"Skill is when luck is customary to"
I have some factions in mind like that, but can't give any details yet - as it's no priority atm.
Subfactions are already working. That is a GDI exclusive feature.
Nod has ideologies instead. Cabal gets research and Forgotten basically can design their own faction.
Mini factions, would be groups like Mercs, Catalyst Mutants, etc...
Sorry haven't seen your message earlier.
Well I could have a spot for you two.
I send you a PM.
Its actually a bomber, which attempts a bombing run. But the forg overloaded them with too much bombs because you know -> more bombs is always better. So if they get shot down and IF they don't explode immediatly at air you get a nice crashing bomb to the ground...
Disclaimer: No Rookies where harmed at this presentation
Btw the screen shows also the new in air explosions for aircraft and the burning husks to ground.
Vtols spin instead and crash to the ground, they don't burn but let a lot of smoke back.
Please be aware that the HTML code of this page is getting adjusted atm, so you may see some work in progress.
Cabal is our biggest WIP atm, our full focus will soon shift to this faction. As GDI, Nod and Forgotten are nearing their completion.
Core Defender would be proud!
GDF Airblast is your Grad ;)
(and in some way the Nod Hailstorm)
Hover MLRS is the "low tier arty" for ZOCOM.
ST has the Triton as early arty.
Forgotten can pick between the Howitzer or Ragnarok cannon.
They are voxels.
One shot many kills I guess :P
PS: The Sting of Nod on the edge of the screen couldn't save the base. He got one of them down, but they made too much damage so he couldn't handle the second.
Image with named buildings:
There will be very likely captureable neutral tech structures.
The Forgotten "Trade Post" is basically a gun shop with a stripclub or a stripclub with a gunshop. Depends on the people's view.
In C&C language it's the Tech Center which unlocks T3 units.
Thank you! You wont be disappointed. Current feedback we got is very positive.
Beta is going very good. I will prepare a big article with tons of new information soon.
Crystallized Doom runs on OpenRA engine - which works with Windows, Linux and MacOS.
So yes it works - cross-platform multiplayer is also possible!
Conyard (T1 - Vanilla TS will be replaced soon)
Power Plant (T1)
Weapons Factory (T1)
Clan Hovel (T2 - gives access to Warlord system)
Watch Tower (T2)
Buildings not added yet:
Tech Center type building (T3)
Beast Pit (T3)
Orca Scout (T2)
Orca F-1 (T2)
Orca F-2 (T2 Zone Command variant)
Well feel free to contact me via PM if you want more information.
The Forgotten "Crapjet" Bomber is a slow and fragile aircraft with a very slow ROT.
Thy usually attempt a bombing run.
It's overloaded with lots of bombs and if it gets shot down - prepare for some bad luck for the guys who are next to the crashsite...
Contrails can be in any hex color you want - I choosed playercolors for visibility reasons (as some aircraft are a hell lot faster than most aircraft from C&C games).
The Forgotten in CD are masterful scavengers and raiders. There is a lot of junk or old tech which is abandoned by GDI or Nod.
Ofc it depends on the preferences of each Warlord leader, on what kind of units they yield in battle.
The Striker which is shown here, is a very fast aircraft, armed with multi purpose missiles and a gattling gun. In dogfights it can outspeed Orcas by far, but its rate of turn is not the best - makeing it vulnerable against air superiority fighters like the Firehawk, Hornet, Banshee or Wyvern.
Yep, its the A-129 Mangusta.
This Forgotten version is called the Buzzard.
It comes with:
1x Autocannon (50 Bullets mag - fast reload)
2x AA Missiles (slow reload)
10x Unguided Rockets (slow reload)
While it has a good weapon arsenal its very vulnerable to AA because of its slow speed in general.
All aircraft except bombers use self reload (like the US Commanche in Generals)
Yes they will.
Don't worry, this building is T4+ only and has a buildlimit of 3 per player.
It won't autofire (only fires via support power). See it like an EMP cannon with more use :P
Also while it can shoot pretty far (in this example test it had a range of 100 cells) that range won't be useful at all - as long your enemy is hidden in the fog of war...
So you may try to get some scouts into an enemy base to surprise them ;)
PS: I may still change the weapon type - it was just a simple placeholder.
Mind you its no regular defense building.
See it more like the TS Vanilla EMP Cannon function whise.
You can only fire it after a cooldown via support powers.
Otherwhise it would rape your base lol.
Added a component tower for size comparison ;)
There is a reason its called a fortress.
Comes with no weapons, but can be garrisoned with up to 12 infantry (depending on their size).
This is a T3 heavy defense and very expensive, mostly used to protect choke points.
Yeah, we still are open for a few testers, so I don't mind ;)
Check your PM.