"Skill is when luck is customary to"
Try to download first 126.96.36.199 + Hotfix
Then replace it with 1.9.42 - that seemed to help some people.
DDraw 3 is not listed there, that is the easiest one. As it allows the game to run on fullscreen for Win 8/10.
Keep in mind you need to set up additonal steps for Win 8 and 10.
"Big APC transporter, is a big bully and a bit of a hooligan with a British punk style accent, would be accustomed to Mutant raiders scuttling in and out of his huge tank like transport. He enjoys firing the big cannon on the front and driving over stuff."
It depends on what kind of character the unit should reflect ;)
The Armories are available from T3 onwards. They grant each faction special bonuses and access to upgrades for infantry/cyborgs related stuff.
ATM it also gives each new low tier produced infantry a veterancy promotion.
This is however not valid for Cabal, as they don't have veterancy at all. You can only improve cabal with general upgrades from the different reserach centers. (i.e do you want your cyborgs to be faster or better armored, etc).
GDI is mostly bound to it's choosen subfaction. While Nod has smaller protocols to choose which grands some updates (stealth, subterrain, etc...)
Forgotten can pick different kind of units. Most units can be adapted, but you have to pick with care, as those choosen are permanent.
Notice, no human player was harmed in this game, it's just the AI having fun killing each other.
Direct link to the image for better view:
PS: If you can count the amount of craters on the image you get a virtual cookie from me :P
Well, it all depends on the viewing angle from each forgotten warlord in CD.
Some use Tiberium to there advantage, other see it as curse.
The best part of the Forgotten faction will be that the player can customize it the most of all. You can research different variants of units. So you can choose in what direction you are forming your clan and can adapt faster compared to the other factions.
But it's still too early to talk about the exact details of this research/subfaction system.
New units on this screen (with new it's meant for OpenRA build):
GDI Zone Marine (slow armored infantry, which can move save on Tiberium)
Nod Cheetah (Fast attack tank with 122mm AP cannon)
Nod Shadow Trooper (sniper infantry, cloaked when not in movement)
Nod Elite Cadre (Nods finest soldiers)
Cabal Overseer (Strong frontline commander, improves attack of nearby husks, detects camoflage and cloak)
Forgotten...well there is the Forgotten Brigand, but they got already wiped out in this match. Maybe next time.
I disabled pixel doubling for this screenshot, so this is a native 2560x1440 screenshot cut out.
The other's where made with pixel doubling which equals half native res of my monitor - that's 1280x720.
Old ones TS: Moddb.com
Please notice, different lightning and engine, so the colours are not 1:1 compareable ATM.
Old ones OpenRA: Moddb.com
I won't give any details about it's weapon or name yet, but you can guess or suggest something if you like.
The column from left to right:
Gremlin (1x), Auroch (4x), Taurus (1x), Auroch (2x), Taurus (2x)
He is known as StringStorm
Well this is not Cabal's voice here, it's the Reaper.
As for Cabal himself, we have multiple variants of him in progress, but haven't decided 100% where he will go voice wise.
Yes the first fat one is the Forgotten mobile home aka MCV.
The other fat one is the Taurus siege APC. Can transport up to 10 infantry and is armed with a 105mm HE cannon and a AoE MG to surpress infantry and to cover the long reload time of it's main weapon. But it's rate of turn is one of the slowest of all units + a lack of a turret makes this heavy armored unit vulnerable to flank attacks.
Cabal Reaper is voiced by our newest member in our voice acting team, this is just a part of his upcoming work which is totally awesome! :)
Well T1-T5 are the basic buildings and units which will cover most of the bases and armies. While T6-T8 is the specialized & expensive stuff. T9-T10 are prototypes, superweapons, satellites and spacecraft.
So players can choose to what amout of level they want to play. Most will be happy with Tier 8 (This already has units like Mammoth MK.IIs, Cabal Commandos, Cadre Commandos, etc)
As for choosable techlevels this will be available:
T10 - no SW
T10 - no space
T10 - no SW & space
If people don't want to play with epic units they just setup T8 as max level.
This should fit into Nods color theme more, as if want to compare to the old theme: Moddb.com
The player colors where simply too much.
I got it from ComradeCrimson, I really like it.
Let's say when "it's done" :P
No seriously now, I am working a lot on it. Progress is fast but it also depends on the release of the OpenRA TS mod. As there are still not all features available from orignal TS ATM.
OpenRA has an ingame map editor.
I guess you will love high tier GDI. Some pretty awesome units will be there. I really like units with multi weapon systems.
I did a quick test with the Mammoth MK.II in OpenRA. It got a two barreled MG which spreads it's fire across 1-2 cells to surpress infantry. Then we have 4 railguns and 2 multi purpose missile pods. That thing ain't a joke of a unit anymore :P
We already have some new ideas in mind, but they are no high priority ATM.
It was quite an overkill round xD
ATM the game runs on your native resolution. But you can enable pixel doubling in the graphics menu which renders everthing twice as big except the UI.
Well on this day we lost a lot of brothers...
This Mutant which is called as simply "The Voice" is an actual campaign character of the story and lore from Crystallized Doom. He support's the playable Forgotten clan Sotir against all it's enemies, his own personal intentions are unknown...
ATM not, but this is on their todo list.
Yes indeed, it confused me at first too.
Stuff left to do for T2:
-Defense buildings (Cabal)
-Defense buildings (Forgotten)
After that I can polish the balance and recreate stuff like the Dreadfire weapon logic Moddb.com and the Reaper web logic.
Also there is going to be fully functional Aboreus (red) and Cruentus (gold) Tiberium too.
I removed the weapon from the cabal harvester for the moment, as the AI likes to use them as attack units.
Here you can see the TS version sidebars:
I will try to maintain a similar look like them.
This is the GDI MBT. The Archon is a very solid allrounder of durability, speed and weapon equipment, but it will need supporting Wolverines to handle the dangerous infantry. It's available from T2 onwards.