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BFG doesnt upgrades (D4T 2.1)
Not showing BFG upgrades (D4T 2.1)
but i meant to say, EXTREMELY! really.. like you dont need nothing more... just that reaper and... end game, right from the bat
I think you should nerf the reaper gun... that things extremely op
did you see those flying skulls man? did you see those flying skulls man? did you see those flying skulls man? did you see those flying skulls man?
Hi! Congratulations on the mod! I imagine how much work and dedication you had to create it, its perfect the way it is!
I would like to make some suggestions for the weapons upgrades, and also some small changes that I think would add much in the game!
Machete) it could be an upgrade for the punch!
Chainsaw) you could remove the effect of "going through" the enemy in the primary fire, standing still and sawing until the enemy dies is more satisfying, and would help not get lost after the attack!
UAC-.45 Handgun) the upgrade could be a Desert Eagle with enough damage to blow an enemy after being frozen in just one shot. The secondary fire could shoot three quickly shots.
UAC-.50 Hand-Cannon) what do you think of the upgrade be a double-barreled revolver with scope, the weapon special could cycle between scope or rapid fire for secondary fire.
UAC-Compact SMG) Upgrade the smg with larger ammo magazine and a silencer.
Sawed-Off Double Barrel) upgrade to a 4 barrel sweded-off (of course hehe) but it becomes a two-handed weapon (no more dual wield them), the weapon special could be switch trigger for 1 or 2 barrels shot for the secondary fire. the primary fire could fire the four barrels.
UAC-30 Designated Marksman Rifle) upgrade to a more heavy weapon, for sniper shots.
UAC-Mach-3 Minigun) the weapon special could be a gun stabilizer (cant walk, but have a steady acurancy). So no more cycle between Standard mode and Upgraded Mode (like the other weapon upgrades).
UAC-HMG Auto-Cannon) the upgrade could add explosive impact rounds that spend 5 ammunition at a time; when switching between rounds, the barrel could rotate (just a nice touch).
Rocket Launcher) upgrade to a 2 drum magazine! (twice the time needed to reload)
High Explosive Grenade Launcher) upgrade to a triple barrel Grenade Launcher
Heavy Grenade Launcher) the Standard mode could normally only use the impact and sticky grenades; the upgraded mode could bring the Incendiary, cryogenic and acid grenade types.
The 3 weapons could share the same ammo! During the game, I realized that I always have plenty of ammo for these weapons 3 in particular! I think it would be good thing for balancing and for immersion,
because the three weapons already share the same sprites in the game, and each one also have different roles (i.e., one doesnt exclude the other).
Plasma Gun) could have a fast charge just by click on the secondary fire, which would release less plasma shotgun blast; and the full charge would be the traditional, I think that this could make the secondary fire more useful!
M2-Plasma Rifle) weapon special could cycle between iron sight or plasmathower for the secondary fire (the weapon display could lower in the iron sight), removing the dual wield. I also wanted to remind that the Plasma flamethower are a bit overpower.
Railgun 2.0) if possible, make the primary fire charge for more damage and to go through enemies and walls (a more charged weapon could deal more damage), I think it would be a good advantage for the gun!
Revenant) why not create a jet pack for the player? It would be fun! Oh, and can you make the chainsaw remove the weapon of the dead Revenant? Like with the Mancubus!
Black Hole Generator) the weapon special could swap to a gravity gun, where the primary fire picks up the object and the secondary fire throw it.
BFG 11K Plasma Beam) the weapon special could release the weapon in the field as a turret, and for a certain time, it could automatically shoot on enemys until it shut down and can be picks up again.
Oh, and if possible, make the ammo for all BFG's to not share with plasma weapons (like the bfg cells from Doom3), I think the mod have to many weapons slots sharing this ammo already!
Now a silly idea: kick the gibs. One of my greatest amusement, when I played blood, was kicking the heads of dead enemies! hahaha
I hope it helped in some suggestions! and as I said before, the mod is perfect!
And once again, congratulations for your mod!
Great news! Congratulations on the excellent mod!
I wanted to suggest, not wanting to disrupt the development of your mod,
if it would be difficult to implement a body for the camera in first person!
I always liked games that when you look down, you can see character's legs! hehe
Oh, and if you could also add empty cartridges for when reloading a weapon,
I think this is just a small implement that improves a lot the immersion in the game!
Congratulations once again!
Sorry for the down karma! My bad :(
Hi!! Can you make the weapon magazine appear on the floor after reloading a gun? It would be great!
Good job! But in some levels I keep getting an error message related to baron of hell, especially on Our Last Hope. The level not even load. Otherwise is a very good addon!
Hello! You could take a look at the alternate shot of the revolver? Im finding it very strong, using only 6 bullets I can clean an entire room, but with the Compact SMG an entire magazine may be necessary.
Another thing that would be interested too, could you make the rocket launcher , grenade launcher and S. grenade launcher share the same ammunition? since all of them are strong but have different roles.. The problem Im facing is that whenever I run out of ammunition for various weapons , I always have plenty of ammunition for these weapons, just for balancing issues only. In addition, they own shells are already the same.
But really, just suggestions, the mod is already fantastic the way it is!!