"Skill is when luck is customary to"

Comment History  (90 - 120 of 1,416)
Astor
Astor Oct 22 2013, 7:17pm says:

Don't lie, mutants flying jets are badass :P

+2 votes     media: Forgotten Airforce!
Astor
Astor Oct 22 2013, 7:16pm replied:

Yeah...that thing >.< have a version of it somewhere, need to find a useful way to implement it ;)

+2 votes     media: Forgotten Infantry
Astor
Astor Oct 22 2013, 1:12am says:

Grunt
cheap, use in numbers

Explorer
good for exploring and infiltrating bases

Hunter
long range rifle soldier

Mechanic
very fast engineer

Marauder
armed with AP cannons (very usefull against Cabal!!!)

Warlord
armed with shotguns and grenades

Tiberian Fiend
very effective against, well everything except air

Dark Angel
stealth, armed with sniper, does have C4

Tiberian Phenix
jumpjet style melee creature, don't think it's weak

Thief
evil guys, they want your vehicles and your money from refinaries

Ghost Stalker
armed with a machine gun and C4, a elite version does have a railgun

Ghost Fighter
armed with energy swords, stealthed, fast and does have C4

+2 votes     media: Forgotten Infantry
Astor
Astor Oct 22 2013, 1:07am says:

It's a little more WIP and will improve with the next update a lot ;)

+2 votes     media: Forgotten Infantry
Astor
Astor Oct 22 2013, 12:55am says:

Husk
mass production front cyborg

Vanguard
heavy shotgun cyborg

Ascentor
armored cyborg engineer

Awakenend
like old cyborgs in 1.9.3 but little stronger

Rapier
heavy jumpjet cyborgs

Terminator
heavy armored "tank" mostly usefull to stop enemy or make him busy

Cobalt
formerly called Plasma Cyborg
anti vehicle

Enlightend
formerly called Advanced Cyborg
stealthed, good for ambushes

Widowmaker
Deadly cyborgs with mobile plasma lasers
slow but strong

Harbinger
formerly Cabal Commando
very effective against anything except air

Legion
formerly Harbinger
only one buildable, even stronger than Harbinger

Hope this clears a little up ^.^

+1 vote     media: Cabal "Infantry"
Astor
Astor Oct 22 2013, 12:51am says:

Techlevels only valid for 1.9.4 will change with following updates.

+1 vote     media: Cabal "Infantry"
Astor
Astor Oct 22 2013, 12:28am says:

Remember, it's included in 1.9.4 but will be fully utilized with 1.9.41+

+1 vote     media: Brain
Astor
Astor Oct 21 2013, 11:52pm says:

Please notice on this image that I am using the normal sized infantry package...standalone will let you choose between small and orignal version :)

+1 vote     media: Pure Nemesis
Astor
Astor Oct 20 2013, 5:01pm replied:

Yes...it's 3 days at the very latest. Sooner maybe later no ;)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Oct 15 2013, 4:59am replied:

Yes Heksus has joined our development team.

+1 vote     media: New Nod design
Astor
Astor Oct 14 2013, 3:51pm says:

*May not be included with 1.9.4*
:P

Just a showoff of feature plans (maybe 1.9.5) ;)

+1 vote     media: New Nod design
Astor
Astor Oct 13 2013, 4:13pm says:

Version 1.9.4 in it's current state has over 200 changes to balance, bugfixes, improvments and new features...and it's still in early beta.

Patience is the answer for you all, at the moment. Final release could reach over 300 changes maybe.

We also increased our developer team to 4 members :)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Oct 13 2013, 3:56pm replied:

Could be possible, but ATM I prioritize on other things for 1.9.4

Already did a lot of work, but still some things left :P

+1 vote     media: Naval unit testing
Astor
Astor Oct 12 2013, 11:34pm replied:

Mostly it would be useful with our maps that will be provided with the mod.

Some of them are water based...but for original TS maps the effort wouldn't be really worth :/

ATM I am doing experiments with the AI. If this is going right people may see an AI which repairs bridges, captures neutral tech buildings and promote it's infantry via Armories etc.

+1 vote     media: Naval unit testing
Astor
Astor Oct 12 2013, 7:30pm says:

I can provide two solutions for skirmish:

1. Mobile Naval Yard method
like in the image, but of course with fitting graphics
AI won't be maybe able to use it properly (needs testing)

2. Neutral Naval Yards (will be only present in our feature map packs)
function as tech building
AI may be able to capture them and build ships

3. Campaign only units
Let us focus on other stuff and keep ships for campaign only

+1 vote     media: Naval unit testing
Astor
Astor Oct 12 2013, 1:48am replied:

Direct link: Media.moddb.com

Hope it's better for you :)

+1 vote     media: Crystallized Doom Campaign Timeline
Astor
Astor Oct 11 2013, 10:03pm says:

Maybe now it's more clear for people to understand.

PS: press view original for better overview

+1 vote     media: Crystallized Doom Campaign Timeline
Astor
Astor Oct 11 2013, 6:16pm replied:

We both play via tunggle together. Our games are about 2-6H long and without problems.

Game is as stable as vanilla (you even get sync error in original TS sometimes)

+1 vote     media: Todays testing
Astor
Astor Oct 11 2013, 7:27am replied:

Yes, custom faction MCV's

+2 votes     media: Choose your Side!
Astor
Astor Oct 10 2013, 9:44pm says:

This image is a thank you from me, for 180 watchers!
(With a small teaser as you can see)

We are going to make sure that the waiting is worth, we have still many surprises for you coming!
:D

+3 votes     media: Choose your Side!
Astor
Astor Oct 9 2013, 3:12pm says:

One more thing:

AI is now doing properly threat rating anlysis. It calculates each player's global strengh and compares it with itself.

When AI attacking for example with Rookies and Rocket Infantry, it will attack vehicles with Rocket Infantry and will left the Rookies as backup/reserve.

AI has now improved micro management of units, it will retreat gather it's troops, do flanking attacks and more.

I can say the waiting for this version is worth :D

+2 votes     media: A extreme Round
Astor
Astor Oct 9 2013, 3:04pm says:

That purple GDI AI was hardcore today xD

It was fighting against a Nod and Forgotten AI, but without loosing it's base...the Forgotten AI has rebuild his base 5 times completly new and swichted base location a little because of the vein monsters.

+1 vote     media: A extreme Round
Astor
Astor Oct 8 2013, 5:08pm says:

That 3136 Marines should be enough for defense :P

+1 vote     media: Increased max queued units
Astor
Astor Oct 8 2013, 3:59pm replied:

Hahaha xD

+1 vote     media: Testing and new stuff
Astor
Astor Oct 8 2013, 3:58pm replied:

I know you hate those guys -.-

+1 vote     media: Testing and new stuff
Astor
Astor Oct 8 2013, 3:57pm replied:

Don't spoil the people :P

+1 vote     media: Testing and new stuff
Astor
Astor Oct 7 2013, 7:14pm replied:

Nemesis is still there of course...it has a new graphic too and is much deadlier than before ;)

+1 vote     media: Armageddon vs new unknown GDI unit
Astor
Astor Oct 6 2013, 10:21pm says:

What happens if GDI wants to mount an ION cannon on a Tank? Right the Inferior is the result, but what happens if GDI wants the big variant?

Here is the result...extreme slow, extreme heavy and extreme deadly even for that mighty Armageddon Tank. GDI might think to throw that Nemesis into the trash bin :P

Notice! Only one of it's kind will be aviable for normal mortal commanders, if they have the money...

+2 votes     media: Armageddon vs new unknown GDI unit
Astor
Astor Oct 6 2013, 8:38pm says:

More will follow...

+2 votes     media: GDI tower
Astor
Astor Oct 4 2013, 11:06pm says:

New forum!

Moddb.com

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
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