"Skill is when luck is customary to"
This is really strange, I downloaded the file right now. I could extract it and the game starts fine. I wonder what the problem might be.
I just know for future releases I will be using zip instead (causes less problems for many). The download will get a little bigger, but well - that should work. Or even better a custom installer.
Yes each one has it's own stats, but I can't say the exact differinces right now, as that is still in testing phase.
Skirmish/MP version of Jaguar will be sized down.
Cabal Creeper (Terror Drones) will be moved to T2 instead, all other will stay T1.
Husk got new graphics. Penetrator replaced the Vanguard (which is now T2). Informer is new Cabal spy and the well known armored engineer Ascentor is still the same all know.
Oh, and you can see the new Forgotten Mechanic (Engineer) too.
haha, nicht dein ernst oder xD
That's my idea, say hello to bigass jaguar boss :)
I may have to do a small version of this, as it's current size is very big. I may save this big version for campaign. Still nothing is sure about what will be exactly in the next build.
But I promise that latest possible release will be Crystallized Doom's birthday ^^ (so it's very soon).
PS: It's the logo from new Unreal Tournament (2014/15) ;)
Dogs are just snacks for this thing :P
I hope that's true, then this problem would be history too. But the most feature I am looking forward is the unit limit. ATM game supports 100 buildable units of each type (100 vehicels, 100 aircraft, 100 infantry). I already am at the end with vehicels (many moved to campaign only ATM). This limit will be increased to 200.
You have always the option for smaller sized infantry, just get it from optional folder next time :P
btw Husk has no coat, but his weapon was really very thin, I corrected that right now.
Here you can see both sets, normal and small.
GDI is most balanced one (call it vanilla if you prefer)
Nod has less health, but is stealthed
Cabal is a slower, armored cyborg but way more expensive
Forgotten can run very fast and can heal on Tiberium
It depends which kind of gameplay you like. With GDI I would recommend classic rushes or APC attacks.
Nod ones can do it on their own, but dogs won't make it easy for them (or any other stealth detection)
Cabal, hmm yes they can run ito a base without fearing to die immediatly, well you get what you pay for right? Their weak spot are AP weapons of course.
Forgotten, if there is a Tiberium field at your way, I would use that. Or you may already made a path with dead Grunts filling the enemy base with Tiberium, so your engineers can heal on their way.
That two dogs will look really cute compared to the mutant one xD.
Because Dogs will get now a more important role, especially after your Watch Towers aren't that effective against stealth detection in future anymore ^^.
Just wait for the Forgotten dog, it's quite a beast :P
Techlevel 1 will be a lot of fun with infantry :)
This time I tried to combine old/new ones + some new stuff added.
Sell, power, waypoint and repair buttons will be new made.
btw Vanguard was moved back to T2, as it's impossible to get him proper working on T1. Now Cabal got a new cyborg for T1, fits also a lot better with the Husks.
Ohhh yess, that's true with the tastes >.<
I try to make the Cabal one darker, as you guys are right with the brightness.
Nod didn't change, Forgotten has only changed power bars. With GDI I try a mix between old and new.
Hmm, need to do something with the GDI one.
OMG fastest comments ever xD
I sent you a PM.
Voice have to be in stereo, mono won't work (you may be able to hear a quiet voice on one side of your speaker/headphone).
I converted all the voices which are aviable here to stereo and they work fine now for me at least.
Thanks for the report, it's a known bug. The problem is the game can't handle more than 100 units or buildings on the sidebar. This mod adds quite an amount of them to the game, so if you capture all factions on higher tech levels the game will crash because of that limit.
At the moment I can't do much about it. So you have to pick which faction you need more to caputure (or you pack the MCV's again, so the buildings disappear from the list).
Indeed, it's not perfect, I use it as a placeholder ATM.
Should be no problem, I can do it.
I am happy with the result of Nod and the Forgotten, I consider them finsihed. While GDI and Cabal are still not what I want. But for now it should do it.
This will stay at the moment like it is shown. I may change the blue to yellow later.