"Skill is when luck is customary to"

Comment History  (1290 - 1320 of 1,576)
Astor
Astor Dec 14 2009, 11:03am says:

I have bought it.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Nov 29 2009, 8:28am replied:

Really? Thats cool, now I know some things more about AC2.

+2 votes   group: Assassin's Guild
Astor
Astor Nov 27 2009, 2:52pm says:

Does anybody played it yet? I have AC1 but it was always the same, and AC2? I have heared that you can choice yourself witch one you want to kill and some other things, like you can buy weapons can fly with ähh thing and so on...

+2 votes   group: Assassin's Guild
Astor
Astor Dec 14 2009, 10:35am says:

I need to do more tests with that...

+1 vote   media: Paradropped units in TS
Astor
Astor Dec 14 2009, 10:33am replied:

Google is your friend...

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 10:29am replied:

I have 7, it also worked for me in vista.
I have it from here:
Commandandconquer.filefront.com

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 10:26am replied:

Don't know any more, sorry.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 10:22am replied:

You need to install it into the TS folder, I think.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 10:11am says:

GUYS I HAVE FOUND A HIDDEN FEATURE IN TS! You can paradrop vehicles! After I added the Orca Trasport and Dropship, I thought about the Kodiak..
I gave it the tag Carryall=yes and tried it ingame... what happend?
It work like the carryall and you also could attack the enemy! After I gave the kodiak the order to fire, it paradropped the titan, and started shooting! I looked at the titan, it have a small parachute image at the front, and I think I heared a blup sound when it opend the para. I haven't tested infantry, but maybe I could add something like a paradrop weapon!

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 8:36am says:

Last things I want to before I will upload 1.52:
I need to enable a working orca transport with AI support (easy)
I need to enable a working dropship, but it would be only better armored, more expensive and faster than carryall and it could only transport one vehicle. Also the barrels of the juggernaut have been changed.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 8:30am replied:

What do you mean, for me it works fine. Please more deatails.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 7:52am replied:

This is a new infantry with a new image.

+1 vote   media: Chem Spray Infantry
Astor
Astor Dec 14 2009, 7:49am says:

I have forget this:
To enable the cameo, open art.ini look for [DEFENDER] and add the line Cameo=YourCameoName without the .shp ending!

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 7:42am replied:

Here a short How-to:
Thing you need:
Rules.ini
English (lol)
For Extra XCC tools and shp builder

1. Search for [DEFENDER]
2. Copy the [DEFENDER] with it's setting (cost,voices,everything there)
3. I named the clone [NADEFENDER] and added all what the original have.
4. I changed the strength, owner, and so on.
5. Then go to [VehicleTypes]
6. Go to the last entry and add xxx=NADEFENDER (xxx is the following number)
7. Test it ingame
Extra: If you want a cameo (sidebar image) use shp builder and import a image of your choice, convert it to shp and insert it with the XCC tools in a ecchacheXX.

For this I needed 5min. Maybe you would be a better mapper, I have no time for maps. You could learn how to enable the dropship loadout in a custom map. I haven't tested it out.

The tutorial for the Dropship Loadout:
Ppmsite.com

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 2:02am replied:

You need to make a clone of the core defender, then it should work. But don't forget to add the clone in the vehicleetype.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 4:36pm replied:

Ok, Cabal need to be a FULL faction, but not in 1.52, I am going to add it and then I will also hack the game.exe with an hex editor that the AI use the new factions. If you find/have some cabal structures, please post.
Of course undermannen you can try it (:

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 3:41pm says:

What about Orca Trasport/Dropship, should I add them also to the mod?

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 3:24pm replied:

Here you have some tutorials:
Ppmsite.com
Ppmsite.com
Some time ago I tried it also, I made it only to the mcv for each side after that I got some problems...

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 2:34pm says:

You wanted these guys... now there ready for fight, but don't forget that the AI also use them...

+1 vote   media: Chem Spray Infantry
Astor
Astor Dec 13 2009, 2:30pm replied:

It's not so easy because the text what you see, back, exit, load mission, etc. are images. So if I change the whole background, you can see the old background behind the text, and that doesn't look so good.

+1 vote   media: The 1.5 beta start screen
Astor
Astor Dec 13 2009, 2:07pm says:

Ok, you have won. I have added the chem spray infantry, how I have add it?
See here:

First looked for it, then I have created a new one (because the originals like chem spray, orca trasport, dropship have hard coded things(bugs). Then I have used a nice infantry for the new one, for the weapon I use a new chem missile witch fits to a infantry. Now it works fine, I will upload a image from it.
I needed 3min. :)

Oh and I have powered up the core obelsik.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 1:23pm replied:

Ok, I will ckeck that.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 1:18pm replied:

If you like you can help me with Nemesis.
(:

+1 vote   member: Astor
Astor
Astor Dec 13 2009, 9:22am replied:

First, welcome to moddb!
You know that the sonic zap is from vanilla game? I think the mlrs is good how it is, because it's good against aircraft, vehicles, buildings and also it's quite good burning some infantry. Also don't forget the longe range of the missiles.

+1 vote   mod: Tiberium Essence
Astor
Astor Dec 13 2009, 7:12am replied:

Maybe it is left from RA1, are there any other things?
I will test that, maybe I should add also for GDI one.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 6:47am replied:

In the beta nothing, but I will add a system like in RA2.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 6:46am replied:

Yes I know... ):

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 4:50am says:

What do you think, would it be better to give the Kodiak bombs?
First time, I wanted to give the Kodiak long range railguns, but then it destroyed a unit, the game crash. So I gave it missiles.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 4:36am replied:

I could make something like a vicerioid spawning weapon for it. If he attacks, the enemy infantry would change to a vicerioid, but it won't work on some maps.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 4:34am says:

I think this look much better than the old one.

+1 vote   media: The 1.5 beta start screen
Astor
Astor Dec 13 2009, 4:32am replied:

Do you play with TS or TSF? Because I haven't edited the AI attacks for normal TS. If you have TS, you only need to rename the AIFS to AI. Then it should work.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 13 2009, 4:30am replied:

Thank you. (:

+1 vote   member: Astor
Astor
Astor Jun 19 2013, 7:04pm says:

Xbox One NO LONGER USES DRM!!!!

Confirmed!!!!

News.xbox.com

Finally they give up!

+1 vote   group: 8TH Generation Gamers
Astor
Astor Oct 13 2011, 2:55pm replied:

Werd bei gelegenheit machen.

+1 vote   mod: Ultimate Combat Mod - UCM
Astor
Astor Oct 13 2011, 2:08pm replied:

Also probieren kannst du es aber garantieren kann ich es nicht ^^

Nun du kannst den mod im MP zocken, müstest nur auf klassisches gefecht einstellen, der andere müsste aber die gleiche version haben. Co-Op kampagne ist auch möglich.

+1 vote   mod: Ultimate Combat Mod - UCM
Astor
Astor Mar 29 2010, 2:00pm says:

You guys can already download the music pack ;)

+2 votes   group: Project Chaos Development
Astor
Astor Jan 26 2010, 9:06am replied:

But, I have german Generals (not the cut version Generäle with the cyborgs) it's incompatible with english addon. :(

+1 vote   group: Command & Conquer REDUX Development Team
Astor
Astor Jan 6 2010, 9:52am says:

Damn...If I would have ZH! I have only normal Generals :(
There is no way to play it on normal Generals?

+1 vote   group: Command & Conquer REDUX Development Team
Astor
Astor Dec 31 2009, 6:56pm says:

Happy new year!

+2 votes   member: Cookie.Monster
Astor
Astor Dec 11 2009, 3:46pm says:

It would be really interresting to see witch one is better...
This looks nice, but 2011? Ok, it's your mod not my one.
Keep up the good work! (:

0 votes   mod: Star Wars Empire at War Halo (Beta)
Astor
Astor Dec 10 2009, 11:42am says:

Ok, I release a beta for 1.5, it's only for testing! I don't recommend it for normal playing. Give me only a lttle time, maybe this weekend I will upload it.

ps: If you have good eyes you can see the new titan in the preview image of the news.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Nov 2 2009, 3:19pm replied:

The F-22 Raptor is also one of my favourite fighter!

+1 vote   group: Aircraft Lovers Group
Astor
Astor Nov 1 2009, 9:38am replied:

I didn't say that I don't like it, the ***** is also a nice Fighter!

+1 vote   group: Aircraft Lovers Group
Astor
Astor Oct 31 2009, 7:29am says:

Hey Guys!
What do you think is better?
F-Series (F18,F16..) or SU-Series (SU-34..)
My favourite Fighter is the F-18
it's so cool! I also like the Berkut and Flanker

+1 vote   group: Aircraft Lovers Group
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