This member has provided no bio about themself...

Comment History  (0 - 30 of 127)
Astyr
Astyr - - 127 comments @ Lost Alpha Update

The development team was fired, GSC still exists.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ Vandrerer

As far as I know Vandrerer is the nickname of one of our esteemed modders. The correct "spelling" you're looking for is wanderer and I've never seen the word vandrerer in Fallout.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ MISERY

Did you have any helmets equipped when you bought the suit from him?

Good karma+1 vote
Astyr
Astyr - - 127 comments @ Project Reality: Battlefield 2

There are ways to trick punkbuster into thinking it's not a cracked game, even if it's temporary, so anyone who can use a search engine knows it's not that simple.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ Dylan's Far Cry 2 Realism Mod

He probably meant the GES sweet fx custom configuration mod.

Good karma+2 votes
Astyr
Astyr - - 127 comments @ Dylan's Far Cry 2 Realism Mod

Not every gun is a one hit kill(guns have different calibers, even some pretty good weapons take more than one shot to kill in the mod) and most enemies in the game do not wear any protection from gun fire so they should be downed pretty quickly, as much you are empowered by the improved gun damage you are also more vulnerable(they can kill you pretty quickly if you do not seek cover) ,the biggest problem is that the AI are not good a shooting and turning fast and have terrible vision cones so they can get easily flanked by the player.

Good karma+2 votes
Astyr
Astyr - - 127 comments @ Greetings all Stalkers!

The item multi-usage link leads to an edit page instead of the view page.

Good karma+8 votes
Astyr
Astyr - - 127 comments @ Some Screens

Subtle, if only there were two rainbows.

Good karma+3 votes
Astyr
Astyr - - 127 comments @ OGSE 0.6.9.3 minigun

By reducing your speed to a crawl when you use it, mostly, after all it is an extremely heavy weapon not meant to be carried by a single man.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ STALKER: Singularity (SIN)

Any information on possible mirrors(P2P for the win!)?

Good karma+1 vote
Astyr
Astyr - - 127 comments @ MISERY

You've never played Call of Pripyat? And you're going to play it for the first time with a mod? Never would expect this sequence of choices from a respectable modder.

Good karma+3 votes
Astyr
Astyr - - 127 comments @ MISERY

For me it takes 3 or more minutes, but then my hdd sucks so it's understandable.

Good karma+2 votes
Astyr
Astyr - - 127 comments @ MISERY

You can easily see someone at a 1km+ distance without a scope in real life. Why would NPCs have a trouble seeing you from a 300m range?

Good karma+1 vote
Astyr
Astyr - - 127 comments @ MISERY

Grenades from mercs and bandits

Good karma+1 vote
Astyr
Astyr - - 127 comments @ S.T.A.L.K.E.R. Misery 2.0 Rebalanced (beta)

Human eyesight would be a max of 30 degrees of focus and 100+ degrees of increasing blurriness. The only way to do that is have a screen that covers your entire FOV so the game's field of view would be your own.

Good karma+5 votes
Astyr
Astyr - - 127 comments @ MISERY

Killing one of the few survivor from the 3 games for a petty weapon, you're a sad human being.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ Make your choice

I see you follow the Duty and Dune way.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ Make your choice

But since assaulters use they knifing skills more often they would tend to be really good at it.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ Make your choice

That's a hunting perk. Recon should be good at mid-range stealth, but snipers also should be masters of stealth, but for balance and differentiation of classes recon got this one.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ Make your choice

Knifes are useful against every enemy in the zone including armed enemies and chimeras(one should try this on vanilla, true definition of master).

Good karma+1 vote
Astyr
Astyr - - 127 comments @ Features (Version 2.0)

How did the team achieve the increased switch distance without breaking some vanilla quests?

Good karma+2 votes
Astyr
Astyr - - 127 comments @ Features (Version 2.0)

There's probably gonna be a point that's going to be a loooong crawl home.

Good karma+2 votes
Astyr
Astyr - - 127 comments @ Features (Version 2.0)

There's still a confortable carry limit as seen in pack rat perk for Assaulter so it will probably affect that.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ MISERY

You're not supposed to get a PDA notice before a blowout, the siren are not always audible and most of the time you have to pay attention to the ominous sound and massive sky and lighting alterations that occur before the blowout

Good karma+1 vote
Astyr
Astyr - - 127 comments @ MISERY

If you card is able to run 1.0 it will be able to run 2.0.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ MISERY

Yes, the graphics are set to low too.

Good karma+1 vote
Astyr
Astyr - - 127 comments @ MISERY

Search for tweakguides for Clear Sky(works the same for COP).

Good karma+1 vote
Astyr
Astyr - - 127 comments @ MISERY

Artifact detectors already work as Geiger counters(read the Veles description).

Good karma+1 vote
Astyr
Astyr - - 127 comments @ Bringing death

As far as I know the default kills NPCs caught in an emission, the large amount of zombies is probably because you went to the sawmill and that triggers zombie spawning in Zaton(if you don't kill every one of them the amount of zombies spawned increases).

Good karma+1 vote
Astyr
Astyr - - 127 comments @ Equipment Handling (part 2)

It's a reference to a reference made in ShoC of Half-Life.

Good karma+2 votes