"Skill is when luck is customary to"
YR+Ares would be an option too, it wouldn't be not much trouble for me to learn the additional features. But the biggest work would be to get rid of that cartoon look of RA2 and to make it look dark like Tiberian Sun (and getting all the TibSun stuff into it).
But I am still not sure which would of them would be a better base for Crystallized Doom in particular. As for the original Tiberian Sun engine, it started to really limit my ability (biggest problem is/was the compatibility and lack of features).
Biggest parts I want to expand for feature techlevels is aircraft, subterrain and naval. Aircraft is quite limited in TS. Subterrain is simple and naval isn't working without using nasty workarounds.
Crytek can't support them, guess who the holder of the Cryengine (Dunia Engine) and Far Cry IP is. It's not them, it's not EA it's Ubisoft...
1.9.42 does only support T1 and T2. That's because we are reworking all from scratch up.
If you want more toys to play with, you can play the "Legacy" version which support's T1-T10. But it's not the newest build anymore.
With each upcoming update we are going to add a new techlevel.
Best in comparison to old Tiberium Plants: Moddb.com
I tried also another kind of weapon system for the MLRS, but that weapon, yeah - what should I say it was way to devastating for a T3 unit lol.
It was shooting cluster missiles which explode in mid air following several dozens of shotgun bullets (looked like a raining of bullets). But it was waaaay to OP. You could wipe all infantry in a 5x5 field completely out.
But I liked the wepaon a lot (was comrades idea), so I will add it to high tier stuff maybe...
May try to upload at least an image here and there.
Riparius (Green) = 50$ per unit
Vinifera (Blue) = 100$ per unit
Aboreus (red) = 200$ per unit
Cruentus (orange) = 400$ per unit
Copy the DDraw.dll - which is included in the download - into the game folder.
I am only at weekends at home, so time working on the mod is very short or none at all - till summer.
It's a feature I definitely am looking for to add later.
Danke für die Bestätigung das es funktioniert mit dem Überschreiben!
Thank you for your support! Glad to hear you are enjoying it!
If people still have problems to run the newest version, try to overwrite 188.8.131.52 with the 1.9.42 version.
If you use DDraw1 you have to set 16bit color deth and set the game to run in windowed mode.
For DDraw2 and 3 you don't have to set up anything extra.
Ich bin echt am verzweifeln, die Ergebnisse sind sehr verschieden. Bei den einen geht der Mod, bei den anderen wiederum nicht.
Auch mit den verschiedenen DLL schon probiert? Versucht die neue Mod Version über die Alte zu überschreiben?
We only reworked tech level 1 & 2. With each new update we add at least one new techlevel.
T3+ is not really enjoyable ATM and far away from balanced gameplay. I had my full attention to T1 and T2. We can build on this solid fondation much better than on the old one.
The fact is that we are rebalancing all techlevels, so far we have done T1 and T2. I could enable T3+, but they are a pure mess. If you don't like to play with this low tier stuff (which is understandable) I'd recommend to stick with 184.108.40.206. Until higher techlevels get finished.
Difficult to say, as I will be the next 6 months only on weekends at home. I will look what I can do, but can't promise anything for this time.
Hmm, that was added by an admin some long time ago. Have to change it.
BTW does this version work for you this time?
Did you copy the mod into a vanilla Tiberian Sun folder?
You actually don't need Tiberian Sun for this mod.
Actually it's a story relevant person, which we will introduce for the campaign later. :)
Have you tried all 3 options as described in the readme? What have you done exactly?
You have to put those files into the same folder as the exe is located. Then you just have to make a shortcut and set WinXP (or Win98 may work for some better). You may also set in the shortcut to start as an admin.
Same as above (but this one is slower on higher resolutions than the first)
Should also be set up like DDraw1, but this one works only good in fullscreen.
At least it's that error message and not the "Failed to initialize. Please reinstall" error. That means that something is set up wrong with eather the DLL or the shortcut settings.
PS: Those steps are for Windows 7 users (Windows 8 users have to do some additional steps)
What is your exact error message?
Which DLL did you try?
Did you try with a DDraw.dll, and if yes which one? I added all 3 as options.
What OS do you use? One of our members tried this build yesterday and it did crash on startup, today he tried it again and it did work. So maybe a restart may work? (as dumb as it sounds)
Changelog is here: Moddb.com
I added radar to all construction yards as a temporary solution for this build. As the radar is only available on T3 or higher and this version is only T1 and T2.
Updated build should show up the next hours.
Yes, it's planned for the future. :)
Yes 1.9.42 is only T1 and T2.
I am uploading a new Beta with the old file structure (as Windows 7 users have trouble to get it to work), I also added Radar for now to the construction yard as a placeholder.