"Skill is when luck is customary to"
Does you also have that lag with DDraw 1?
If no, than mostly it's the lack of optimization of the second DLL.
PS: Please remember if you use Win98 compatibility the whole game will be running ONLY ON CORE 1 = very slow.
If you set to XP or either remove the compatibilty mode complete (I have Win8 and am playing without compatiblity mode) you will get a major performance boost
My CPU with Win98 compatibilty
-> only 25-30% (Core 1 100%)
With Win XP or no mode
I have about 60% in use! (All cores about 25-40%)
But there is a disadvantage with XP compatibilty or playing without compatibilty!
You may see the game crashing when trying to launch several times a map. But this issiue is going to be fixed with newer builds ASAP!
File is upadated so everyone is fine for downloading :)
What resolution are you playing, DDraw 2 is slower than DDraw 1.
Hm I may know what could cause this lag, I add it to my list for fixing.
Thanks for report!
Hm this would mean that the zip file is damaged.
You can expect a reuploaded version in a few hours.
Where? While opening the zip file?
This actual download has corrupt movies01.mix and movies02.mix everything else looks like is working.
For people who can't wait for the reuploaded file:
If you have the original Tiberian Sun movie files just put them instead the corrupt ones into the mod folder - that should do the trick.
Damit looks like some files got corrupted while uploading, I can't even redownload my own upload >.<
Chubrokoli is reuploading it right now
Haha yeah finally :D
Not really, because HPatch requires them or the game will give an IE. That's why many people had crashes with 1.9.31
Game+Mod without movies 440mb
Movies only 1,35GB
It was a pain to upload this with my 100 kb/s upload speed O_o
Already finished, now just awaiting authorisation for the file :)
Then you can call yourself lucky, as this is Cabal's new avatar.
Full changelog: Moddb.com
1.9.4 is about 1,24GB zipped and 1,78 unzipped.
Upload and authorization may take a while.
I tried my best, but that is all I could do without delaying the release too much.
This AI focused only on Juggernauts, Orca's, Zone Raiders and defense.
Don't lie, mutants flying jets are badass :P
Yeah...that thing >.< have a version of it somewhere, need to find a useful way to implement it ;)
cheap, use in numbers
good for exploring and infiltrating bases
long range rifle soldier
very fast engineer
armed with AP cannons (very usefull against Cabal!!!)
armed with shotguns and grenades
very effective against, well everything except air
stealth, armed with sniper, does have C4
jumpjet style melee creature, don't think it's weak
evil guys, they want your vehicles and your money from refinaries
armed with a machine gun and C4, a elite version does have a railgun
armed with energy swords, stealthed, fast and does have C4
It's a little more WIP and will improve with the next update a lot ;)
mass production front cyborg
heavy shotgun cyborg
armored cyborg engineer
like old cyborgs in 1.9.3 but little stronger
heavy jumpjet cyborgs
heavy armored "tank" mostly usefull to stop enemy or make him busy
formerly called Plasma Cyborg
formerly called Advanced Cyborg
stealthed, good for ambushes
Deadly cyborgs with mobile plasma lasers
slow but strong
formerly Cabal Commando
very effective against anything except air
only one buildable, even stronger than Harbinger
Hope this clears a little up ^.^
Techlevels only valid for 1.9.4 will change with following updates.
Remember, it's included in 1.9.4 but will be fully utilized with 1.9.41+
Please notice on this image that I am using the normal sized infantry package...standalone will let you choose between small and orignal version :)
Yes...it's 3 days at the very latest. Sooner maybe later no ;)
Yes Heksus has joined our development team.
*May not be included with 1.9.4*
Just a showoff of feature plans (maybe 1.9.5) ;)
Version 1.9.4 in it's current state has over 200 changes to balance, bugfixes, improvments and new features...and it's still in early beta.
Patience is the answer for you all, at the moment. Final release could reach over 300 changes maybe.
We also increased our developer team to 4 members :)
Could be possible, but ATM I prioritize on other things for 1.9.4
Already did a lot of work, but still some things left :P
Mostly it would be useful with our maps that will be provided with the mod.
Some of them are water based...but for original TS maps the effort wouldn't be really worth :/
ATM I am doing experiments with the AI. If this is going right people may see an AI which repairs bridges, captures neutral tech buildings and promote it's infantry via Armories etc.
I can provide two solutions for skirmish:
1. Mobile Naval Yard method
like in the image, but of course with fitting graphics
AI won't be maybe able to use it properly (needs testing)
2. Neutral Naval Yards (will be only present in our feature map packs)
function as tech building
AI may be able to capture them and build ships
3. Campaign only units
Let us focus on other stuff and keep ships for campaign only
Direct link: Media.moddb.com
Hope it's better for you :)