"Skill is when luck is customary to"

Comment History  (60 - 90 of 1,472)
Astor
Astor May 13 2014, 12:35pm says:

Thank you all for supporting me, this means a lot for me and keeps my motivation high :)

+1 vote     article: Story introduction and more!
Astor
Astor May 13 2014, 12:23pm replied:

Muahahah :D

+1 vote     member: ℱℓσℊℊℯɾ✈
Astor
Astor May 13 2014, 12:15pm replied:

Will be fixed with next update!

+1 vote     download: Crystallized Doom 1.9.40.15 BETA [Outdated]
Astor
Astor May 12 2014, 8:43pm says:

The next following weeks will be going to be very exciting for all of us!

+2 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 12 2014, 6:21pm replied:

Yeah we could have use for you!

I send you a PM :)

+2 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 11 2014, 8:28am replied:

Once I managed to rework the first techlevel from scratch it will go very fast till feature completeness.

I am gratefull for all support people give to me, so I thank you too for your interest :)

+1 vote     download: Crystallized Doom 1.9.40.15 BETA [Outdated]
Astor
Astor May 10 2014, 9:13pm says:

If you find any bugs please report them to me, as I will try to fix them for 1.9.4.2 - this upcoming version will be the last one with the system right now you have.

Starting with 1.9.41 I will revise all techlevels! That will be a preperation for the campaign.

Each update will include fully optimized AI for that level and much better balance. More information about this will follow the next days.

+1 vote     download: Crystallized Doom 1.9.40.15 BETA [Outdated]
Astor
Astor May 10 2014, 11:14am says:

Build 1.9.40.15 is right now uploading, expect it soon aviable for download!

+4 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 9 2014, 6:26am replied:

Yes that's a bug, the AA Bunker can't attack flying infantry ATM, will be fixed with the next build.

+2 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 8 2014, 1:47pm replied:

The RMG will only crash with water if it places bridges, ATM I don't know how to fix it, but I will keep on to find one solution like always :)

+1 vote     download: Crystallized Doom 1.9.40.1 [Outdated]
Astor
Astor May 8 2014, 1:47pm replied:

The build radius will be in general reworked. It will be based mostly on building cost and type.

A cheap building (silo etc) or defense won't increase your radius much but a refinary, radar or maybe a tech building will indeed increase it.

+2 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 7 2014, 6:42am replied:

I may add an optional file for the loading screens, so people can choose theirself what they prefer.

As for the GDI towers, they are not the "same" as in vanilla TS. You may have noticed that you build them now completly finished instead of parts, to save micromanagement.

The game only allows one "walltower" so I am again code/engine limited here :(

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 7 2014, 6:37am replied:

The game can't handle more than 100 sidebar images for players, so it's impossible to have more buildings/units at a time.

+1 vote     media: Sting of Freeze begone and more!
Astor
Astor May 6 2014, 7:24pm says:

I also want to notice that you can't update from 1.9.40.1 to 1.9.40.15 or later, don't worry filesize is way smaller than original 1.9.4 release.

+2 votes     media: Sting of Freeze begone and more!
Astor
Astor May 6 2014, 5:16pm replied:

I know about the savegame resolution bug, it's something I am not able to change. The only thing possible, would be removing the Forgotten/Cabal loadingscreens again and to restore it how it was in vanilla.

As for the scorpion you mean like this explosion? Moddb.com

I already thought I fixed it with the last update, but it looks like the problem is still there. This will be fixed for sure!

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 2 2014, 2:31pm replied:

It's because I had included the movie files in that version. In newer builds it's replaced with 1KB files.

"Game+Mod without movies 440mb
Movies only 1,35GB "

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Apr 29 2014, 2:30pm says:

I would have to adjust the colors of course.

+1 vote     media: New sidebar image concept
Astor
Astor Apr 28 2014, 5:08pm says:

Please, if you have found any bugs, feel free to post them!

Moddb.com

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Apr 28 2014, 4:43pm says:

Please don't think this unit can steamroll a whole army, because it won't. See it more as a strong supporter and not a main force in your army. Of course I can't force players to spam this unit :P

BTW this little toy has a special price tag of just 3000$, so grab it while it's hot!

+1 vote     media: Fist of Nod ingame
Astor
Astor Apr 28 2014, 4:25pm says:

I also added Hyperpatch 0.3 already, Orca Transports are working flawless now!

I start now to work on the mod on a daily base again :D

+1 vote     media: Sidebar comparison
Astor
Astor Apr 28 2014, 3:10pm says:

ATM this will stay that way, I may change it further later, so that maybe the green/brown look into a more black/steel look, but I have other priorities right now.

My biggest priority is right now to improve the unit's tasks. As many have the same role. I am working out strong/weakness/counter attack possibilities of different units.

The main idea is to make weak units still useful in higher tech levels.

I will show soon a sheet how I work this out!

The slow speed of the mod right now is because of the concept/thinking than the actual coding xD...

+2 votes     media: Sidebar comparison
Astor
Astor Apr 25 2014, 6:25am says:

Posting the next days a status update.

:)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Apr 17 2014, 6:00am replied:

xD at least most of us have something in common :D

+1 vote     media: How much is your Steam account worth?
Astor
Astor Apr 2 2014, 6:27am replied:

Thank you for your interest!

Our team already got bigger, we now are 5 people working on this mod. Templarfreak is our newest member which will be focusing on voxels. :)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Mar 30 2014, 6:42pm replied:

It runs on both of my Win 8 machines, widescreen+AA without problems.

+1 vote     mod: Tiberian Sun Redux
Astor
Astor Mar 25 2014, 4:09pm replied:

I'm very excited and nervous of this upcoming update.

I want to deliver a unique experience this time, but fear I may fail. If I look back - I promised an update 3 months ago!

I am not quite happy with the progress speed, I can mostly work on weekends on this mod now - so compared to last year progress is so sloooow :(

But I have a nice small group which can support/motivate me quite well, so I won't stop for them (even if it may take long to make) :)

+3 votes     media: Sneak Peak
Astor
Astor Mar 25 2014, 3:53pm replied:

Have done some experiments with it too, I had a new graphic for it (think of the KW Behemoth design & size) but deploy animation was still not final so it didn't made it into last public update. It looks very good but the deployed state was still bugged/not final -> so no release yet sry.

Some other units also got some new faces, like the Avatar, but I won't give any preview screens, instead it will be one big package/update/news this time. Some older screens showed a few Ideas like the big stealth tank/transporter which replace useless/old units.
;)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Mar 25 2014, 7:14am replied:

Thanks!

I will make a big news with coming features and changes soon!

:)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Mar 24 2014, 2:07pm says:

Got some surprises for you later guys - just patience :P

+3 votes     media: Hyper Patch 0.3 support
Astor
Astor Mar 13 2014, 7:22am replied:

If you have a 120/144hz monitor you can even tell between
30-60-90-120-144 FPS its very noticable. But if you only have a 60hz monitor it can only display 60FPS.

I for myself play with a 120hz display - the experince is much better and smoother ;)

Once you see a game with 120FPS/120Hz vs 60 FPS/60 Hz you will understand. Once you notice it you can't play on 60Hz anymore...If you don't know it, you don't miss it - that's all ^^ just like SSD/Soundcards.

+1 vote     media: Crowbar Squadron
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