"Skill is when luck is customary to"
You can upload it here. :)
Would be nice to test it.
I will include them with 1.52 for you. Can you edit .pcx files? If not, I add the .png files.
Only obelisk of darkness, scorpion and shrike are deadly against it.
I know about that. Maybe I should make the vertago invisible, because nod haven't so much aircraft units. I am thinking to add the hind from RA1 to Nod.
I think 1.52 is ready for public... but before I upload it, I need to test it again.
About the Nod officer:
Weapons: Vulcan3 + plasma grenades (confessor is nothing against this guy)
It use the original elite cadre graphics.
The Elite Cadre use new graphics, now he have a black helmet.
Remember you need to copy the artfs text, also on newer versions.
I think there is no way to change it, because TS engine is build up for only one camara perspective.
Have you tested it against a AI enemy?
Rank 4 and level 46, you are really activ! :)
I am only rank 288 and level 14 :(
Nod officer? Never thought about something like that, ok I agree. I make a Nod officer.
ps: the fanatics are awsome! I have enabled droppod and treat rating system update for gdi plug in tech9. Confessor problem fixed. Changed the single cannon fortress tower to railgun tower. Powered up the veteran units and they now will be much faster veterans (3x faster) and no cyborg tech. (for now)
It's on his best way to version 1.52. I got some help :)
But the fanatics don't want to kill themselves, they run to the enemy, BOOM! enemy is dead, but fanatic... still alive! :(
Thats because the game changed, so if you load a old savegame it crashes, nothing else.
Cabal Cameo is in beta, but you need to change this in art.ini:
Fanatics -> done (looks really funny)
Para Orca -> done (don't know if it should have only 1 ammo or unlimited)
Cyborg Tech -> not done
A second nod unit -> not done
Have you read this?
,,You mean in campaign? Yes it have. It's because I have repleaced the light infantry with it, it's fixed in 1.52 ''
Here a list of all features of Spy:
Radar Infiltrate: you see the enemy's base
Power Infiltrate: you see his energy production
Barracks, Weapons Factory and Helipad: you see if you click on it the cameo of the unit witch is currently building.
Don't forget that you can only see the units/power on infiltrate ones.
If you infiltrate a radar, every player can see his base!
The cameos are buggy (they use the cameo.pal not the pallette.pal)
I will need to remake all cameos, to see them correctly.
I have played first GDI mission, it's hard to kill the confessors. lol
You mean in campaign? Yes it have. It's because I have repleaced the light infantry with it, it's fixed in 1.52
You need it to build, Cyborgs, Advanced Cyborgs, Cyborg Reapers and Cyborg Commandos. Because some guys want more new Nod buildings...
I only did remaps for it, but I could try it.
I have looked for them, they use the graphics of the elite cadre, there are already some units like this in. The shadow trooper, they are faster, well armored and have a long range weapon. (but not clocked)
Do you want to join the team?
Maybe, but not sure. I would like to add a cyborg tech for Nod.
I could add fanatics to Nod.
Would be nice to see some maps, I will test 1.52 now again for last big test. :)
Have you ever played version 1.0? It's really funny how I could improve my skills in cameo making and scripting/coding.
Try that first fs map (that with the island) on hard. It makes really fun to kill a ******* huge army with another one.
I have played a match, There were 3 AI. 1 GDI and 2 Nod. GDI killed one nod in 15min with mammoth tanks, stegodons,icbms and achrons, second one tried to kill gdi with chem spray and tons of infatry (shadow,black hand,rookies,..., but failed agins stegodons,turrets and ghosts. GDI killed him after 30min with mammoth mkIIs,sonic tanks,tramplers,molochs and minotaurs.
Then I killed GDI with 10 Nemesis. :)
GDI or Nod? damn I can't choose both are cool xD