"Skill is when luck is customary to"
lol xD. You need to change art.ini and rules.ini
That are the mobile war factories, I have deletet them in the fix so they don't build it any more.
The weapons effects and a change in the rules.ini, I have upload the old one. Now I have uploaded the right one.
Sorry, now you need to wait again.
I delete the fix, and upload another one. I have forgot something.
Try to give the human player a IQ higher than 0. Then the units start doing their own thing. lol
Guys check the fix out! Shoot with a juggernaut and you will see an awsome effect. It looks like fire coming to earth xD. I have changed the railgun tower to something like the grand cannon from RA2.
What dou you think about the new animations/features/units?
I allready have upload a fix, you just need to change the weapon to another one (no railgun, best one laser) but I also changed some small things in AI.
Thanks, for that. I didn't know why it exactly crashed, I upload a fixed rules.ini
Nemesis have in 1.52, it's own special lasers.
I think we have now enought units. Now I only need some buildings and it should be done. After that I have time for new sides and story...
I don't know, maybe 1 day. I think it will be tomorrow aviable, but I am not sure.
The upload or the authorisation?
Look above, there is always the newest changelog. There are 13 new units.
Yes the AI use every unit, it can build. Except mobile war factory, mobile sensor array, mobile stealth generator and medic. I can made it what it also use them, but I think it's not needed. The AI is really hard and it use non AA units with AA units. An example is the sting of nod with it's scorpion escort.
I have uploaded 1.52, now you need to wait...
Thanks, for help. :)
I think I will do this. I upload 1.52, they should test it, then I make a vote witch unit is not needed, but I will let them in the mod (good for mappers) What do you think about the AI?
It's made from Dutchygamer.
I know that the units aren't really balanced, but I will try to balance them on later versions.
Not yet, but maybe 1.6. Nice idea with the trigger, try to add a complete team of mutants (normal mutants,soldiers,sergeants,ghosts,dogs, maybe flyer and some floaters and vicerioids, lol) (:
I changed my plans again.
Pulse Cannon -> Nod Plasma Cannon (it's stronger as a fortess tower, but needs much more energy -200, health is 3000)
I gave some units a plasma weapon (mechs,cyborgs,...)
I can't do nothing for it, it's hard coded. ):
Not sure, maybe 1-3 days.
ps: also I will repleace the EMpulsCannon with this:
For Nod I will try a meteor storm.
For GDI a bomber airstrike.
Oh, I have forget that I have added a new upgrade for Upgrade center. It's the treat rating system (aviable at tech9) but I don't know what kind of sw it should be!?. Maybe a second radar with long range sight, or a sensor with long range.
I need some time to complete this awesome big update!
Yes, here is a small info:
Mutant Rocket Soldier, Fanatic, Cadre Officer, Chem Spy Infantry, Dropship, Paradrop Orca, Orca Transport
GDI advanced tech center + buildup (it's from the beta)
Fixed several animations bugs like the disc grenade, or the missing animations of buildings. Nemesis got it's own special lasers, Stegodon got it's own special laser to and also the advanced cyborg.
Nemesis laser have a gold-orange look
Stegodon laser have a white-red look
Advanced Cyborg have a blue-green look
Plasma Cyborg, Shrine of Nod (building), cyborg tech, cyborg barracks
I have now mutant buildings, would you guys like to add them? (but still unbuildable) You can use them in maps for mutant bases.
What do you think about the mechfactory robots? I mean each one have the same weapons like the others. I want to change the weapons, so that every mech have it's own special weapons. One with rockets, another with plasma, laser,...
And maybe new ground textures...
undermannen, I change your idea of rocket cyborg to plasma cyborg, what do you think?
I tried in pre-release of 1.3 this:
New GDI harvester with more armor and speed
New subterranean Nod harvester.
I got problems with the subterranean one.
So I stopped on that.
You need to add to the clones this:
They are already fixed in 1.52, but pyramid still invisible.
Try to attack the sting of nod with airblasts or Kodiaks, bot you know the AI always use scorpions as escort.