"Skill is when luck is customary to"

Comment History  (120 - 150 of 1,638)
Astor
Astor Nov 3 2014, 1:10pm says:

Thanks guys, I may find a fitting solution for Forgotten too, as they look boring now compared to the others.

ATM there is still no public build, because I am fighting that stupid save game bug again.

Oh and 1.9.41 is skipped, you get 1.9.42 instead with T2 too.

+2 votes   media: Again improved
Astor
Astor Nov 2 2014, 5:14pm says:

This time I managed it without messing too much with the original colours, it looks way better now ingame than before.

+3 votes   media: Again improved
Astor
Astor Nov 1 2014, 6:50pm says:

See it more as a heavy support unit for the Cyborg Reapers (which are now T2) as the Reapers main role is AT, but combining their web laucher with the flamethrowers of Dreadfires can deal serious damage for enemy infantry.

+3 votes   media: Cabal Dreadfire
Astor
Astor Oct 29 2014, 3:50pm says:

BTW "Short Game" option will get a comeback. As we changed the method for 3rd and 4th faction to work properly. This other workaround allows Short Game.

1.9.41+ will support CnCNet4 out of the box too (included in download), so you can play online with Crystallized Doom. CnCNet5 is still not confirmed yet.

I am sorry that you guys have to wait for the release, but it's just getting better each day I work on this and I want to deliver a very good release for all of you!

+3 votes   media: Nod Demotrap T2
Astor
Astor Oct 27 2014, 5:42pm replied:

Wolverine is still ingame, that mech you see here is Wolverine MK.II

You will have several versions of the wolverine avaible. The MK.I (TS one) will be at the first part of the campaign.

Skirmish is set to the later part of the campaign "timeline".

+1 vote   media: GDI Sidebar + first stuff from T2
Astor
Astor Oct 27 2014, 12:18pm replied:

Yes mappacks are still planned.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Oct 26 2014, 10:06am replied:

No it will be buildable as soon as you have a weapons factory.

+1 vote   media: GDI Sidebar + first stuff from T2
Astor
Astor Oct 25 2014, 7:32pm replied:

I think it fits, as they would normaly use them in their base. Or would you send out dogs into a red zone?

+1 vote   media: GDI Sidebar + first stuff from T2
Astor
Astor Oct 25 2014, 7:29pm replied:

You can get the files from the beta builds, I send you the link for it.

btw, Chubrokoli and Comrade Crimson had 2 matches today. Was fun to watch them. Comrade is just a hard beast to beat.

+1 vote   media: GDI Sidebar + first stuff from T2
Astor
Astor Oct 25 2014, 7:57am replied:

That's a major problem, you need the DDRAW1 fix which chan be found in optional files. Install the fix following this instructions: Moddb.com

This should remove the invisible menu bug, as I have it too without the fix.

PS: This fixes also performance!

+1 vote   download: Crystallized Doom 1.9.40.2 [Legacy TS]
Astor
Astor Oct 25 2014, 7:52am replied:

That's a major problem of TS and Win 7/8, you need the DDRAW1 fix which can be found in optional files (from Crystallized Doom). Put the file ddraw.dll and aqrit.cfg into your game folder. Then set up all settings as mentioned here: Moddb.com

This should remove the invisible menu bug, as I have it too without the fix.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Oct 24 2014, 5:41pm replied:

This is just the boring stuff :P

+1 vote   media: A small teaser for future builds
Astor
Astor Oct 24 2014, 3:50pm replied:

Yeah, Devourers are quite cool units.

+1 vote   media: GDI Radar animation
Astor
Astor Oct 24 2014, 3:08pm says:

With 1.9.42 stuff will get more interesting ;)

+4 votes   media: A small teaser for future builds
Astor
Astor Oct 23 2014, 9:33pm says:

Release is in range, closed beta tests are already in progress. So it won't take much time till public release :)

+2 votes   media: GDI Radar animation
Astor
Astor Oct 21 2014, 7:57am replied:

Yes, this is a Forgotten unit.

+1 vote   media: All Grunt voice quotes
Astor
Astor Oct 20 2014, 12:28pm replied:

This is really strange, I downloaded the file right now. I could extract it and the game starts fine. I wonder what the problem might be.

I just know for future releases I will be using zip instead (causes less problems for many). The download will get a little bigger, but well - that should work. Or even better a custom installer.

+1 vote   download: Crystallized Doom 1.9.40.2 [Legacy TS]
Astor
Astor Oct 19 2014, 9:12am replied:

Yes each one has it's own stats, but I can't say the exact differinces right now, as that is still in testing phase.

+1 vote   media: Hellhound vs Nod dog size comparison
Astor
Astor Oct 18 2014, 5:41pm says:

Skirmish/MP version of Jaguar will be sized down.

Cabal Creeper (Terror Drones) will be moved to T2 instead, all other will stay T1.

Husk got new graphics. Penetrator replaced the Vanguard (which is now T2). Informer is new Cabal spy and the well known armored engineer Ascentor is still the same all know.

+1 vote   media: All Cabal T1 Infantry
Astor
Astor Oct 16 2014, 4:59pm says:

Oh, and you can see the new Forgotten Mechanic (Engineer) too.

+1 vote   media: New Forgotten Explorer
Astor
Astor Oct 16 2014, 1:02pm replied:

haha, nicht dein ernst oder xD

+1 vote   member: Astor
Astor
Astor Oct 16 2014, 12:57pm replied:

That's my idea, say hello to bigass jaguar boss :)

+1 vote   media: New Cabal toy!
Astor
Astor Oct 16 2014, 12:13pm replied:

I may have to do a small version of this, as it's current size is very big. I may save this big version for campaign. Still nothing is sure about what will be exactly in the next build.

But I promise that latest possible release will be Crystallized Doom's birthday ^^ (so it's very soon).

PS: It's the logo from new Unreal Tournament (2014/15) ;)

+1 vote   media: New Cabal toy!
Astor
Astor Oct 15 2014, 5:08pm says:

Dogs are just snacks for this thing :P

+3 votes   media: New Cabal toy!
Astor
Astor Oct 15 2014, 1:33pm replied:

I hope that's true, then this problem would be history too. But the most feature I am looking forward is the unit limit. ATM game supports 100 buildable units of each type (100 vehicels, 100 aircraft, 100 infantry). I already am at the end with vehicels (many moved to campaign only ATM). This limit will be increased to 200.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Oct 14 2014, 3:54pm replied:

You have always the option for smaller sized infantry, just get it from optional folder next time :P

+3 votes   media: Resized dogs
Astor
Astor Oct 14 2014, 10:14am replied:

Moddb.com

btw Husk has no coat, but his weapon was really very thin, I corrected that right now.

+1 vote   news: Status Report 1.9.41
Astor
Astor Oct 14 2014, 10:11am says:

Here you can see both sets, normal and small.

+3 votes   media: Resized dogs
Astor
Astor Oct 14 2014, 4:47am replied:

GDI is most balanced one (call it vanilla if you prefer)
Nod has less health, but is stealthed
Cabal is a slower, armored cyborg but way more expensive
Forgotten can run very fast and can heal on Tiberium

It depends which kind of gameplay you like. With GDI I would recommend classic rushes or APC attacks.

Nod ones can do it on their own, but dogs won't make it easy for them (or any other stealth detection)

Cabal, hmm yes they can run ito a base without fearing to die immediatly, well you get what you pay for right? Their weak spot are AP weapons of course.

Forgotten, if there is a Tiberium field at your way, I would use that. Or you may already made a path with dead Grunts filling the enemy base with Tiberium, so your engineers can heal on their way.

+1 vote   media: All Nod T1 Infantry
Astor
Astor Oct 14 2014, 2:56am replied:

That two dogs will look really cute compared to the mutant one xD.

+1 vote   media: All GDI T1 Infantry
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