"Skill is when luck is customary to"

Comment History  (60 - 90 of 1,446)
Astor
Astor Mar 25 2014, 3:53pm replied:

Have done some experiments with it too, I had a new graphic for it (think of the KW Behemoth design & size) but deploy animation was still not final so it didn't made it into last public update. It looks very good but the deployed state was still bugged/not final -> so no release yet sry.

Some other units also got some new faces, like the Avatar, but I won't give any preview screens, instead it will be one big package/update/news this time. Some older screens showed a few Ideas like the big stealth tank/transporter which replace useless/old units.
;)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Mar 25 2014, 7:14am replied:

Thanks!

I will make a big news with coming features and changes soon!

:)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Mar 24 2014, 2:07pm says:

Got some surprises for you later guys - just patience :P

+3 votes     media: Hyper Patch 0.3 support
Astor
Astor Mar 13 2014, 7:22am replied:

If you have a 120/144hz monitor you can even tell between
30-60-90-120-144 FPS its very noticable. But if you only have a 60hz monitor it can only display 60FPS.

I for myself play with a 120hz display - the experince is much better and smoother ;)

Once you see a game with 120FPS/120Hz vs 60 FPS/60 Hz you will understand. Once you notice it you can't play on 60Hz anymore...If you don't know it, you don't miss it - that's all ^^ just like SSD/Soundcards.

+1 vote     media: Crowbar Squadron
Astor
Astor Feb 17 2014, 1:00pm replied:

It would be listed in numbers.

0 = none
1 = light
2 = wood
3 = heavy
4 = concrete

+1 vote     media: More examples
Astor
Astor Feb 15 2014, 9:12am replied:

That would be nice :)

+1 vote     media: More examples
Astor
Astor Feb 14 2014, 1:16pm says:

Showing basic damage of the weapon doesn't make much sense. Damage is also dependent on weapon warhead and enemy armor type. So instead it would be better to just show a weapon name like "120mm AP", "90mm HE", "Rifle", "Rapid Fire Laser" etc.

Any combination ideas? Maybe some kind of suited tactics, like rush, defense, aggressive, recon, support and so on?

+3 votes     media: More examples
Astor
Astor Feb 13 2014, 6:41pm says:

This could be usefull with short signs like AA (Anti-Air), LRFS (Long-Range-Fire-Support) or AT (Anti-Tank) etc.

With this system people could see very fast what role/category the unit is part of.

Example:

Specter Artillery - LRFS - STHL - LA - SM
Long-Range-Fire-Support, stealth, light armor - slow movement

+1 vote     media: Additional unit information
Astor
Astor Feb 13 2014, 6:27pm replied:

That thing can be done, BUT it will change the unit names.

So for example I would change "Disc Thrower" to "Disc Thrower - Infantry - No Armor - Ranged - Slow Movement" or some kind like that. Indeed it would look messy on the sidebar, but you could still disable sidebar texts.

Hmm I look after it.

+2 votes     article: Next update focus
Astor
Astor Feb 13 2014, 2:07pm replied:

Hmm I don't know, it can't be really done in this game. The engine isn't really suitable to add new features. My mod is already flooded with hacks/tricks to get some things to work, the consequences are that we need to sacrifice things like starting units, a cut down version of the RMG and so on.

About the rest, I see balance and bugfixes a higher priority than new content too.

+2 votes     article: Next update focus
Astor
Astor Feb 9 2014, 8:02pm replied:

Thanks! I had to stop modding the last weeks as i upgraded my computer. So i had to set up my whole modding enviroment again up.

Its hard to keep up working on this mod (working since 2009 on it! Pff). I may reach this year a point where i can say its final...who knows :-)

+2 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Jan 17 2014, 12:35pm says:

Wow 200 watchers, thank you all for your interest! Got a little slowed down, because I upgraded my two PC's. But content will roll asap when I have set up my modding enviroment again up :D

0 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Dec 24 2013, 1:04pm replied:

Yes indeed, I got rid of the movies without makeing the game not start :)

Only the registry check is still in (need to remove that too)

+1 vote     media: WIP
Astor
Astor Dec 24 2013, 1:03pm replied:

The new Nod design wont be in this update. It's planned for a bigger later update.

A new interface for Nod/Cabal/Forgotten will be in the update.

+1 vote     media: WIP
Astor
Astor Dec 24 2013, 11:10am says:

Just a little more...

btw...mod size is scaled down to ~450mb from 1,4gb (with all files needed of course)

+1 vote     media: WIP
Astor
Astor Dec 13 2013, 2:04pm says:

I hope this will be enough power for pacman and tetris...

+3 votes     media: Dear Santa...
Astor
Astor Nov 25 2013, 5:39pm says:

Don't lost your hope. Mod is still in development - it's I just I have only time for modding on weekends right now. So progress is quite slow.

+3 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Nov 21 2013, 3:31pm says:

Oh god...it's a Flogger D:

What happend to you Flogger :P

+2 votes     media: Le new avatar
Astor
Astor Nov 15 2013, 5:19am says:

Waiting since 2011...

+2 votes     media: Soon :D
Astor
Astor Nov 14 2013, 8:44am says:

ATM I am reworking the file structure of the mod. Results are more smaller files instead a few big ones. This means that updates should be much smaller in future. For example last hotfix was 90mb. With the new structure it would be only 500kb-5mb. I also have removed quite a few old stuff etc.

+1 vote     media: More tweaks
Astor
Astor Nov 12 2013, 11:21am replied:

I thought of uploading in feature a "core package" which includes only those files and a the normal mod package with the mods files. As uploading every time such an amount of data is not fun :/

+1 vote     download: Crystallized Doom 1.9.4 Standalone [Outdated]
Astor
Astor Nov 11 2013, 12:02pm says:

This unit will replace the Scorpion (note: not Sting/Sting of Nod) as it's just the same as the Avatar only on wheels/slower/expensive etc, so I give you this toy...

+2 votes     media: Fist of Nod [1.9.40.2]
Astor
Astor Nov 11 2013, 6:06am replied:

Hi abel! :)

This mod is more of a total conversion. I had to quite do a lot of work to get 2 new factions working so that players and AI can use them. It's still not finished.

Crystallized Doom does have quite a lot of units. Since version 1.5 this mod is not compatible with the original campaign (most because I have changed lots of critical parts)

In feature we will provide our own campaign with a very complex story Media.moddb.com you will play with each faction and see the story from 4 viewpoints.

Twisted Insurrection is a great mod, it comes also with it's own story. But for me it feels just the same as the original (replacing old units with new). That doesn't mean it's bad, but I want something different. With Crystallized Doom I'd like to achieve that. Here you can find a global techtree Media.moddb.com

Hope that's an answer for you ;)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Nov 10 2013, 6:08pm says:

xD TibEd...it messed a lot of inis for me when I tried first time modding 6 years ago...I used SunForge when I was 12.

No offend to you :P, anyone can use what he likes best! It's just I don't have good memories about TibEd or SunForge...

I still would recommend you Notepad++, working with a colour theme, automatic numbering, splitscreen and anything you can imagine makes working very fast and easy ;) Media.moddb.com

+3 votes     media: Modding & TibEd
Astor
Astor Nov 10 2013, 5:49pm replied:

You know, even in vanilla TS you can get desyncs. Why? One example would be if a players build too much refinaries. It's caused by the tag RandomLoopDelay.

The twinkle animations need that tag because otherwise ALL would play at the same time the whole game (this happens when the game starts, but RandomLoopDelay changes that after the first loop)

Yes I am sure :) with animation test MP games desync after 30sec-5min

+2 votes     media: Playing with new Tiberium colours [1.9.40.2]
Astor
Astor Nov 10 2013, 4:26pm says:

The Tiberium twinkle effect animation is already included since 1.9 but is disabled in every version. Mostly because it's only suitable for singleplayer - the huge amount of animations gives you a high desync chance for multiplayer. Each Tiberium cell doeas have an animation, so the game has some work to get them all synced with all players.

But I am going to add this as optional feature for people who play only SP or want to try their luck with MP :P

+2 votes     media: Playing with new Tiberium colours [1.9.40.2]
Astor
Astor Nov 5 2013, 7:42pm replied:

It's open source...you can just download it here: Wz2100.net

If people don't like the graphics they can try Earth 2140-2160 those are also great games ;) But Warzone has much more freedom when designing your units :P

+1 vote     game: Warzone 2100
Astor
Astor Nov 3 2013, 1:30am says:

Limpet Drone got removed (as this role) - instead Cabal got a new infantry type. The Creeper are small fast spider drones. Use them to infiltrate buildings and steal vehicles!

Oh and Hijackers will also be aviable for the Forgotten on techlevel 1.

+1 vote     media: Techlevel 1 version 1.9.41
Astor
Astor Nov 2 2013, 11:38pm says:

Nah from what I heard from other people who was testing it - balance was nuts, P2W heavy and so on.

I am glad that they stopped before release - as they got heavy negative feedback from testers.

I hope we get now a proper C&C Generals 2 without F2P and overprized DLC ********!

+3 votes     article: Hey guys, sad news in the C&C world.
Astor
Astor Nov 2 2013, 2:31am replied:

I bet it's even based on that - it does indeed look like a Foxbat O_o

+1 vote     media: MOAR !
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