"Skill is when luck is customary to"
I am not sure, if I will start another mod for ts, because I am already working on a Far Cry mod and the game Mass Wars, so I won't have much time for a TS mod so far.
You need it to build, Cyborgs, Advanced Cyborgs, Cyborg Reapers and Cyborg Commandos. Because some guys want more new Nod buildings...
I only did remaps for it, but I could try it.
I have looked for them, they use the graphics of the elite cadre, there are already some units like this in. The shadow trooper, they are faster, well armored and have a long range weapon. (but not clocked)
Do you want to join the team?
Maybe, but not sure. I would like to add a cyborg tech for Nod.
I could add fanatics to Nod.
Would be nice to see some maps, I will test 1.52 now again for last big test. :)
Have you ever played version 1.0? It's really funny how I could improve my skills in cameo making and scripting/coding.
Try that first fs map (that with the island) on hard. It makes really fun to kill a ******* huge army with another one.
I have played a match, There were 3 AI. 1 GDI and 2 Nod. GDI killed one nod in 15min with mammoth tanks, stegodons,icbms and achrons, second one tried to kill gdi with chem spray and tons of infatry (shadow,black hand,rookies,..., but failed agins stegodons,turrets and ghosts. GDI killed him after 30min with mammoth mkIIs,sonic tanks,tramplers,molochs and minotaurs.
Then I killed GDI with 10 Nemesis. :)
If you like, you could be the leader of the testers, would you? I have changed the advanced cyborg weapon to a laser one. A new artillery? I will think about it. The ICBM have slow rockets but high damage, I think it's ok.
Would be cool to see 2 players in a team with red/darkred and two player in a gold/darkgold and 2 player in a black/white and......................
lol, all I want to see is that more colors would be awsome, also you need to fix that damn blue that looks like purple.
In beta, firstly nothing, but in 1.52 it's needed for advanced units like dropship, nemesis, ...
GDI have 34 new units and Nod have 32 new ones. I need to add two for Nod, then I think 1.52 is finished. Oh I have played a lttle bit with the lasercolours of nemesis , advanced cyborg and stegodon, I also changed the menu music to deploying machines.
I prefer lol, :)
Will do something about it.
Witch one, is good?
Oh, yes. Because the story is after firestorm. I will correct that.
Windows 7 Ultimate x86
Nvidia Geforce 8600GS with 512mb
Intel Core Duo Quad Q8600 with 2,4x4 Ghz (9.6 Ghz)
4gb ram with 800mhz dual-link
I have a intern 500gb hd, a intern 150gb and a intern 350gb hd space on hard drive + a extern HD with 500gb
GPU for gaming 5.6
GPU for aero 4.9
max rating is 7.9
Result: I have a good PC (play crysis on medium-high) but my GPU is a crap of ****! I hate GS versions!
I have added Umagon for GDI, but removed the flybug (it's in the mod, but unbuildable)
because you already have the graphics, and cameos are only missing because TS use only ART and TSFS use ART + ARTFS. For the AI you need to rename the AIFS to AI, to get them work.
FOR KANE! lol
I played this game since I was a child, it's one of my top ten!
Nice idea, I like this mod.
It would be possible but you need the expand01.mix, but normal TS, doesn't read it. I will make a small addon for that.
First I played with 1280x1024, then started with Project Nemesis, game started lagging, changed to 1024x768, then sometimes when a vehicle exploded the game got a internal error, now I play with 800x600, result:
Game haven't crahsed since I chaged it, but still it's laggy with 7 hard AIs. My GPU and CPU are not strong enought for that. lol
ps: look at the older images
The Carryall's name in 1.52 is now Paradrop Orca, it hava a paradrop weapon, if you attack a enemy with it, it will paradrop the unit near the enemy and then it will shot the enemy with boop, boop, boop sounds lol. This is much faster than dropping the unit on the ground. The paradrop is still buggy. The units witch are paradropped will have wrong shadows...
I have bought it.
I need to do more tests with that...
Google is your friend...
I have 7, it also worked for me in vista.
I have it from here:
Don't know any more, sorry.
You need to install it into the TS folder, I think.
GUYS I HAVE FOUND A HIDDEN FEATURE IN TS! You can paradrop vehicles! After I added the Orca Trasport and Dropship, I thought about the Kodiak..
I gave it the tag Carryall=yes and tried it ingame... what happend?
It work like the carryall and you also could attack the enemy! After I gave the kodiak the order to fire, it paradropped the titan, and started shooting! I looked at the titan, it have a small parachute image at the front, and I think I heared a blup sound when it opend the para. I haven't tested infantry, but maybe I could add something like a paradrop weapon!
I don't think it would be possible, only way would be two seperate mod files.