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Anyone know if it works on BFG EDITION?
and who knows if, after the stratofighter, the ship takes a while to be able to shoot back again. this way, the player is forced to not land upside an enemy base. :)
but after 1.52 hehe
Happy New Year from Brazil!
FELIZ ANO NOVO!
orca rig, nice to meet you! :)
phantom, nice to meet you too!
Hello everybody! I made a list of some bugs that I havent seen anyone comment! link here:
I want to apologize to everyone in the community, and to ahrimansiah, for the misunderstanding that happened before! I got angry and in the end, the discussion has lost control!
sorry everyone about the scene I caused here guys!!
my god, you really think Im doing that what you call "karma troll"
auhahuHUhuahua WHAT A JERK!!!!
YOU GROW UP YOU PIECE OF SHITT!! STOP BOTHERING ME YOU LOSER ****!!!
about what you said in my page, accusing me of "karma spamming", trolling, and to accept others people opinions:
I dont have anything to do with those karma stuff, and who seems to have issues with the others opinion, is you.
so take your own advice and use it! STOP bothering me on my page because you didnt get what you wanted.
and btw, that's exactly what you do here, you just bother everyone, until you get only what YOU want.
this mod is not about your ideas, respects the opinion of others.
and talking about ideas, just to remind you that who suggested the mg Switch Ability for the Orca(that same mg that made you cry day and night until it returns),it was I. So when you being playing with the Orca, do me a favor, and remember me ;)
just one more thing, what is exactly your problem with my age???
go **** yourself _|_
guys! Im not trolling anybody!
I didnt have anything to do with those karmas things! dont blame me for it!
and oaks, yes, I saw and gave my opinion, read again what I wrote and you will see ;)
and by the way, are you high? aUHuhAhuAUHAauH but it would be funny that propeller thing
they work very well for me :)
ahrimansiah! I swear Im not trying to annoy you hehe, but I have another side of the situation to show you guys:
->did not occurred to any of you that the Gdi AI also uses RADAR SCAN? (so the AI can shoot through fog of war) or in the case of Nods, the Espionage Network (which allows to launch Support powers directly on top of building, even with the fog)
->for me, makes no sense asking for carnius lessen the difficulty! I would suggest that increases it, even because the game is too easy on Hard!
->and Im not understanding why so many complaining about the Fire Hawk, the bombing he used was only TRANSFERRED to the Orca Bomber in the form of SMART BOMBs ability, is there! the same fire hawk bomb!! great as superweapons destroyer!! just use it!
Gdi are not the weaker or or as I read before "lost the air supremacy" or something. The Fire Hawk is cheaper than before(have the price of orca now), has the strarofighter abilitie for free..
->I honestly prefer the Carnius worry more to improve the graphics and animation of some units (like commando mg, orca turbine, disruptor attack) so that the game becomes more enjoyable than it already is! :D
I agree with everything! except for the part: "super weapons should be nerfed " never say such thing!! they are awesome! BUT a disable option would be nice!
and the commandos truly need some power (whenever I look for them, they were already dead for a while hehe), same goes for mobile emp cannon!
seriously, someone can make good use of it?
my god, I wrote a text talking about it right now!! aHUhuAhuahuA
Sorry if I seem rude, but I am not, I swear! :)
->Im amazed to see how the people complaining about this Superweapons, I think the best alternative would be to make a map option, where you choose if you want them or not in the match. (for beginners, IMO)
->but NERF the superweapons is out of question! I like 7 minutes to destroy the enemy or die, or build first. for me, this is one of the things that makes me enjoy and play CnC.
->and another thing, the game is much better with the easy access to the powerplants (as in KW), I hated having to evolve rapidly to tear 3 in order to improve the PW, and until it, have 200 low energy powerplants and a lot of money thrown away.
->think about, is much better a few powerplants than spend time and money filling up with them.
->one more thing, funny that nobody complained before of the Tiberium Missile when it was with the NODs. Truly it may need some changes(as much of powerups, which has striking price problems - and I dont seen anyone comment)
but the game has some balancing problems more serious than that. like the jumpjets or the uselessness of the mobile emp (which can be very good with i few changes)
but it's nice to discuss these things, the game actually becomes better that way!
Carnius: "Nod turrets has been reduced to one in purpose, its not actually bug. That one turret is as strong as original 3. I like the way you can build your defence, turret in front of the wall hub behind the wall, its unique and makes nod more interesting, but I hate when you get front of your base spammed with turrets in vanilla cnc3, specially when you play vs AI its turrets everywhere. This solution looks better, works almost the same, and more important is it doesnt break original campaign. Well mostly, SAM is without hub, there was no reason to keep it that way when you build SAM inside your base anyway and. Also you get more space inside your base for units or something else. I hope it will work well for you too."
get used to it ;)
would be possible to make that the wreckage of the falling ships cause damage to the ground units? that would be great!! 8)
about the Condor, it really doesnt look like a infantry bunker transport, but if it had some windows, so the infantry could use to shoot from it, would be really cool! like a air mobile bunker, or something like that!
and I really liked the new rig, I found a pretty clever design, surprised me (and I use to protect havesters, works well)
and by what I saw, the game has a lot of new mutant units that are anti air.. maybe that's why he has been cut of.. but I dont miss them anyway heheeeee :D
you get my ideia, i would also like a few changes,
like, ->i hate seen the militia getting cloked every time.. seriously, its very annoying.
->but i think would be nice having the mg again, but like a SWITCH ABILITY, choosing between missile or mg in midair (but Carnius knows what fit better for the game)
dont hate me ahrimansiah, Im also a big fan of TE, and would love to play against you one day.. but now that 1.5 has arrived, it needs some improvements to get better, and not to dwell only in a mg. ;)
defend against tanks with a minigun? hit buildings with a minigun? great tactic!
use the jetpack infantry DUDE :)
youre complaining because orca looks coolest with the mg?.. and they sure do..
anyway, i give a solution up there: make it a switch ability. let the whiners happy :D woohowww
dont wanna be annoying, but I prefer orca without the miniguns.
they were allways taking fire and never returned to base! I lost so many orcas this way!
moreover, the orcas are anti-vehicles (they even have EMP missile now - which need some upgrade imo).
Leave the mini gun to Jump jets to deal with infantry. :D
->Or if you all want that minigun soo badly, make it an ability that switch from missel to minigun in midair!
but Im enjoying the game anyway (only kind of hating the stealth generators of nod militia hehe)
Hey guys!! I post some ideas in the forum! If you want to check it, and discuss it, while Carnius is out.. hehe may take a while! but as we are bored and have plenty of time.. hehe ;)
Hey guys! Im so sorry about the mess in the page!! Like i said before, I just want to help!
I just heard of the existence of this forum now.. Next time, I will make sure to post this in the right place!
And again, sorry for the bothering! hehe
I see your point! The Falcon truly could use the stelth detector, but i think the mine field should be left it to the Apc. Yes, I havent seen the orbital bombardment, I just want to give my ideia (and I imagined it awesome btw), sorry if it maked you angry about it.. and just think for 1 sec.. kodiak... that BIG flying gdi battleship... just that :) hehe why you wouldnt want it in the game? even if only for a future upgrade (1.6 like I suggested) ;)
and can you please help me make Carnius see this ideias? i think some of them are really god! :)
Yes! I get it your argument, I did not know that Carnius had finished the reaper (so I tried to speed up the mod), and about the Harpy, its just what I imagine, I am not a seer (hehe). But I believe the Decoy Army could
quietly be replaced by the Power Signature, surely would be more useful, and moreover, it make lot more of sense to the nod tech (IMO). And tell me, what you think of my other ideas?
Hellow! Im a big fan of Tiberium Essence, and I would like to expose my ideias.. WAIT! Fist let me say that I dedicated myself to them and spent much time on plotting them. They are not radical changes, only minor adjustments of possible realization (so its NOT another of the thousands nonsense about creating radiation or impossible things that take time and work of Carnius). But a few of my ideas may seem unnecessary or a critical, and some of them came from KW, but I assure you that I just want to help, and I cant see no other way of doing it. Also, I want to say that I admire the work of Carnius, and I believe that these ideas are very close to his. So I pray to God that he see this and, above all, that it can be useful. Thanks!!
.DISK THROWER: the shockwaves granades upgrade make the disk squad to throws one shock wave emp granade by an activated ability.
.WOLVERINE: keep the stealth detector.*
.APC: keep the mine field, only change that Nod logo that it apears.*
*FALCON is already fast, versatile, and deadly (especially with the shockwaves upgrade) and dont need those upgrades (stealth and mine field).
.MAMMOTH MARK II: add a disrupt cannon as a third upgrade, lower the range of the disk launcher and make it clear garrison (as a disk thrower on a APC); that way the Mammoth will be very good against tank(disrupt cannon), or infanty(disk launcher) or anti-air(railgun turret).
.SHOCK WAVE ARTILLARY POWER UP: make the shells animation visible.
.ZONE COMMANDO: change the orbital bombardmento to a little precise ION CANNON (TS Style)
.ENGINEER: armed with a revolver (Steal Tallons - KW)*
*Sabouter carry Demo charges, Assimilator can stelth, Engineer cant do nothing.
AND for a upcoming 1.6 version: (I know! too soon! hehe)
#KODIAK: an slow OP Unit at cost of 10.000$, with missel turrets, machine guns and railguns, 4 of each. And buildable as a power up (like the planet killer mothership of Scrin, so you need to have the cash to call it).
.SHADOW TEAM: change the explosive charge to an EMP remote charge, and add a BECON TARGET (KW) for the Cobra Artillery (like the sniper team view for the Juggernaut artillery)*
*The Shadow team is a tactical unit, with those upgrades, they will be a lot more usefull.
.COBRA: make it buildable only after the tiberium plant (plasma tech), and with the BECON TARGET, he will eventualy be more usefull two(in a tactical way).
.VENOM: only change the MICROWAVE name to JAMMER EMITTER (sounds more like a Nod weapon), and just a comment here: helicopter propeller in 2047? hehe
.FLAME TECH: add a chemical tiberium vapor upgrade (like the TIB. VAPOR BOMB POWER UP), this could make the Black Hands a MIX with the TIB. Tropper, as the flames animation get a little bit of green in its beginning.
.PROPAGANDA TECH: add the Voice of Kane defence tower (KW), taking advantage of the new propaganda upgrade for the Avatar.
.REAPER: the Reaper will be fine without the TIB.WEB, it will only gave a lot more of work to make new animations. Besides, the Anti-Air missels is already a great welcome to the unit!
.POWER UPS: Remove the Seed Tiberium (Nod seems to use tiberium as a weapon, opposed to Scrin); and the Decoy Army (useless IMO) add the POWER SIGNATURE (KW, for those how dont know, its like the Tiberium Scan, but for power plants); and why not make a "IN THE NAME OF KANE" propaganda power up? it could be use for both supress of enemies, as for boost of the troops.
.SUBTERRANEAN ATTACK: Limited range with more time to the unit come out,in the meantime, a smoke could appear warning of the imminent attack.
AND for a upcoming 1.6 version:
#MONTAUK: An Stelth and Subterranean Tank "Crawler"(CNC4) that build all types of units and infantry when deployed. At the cost of 7.000$. Buildable after the Tiberium Chemical Plant.*
*if you dont know the Montauk and like to see it concept, just tipe NOD MONTAUK in google images.
.POWER UPS: Remove the Reconstruction Drones (think the Corrupter is already too powerfull as both repair and assault unit).
#ASSAULT MOTHER SHIP: add a Warp Travelling and a Force Field ability. When it Warps, the power of the ship goes down for a time, lowering the force field, and preventing from use the ion storm ability. Cost of 8.500$
#PLANET KILLER MOTHER SHIP: add an force field.
.WARP: Make all Warp (teleport) Abilities with limited range.*
*Only with the WORMHOLE POWER UP units can teleport to any location on the map.
.Wreckage of the ships cause more damage to unit and structure.
.Add more animation to the action, death and idle of units and buildings.
I think .. you have to learn how to use commas and periods.. hehe
Really?? Cant you read?? It was the first thing he said on this page!
Carnius: "quite so yes, but I DONT LIKE CULTIST MODEL so i make my own"