"Skill is when luck is customary to"

Comment History  (1200 - 1230 of 1,611)
Astor
Astor Dec 20 2009, 10:41am replied:

lol xD. You need to change art.ini and rules.ini

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 20 2009, 10:38am replied:

That are the mobile war factories, I have deletet them in the fix so they don't build it any more.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 20 2009, 10:36am replied:

The weapons effects and a change in the rules.ini, I have upload the old one. Now I have uploaded the right one.

Sorry, now you need to wait again.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 20 2009, 10:31am says:

I delete the fix, and upload another one. I have forgot something.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 20 2009, 10:04am replied:

Try to give the human player a IQ higher than 0. Then the units start doing their own thing. lol

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 20 2009, 9:58am says:

Guys check the fix out! Shoot with a juggernaut and you will see an awsome effect. It looks like fire coming to earth xD. I have changed the railgun tower to something like the grand cannon from RA2.

What dou you think about the new animations/features/units?

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 20 2009, 7:50am replied:

I allready have upload a fix, you just need to change the weapon to another one (no railgun, best one laser) but I also changed some small things in AI.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 20 2009, 7:31am replied:

Thanks, for that. I didn't know why it exactly crashed, I upload a fixed rules.ini

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 9:08pm replied:

Nemesis have in 1.52, it's own special lasers.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 8:18pm says:

I think we have now enought units. Now I only need some buildings and it should be done. After that I have time for new sides and story...

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 8:16pm replied:

I don't know, maybe 1 day. I think it will be tomorrow aviable, but I am not sure.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 8:12pm replied:

The upload or the authorisation?

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 8:03pm replied:

Look above, there is always the newest changelog. There are 13 new units.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 8:02pm replied:

Yes the AI use every unit, it can build. Except mobile war factory, mobile sensor array, mobile stealth generator and medic. I can made it what it also use them, but I think it's not needed. The AI is really hard and it use non AA units with AA units. An example is the sting of nod with it's scorpion escort.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 6:49pm says:

I have uploaded 1.52, now you need to wait...

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 6:32pm replied:

Thanks, for help. :)

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 6:27pm replied:

I think I will do this. I upload 1.52, they should test it, then I make a vote witch unit is not needed, but I will let them in the mod (good for mappers) What do you think about the AI?

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 6:22pm replied:

It's made from Dutchygamer.

+1 vote   media: What about this?
Astor
Astor Dec 19 2009, 6:17pm replied:

I know that the units aren't really balanced, but I will try to balance them on later versions.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 4:46pm replied:

Not yet, but maybe 1.6. Nice idea with the trigger, try to add a complete team of mutants (normal mutants,soldiers,sergeants,ghosts,dogs, maybe flyer and some floaters and vicerioids, lol) (:

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 4:43pm says:

I changed my plans again.
Pulse Cannon -> Nod Plasma Cannon (it's stronger as a fortess tower, but needs much more energy -200, health is 3000)

I gave some units a plasma weapon (mechs,cyborgs,...)

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 3:34pm replied:

I can't do nothing for it, it's hard coded. ):

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 3:33pm replied:

Not sure, maybe 1-3 days.

ps: also I will repleace the EMpulsCannon with this:
For Nod I will try a meteor storm.
For GDI a bomber airstrike.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 2:58pm replied:

Oh, I have forget that I have added a new upgrade for Upgrade center. It's the treat rating system (aviable at tech9) but I don't know what kind of sw it should be!?. Maybe a second radar with long range sight, or a sensor with long range.

I need some time to complete this awesome big update!

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 2:45pm replied:

Yes, here is a small info:

Finsished things:

Mutant Rocket Soldier, Fanatic, Cadre Officer, Chem Spy Infantry, Dropship, Paradrop Orca, Orca Transport
GDI advanced tech center + buildup (it's from the beta)
Fixed several animations bugs like the disc grenade, or the missing animations of buildings. Nemesis got it's own special lasers, Stegodon got it's own special laser to and also the advanced cyborg.

Nemesis laser have a gold-orange look
Stegodon laser have a white-red look
Advanced Cyborg have a blue-green look

Unfinished things:

Plasma Cyborg, Shrine of Nod (building), cyborg tech, cyborg barracks
I have now mutant buildings, would you guys like to add them? (but still unbuildable) You can use them in maps for mutant bases.

What do you think about the mechfactory robots? I mean each one have the same weapons like the others. I want to change the weapons, so that every mech have it's own special weapons. One with rockets, another with plasma, laser,...

And maybe new ground textures...

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 10:42am says:

undermannen, I change your idea of rocket cyborg to plasma cyborg, what do you think?

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 9:34am replied:

I tried in pre-release of 1.3 this:
New GDI harvester with more armor and speed
New subterranean Nod harvester.
I got problems with the subterranean one.
So I stopped on that.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 8:58am replied:

You need to add to the clones this:

Example:

[NAPOWR]
...
...
...

[CABPOWR]
...
Image=NAPOWR
...

They are already fixed in 1.52, but pyramid still invisible.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 8:40am replied:

ok

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 19 2009, 8:38am replied:

Try to attack the sting of nod with airblasts or Kodiaks, bot you know the AI always use scorpions as escort.

+1 vote   member: Astor
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