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assassini
assassini Dec 18 2014, 7:21am replied:

Oh, that's an early concept for our pause menu. We thought about having a phone or something that the player pulls up.

We're still exploring ideas though and that was one of them.

+1 vote   article: Devblog #44
assassini
assassini Nov 30 2014, 11:55am replied:

We're aiming for next summer.

+1 vote   article: Devblog #42
assassini
assassini Nov 30 2014, 8:24am replied:

We're actually planning to sell this on Steam. We haven't decided the price yet, but I promise that it won't be too pricey!

+2 votes   article: Devblog #42
assassini
assassini Oct 24 2014, 2:21pm replied:

Oh, the hand textures are quite screwed up at the moment. We're planning to completely replace the hand model so that's why we haven't fixed it.

+4 votes   article: The Bush Update
assassini
assassini Oct 24 2014, 9:53am replied:

Good job.

+3 votes   game: INFRA
assassini
assassini Apr 10 2013, 11:49am replied:

Looks interesting. Thanks!

+1 vote   game: INFRA
assassini
assassini Mar 5 2013, 4:02am replied:

No, you don't have to put it away. The player can hold the flashlight in his left hand at the same time he has something in his right hand.

+4 votes   media: Flashlight
assassini
assassini Nov 6 2011, 12:38pm says:

Extremely fun to play. Polish it a little and it's perfect!

+1 vote   mod: No More Room in Hell
assassini
assassini Nov 6 2011, 9:31am says:

I've been way too busy with other projects for the time being, so I have not had time to work with Pestilence. I might pick this up again later, but don't keep your hopes up for now.

0 votes   game: Pestilence
assassini
assassini Oct 21 2011, 10:29am replied:

Bought them. 10€ for Grand Theft Auto Complete Pack on Steam is an awesome deal.

+6 votes   game: Grand Theft Auto: San Andreas
assassini
assassini Jun 2 2011, 3:17am replied:

That's been possible since the dawn of time. It's up to the creator of the game if he wants to do that though.

Love2d.org

+7 votes   engine: LÖVE
assassini
assassini Apr 27 2011, 9:36am replied:

Thanks. I'm actually from Finland though, it's my friend in Stockholm who provides the server.

+2 votes   game: Pestilence
assassini
assassini Apr 22 2011, 6:33am replied:

Help with modeling and animating would be much appreciated. You could contact me or I could contact you again around October.

+1 vote   game: Pestilence
assassini
assassini Apr 21 2011, 12:34pm replied:

I was also planning to write a script that randomizes the texture coordinates automatically so that the planks would be in different order in every wall.

+1 vote   media: Wooden wall, corner piece
assassini
assassini Apr 21 2011, 11:47am replied:

I understand your skepticism. I'm not completely new to ModDB either.

I decided to keep the game free-to-play in order to gain a larger amount of intrigued players. "Pay-to-play indie massively multiplayer role-playing game" doesn't sound so promising, while an unique free-to-play sounds like something that one could try out.

I don't profit from this idea as much as I would from a pay-to-play game, but a larger playerbase might as well be worth it. Keep in mind that I might still recieve donations from some players that like the game and wish to support it.

And about the features; majority of them are relatively easy to code, so pulling this off might not be so difficult as one may think.

+2 votes   game: Pestilence
assassini
assassini Apr 7 2011, 2:08am replied:

A lot of promises, perhaps, but they aren't empty promises. I've looked into each feature to make sure that they are possible and within my skills to create. Still, I'm not planning to include every feature in the first alpha/beta, but to instead work on one thing at once and add it in as soon as it's complete.

+3 votes   game: Pestilence
assassini
assassini Jan 30 2011, 8:46am replied:

Hopefully there will be an alpha test before Christmas. Can't make any promises though.

+1 vote   game: Pestilence
assassini
assassini Jan 23 2011, 10:46am replied:

It's probably going to be multiplayer-only. I'm not too sure yet, though.

You should ask your friend if he wants to model for this project, because I'd be glad if he wanted to.

+1 vote   game: Pestilence
assassini
assassini Jan 17 2011, 9:58am says:

Never knew this, cool.

+1 vote   article: Torqials #2 - Cheap Occlusion Culling
assassini
assassini Jan 17 2011, 9:00am replied:

Pestilence will be completely free. I always hated how the rich players had advantages against other players.

It'll probably be multiplayer only.

+2 votes   media: Wooden wall
assassini
assassini Jan 16 2011, 1:18pm replied:

You could say that I was inspired by Wurm. However, with Pestilence, I'm planning to put more time to each feature and polish them as much as possible.

For me, Wurm Online was too slow-paced and it looked unfinished. Don't get me wrong - it's a good game, but it's not using all of it's potential.

+1 vote   media: Wooden wall
assassini
assassini Jan 16 2011, 1:12pm replied:

I've already bought Torque3D for a noticeable discount, and it has everything that I need for Pestilence.

With Torque I also have a full source-code access. If I'm not mistaken, I don't get source-code at all with Unity?

+1 vote   game: Pestilence
assassini
assassini Jan 16 2011, 4:52am replied:

Yeah, we're still alive. Pestilence's game-engine Torque3D is going through a change in ownership though. Luckily, it seems that they found a buyer.

Read up at Torquepowered.com .

+1 vote   game: Pestilence
assassini
assassini Aug 28 2010, 3:11am replied:

It's still in production, but the progress is slow. I have a few friends helping me with textures and models and stuff.

+1 vote   game: Pestilence
assassini
assassini Jul 26 2010, 8:38am replied:

Yes, but SketchUp isn't very good at optimizing the models.

+4 votes   engine: Torque 3D
assassini
assassini Jul 16 2010, 3:55pm replied:

It is and I'm planning to include that feature in the future. I'll be sure to contact you as soon as I need voice acting, thanks!

+2 votes   game: Pestilence
assassini
assassini Jun 11 2010, 7:43am replied:

It will be a first-person game. Could you send me a private message with pictures of your work?

Moddb.com

+1 vote   game: Pestilence
assassini
assassini May 8 2010, 5:53am replied:

Free.

+2 votes   game: Pestilence
assassini
assassini May 8 2010, 5:52am replied:

It uses COLLADA, there should be some exporters available at Opencollada.org .

+1 vote   game: Pestilence
assassini
assassini May 8 2010, 5:52am replied:

I'm afraid that not yet. I'm still looking for modelers and animators to help me.

+1 vote   game: Pestilence
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