"Skill is when luck is customary to"
Thats because the game changed, so if you load a old savegame it crashes, nothing else.
Cabal Cameo is in beta, but you need to change this in art.ini:
Fanatics -> done (looks really funny)
Para Orca -> done (don't know if it should have only 1 ammo or unlimited)
Cyborg Tech -> not done
A second nod unit -> not done
Have you read this?
,,You mean in campaign? Yes it have. It's because I have repleaced the light infantry with it, it's fixed in 1.52 ''
Here a list of all features of Spy:
Radar Infiltrate: you see the enemy's base
Power Infiltrate: you see his energy production
Barracks, Weapons Factory and Helipad: you see if you click on it the cameo of the unit witch is currently building.
Don't forget that you can only see the units/power on infiltrate ones.
If you infiltrate a radar, every player can see his base!
The cameos are buggy (they use the cameo.pal not the pallette.pal)
I will need to remake all cameos, to see them correctly.
I have played first GDI mission, it's hard to kill the confessors. lol
You mean in campaign? Yes it have. It's because I have repleaced the light infantry with it, it's fixed in 1.52
You need it to build, Cyborgs, Advanced Cyborgs, Cyborg Reapers and Cyborg Commandos. Because some guys want more new Nod buildings...
I only did remaps for it, but I could try it.
I have looked for them, they use the graphics of the elite cadre, there are already some units like this in. The shadow trooper, they are faster, well armored and have a long range weapon. (but not clocked)
Do you want to join the team?
Maybe, but not sure. I would like to add a cyborg tech for Nod.
I could add fanatics to Nod.
Would be nice to see some maps, I will test 1.52 now again for last big test. :)
Have you ever played version 1.0? It's really funny how I could improve my skills in cameo making and scripting/coding.
Try that first fs map (that with the island) on hard. It makes really fun to kill a ******* huge army with another one.
I have played a match, There were 3 AI. 1 GDI and 2 Nod. GDI killed one nod in 15min with mammoth tanks, stegodons,icbms and achrons, second one tried to kill gdi with chem spray and tons of infatry (shadow,black hand,rookies,..., but failed agins stegodons,turrets and ghosts. GDI killed him after 30min with mammoth mkIIs,sonic tanks,tramplers,molochs and minotaurs.
Then I killed GDI with 10 Nemesis. :)
If you like, you could be the leader of the testers, would you? I have changed the advanced cyborg weapon to a laser one. A new artillery? I will think about it. The ICBM have slow rockets but high damage, I think it's ok.
Would be cool to see 2 players in a team with red/darkred and two player in a gold/darkgold and 2 player in a black/white and......................
lol, all I want to see is that more colors would be awsome, also you need to fix that damn blue that looks like purple.
In beta, firstly nothing, but in 1.52 it's needed for advanced units like dropship, nemesis, ...
GDI have 34 new units and Nod have 32 new ones. I need to add two for Nod, then I think 1.52 is finished. Oh I have played a lttle bit with the lasercolours of nemesis , advanced cyborg and stegodon, I also changed the menu music to deploying machines.
I prefer lol, :)
Will do something about it.
Witch one, is good?
Oh, yes. Because the story is after firestorm. I will correct that.
Windows 7 Ultimate x86
Nvidia Geforce 8600GS with 512mb
Intel Core Duo Quad Q8600 with 2,4x4 Ghz (9.6 Ghz)
4gb ram with 800mhz dual-link
I have a intern 500gb hd, a intern 150gb and a intern 350gb hd space on hard drive + a extern HD with 500gb
GPU for gaming 5.6
GPU for aero 4.9
max rating is 7.9
Result: I have a good PC (play crysis on medium-high) but my GPU is a crap of ****! I hate GS versions!
I have added Umagon for GDI, but removed the flybug (it's in the mod, but unbuildable)
because you already have the graphics, and cameos are only missing because TS use only ART and TSFS use ART + ARTFS. For the AI you need to rename the AIFS to AI, to get them work.
FOR KANE! lol