"Skill is when luck is customary to"
I will upload it the next days, just doing some last minute additions as you can see ^^.
No, the barracks has no sniper rifle anymore (otherwhise it would be OP in T1).
It depends on what you infiltrate.
Radar = You see anything the enemy sees.
Refinary = You see how much is left at stock.
Power = You see how much power the enemy has.
Production building = You see what the enemy is building.
Just using some placeholder graphics for Cruentus...
I may add some Tiberium details on it later.
You have to see it in full size, otherwhise those ants are not visible.
Next week, but it will be the last update for a while. As I have to go to military service for 6 months, starting in february.
So I will be only on weekends at home till this summer.
This is already fixed in the next update ;)
It was hacked to get working with this mod, because if you add more than three factions to Tiberian Sun it breaks some features of the random map generator, which are now with 1.9.42 fully restored.
A strategy guide will follow with the next release!
Now you know :P
Conyards are already seperated since 1.8.5 Beta ;)
I am already using 4 Conyards, but they all share the same graphics, until now.
No building animations yet, but I am thinking of some smoke coming out of the bunker hole maybe and a few lights here and there.
Latest version for public is 184.108.40.206. So just get this:
and this update:
A new massive update will be available soon.
Mod progress was on hold for some weeks now, as we all were busy. But after this small break here, I want to give all of you a nice present :)
What operating system do you have?
What program did you use to unzip the mod?
Did you replaced the mod with a vanilla installation? (Crystallized Doom is complete standalone and does not need Tiberian Sun to work)
Naja in diesem fall kann ich wenig tun. Da in meiner aktuellen version was ich zb. habe gehen savegames gar nicht mehr zum laden.
Es ist halt ein großer aufwand diesen fehler zu beheben.
Freut mich das du Spaß an dem Mod hast. Ich habe den fix was du unter "TS_Win8fix" kennst auch dem mod beigefügt, du findest es unter "optional files". Es ist der Ordner DDRAW1.
Das Problem das sich die Auflösung ändert wenn man ein Spiel läd, ist ein generelles Problem von Tiberian Sun. Genauer gesagt habe ich da einen workaround am laufen damit Cabal und Forgotten eigene Ladebildschirme haben. Aber man kann das ganz leicht umstellen. Dazu einfach die SUN.ini mit einem Texteditor öffnen und "AllowModeToggle=yes" auf "AllowModeToggle=no" umstellen und dann sollte das Problem mit der Auflösung nicht mehr auftreten. Natürlich funktionieren die neuen Ladebildschirme dann nicht so wie gedacht (wobei das dann nur ein kleiner Verlust sein wird).
Bezüglich dem Crash nach dem Laden von einem Spielstand, das ist schwer einzuschätzen was genau das ist. Crystallized Doom fummelt sehr viel am Code vom Spiel rum, da sind oft Bereiche dabei wo ich keine Kontrolle (oder nur einen sehr kleinen Einfluss) habe.
You don't need Tiberian Sun for this mod, Crystallized Doom is completly standalone. Just download it, then do the following steps above and start it.
PS: Your english is fine (btw I am from Austria ;) )
Nice that you like the mod. Not so good that you have problems.
As for Windows 8.1 you need to do a few additional steps to get it to work right.
First add the DDraw.dll and the CFG file from DDraw1 folder to your mod folder (where the game.exe is located)
Then you have to make a shortcut from game.exe
Set that shortcut to start in windowed mode:
"D:\Program Files (x86)\EA Games\SUN\Game.exe" -win
Set to 16bit mode, set Admin rights and set XP or Win98 compatibilty (try which one of those works better in terms of performance)
Do NOT set to your highest resolution (i.e desktop resolution)
or game will crash when moving with mouse outside of window
The resolution should be smaller than your native resolution. So if you have 1920x1080 then you have to set to 1900x1050 or something like that.
To change it, just open SUN.ini with notepad.
ScreenWidth=1900 <- set them about 20-50 pixels smaller
ScreenHeight=1050 <- set them about 20-50 pixels smaller
Also graphic details should stay on medium for 220.127.116.11, on high settings you get WaveClass errors which crash your game (laser hitting bottom of screen will crash game).
Hope this helps!
It's a fast hit & run tank. Low armor, high speed and a strong main cannon.
T3 GDI Zone Marines. They can walk on Tiberium fields without getting damage. Their stronger armor makes them slower and more expensive than regular Marines.
Maybe you notice the impaled skulls...
Each harvester is uniqe in his own way. The GDI Harvester is the biggest one. It has the biggest storage and is very difficult to destroy, but it is very slow.
The Nod harvester is stealthed, but the stealth module takes up some storage. Health and speed is balanced.
The Cabal Harvester has the smallest storage, but it can hover and has a small laser for defense.
The Forgotten Harvester is very fast, but it's very vulnerable. There's a catch. It can heal on Tiberium, makeing it hard to destroy in fields.
Forgotten use scrapped units in battle, this unit is a modified APC, which can store 8 Troops + has an additional AT Cannon. It's slow and heavy armored, so it's size is justified. The GDI APC for example, can only store 5 troops and can swim, is faster and has no weapon.
Vehicle Thiefs are already available at T2 for Forgotten faction. So you can steal enemy units. Mutants have a technological disadvantage in the early techlevels compared to the others. So I would recommend getting an enemy War Factory or stealing units.
A lot of units have been moved/changed in their Techlevel. Most because we have a lot of repetitive roles, so we need to make them more uniqe and usefull instead of simple direct updgrades. I.e. You still may choose to build Rookies, even if you can build Elite Cadres etc. (as both units have different weapons and abilities)
Hmm, at least I have my Ocarina of Time and Majoras Mask on my PC with HD mods :D
Looks great :)
Btw next version has fixed Random Map Generator.
You will see working bridges, civilian slider and lifeforms options again.
The problem were the additional factions which broke those logics from the generator. The exe is now hacked to use the proper new values. This is possible thanks to Iran from PPM site.
Wow, a feedback from Dutchygamer :D
Thanks, will improve it!
Weapon is still not final, it could be a basic railgun vs vehicles, or whatever.
I could modify the left sidebar too, to look like the center one.
Thanks guys, I may find a fitting solution for Forgotten too, as they look boring now compared to the others.
ATM there is still no public build, because I am fighting that stupid save game bug again.
Oh and 1.9.41 is skipped, you get 1.9.42 instead with T2 too.
This time I managed it without messing too much with the original colours, it looks way better now ingame than before.