"Skill is when luck is customary to"
You need to make a clone of the core defender, then it should work. But don't forget to add the clone in the vehicleetype.
Ok, Cabal need to be a FULL faction, but not in 1.52, I am going to add it and then I will also hack the game.exe with an hex editor that the AI use the new factions. If you find/have some cabal structures, please post.
Of course undermannen you can try it (:
What about Orca Trasport/Dropship, should I add them also to the mod?
Here you have some tutorials:
Some time ago I tried it also, I made it only to the mcv for each side after that I got some problems...
You wanted these guys... now there ready for fight, but don't forget that the AI also use them...
It's not so easy because the text what you see, back, exit, load mission, etc. are images. So if I change the whole background, you can see the old background behind the text, and that doesn't look so good.
Ok, you have won. I have added the chem spray infantry, how I have add it?
First looked for it, then I have created a new one (because the originals like chem spray, orca trasport, dropship have hard coded things(bugs). Then I have used a nice infantry for the new one, for the weapon I use a new chem missile witch fits to a infantry. Now it works fine, I will upload a image from it.
I needed 3min. :)
Oh and I have powered up the core obelsik.
Ok, I will ckeck that.
If you like you can help me with Nemesis.
First, welcome to moddb!
You know that the sonic zap is from vanilla game? I think the mlrs is good how it is, because it's good against aircraft, vehicles, buildings and also it's quite good burning some infantry. Also don't forget the longe range of the missiles.
Maybe it is left from RA1, are there any other things?
I will test that, maybe I should add also for GDI one.
In the beta nothing, but I will add a system like in RA2.
Yes I know... ):
What do you think, would it be better to give the Kodiak bombs?
First time, I wanted to give the Kodiak long range railguns, but then it destroyed a unit, the game crash. So I gave it missiles.
I could make something like a vicerioid spawning weapon for it. If he attacks, the enemy infantry would change to a vicerioid, but it won't work on some maps.
I think this look much better than the old one.
Do you play with TS or TSF? Because I haven't edited the AI attacks for normal TS. If you have TS, you only need to rename the AIFS to AI. Then it should work.
Thank you. (:
I am not sure why, do it only lag or does it completly freeze?
I have heared that the mammoth excalibur is in this mod.
Am I right, or not?
Carnius, have you fixed the animations bug from the titan? Could it be possible to make it's walking animation like this:
I like how the body goes up and down.
I also found this!
It's a ähh Mammoth Excalibur!?
What about electricity? I think in the future where will be tanks with custom artifical intiligence.
They have only fiends, because the mutants use them as ,,guard dogs''
What do you mean with ,,that the computers dont attack'' ?
Currently I upload the beta for 1.5.
Ähhh??? The TS one was better. This looks like a cartoon robot for me.
Thanks that you like it, but that with the factions isn't really easy. Some time ago I tested that with cabal, but I also need to create the AI for cabal also, not only change it. I will make it (maybe 1.6) if I get help.
It would be really interresting to see witch one is better...
This looks nice, but 2011? Ok, it's your mod not my one.
Keep up the good work! (:
Oh, that make sense with the ending of KW. Thanks a lot!
Ok, I release a beta for 1.5, it's only for testing! I don't recommend it for normal playing. Give me only a lttle time, maybe this weekend I will upload it.
ps: If you have good eyes you can see the new titan in the preview image of the news.