"Skill is when luck is customary to"

Comment History  (90 - 120 of 1,581)
Astor
Astor Oct 14 2014, 10:11am says:

Here you can see both sets, normal and small.

+3 votes   media: Resized dogs
Astor
Astor Oct 14 2014, 4:47am replied:

GDI is most balanced one (call it vanilla if you prefer)
Nod has less health, but is stealthed
Cabal is a slower, armored cyborg but way more expensive
Forgotten can run very fast and can heal on Tiberium

It depends which kind of gameplay you like. With GDI I would recommend classic rushes or APC attacks.

Nod ones can do it on their own, but dogs won't make it easy for them (or any other stealth detection)

Cabal, hmm yes they can run ito a base without fearing to die immediatly, well you get what you pay for right? Their weak spot are AP weapons of course.

Forgotten, if there is a Tiberium field at your way, I would use that. Or you may already made a path with dead Grunts filling the enemy base with Tiberium, so your engineers can heal on their way.

+1 vote   media: All Nod T1 Infantry
Astor
Astor Oct 14 2014, 2:56am replied:

That two dogs will look really cute compared to the mutant one xD.

+1 vote   media: All GDI T1 Infantry
Astor
Astor Oct 14 2014, 2:55am replied:

Because Dogs will get now a more important role, especially after your Watch Towers aren't that effective against stealth detection in future anymore ^^.

+1 vote   media: All Nod T1 Infantry
Astor
Astor Oct 13 2014, 6:10pm replied:

Just wait for the Forgotten dog, it's quite a beast :P

+1 vote   media: All GDI T1 Infantry
Astor
Astor Oct 13 2014, 5:44pm says:

Techlevel 1 will be a lot of fun with infantry :)

+1 vote   media: All GDI T1 Infantry
Astor
Astor Oct 13 2014, 1:38pm says:

This time I tried to combine old/new ones + some new stuff added.

Sell, power, waypoint and repair buttons will be new made.

btw Vanguard was moved back to T2, as it's impossible to get him proper working on T1. Now Cabal got a new cyborg for T1, fits also a lot better with the Husks.

+1 vote   media: Cabal sidebar (improved)
Astor
Astor Oct 12 2014, 5:11pm replied:

Ohhh yess, that's true with the tastes >.<

I try to make the Cabal one darker, as you guys are right with the brightness.

Nod didn't change, Forgotten has only changed power bars. With GDI I try a mix between old and new.

+2 votes   media: Old WIP vs New WIP sidebars comparison
Astor
Astor Oct 12 2014, 4:06pm replied:

Thanks :)

+1 vote   member: Astor
Astor
Astor Oct 12 2014, 1:18pm replied:

Hmm, need to do something with the GDI one.

+2 votes   media: Old WIP vs New WIP sidebars comparison
Astor
Astor Oct 12 2014, 1:09pm says:

OMG fastest comments ever xD

+2 votes   media: Old WIP vs New WIP sidebars comparison
Astor
Astor Oct 7 2014, 8:37pm says:

I sent you a PM.

+2 votes   member: Twilio
Astor
Astor Oct 7 2014, 7:42pm says:

Voice have to be in stereo, mono won't work (you may be able to hear a quiet voice on one side of your speaker/headphone).

I converted all the voices which are aviable here to stereo and they work fine now for me at least.

+2 votes   download: FEAF Voice Pack
Astor
Astor Oct 4 2014, 9:38am replied:

Indeed

+1 vote   media: more test
Astor
Astor Sep 28 2014, 8:19am replied:

Thanks for the report, it's a known bug. The problem is the game can't handle more than 100 units or buildings on the sidebar. This mod adds quite an amount of them to the game, so if you capture all factions on higher tech levels the game will crash because of that limit.

At the moment I can't do much about it. So you have to pick which faction you need more to caputure (or you pack the MCV's again, so the buildings disappear from the list).

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Sep 26 2014, 1:40pm replied:

Indeed, it's not perfect, I use it as a placeholder ATM.

+1 vote   media: Cabal Sidebar V2
Astor
Astor Sep 26 2014, 5:39am replied:

Should be no problem, I can do it.

+1 vote   media: Cabal Sidebar V2
Astor
Astor Sep 21 2014, 10:35am says:

I am happy with the result of Nod and the Forgotten, I consider them finsihed. While GDI and Cabal are still not what I want. But for now it should do it.

+1 vote   media: Sidebars
Astor
Astor Sep 21 2014, 10:31am replied:

This will stay at the moment like it is shown. I may change the blue to yellow later.

+1 vote   media: GDI sidebar prerelease (almost done)
Astor
Astor Sep 13 2014, 8:49am replied:

It's the GDI Achron battle tank, nothing new it's the same unit.

+1 vote   media: New Test cameos
Astor
Astor Sep 13 2014, 8:30am replied:

I use some stuff from RA2, like the trees or crates etc.

As for new logic (like how things work in RA2) it won't be possible that easy. RA2 has got Ares (a DLL injector) which gives modder more freedom. TS has HyperPatch, which still is not that far developed than Ares is ATM. But it's going into the right direction.

For now I can just use what's already there. With a lot of dirty tricks to get some things to work (like more factions, weapon logics etc).

+2 votes   media: New Test cameos
Astor
Astor Sep 13 2014, 8:26am replied:

Remember Rome isn't build in one day too. It will come, sooner or later.

+1 vote   news: A review from myself of Crystallized Doom (PART 1)
Astor
Astor Sep 12 2014, 7:16pm says:

This is the Forgotten Grunt. He is awesome and has a complete unique voiceset in 1.9.41!

+4 votes   media: New Test cameos
Astor
Astor Sep 12 2014, 2:54pm replied:

I changed it now, this should fit better ;)

+1 vote   media: GDI sidebar prerelease (almost done)
Astor
Astor Sep 12 2014, 2:05pm says:

Radar is last thing I need to do.

+1 vote   media: GDI sidebar prerelease (almost done)
Astor
Astor Sep 12 2014, 12:32pm replied:

Use this: Moddb.com

The description is a little older, but DDRAW 1 should fix your problem. If you have Windows 7 just put the files inside your mods exe folder. If you have Win 8 you need to do additional steps like described above in the forum.

Look inside your optional files folder from Crystallized Doom.

+1 vote   download: Crystallized Doom 1.9.40.21 (Hotfix) [Legacy]
Astor
Astor Sep 11 2014, 4:52pm replied:

Some of them are about 6 years old ^^

I haven't added them yet to the mod, because I am not really 100% satisfied of how they sound.

That's why I prefer giving this task to people like MusicComposer :P

+1 vote   media: Soundtrack - Nomand
Astor
Astor Sep 11 2014, 3:05pm says:

Are that your trees and bushes?

+1 vote   media: Cliffs
Astor
Astor Sep 10 2014, 9:48pm replied:

Still need to think about it, ATM they are not ingame - till I know a good place for them.

+1 vote   media: WIP Cabal Sidebar
Astor
Astor Sep 10 2014, 3:34pm replied:

Are you sure Orange? Here is the video of the crash and explosion. Posted it 6 years ago here.
Moddb.com

+1 vote   media: Shit
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