"Skill is when luck is customary to"

Comment History  (1260 - 1290 of 1,581)
Astor
Astor Dec 15 2009, 11:21am replied:

Thats because the game changed, so if you load a old savegame it crashes, nothing else.

+1 vote   download: Firestorm Unit fix for normal TS
Astor
Astor Dec 15 2009, 10:47am says:

Cabal Cameo is in beta, but you need to change this in art.ini:

[CORE]
Cameo=NACORE
Foundation=3x3
Height=3
Buildup=COREMK
DemandLoadBuildup=true
ExtraDamageStage=yes
ActiveAnim=CORE_A
ActiveAnimDamaged=CORE_AD
ActiveAnimZAdjust=-100
ActiveAnimTwo=CORE_B
ActiveAnimTwoDamaged=CORE_BD
ActiveAnimTwoZAdjust=-100;-25
ActiveAnimThree=CORE_C
ActiveAnimThreeDamaged=CORE_CD
ActiveAnimThreeZAdjust=-100;-50

to

[CORE]
Cameo=NACOREICON
Foundation=3x3
Height=3
Buildup=COREMK
DemandLoadBuildup=true
ExtraDamageStage=yes
ActiveAnim=CORE_A
ActiveAnimDamaged=CORE_AD
ActiveAnimZAdjust=-100
ActiveAnimTwo=CORE_B
ActiveAnimTwoDamaged=CORE_BD
ActiveAnimTwoZAdjust=-100;-25
ActiveAnimThree=CORE_C
ActiveAnimThreeDamaged=CORE_CD
ActiveAnimThreeZAdjust=-100;-50

Some info:

Fanatics -> done (looks really funny)
Para Orca -> done (don't know if it should have only 1 ammo or unlimited)
Cyborg Tech -> not done
A second nod unit -> not done

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 15 2009, 10:36am replied:

Have you read this?

,,You mean in campaign? Yes it have. It's because I have repleaced the light infantry with it, it's fixed in 1.52 ''

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 15 2009, 10:35am says:

Here a list of all features of Spy:
Radar Infiltrate: you see the enemy's base
Power Infiltrate: you see his energy production
Barracks, Weapons Factory and Helipad: you see if you click on it the cameo of the unit witch is currently building.

Don't forget that you can only see the units/power on infiltrate ones.

Bugs:
If you infiltrate a radar, every player can see his base!
The cameos are buggy (they use the cameo.pal not the pallette.pal)

I will need to remake all cameos, to see them correctly.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 15 2009, 10:12am replied:

I have played first GDI mission, it's hard to kill the confessors. lol

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 15 2009, 10:09am replied:

You mean in campaign? Yes it have. It's because I have repleaced the light infantry with it, it's fixed in 1.52

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 15 2009, 10:05am says:

lol!

+1 vote   media: You are a Nod Member!
Astor
Astor Dec 15 2009, 9:57am replied:

You need it to build, Cyborgs, Advanced Cyborgs, Cyborg Reapers and Cyborg Commandos. Because some guys want more new Nod buildings...

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 15 2009, 9:42am replied:

I only did remaps for it, but I could try it.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 15 2009, 9:31am replied:

I have looked for them, they use the graphics of the elite cadre, there are already some units like this in. The shadow trooper, they are faster, well armored and have a long range weapon. (but not clocked)

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 15 2009, 9:25am replied:

Do you want to join the team?

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 15 2009, 9:22am replied:

Maybe, but not sure. I would like to add a cyborg tech for Nod.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 15 2009, 9:17am says:

I could add fanatics to Nod.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:56pm replied:

Would be nice to see some maps, I will test 1.52 now again for last big test. :)

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:53pm says:

Have you ever played version 1.0? It's really funny how I could improve my skills in cameo making and scripting/coding.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:51pm replied:

Try that first fs map (that with the island) on hard. It makes really fun to kill a ******* huge army with another one.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:48pm replied:

normal

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:44pm says:

I have played a match, There were 3 AI. 1 GDI and 2 Nod. GDI killed one nod in 15min with mammoth tanks, stegodons,icbms and achrons, second one tried to kill gdi with chem spray and tons of infatry (shadow,black hand,rookies,..., but failed agins stegodons,turrets and ghosts. GDI killed him after 30min with mammoth mkIIs,sonic tanks,tramplers,molochs and minotaurs.

Then I killed GDI with 10 Nemesis. :)

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:35pm replied:

If you like, you could be the leader of the testers, would you? I have changed the advanced cyborg weapon to a laser one. A new artillery? I will think about it. The ICBM have slow rockets but high damage, I think it's ok.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:29pm replied:

Would be cool to see 2 players in a team with red/darkred and two player in a gold/darkgold and 2 player in a black/white and......................
lol, all I want to see is that more colors would be awsome, also you need to fix that damn blue that looks like purple.

+1 vote   mod: Tiberium Essence
Astor
Astor Dec 14 2009, 4:20pm replied:

In beta, firstly nothing, but in 1.52 it's needed for advanced units like dropship, nemesis, ...

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:14pm says:

GDI have 34 new units and Nod have 32 new ones. I need to add two for Nod, then I think 1.52 is finished. Oh I have played a lttle bit with the lasercolours of nemesis , advanced cyborg and stegodon, I also changed the menu music to deploying machines.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:11pm replied:

I prefer lol, :)

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:09pm replied:

Will do something about it.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:04pm says:

Witch one, is good?
* Uasi
* Nysnt
* Chayr
* Lol
* Uture
* Nysb
* Odare
* Quait
* Yito
* Ranch
* Hoet
* Orody
* Straus
* Warm
* Teey
* Obury
* Iryne


* Vass
* Ackss
* Radth
* Looth
* Usera
* Untll
* Kinz
* Quan
* Ydane
* Jeg
* Trint
* Moek
* Swug
* Zhuiz
* Cen
* Tut
* Aentha


* Saic
* Eessa
* Soek
* Shois
* Uenge
* Ustn
* Kab
* Honv
* Atia
* Ydeli
* Slul
* Doerd
* Oms
* Ooughe
* Burw
* Llool
* Ghan

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 4:03pm replied:

Oh, yes. Because the story is after firestorm. I will correct that.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 3:53pm replied:

My System:
Windows 7 Ultimate x86
Nvidia Geforce 8600GS with 512mb
Intel Core Duo Quad Q8600 with 2,4x4 Ghz (9.6 Ghz)
4gb ram with 800mhz dual-link
I have a intern 500gb hd, a intern 150gb and a intern 350gb hd space on hard drive + a extern HD with 500gb

Win7 rating:

GPU for gaming 5.6
GPU for aero 4.9
RAM 7.1
CPU 7.1
HD 5.4

max rating is 7.9
Result: I have a good PC (play crysis on medium-high) but my GPU is a crap of ****! I hate GS versions!

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 3:47pm replied:

I have added Umagon for GDI, but removed the flybug (it's in the mod, but unbuildable)

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 2:07pm replied:

because you already have the graphics, and cameos are only missing because TS use only ART and TSFS use ART + ARTFS. For the AI you need to rename the AIFS to AI, to get them work.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 14 2009, 12:50pm says:

FOR KANE! lol

+2 votes   game: C&C: Tiberian Sun Firestorm
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