kind will be aviable for normal mortal commanders, if they have the money...

+2 votes   media: Armageddon vs new unknown GDI unit
Astor Oct 6 2013, 8:38pm says:

More will follow...

+2 votes   media: GDI tower
Astor Oct 4 2013, 10:17pm replied:

Oh and we are going to provide a strategy guide for newbies. It will lead you with each faction from T1 to T10. As we noticed that many players are killed by the tremendous amount of units :P

Everything will shape with time...

+1 vote   media: Soon
Astor Oct 4 2013, 10:09pm replied:

You can expect a major balance change, a complete new threat rating logic, redone sound effects, there are new weapon effects (each weapon has it's own unique sound), I am improving again sound mangement/priorities. Also most units have new voices. You may also find building sounds (clicking on buildings).

I did some minor graphic changes, renamed some units with better names, improved/added debris to units. Did some AI editing. The actual dev build has 50 music tracks (more will be added also) - each side will have it's own music style. There is also a new Ionstorm sound (high quality). I reworked the menu interface - which is still WIP.

More or less this looks like there won't be a 1.9.32 release. Instead it's a major 1.9.4 release. I just need time balancing it right and properly adding all features. I won't release anything unfinished like in past.

The mod is also comming with a standalone installer (you will only need the installer, nothing else) and optional packages (HyperPatch, two kinds of ddraw.dll's, music packs).

So yeah...some stuff is coming, but we need more time polishing it for release. So no ETA for release yet (but it's 2013 of course xD).

Stay tuned for more information/media soon!

+1 vote   media: Soon
Astor Sep 28 2013, 12:33pm says:

It does indeed beat a GTX 680


+2 votes   media: My Sapphire HD 7950 OC clocks
Astor Aug 29 2013, 12:37pm replied:

Yeah...but BI did a great job with Altis. It has indeed an imersive enviroment with love to details.

Of course there are plain fields, but in real life there are also a lot of plain fields too. In the end it's a large scale sandbox military simulation. Tanks have a high range, so the battlefield must be in propper scale :)

+1 vote   media: This is scale Arma 3!!!!
Astor Aug 27 2013, 1:28am says:

Either you just deleted your updates or your last visit was 1min ago xD

Thanks goes to feillyne which provides me with 1 to 1000 updates a day :P

+2 votes   media: First time in Months
Astor Aug 26 2013, 11:13am says:

2003? Man times passes quite fast :(

Had a lot of fun on my Xbox with the MP mod (via cheats enabled)

+3 votes   game: Enter the Matrix
Astor Aug 26 2013, 8:52am replied:

I thought of making the icons with colored boarders ->

Red = AP
Blue = AA
... etc

This would help ingame a lot I think.

btw thanks for the hint!

+1 vote   article: Crystallized Doom 1.9.32 / Recruiting
Astor Jul 19 2013, 3:56pm says:

Multicore CPU and 64 bit support, this is how it should have been years ago for PC games!

+2 votes   media: Planetary Annihilation and 64 bit
Astor Jul 7 2013, 5:22pm replied:

I have to include the Forgotten and Cabal (maybe some Tiberium effects + Cybernetic sounds and sparks?) to the intro also. You may see this intro when clicking on the Crystallized Doom selection screen.

+2 votes   media: WIP Intro Test
Astor Jul 3 2013, 12:57pm replied:

Thanks, nice quote with Rome btw :)

+1 vote   article: Slow Progress
Astor Jun 22 2013, 7:49am replied:

What version of TS do you have? (Free,TFD,Original)

Is it my modded language.dll, it does only change some ingame menus. Maybe the file is corrupt, tried downloading the mod files again?

+1 vote   media: Main Menu
Astor Jun 20 2013, 5:52am replied:

It's not possible with the TS engine. I would love myself that features (and others like teams/choosing AI difficult and factions) like in RA2.

BTW sooner or later a RA2 mod will follow ;)
(But I focus first on this mod)

+2 votes   media: New menu
Astor Jun 19 2013, 10:37am replied:

Actualy the Harbingers did destroy most of the units/buildings. The Core Defender wasn't never able to attack air units. It isn't as strong as the FS campaign Defender. This one has 7000 less health and the rate of fire is 50% slower.

+1 vote   media: One Core Defender & three Harbinger
Astor Jun 13 2013, 5:30pm says:

As always changelog can be found here:

You can also post your feedback and ideas here:

If you have problems with installing the mod, I am always here to help you!

+2 votes   download: Crystallized Doom 1.9.31 [Outdated]
Astor Jun 11 2013, 5:42pm says:

The updated changlog so far: Moddb.com

+2 votes   media: Savegamebug fixed
Astor Jun 8 2013, 11:17am says:

If a scout enters:

A factory, you will see the current unit in production when selected

A power plant, you will see the energy status when selected

A refinery, you will see the current amount of storage aviable when selected

A radar, you will see everything the enemy sees (this is buggy/every player will see it too)

+4 votes   media: Infiltrated Barracks
Astor Jun 6 2013, 7:10pm says:

You may see some very small black pixels towards the target. As this system uses attached particlesystems to the weapons (it's some kind of very fast, hardly visible black railgun).

I may end up to use this effect for Railgun/ION typed weapons. The flash (much bigger than on this image) already looks great on the ION Fortress Tower and the Inferior Tank ;)

+1 vote   media: Lightflash when shooting [WIP]
Astor Jun 6 2013, 4:54pm says:

I personaly would stick to 3 long range cannons with a weak supporting secondary weapon, as it would be very slow. But once in range of your base -> total destruction ;)

First idea was, that this unit would be one of the enemy Mutant Warlords of the campaign, but I think that the Mutants also need something in skirmish to be competetive against the other factions.

The Tripod may be moved to campaign, as it's not fitting very well to the other skirmish units of The Forgotten.

+1 vote   media: Forgotten super unit
Astor Jun 5 2013, 4:15pm replied:

First I need some information.

What version of Tiberian Sun are you running?
Original TS
The First Decade TS
Free TS

The mod is packed with 7zip. You can get the program here

After you have unpacked the file, just copy them into your SUN folder (make a backup of the game first) then start the game with the custom game.exe

+1 vote   download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor May 31 2013, 6:56am says:

No joke look here: Mediamarkt.at

EDIT: xD found another one Mediamarkt.at

+2 votes   media: This is a joke right?
Astor May 31 2013, 6:34am says:

This image looks just awesome, the lightning, textures everything great :D

+1 vote   media: Witcher 2
Astor May 26 2013, 2:02pm says:

Those settings in your sun.ini should do the trick.

+3 votes   media: Custom resolution
Astor May 24 2013, 9:07pm says:

We would appreciate any feedback from you!

I hope that all of you, will enjoy this great update!

+2 votes   download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor May 24 2013, 8:34pm replied:

Yes ;)

+1 vote   media: New mutant defense & changed nuke
Astor May 24 2013, 5:46pm says:

It will be uploaded in the next following hours.

Techlevel 1-8 are fully playable +full AI support. Techlevel 9-10 are not balanced in the beta also the AI does not use the units for it yet.

PS: Nice cute resolution Chubro :P

+2 votes   media: The first Crashfree game
Astor May 23 2013, 6:00pm says:

In 1.9.3 all vehicles are now better categorized of their movement type. In 1.9.2 and original TS all units where categorized as wheeled vehicles except reaper (creep) and hover vehicles.

- high base speed
- slow on non asphalt terrain
- can't move on Veins save, but can cross it faster than a walker

- low base speed
- minimal speed disadvantages on terrain except Veins/Tiberium
- can move on Veins save, but very slow

- 100% speed anywhere
- 200% boost when moving forward
- slow speed when turning

- medium base speed
- minimal speed disadvantages on terrain
- can't move on Veins save, but can cross it faster than track vehicles

So as you see each type has advantages or disadvantages.

+2 votes   media: GDI Main Battle Mechs Family
Astor May 23 2013, 1:04pm says:

It may look good on a standing image, but in motion the smoke is way to much jumping around, need to make it smoother :)

+2 votes   media: Test smoke for power plants [WIP]
Astor May 22 2013, 8:15pm says:

The debris parts are just from one Mammoth. It can explode up to 13 different parts with a total count of 20 debris parts (4 feet parts,8 leg parts,8 metal pieces)

A Achron battle tank has only 6 parts (turret,barrel,4 metal pieces) just for comparison of debris numbers.

Maybe I will show you an Nemesis explosion next ;)

But you will see it yourself in action soon!

+1 vote   media: Mammoth Mk.II debris
Astor May 12 2013, 12:05pm replied:

Yes I actually did it already, you will see it with the next pictures.

+1 vote   media: Better sized predator, plasma tank and icbm nuke
Astor May 2 2013, 12:03pm says:

If you notice on this picture, the Achron battle tank now looks much bigger next to the infantry.

+1 vote   media: Resized infantry
Astor Apr 30 2013, 11:38am replied:

This picture should represent the new Harbinger unit ;)

+1 vote   media: Cabal & Mutant loading screens
Astor Apr 29 2013, 7:06am says:

Notice: All this gas was NOT produced by only one guy, they were about 8. But 7 died of too high gas concentration and turned into viceroids etc...

BTW all advanced Nod infantry is Tiberium proof (i.e. Pyramid of Nod units)

+1 vote   media: Fixed chem spray infantry
Astor Apr 27 2013, 6:27pm replied:

Yeah, that was the point why it was weaker armored than other cabal buildings. This should make it look like, that cabal power cors are more vulnerable to damage because of their strong energy output.

So there are 3 possible solutions:

-increse cost
-decrease health (keep heavy armor)
-reduce power output

I personally think, using lower health combined with heavy armor is a good compromise.

+1 vote   article: Techlevel 1 Buildings
Astor Apr 26 2013, 12:10pm replied:

Hmm...haven't noticed that! The price is not fair compared to health & armor.

+1 vote   article: Techlevel 1 Buildings
Astor Apr 26 2013, 8:17am says:

Meh you should have gotten two Titans xD

Nevermind just joking :P Nice machine you got there! I think it's a little over the top, unless you want 3D gaming, multi monitor settups etc...

+1 vote   media: Gigabyte GTX 680 SOC in SLI
Astor Apr 25 2013, 4:55pm says:

I want to say that this buildings will not made it into 1.9.3. But consider it as a sneak peek for 1.9.4! ;)

+1 vote   media: New GDI buildings
Astor Apr 17 2013, 9:53am replied:

Just a small test, I am trying some other ideas too ;)

+1 vote   media: New weapon possibility for ICBM
Astor Apr 16 2013, 10:31am says:

Please notice here, that the Pyramid of Nod got a new role in 1.9.3

Now it acts the same as the GDI armory, so you can put your soldiers inside it, to train them to elite rank.

+1 vote   media: Techtrees buildings
Astor Apr 15 2013, 5:20pm replied:

I am afraid, but it doesn't make much sense now, because units are being removed, replaced or changed.

An example for this change would be the Triton. In 1.9.2 it was a support unit. In the new version it is now a long range artillery unit. Tick Tanks got a MG as secondary weapon to be more useful as mobile defense.

A lot of units moved from GDI&Nod to Cabal&Forgotten. The Fortress Tank is now a special unit for the Mutants, serving them with another name.

Some mechs which wasn't really needed for GDI neither Nod now found a new home too.

But some did gone completly like the GDI Trooper or GDI Raven (Firefly does a way better job here)

What I want to say is, once I finished AI + Techlevelbalance, I can make the Techtrees + unit descriptions for all. Just need a little more time ;)

+1 vote   media: New Artillery, Tick Tank & co
Astor Apr 15 2013, 1:46pm replied:

This is something like a preview...I will do proper database sheets which will be also included with the next release and be posted here too.

ATM just the turret is changed, but I may change the body also.

+2 votes   media: New Artillery, Tick Tank & co
Astor Apr 14 2013, 3:17pm says:

Looks like I could bypass the component tower bug for the AI, haven't seen them building towers in walls since a long time. So GDI might get their original Walls back ;)

+2 votes   media: GDI T9 base
Astor Apr 13 2013, 11:22pm says:

I am going to expand the aircrafts with 1.9.3


Orca Interceptor (Very fast, light, does a strafe run with rockets)
Orca Fighter (anti-vehicle Orca, standard missile one)
Orca Flanker (anti-infantry Orca, does a strafe run with MGs)
Orca Bomber (normal Orca bomber)
Paradrop Orca (Carryall with paradrop ability)
Orca Transport (Infantry transport with paradrop ability)
Dropship (heavy Carryall)

Havoc (light VTOL, dose a strafe run with MGs)
Venom (medium VTOL, armed with two 120mm cannons)
Puma (heavy carryall VTOL with paradrop ability and strafe run rockets)
Banshee (heavy fighter)
Vertago (very fast bomber with deadly plasma bombs)

Attack Drone (a deadly fighter)

Harpy (armed with missiles)

PS: This is not a final list and may change...

+2 votes   media: Paradrop for infantry
Astor Apr 13 2013, 9:43am replied:

I will try if I can make some database soon, but first I need to make some final balance to the finished techlevels.

ATM I have done T1,T2,T3 and T4.

I want to thank you for your support. It keeps me motivated to see people that like my work :)

+1 vote   article: Info about 1.9.3
Astor Apr 8 2013, 8:05am replied:

Yes, AI chooses GDI, Nod, Cabal and The Forgotten! ;)

+1 vote   download: Crystallized Doom 1.9.2 [Outdated]
Astor Apr 7 2013, 3:54am says:

Just a reminder what the Paradrop Orca aka Carryall is able to do ;)

+2 votes   media: Don't forget your Paradrop Orca!
Astor Apr 6 2013, 5:43pm replied:

Yeah I know, I dislike it myself. But it's hard to do all things at the same time. I thought it would be better to focus first on gameplay then doing all the cosmetics.

But you can be sure that it is going to change with the next following releases. ;)

+1 vote   article: Crystallized Doom 1.9.2 progress
Astor Mar 31 2013, 10:35pm replied:

I have uploaded a news with changelog, it's just waiting for authorisation ;)

+1 vote   download: Crystallized Doom 1.9.1 [Outdated]
Astor Mar 30 2013, 5:07am says:

Great game :D play it with my brother and friends quite often, most time best ones in the teams ;)

+2 votes   media: War Thunder :D
Astor Mar 27 2013, 10:35pm says:

Have you tried HWMonitor? I use it for reading temps on my PC.

If you mean the 40° on the right side? I am not sure but I think it's the sockel temp and not the real temps of your CPU. But if your cores are around 26,5° (all same temps??) I think you can ignore that 40°.

My CPU core temps are on idle 21-28° and sockel is about 22°, but my MB is only 25°.

Your MB is 39° so it fit's with the 40° temp.

Nothing wrong here, but maybe improving case cooling would be useful.

Left side are your "real" CPU core temps, the right one is your sockel temp (the place where your CPU is located)

+2 votes   media: CPU temps?
Astor Mar 17 2013, 5:09am says:

Patcher can be found here: Stuffhost.de

+2 votes   download: DDraw.dll for Windows Vista/7/8
Astor Mar 15 2013, 3:33pm replied:

Music tracks, what I will include in the next update.

+2 votes   media: Warpgate
Astor Feb 14 2013, 3:07pm replied:

Isn't Fatboy for example already a mobile factory?

+2 votes   media: Cybran T2 Advanced Riot Bot
Astor Feb 3 2013, 9:07am says:

I don't think most people will notice the small difference, for myself it doesn't matter if 2k or 1k but I would recommend 1k because there could be PCs that maybe can't handle it.

+14 votes   media: I need help to decide!
Astor Dec 19 2012, 2:26pm replied:

Actually it was just a savegame bug and yes it was only in stalker

+1 vote   media: Stalker HUD bug
Astor Nov 23 2012, 2:05pm says:

omg it's a...pinkie D:

+2 votes   media: FUN! FUN! FUN! FUN! FUN!
Astor Nov 12 2012, 4:33pm says:

It's me RD :D

+5 votes   media: 20% cooler
Astor Nov 7 2012, 4:51pm replied:

I did this some time ago. Then I tried it with a friend, it's quite funny.

Imagine you are in a team 2 humans + 1 AI vs 1 AI

The humans only have the single unit, you could do anything. It's up to the players, maybe give the enemy AI one of those unit too, try to find it within all the soldiers and kill it xD.

You need to see for yourself of course.

+1 vote   media: UCM - Single Unit Control
Astor Nov 3 2012, 10:07pm says:

Dark Celestia?

+4 votes   media: Poisoned
Astor Oct 15 2012, 5:11pm replied:

14 404 users at the same time, just crazy!

I can't wait :D

+2 votes   media: Too many D:
Astor Sep 29 2012, 4:42am says:

It's a very emotional song, I really like it.

+3 votes   media: Rainbow (Ft. Feather)
Astor Sep 22 2012, 7:18am says:

Get an SSD like me and you will see what speed really means ;)

CPU: 7,6
RAM: 7,8
GPU: 7,8
SSD: 7,9

I can only recommend a SSD, 60GB will do it (but more is better of course)

+2 votes   media: Computer specs 2012
Astor Sep 16 2012, 2:05pm replied:

I mean if this is an imagined character or an original one from MLP,

+1 vote   media: Princess Cadence
Astor Sep 16 2012, 1:41am replied:

Good decision ;)

+1 vote   member: nadarko
Astor Sep 16 2012, 1:40am says:

Is this a devised one?

+1 vote   media: Princess Cadence
Astor Sep 15 2012, 11:45am says:

Love & Tolerance :P

+5 votes   media: Rainbow Dash <3
Astor Sep 14 2012, 7:33am replied:

I like the sunrise effect :)

+2 votes   media: Mornin' Celestia.
Astor Sep 14 2012, 7:31am says:

What's up! :D

+1 vote   member: Shatackoz
Astor Sep 13 2012, 3:52pm says:

Is this your first one?

+3 votes   media: Mornin' Celestia.
Astor Sep 13 2012, 9:05am says:

The Artist has many other MLP themes too!

So just look around there ;)

+2 votes   media: Luna Windows Theme
Astor Sep 12 2012, 8:14am replied:

I think without my OC your one would be better of course ;)
The CPU can go to 4,5Ghz without problems but I don't need more processing power for now :)

btw what kind of CPU is yours, on the picture I see Sandy Bridge-E is that the name for Ivy? Because my one is DT also what stands CR1 at Memory Type? I have never seen that :?

+2 votes   media: Aida64 benchmark
Astor Sep 10 2012, 9:18am replied:

Hehehe I will do that too ^_^

+1 vote   media: New Benchmark Of My SSD
Astor Sep 10 2012, 8:37am replied:

Always nice to help :)

+1 vote   media: New Benchmark Of My SSD
Astor Sep 8 2012, 8:22pm says:

Looks like it worked ;)

+2 votes   media: brushie song
Astor Sep 8 2012, 8:20pm replied:

I used my newest SATA cabels I have, my SSD use one which came with the board included and I bet it's a SATA2 one -_-

"SATA3 and 2 cables look the same" that must be it ^^

+1 vote   media: HDD Raid vs SSD
Astor Sep 8 2012, 7:54pm replied:

Yes I know it should be faster but it's on a SATA3 port that's the strange part.

Anything I missed for bios setting?
It's running in AHCI mode

Would an other SATA cable help get better results? (better quality of cable)

+1 vote   media: HDD Raid vs SSD
Astor Sep 8 2012, 7:52pm says:

Looks scary to me D:

+1 vote   media: Night Bloom
Astor Sep 8 2012, 12:36am replied:

thanks :)

+2 votes   media: My new Desktop theme :D
Astor Sep 2 2012, 6:55pm says:

Hi! You're welcome :D

+1 vote   member: brony4life
Astor Sep 1 2012, 11:02pm replied:

yeah looks alot like UEF style :D

+3 votes   media: Progenitor & Alpha Commander
Astor Aug 28 2012, 9:59pm says:

This game will just be awesome!

+3 votes   game: Planetary Annihilation
Astor Jul 23 2012, 9:19pm replied:

Give the game some time, I think this is still alpha here.

+3 votes   media: Screenshot
Astor Jul 11 2012, 4:34pm says:

Now we have blue, green and red pc

Next one should make one with yellow leds xD

+1 vote   media: New Computer Build
Astor Jun 15 2012, 4:47pm replied:

The cooler is very good!

Q6600 2,4Ghz with boxed 50°-80° (prime around 95° after 10sec)
Q6600 3,2Ghz with freezer 25°-62° (62° was reached only in prime)

My i5-2500k goes in prime never over 55°
@ idle 25°-35°
@ gaming around 35°-45°

So I can only recommend it :D
Sandy Bridge performance is just awesome :)

About SSDs, yeah I thought alot about it, maybe I get one with my new GPU at the end of the year.

What are good write/read speeds for SSDs?
About 500mbs or more?

+1 vote   media: My other PC
Astor Jun 15 2012, 8:05am says:

I don't know but the blue light of my PC reminds me of a geth D:

+1 vote   media: My other PC
Astor Feb 29 2012, 8:05am says:

As a free user, your download will approximatly take 1 second.
Did you know that a premium membership, you will be able to download this file in only 1 second?


+2 votes   media: EPIC FAIL download time lol
Astor Dec 11 2011, 7:58am says:

Wait what?, this isn't a joke right?


+2 votes   game: C&C Generals 2
Astor Nov 22 2011, 10:26am says:

Sorry for late upload, have totally forgot about it (Too many good games out there :P).

This version have no music.
If you want music too, just get it from 0.3F Complete Edition.

This version is also savegame comapatible to 0.3F.
Included are Classic, Hardcore and the ACC.

+3 votes   download: Ultimate Combat Mod - UCM 0.4F (no music)
Astor Oct 27 2011, 6:51am says:

lol looked for update seen the pelican, then this popped up xD btw very nice model, looks like the building in the reach forge world.

+1 vote   media: Forrunner Structure #1
Astor Oct 26 2011, 4:24pm replied:

Yeah, we had alot of fun ;)

+1 vote   media: Ultimate Combat Mod - Evolution
Astor Oct 20 2011, 6:53am replied:

not really, they aren't that overpowered that they could kill hundreds of units easily.

+1 vote   media: Ultimate Combat Mod - UCM 0.3RC
Astor Sep 30 2011, 9:37pm replied:

This are not new units, only 3d replacement for actually units.

New units are also included like Bow General and Matchlock General

+1 vote   media: Ultimate Combat Mod - UCM 0.3RC
Astor Sep 26 2011, 3:45pm replied:

hehe I know, I took it accidently :P

+1 vote   media: Ultimate Combat Mod - UCM 0.2RC
Astor Sep 26 2011, 3:41pm replied:

lol I haven't noticed that ^^

+2 votes   media: Ultimate Combat Mod - UCM 0.2RC
Astor Sep 13 2011, 6:03pm replied:

I get the 16 gb because ram is actually VERY cheap, 16 gb 1333mhz did cost 90€

The pc itself cost 950€

+1 vote   media: My new PC
Astor Sep 13 2011, 5:59pm replied:


+1 vote   media: My new PC
Astor Sep 8 2011, 6:06pm says:

This comment has been posted in a private group.

Astor Jul 27 2011, 5:31am says:

Hast du auch die Anzahl der Starteinheiten auf 1 gesetzt? Außerdem kann die KI nicht mit Cabal und den Mutanten umgehen (sind deaktiviert) Außerdem ist nur Techlevel 9 und 10 empfolen alle anderen könnten crashen.

+1 vote   member: iDesire
Astor Jul 26 2011, 2:23pm says:

I like it bloody :D

+2 votes   media: I like shotgun attachments ^^
Astor Jul 24 2011, 6:34pm replied:

yep, there range is quite high, but accurary is bad. Best use for them is to weaken the enemy while marching towards you.

+1 vote   media: UCM V0.1a
Astor Jul 21 2011, 5:53am says:

omg! They killed Kenny! Those pigs!

+1 vote   media: omg
Astor Jul 6 2011, 12:57pm replied:

xD It's soo funny ^^

+2 votes   media: My new Avatar
Astor Jul 6 2011, 12:52pm says:

Damn I can't get it to work as avatar :(

+3 votes   media: My new Avatar
Astor Mar 29 2011, 7:27am says:

lol that makes totally sense xD

+3 votes   media: GO BLONDIE GO!
Astor Mar 5 2011, 8:18am replied:

I use fraps to record and windows movie maker to convert, maybe try it with that?

+2 votes   media: This is the first Video i have uploaded to moddb
Astor Mar 3 2011, 3:25pm says:

some screens can be found here: Moddb.com

+3 votes   download: Astor's mappack 1
Astor Mar 2 2011, 2:44pm says:

And last the Saleen S7

+3 votes   media: 5 fastest cars in the world as of 03-02-2011
Astor Mar 2 2011, 2:44pm says:

That's the Königsegg Agera

+3 votes   media: 5 fastest cars in the world as of 03-02-2011
Astor Mar 2 2011, 2:43pm says:

That's a SSC Ultimate Aero TT

+2 votes   media: 5 fastest cars in the world as of 03-02-2011
Astor Mar 2 2011, 2:42pm says:

That's the Bugatti Veron

+1 vote   media: 5 fastest cars in the world as of 03-02-2011
Astor Mar 2 2011, 2:41pm says:

That's the Mclaren F1 LM

+1 vote   media: 5 fastest cars in the world as of 03-02-2011
Astor Mar 2 2011, 12:44pm replied:

yeah that worked great, thanks :)

+1 vote   media: Desert Road (preview)
Astor Jan 23 2011, 2:40pm replied:

no, they are AH-64 Apaches ^^

+1 vote   media: Some nice images
Astor Oct 9 2010, 8:34am says:

Thsi is ****ing awesome!

+3 votes   media: w00tz :D
Astor Sep 23 2010, 2:29pm says:

looks good

+1 vote   media: tank_textured
Astor Aug 23 2010, 5:54am says:

maybe you should change EA with Ubisoft :P

+1 vote   media: Reactions to EA
Astor Aug 4 2010, 10:36am replied:


+2 votes   media: well, playmbsk, whatcha phink ? :D
Astor Aug 3 2010, 2:40pm replied:

I have just normal Generals, never played ZH :(

+1 vote   media: Attack of the Generals
Astor Aug 3 2010, 7:42am says:

I laught alot when I saw how often he get scared in the real levels! =D

+2 votes   media: My Horror Preview of my story
Astor Jul 28 2010, 7:38pm says:

another one

+1 vote   media: G-Forc
Astor Jul 28 2010, 5:59am replied:

I made it originally for the game, so it should be np for me to use it only here ;)

+1 vote   media: the awaken
Astor Jul 26 2010, 1:42pm replied:

WTF are you talking about??

I can play all my games on Win7!

Also Tiberian Dawn and much older games...

+10 votes   media: Tiberium Essence 1.5
Astor Jul 26 2010, 5:51am says:

This is still not finished ;)

+1 vote   media: Untill the End
Astor Jul 26 2010, 5:39am says:

end or a normal boss??

+2 votes   media: The Mother of Vincols
Astor Jul 25 2010, 7:48am says:


+2 votes   media: lolo :D:D
Astor Jul 20 2010, 4:10pm says:

Good old days =(

+2 votes   media: Mammoth Tank
Astor Jul 20 2010, 4:08pm says:


This is not the truth, don't believe those GDI fools!
Join us brothers and sisters!

Peace throught power!

For Kane!

+1 vote   media: Join GDI:We Kick Ass!!!
Astor Jul 8 2010, 1:33pm says:


+1 vote   article: How to install Project Nemesis
Astor Jul 8 2010, 1:33pm says:


+1 vote   article: The features of Project Nemesis
Astor Jul 8 2010, 12:30pm replied:

We fix both campaigns for both sides.

+2 votes   media: The surprise is....a fixed campaign!
Astor Jul 6 2010, 5:52am says:

Hope you guys like it ;)

+1 vote   media: WIP Logo
Astor Jun 27 2010, 6:37am replied:

hmm...no :P

+2 votes   media: My new avatar
Astor Jun 26 2010, 5:45pm says:

Song name is: Tiberian Night

It's just one of the new songs which are coming...

+3 votes   media: Crystallized Doom
Astor Jun 20 2010, 12:56pm replied:

I do my best :)

+1 vote   media: 8th_legiom
Astor Jun 16 2010, 3:37pm replied:

I diddn't made it, I just added the name of the mod. The thanks go to the creator OmegaBolt ;)

+1 vote   media: Tiberian Sun Crystallized Doom
Astor Jun 8 2010, 6:52am replied:

Sorry to say, but no :(

+1 vote   download: Crystallized Doom 1.9 [Outdated]
Astor Jun 7 2010, 1:56pm replied:

I can't wait for Amnesia, that game will be awesome ^^

+2 votes   media: Funny story how this happend
Astor Jun 7 2010, 9:26am replied:


+1 vote   media: Forgotten
Astor Jun 5 2010, 6:26pm replied:

Pictures of the upcoming version

+2 votes   media: Cabal
Astor Jun 5 2010, 6:20am replied:

I just love them :P

+1 vote   media: Tiberian Sun Crystallized Doom
Astor Jun 5 2010, 6:18am replied:

yes, but it have some bugs, we are currently making a bugfix for it.

+1 vote   media: Tiberian Sun Crystallized Doom
Astor May 25 2010, 5:10am replied:

Too many people compare TE with TA, I like both and support every modder.

PS: The scorpion looks awesome, but maybe give it a new skin perhabs camoflage style. (Just an idea)

+4 votes   media: Nod Scorption changes
Astor May 8 2010, 6:55am says:

I just love Medieval II TW and Empire TW, btw have you played the new Napoleon TW?

+1 vote   media: i made persia dagastan and morroco playble
Astor Apr 30 2010, 7:12am says:

If you want to see it better, press view original

+2 votes   media: Changed Airblast & Shrike weapon
Astor Apr 29 2010, 1:32pm says:

How high could that be :O

+3 votes   media: B-B1
Astor Apr 28 2010, 3:00pm replied:

Do you see the reflection on the water? The game doesn't show ground correctly on vista/7

+1 vote   media: Far Cry Water bug
Astor Apr 26 2010, 9:19am says:

Love, it (for 360) I wish the story would be longer, or a coop gameplay. But it's a cool game.

+2 votes   article: [PROTOTYPE] Review
Astor Apr 15 2010, 1:05pm replied:

I think about that.

+1 vote   article: Realistic Battlefield
Astor Apr 10 2010, 7:18pm says:

lol, I got a funny bug too, I climbed a house then...I got INSIDE the meshes of it, so I couldn't get out -_-

+2 votes   media: Fail, a mega bug x-DDD
Astor Mar 27 2010, 7:20pm replied:

just use the pink colour ;)

+1 vote   media: Commander28 HQ's
Astor Mar 26 2010, 9:02am says:

The AI also attacked with tons of engineers (but I didn't changed anything to the AI) :|

+2 votes   media: Funny AI bug
Astor Mar 9 2010, 5:01am replied:

We got -20°C yesterday and today -7°C

+1 vote   poll: What is your favourite climate temperature range to live in?
Astor Mar 8 2010, 3:17pm says:

Hope the size is better.

+3 votes   media: Zoomed in Harvester
Astor Feb 27 2010, 6:54am says:

I think the size is ok.

+1 vote   media: The new Nemesis
Astor Feb 26 2010, 5:02pm says:

Thats, very evil... :)

I beat them with this:

1. Attack with about 20-30 medium strong units
2. AI commands most of his units to them
3. I attack his conyard with 8-20 Orca Bombers or 20-30 devils tongue
4. Attacking with a 30 units group
if destroyed then
5. Attacking with another 30 units group
... untill he is dead :P

but chemical spray infantry is also good, but I doesn't use them very often.

+1 vote   media: Good tactics
Astor Feb 26 2010, 3:53pm says:

This is not the complete one, there are still many things missing (the mechs from Nod, some buildings and buildable harvesters)

+1 vote   media: Cabal playable side preview (alpha)
Astor Feb 25 2010, 12:28pm replied:

Maybe Westwood wanted what?

+1 vote   media: Bugged blast
Astor Feb 24 2010, 9:44am replied:

What's so lol for you?

+2 votes   group: Project Chaos Development
Astor Feb 19 2010, 12:30pm says:

Wasn't this picture also in Tank lovers group!?

+2 votes   media: WTF?
Astor Feb 12 2010, 11:00am replied:


+2 votes   download: Project Nemesis 1.8
Astor Feb 6 2010, 10:08am replied:

fixed :P

+1 vote   media: Lone Wolf
Astor Feb 6 2010, 5:16am replied:

The Nemesis walker :P

+1 vote   media: Some images of 1.5 beta
Astor Jan 27 2010, 2:51pm says:

I really like Thing Thing Arena 3, it's just awesome!

+1 vote   media: I was second :D
Astor Jan 26 2010, 1:45pm says:

Poor GLA...

+8 votes   media: Overlord vs. Scorpion
Astor Jan 25 2010, 12:02pm says:

Nice I like it, how is it possible to build a own theme!?

+1 vote   media: costum made theme
Astor Jan 15 2010, 4:59am says:

The right one looks like the Titan MK-III from Tiberium.

+1 vote   media: CnC 4 Titan Concept
Astor Jan 12 2010, 12:48pm replied:

1280x1024 why do you want to know it?

+1 vote   media: Cruentus as Tiberium!!!
Astor Jan 12 2010, 10:27am replied:

I already hacked the exe to enable it. It work but the harvester can't harvest it.

+2 votes   media: Cruentus as Tiberium!!!
Astor Jan 6 2010, 12:45pm says:

This looks good, is there a flag too?

+2 votes   media: GDI Barracks
Astor Jan 3 2010, 6:36am replied:

Doesn't mean aboreus blood-red?

+1 vote   media: Tiberium Cruentus
Astor Jan 2 2010, 8:28pm says:

Also normal TS user have this now, but it's a little screwed up by the intro buttton.

+1 vote   media: Menu for 1.7
Astor Jan 2 2010, 7:55pm says:

Lol, I have it too in my profile. My one says:
Jimmy answer me, please!

+1 vote   media: Funny stuff
Astor Jan 2 2010, 7:37pm says:

That looks really small...

+1 vote   media: QSST
Astor Jan 2 2010, 12:47pm replied:

No, it's not possible.

+1 vote   media: Working Tiberium Aboreus Tree!
Astor Jan 2 2010, 10:29am replied:

I can only enable Cruentus as normal tree. So you can use it in maps, but I try it to enable.

+1 vote   media: Working Tiberium Aboreus Tree!
Astor Jan 1 2010, 7:04pm replied:

It spawns the red tiberium. Now you can add the new TibTree called Aboreus Tree in custom maps, but you need to wait for 1.7 for that feature.

Look here:

1 full harvester with green Tiberium is 700 credits worth
1 full harvester with blue Tiberium is 1400 credits worth
1 full harvester with red Tiberium is 2800 credits worth

+1 vote   media: Working Tiberium Aboreus Tree!
Astor Jan 1 2010, 3:39pm replied:

That could work...I try that.

+1 vote   media: A fail test with background
Astor Dec 31 2009, 7:12pm says:

Happy new year! / Frohes neues Jahr!

+1 vote   member: valnar897
Astor Dec 31 2009, 7:12pm says:

Happy new year!

+1 vote   member: undermannen
Astor Dec 31 2009, 7:10pm says:

Happy new year!

+2 votes   member: Rules
Astor Dec 31 2009, 7:09pm says:

Happy new year!

+2 votes   member: mostactop
Astor Dec 31 2009, 6:55pm says:

Happy new year!

+3 votes   member: commander28
Astor Dec 26 2009, 2:30pm says:

Not yet finished, but this is the core look

+1 vote   media: Project Nemesis Logo
Astor Dec 23 2009, 4:31pm says:

WOHOO! New mothership! Does the AI also use it?

+1 vote   media: Tiberium Essence v 1.4
Astor Dec 23 2009, 4:29pm replied:

Looks like liquid tiberium bomb.

+2 votes   media: Tiberium Essence v 1.4
Astor Dec 23 2009, 8:21am says:

Not bad, try to add some water, or a city.

+1 vote   download: dawn of war
Astor Dec 22 2009, 2:11pm replied:

You need to wait for the others (gold,blue,green)

ps: Have you noticed the gdi soldier above the sam image? He will be cut in millions of peaces, from the devils thounge... hehehehe.

+1 vote   media: Project Nemesis red edition
Astor Dec 21 2009, 5:05pm replied:

Why it looks like a concept of the WWI bombers, it's a bomber, right?

+1 vote   media: TB-3-4АМ-34FRN bomber with 2 I-16 fighters
Astor Dec 21 2009, 3:48pm replied:

Why WWII!?

+1 vote   media: TB-1 Soviet Heavy Bomber
Astor Dec 21 2009, 3:47pm says:

Was it used in WWI?

+1 vote   media: TB-3-4АМ-34FRN bomber with 2 I-16 fighters
Astor Dec 21 2009, 7:41am replied:


+1 vote   download: Dual Islands
Astor Dec 20 2009, 11:42am says:

There are 20 images of the menu. Each one have two.

+1 vote   media: A fail test with background
Astor Dec 19 2009, 6:22pm replied:

It's made from Dutchygamer.

+1 vote   media: What about this?
Astor Dec 17 2009, 9:41am replied:

It's not my work, but I like it.

+1 vote   media: What about this?
Astor Dec 14 2009, 10:35am says:

I need to do more tests with that...

+1 vote   media: Paradropped units in TS
Astor Dec 14 2009, 7:52am replied:

This is a new infantry with a new image.

+1 vote   media: Chem Spray Infantry
Astor Dec 13 2009, 2:34pm says:

You wanted these guys... now there ready for fight, but don't forget that the AI also use them...

+1 vote   media: Chem Spray Infantry
Astor Dec 13 2009, 4:34am says:

I think this look much better than the old one.

+1 vote   media: The 1.5 beta start screen
Astor Dec 10 2009, 11:26am replied:

Thanks, I will try to make those things.

+1 vote   media: Blizzard Storm tiberian wars map images
Astor Dec 8 2009, 3:16pm says:

WoW! Looks awsome!

+1 vote   media: bored in school
Astor Dec 8 2009, 11:12am says:

I really like digatal paints, I use them always in Modern Warfare.

+1 vote   media: Slovakian MIG29 Digital Thunder + nice mig29 pic
Astor Dec 7 2009, 3:26pm replied:

What do you mean?

+1 vote   media: Blizzard Storm tiberian wars map images
Astor Dec 7 2009, 3:25pm replied:

It's foggy, because it's a snow map. In cnc3 there aren't any snow maps or effects, so I need a fog to look it like it would be really snowy.

+1 vote   media: Blizzard Storm tiberian wars map images
Astor Dec 5 2009, 7:14am replied:

Maybe Nod needs really more mutants, I will look for some.

+1 vote   article: Some news for 1.4
Astor Dec 2 2009, 11:30am replied:

waste of tank. #3

+2 votes   media: Tank Graveyard
Astor Dec 2 2009, 11:28am replied:

Oh yeah Mythbusters, I really liked it. I haven't seen it many weeks (or months?)

+1 vote   media: Some plane accidents
Astor Dec 2 2009, 11:26am replied:

I think, it was a snow storm.

+1 vote   media: Some plane accidents
Astor Dec 2 2009, 11:25am says:

This fighter is very loud!

+1 vote   media: SU-37 (47) berkut
Astor Dec 2 2009, 11:20am replied:

Thanks, maybe I will add some. But I am not sure.

+1 vote   media: Top Ten Bombers - B29 Super Fortress
Astor Dec 2 2009, 11:06am replied:

Exactly I am from Austria, I know the reason for the savegames. It's the rules.ini, I think the game have some problems to save the new units or something like that or something in the rules, don't let the game to load savegames. I am trying to fix it, but that will need some time.

+1 vote   download: Project Nemesis 1.3
Astor Dec 1 2009, 4:32pm replied:

Maybe I will change my mind for EA with Tiberian Twilight, but it is a chance of 0,1% that that will happen.

+1 vote   media: Kane talking with Stalin !?
Astor Dec 1 2009, 9:33am replied:

I, a EA fan!? Your're kidding! I only want to say that generals, is a really good game, one of only some games of EA, i really like. Why they don't make a Gnerals 2 !?

+2 votes   media: Kane talking with Stalin !?
Astor Nov 30 2009, 3:46pm says:

I love the mission in COD4, to shoot with it's amazing weapons, but also this mission is in COD6.

+1 vote   media: AC-130 gunship
Astor Nov 30 2009, 3:34pm replied:

They messed up the story with RA3. We will never see the real end from Westwood, I hope they know what they have done. They should work again on Generals and not start again messing up one of the best series ever!

+1 vote   media: Kane talking with Stalin !?
Astor Nov 30 2009, 10:44am replied:

The reason for the hang up is the AI. I have fixed it a little bit in 1.3, so the AI won't build too many units at the time. That with the savegames, I don't know why they don't work (also on my pc) but I will try to fix it.

+1 vote   article: Tiberian Sun Maps
Astor Nov 30 2009, 9:57am says:

They are freaking huge!

+1 vote   media: The Megalon monster Shark (Still alive?)
Astor Nov 24 2009, 3:31pm replied:

LoL you can kill the crew with Desert Eagle.

+1 vote   media: True Swimming Tank
Astor Nov 24 2009, 8:13am replied:

There are credits, look into the readme!

+1 vote   media: NOOO!
Astor Nov 22 2009, 7:31am says:

LoL, enemy spotted!

+1 vote   media: Just a regular routine
Astor Nov 20 2009, 6:55pm says:

Man: TAXI!
Pilot: There do you want to go?
Man: Take me to my house in ...
Pilot: Ok
After some time...
Pilot: Here we are, I will land at the next airport. It's only 60km away from your house.
Man: WTF! I don't want to the airport, how much do I need to pay?
Pilot: 800$ here and 1200$ at the airport.
Man: You're kidding!?
Pilot: No
Man: **** you!
The man pressed eject and didn't pay the money, but he had no parachute so the pilot had a big :)...

+4 votes   media: HEY TAXI!!
Astor Nov 20 2009, 6:45pm says:

Hmm, I know some of this from ARMA some from HAWX and others from TV. In ARMA I always drop the Tanks from the F18 on enemy vehicles like bombs. It's so funny...

+1 vote   media: F/A-18
Astor Nov 20 2009, 6:21am says:

Here comes BIG DADDY!

+1 vote   media: Airbus A300-600 Beluga
Astor Nov 18 2009, 4:17pm says:

Is it better than the first one?

+1 vote   media: LOL it survived
Astor Nov 18 2009, 3:52pm says:

It's the Helios Prototype.

+2 votes   media: WTF is that
Astor Nov 11 2009, 3:12pm says:

Have you read that?

+1 vote   media: New pics of underwater prototype
Astor Nov 10 2009, 11:42am says:

Beer,Beer,Beer,I gona drink some Beer,Beer,Beer,I like drinking Beer,Beer,Beer,Beer,lovly lovly beer,Beer,Beer,Beer...

+1 vote   media: Drunk People
Astor Nov 10 2009, 10:25am says:

Wow, this picture is very big. Didn't know that there are stealth tanks too, thanks for info!
??? WTF i added it to the stealth tank! not to this one ???

+2 votes   media: G-6 Howitzer
Astor Nov 10 2009, 10:18am says:

I think it's the same tank then the other, only that they painted it again. It is also the same place.

+2 votes   media: Gay vs Cool tanks
Astor Nov 9 2009, 1:01pm says:

Ah, i knowh this tank... it is the sherman tank from the britains used in WW2.

+1 vote   media: Some tanks with flamethrower
Astor Nov 7 2009, 5:42pm replied:

You must wait some time, while moddb manages it.

+1 vote   media: American Tankers!
Astor Nov 7 2009, 5:35pm says:

It looks like a mix of a Ox, orca and hammerhead

+1 vote   media: Hammerhead, one unit that i like in C&C 4, as yet
Astor Nov 7 2009, 5:34pm replied:

I think the P1000 :)

-3 votes   media: some pics
Astor Nov 7 2009, 5:20pm says:

I think I will upload some pics about this ship monster!

+1 vote   media: old bismarck
Astor Nov 7 2009, 5:16pm says:

What are you looking, never seen a normal cat?

+1 vote   media: Funny Animals
Astor Nov 7 2009, 5:06pm says:

This one gave me the idea of the underwater tank :)

+1 vote   media: swiming plane
Astor Nov 7 2009, 2:03pm says:

I think this is the new Airforce 2

+1 vote   media: FAIL
Astor Nov 7 2009, 1:46pm says:

Man, that weapon can kill every fighter, i think its the weapon from the subtank, isn't it?

+1 vote   media: fails
Astor Nov 7 2009, 1:42pm says:

Yeah!!! thats a cool pic.

+3 votes   media: Israeli tank division
Astor Nov 7 2009, 1:33pm replied:

i think te pilot is somethere under the sand...

+1 vote   media: the cockpit
Astor Nov 7 2009, 1:31pm says:

,,I see you dying!'' lol

+1 vote   media: Soldiers blow up washing machine
Astor Nov 7 2009, 1:29pm says:

Oh man, i can't stop looking this again and again...
He doesn't kill the enemy, he kills him with his team,lol.

+1 vote   media: Why Army Officers Should not be given Hand Grenade
Astor Nov 7 2009, 1:25pm replied:

don't forget the electronics

+1 vote   media: the cockpit
Astor Nov 7 2009, 1:18pm says:

The next one will come today or tomorrow (i think today)

+1 vote   media: Top Ten Bombers- B-2 Spirit
Astor Nov 7 2009, 1:13pm says:

Dog Vader:I'm your dog hahahahahahah!!!

+1 vote   media: Funny Animals
Astor Nov 7 2009, 12:48pm says:

F-18 ,,Hornet'' or only his cockpit and canopy. I think it was a newbie how this looks :).

0 votes   media: what is this
Astor Nov 7 2009, 12:42pm says:

Yeah, this is france technology and army. They fit really together lol.

+1 vote   media: A -Holy Sh!t- Moment
Astor Nov 7 2009, 11:08am says:

You guys know me :).

+1 vote   media: Top Ten Bombers- B52 Stratofortress
Astor Nov 5 2009, 6:07pm says:

Foto is from 28.10.1995, I have never heared something about this thing. This thing is ******* BIG!!!

0 votes   media: Ratte P1000
Astor Nov 5 2009, 3:06pm replied:

Yes I think so, the F-22 ,,Raptor'' can load 4 of them.

+1 vote   media: Some nice images
Astor Nov 4 2009, 3:48pm replied:

I think that there are 3 versions of the tornado, but I am not sure.

+1 vote   media: Some nice images
Astor Nov 3 2009, 7:58am replied:

And the pilots are eagles with some spec-op bird troopers on board, that had started an invasion.

0 votes   media: Eagle - MI 24
Astor Aug 15 2014, 5:48am replied:

I tried it once a while back, but I would need more adjustments than other mods for it to work without problems.

I won't say no, but it's a question of time. I may do it later.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Jul 27 2014, 2:16pm replied:

AI build each building only once, exception are power and defense. GDI Watch Towers for example are all cloned so the AI builds more of them. As the GDI AI defense logic works only with upgrade systems (i.e. component towers).

Actually the only prerequisite the AI follows are buildings.

As for units only their tech level is a prerequisite.

+1 vote   media: Fixed GDI AI walls
Astor Jul 27 2014, 7:07am says:

ATM I have this set:

Nod - C&C3 Nod EVA
Cabal - C&C2 Nod EVA
The Forgotten - C&C3 Scrin EVA

I have also some other things like fixed WCE for lasers on high details and many more ;)

+1 vote   media: Custom sidebar and voice for Cabal & The Forgotten
Astor Jul 26 2014, 10:37am replied:

Whats so difficult about cloaked Nod engineers?

Each engineer is unique in his own way.

GDI Engi is a balanced one
Nod Engi is a weak stealthed one
Cabal Engi is a slow armored cyborg
Mutant Engi is weak, fast and heals on Tiberium

You have Watch Towers which detects stealth. The Sesno tower from Cabal also detects stealth and many more buildings like component towers and radars.

+4 votes   download: Crystallized Doom (Hotfix) [Outdated]
Astor Jul 26 2014, 6:56am says:

Progress of 1.9.41 is going well, update will come sooner than I had expected :)

ATM I am working on AI. It's doing great steps!

AI LVL 0 (easy) is recommend for new mod players
AI LVL 1 (normal) is recommend for advanced mod players
AI LVL 2 (hard) is recommend for veteran mod players

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Jul 23 2014, 4:36pm replied:

Tiberian Sun's engine uses custom written code from Westwood.

While OpenRA uses YAML and LUA scripting.

Example in TS:


in OpenRA it would look like this:

Inherits: Infantry
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: NAHAND
Owner: Nod
Hotkey: r
Cost: 50
Basic Nod infantry armed with assault rifles.
HP: 100
Type: None
ROT: 6
Speed: 6
Range: 5

It's fast to learn if you have already experience in modding TD, TS, RA or RA2 ;)

It will also support the same graphic files, so I don't need to convert them.

OpenRA would allow me custom sidebars, custom EVA for each side, multiple production queue and many more! :)

+2 votes   media: This may happen in future
Astor Jul 23 2014, 6:49am says:

As for Tiberian Sun in OpenRA:


It still isn't that far, but it's going on :)
I really am looking forward for the shadow improvments and the smoother movement of 3D units like tanks.

+1 vote   media: This may happen in future
Astor Jul 23 2014, 6:27am replied:

Yes, indeed. It was a small mistake from me.


Fix already aviable ;)

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Jul 23 2014, 6:21am replied:

I think, the chance is higher that I port this mod to OpenRA.

Then I could do much more with this ;)

But that will only happen, once the Tiberian Sun mod for OpenRA is ready, after that I can start to work on top of it, but with much more freedom :)

Imagine 16 Player battles, on gigantic maps with Crystallized Doom gameplay...OpenGL too, so modern hardware get used too and much less problems. It still will take a year maybe, till it's ready.

+1 vote   media: This may happen in future
Astor Jul 23 2014, 6:19am replied:

You don't need Tiberian Sun for this.

Just download the mod, extract the 7z file with 7zip for example. Then just start the mod with the game.exe

If necessary add one of the ddraw.dlls into the main folder.

This is complete standalone.

+1 vote   download: Crystallized Doom (Standalone) [Outdated]
Astor Jul 22 2014, 7:39pm replied:

More like exploiting the hell of it, adding a playable side to the game is one part, but adding a new playable faction which is completly independant from other sides is another story.

I am experimenting with this the next days a lot. ATM they are just 4 normal factions + 5 GDI clones, with different names.

With the way I added Cabal and the Forgotten, I am only able to add two more faction, for a total size of 6 playable ones which should work for the AI without problems!

+7 factions may get...complicated. I may end up with two GDI, two Nod, one Cabal and one Mutant faction. That should be enough I hope :)

I want to archive something similar like in RA2 with allies & soviets.

+1 vote   media: This may happen in future
Astor Jul 21 2014, 6:16pm replied:

You're one of a few who where since the beginning of this mod here.

So, I say thank you for your long support :)

+1 vote   download: Crystallized Doom (Standalone) [Outdated]
Astor Jul 21 2014, 6:35am replied:

I will do my best ;)

+1 vote   article: Story introduction and more!
Astor Jul 21 2014, 6:15am replied:


Yes, we noticed while testing - that you would really need such a feature. As the AI can be overwhelming sometimes.

But still, this is far from finished, I have big plans :D

+2 votes   download: Crystallized Doom (Standalone) [Outdated]
Astor Jul 20 2014, 5:23pm replied:

It should be downloadable tomorrow for all.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Jul 20 2014, 10:37am says: should be aviable for download soon.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Jul 10 2014, 6:02pm says:

Oh my god. You guys, once this will be aviable I will mod the hell out of it!!! :D

+2 votes   article: Playtest 20140709
Astor May 18 2014, 10:11am replied:

Yes indeed it is that.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor May 17 2014, 7:56pm replied:

1# Download the mod
2# Extract the 7z file with 7zip for example
#3 Start the game with the custom game.exe

No installation required, you may need to use a ddraw.dll if you have problems with TS in general (Win7 or Win8) but there is a readme for the dll's included with the details.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor May 13 2014, 12:35pm says:

Thank you all for supporting me, this means a lot for me and keeps my motivation high :)

+1 vote   article: Story introduction and more!
Astor May 13 2014, 12:23pm replied:

Muahahah :D

+1 vote   member: ℱℓσℊℊℯɾ✈
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