I'm Arvind, a programmer with a passion for making games. I also like football, reading books and writing prose and poetry.
A bit about the origins of the A.Typical RPG and my plans for the game. And some other random stuff. Feedback is welcome!
I talk a bit about the battle system of the A.Typical RPG - specifically the "turn based" part of the battle system.
Details about the A.Typical battle system. The battle system features location-aware actions, and is versatile enough to be used in various in-game situations...
I introduce our new artist - Henri, whom you may recognize from the excellent Flesh mod and the promising Visage mod. He has some new concepts to offer...
Happy, wholesome news about programming, the world map and our project in general. Also, something for you to guess.
I talk about the scripting system, and there's some art to show.
Just as you were wondering how you managed the whole 50 days without any ramblings about art, code and memory leaks, here is Major Update, along with...
We talk battle systems, a new level, and WE NEED AN AUDIO DESIGNER.
I discuss a new in-game scenario, announce our new musician and remind you to vote for us in the Indie of the Year awards!
I demonstrate a very small section of the A.Typical RPG, along with the music that our awesome musician Jesse Gunn has composed for it. Vote for us in...
The final make something A.Typical is typically late, and features audio news! Vote for us in the IOTY!
I talk about release dates, and have a nice chat with the nice chat system in the game.
Sometimes in life, things get so heated up that conversations are of no use. Sometimes, intelligent debate has to give way to something more primal. Sometimes...
The team has a name now - Pyrodactyl games. We need website and graphic designers!
We launch the gameplay trailer of the A.Typical RPG, and our new website! And we also talk release dates.
Download the first part of the epic Demo Saga of the A.Typical RPG!
We begin pre-orders on Desura! The game has 2 flavors - The Normal Edition, and The Extra Cheese with Lighting Bolts Edition!
New demo released, new release date announced, and this time the demo is for Linux as well! Aaand we have sweet screenshots as well!
It's done! It's finally released! And there are lots of genuinely legitimate reasons you should buy it!
FAQ time! We answer some questions people have been asking of us. And we invite you to ask more!
A unique combination of 2d beat 'em up and role playing games made by Pyrodactyl !
Start a journey through the scripting system and look at some teaser screenshots!
Will Fight for Food alpha comes to Desura on 17 February 2012. Mark it using e-ink on your digital calendars!
We have a boatload of new screenshots, details about the setting and much more for YOU!
Brawl or Bluff your way through the mini demo of Will Fight for Food!
Gaze at some new levels of the game, the final UI and we announce a slight delay to help us polish the game.
Find out more about the huge roster of characters you'll meet in the game!
Another bunch of characters you can brawl or befriend (or both) in the game!
A combination of RPG and old school beat 'em ups, on PC and Linux!
For the next 14 days, Will Fight for Food is a part of the Build a Bundle 2 by Groupees. If you were holding out on trying the game, you can get it for...