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THE FALL OF FINGOLFIN
I would like to introduce my last job from one of my favorite epics moments from the Silmarillion.
Hope you like it
What happen with the old armor of Elrond of the Second Age??? Shall be substituted for that worn in the first Hobbit film? Or you can use both?? One for fight on foot and the other to fight like a knight?? ;)))
Adûnaphel will be in the version 4.0?? Would be very interesting!! ;)
Hello Edain Team.
In the case of shared heroes for players (as Alatar and Pallando) Will be corrected be the fact that the game could appear in several of these characters at the same time?? The player who recruited them first should play with them until his death. I think is better in this way, It's strange play and watch two Alatar or two Pallando fighting between themselves.
Thanks and greetings!
Don't erase nothing Alejandro!! I support the idea for Rhûn and Harad new factions!! You only must give time to the Edain team to make it possible, is not easy (but not impossible) and they work very hard on this mod. Step by step friend!! ;)
Encantado de saludar a un Español!!
Kili may have a special ability to seduce Elves women?
What great ******** invented!! :S
Misty Mountains Goblins will be able to wear armor??
They will have some role in the Battle of the 5 armies??
Who could can give me an idea to end the mission on Hoger Pass map??
Gnomi?? Somebody?? I defeat the goblin Army But the game is not ending :S
Hello, somebody can help me??
In Hoger Pass map, I have defeated the Goblin Army, I captured Gasthaus, Vorposten and Leuchtfeuer. The ring appears at the top right of the map but there's nothing there. Please, what can I do to complete the mission????
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Wow!!!Excellent work Richard!!! ;)
Excellent decision to choose between three families of Goblins!! Congratulations Edain Team, this mod gets better!!!
I want to know one thing about the new mod 4.0:
-In the maps of the great cities and fortresses like Minas Tirith, Edoras or Minas Morgul: Would it be possible to increase the extension of land outside the city. When you build a fortress to defend yourself you are too next to your enemy. Minas Tirith For example: You could make the limit map right in the city of Osgiliath, which would serve as a starting point for the enemy. In this way we would have an extension of land, the Pelennor, in battles outside the walls.
About the enemy IA: You've already said that will be improved. I wanted to know if that will include you close the doors of their strengths and not leave them open all the time.
For Mordor: I think it would be cool to put a limit of cavalry. When faced with Mordor only creates armies of cavalry and does not give the feeling of being confronting a armies of Mordor.
Thanks and congratulations on the images of Mod 4.0, looks very spectacular.
The Mordor Fortress design is not mine. I found it on internet and caught my attention because it looks spectacular.
It's a pity the subject of the walls to the evil factions. Surely the Edain team do a great job in version 4.0 and then we will not remember the subject of the walls :P
I think it would be interesting to Mordor's faction had could build walls. The end result could be like this ... it looks awesome!! Img143.imageshack.us
A Fortress is always a place where you can defend yourself from an enemy attack or anyway a bulwark to retire after a defeat that. ¿¿But how can you defend or hide from your enemy if you do not have a wall to protect you????
Honestly, I think it's a mistake to rely solely on what you see in movies when granting the properties of each faction. That would limit the possibilities of the game fairly. You should explore all possibilities for development to be more variable and uncertain when get a result after a fight.
Mordor and Isengard say you have no units to defend their walls; Well, like the rest of the factions, Mordor have archers to put on his walls and Mordor could make continue his catapults counting on his defense and Isengard could have their giant crossbows.
How would you repel the attack of the Dead Warriors of Gondor without a wall while they attack with catapults, a Rohan cavalry charge and the rest of his army? It would be devastating and even Mordor could do nothing against such an attack.
I my opinion all factions should have a wall (and door!!) To defend themselves properly.
I had thought that in the case of Goblins might surround your fortress of a circle of mountains with the function of a wall ... mmmm could be interesting ;)
Oops! It's strange!! I think it would ua good idea to build walls in the main fortress. I understand that the Goblins have no walls but in the case of Mordor and Isengard is different.
The new fortifications are very well done, congratulations! But will not have a defensive wall the evil factions?????
Hopefully these maps possible for the future, it would be great!! ;))
The best that every time you do a new Mod always improved all these things. Keep it up!!!!
I wanted to expose some issues:
- It would be possible to create "missions" of some of the chapters of the book that do not appear in the movie of the Lord of the Rings. Chapters I refer to as the Old Forest, the mounds, the Scouring of the Shire or the Battle of Greenfields.
I want to know if you can change some characters from the movie in order to look more like Tolkien's description in the book. Only small details.
For example: Let a horsetail King Theoden in the helmet like Éomer and put a gold shield (perhaps as skill).
- You can make Mordor can only create a limited number of cavalry??? It is rare to meet an army of Dark Knights.
Thank you. A greeting!
Muchas gracias Jorge19!! Eres muy amable, me alegra que te guste. Un saludo!!
Yes, I have the same problem! :S
Hi Caras_Galadhon!! I'm glad to greet you!!
Thank you very much Caras_Galadhon!! Thanks for your compliments!! You're very kind!! :)))
Thank you very much Lordkarranyi!!
Muchas Gracias Numeronean!! Me alegra que te guste!! La verdad que podría tener mucho mejor acabado ;P Tan solo quería hacer un diseño rápido (un estudio) de como podría ser Fëanor armado para el combate y encolerizado ;)
Para la invocación del Palantir puede que fuese mejor invocar a Celebrimbor ya que estaría más acorde a la época del Mod. Después de todo es el nieto de Fëanor ;)
Although this mod is about the characters and events of the late second age and mainly in third age, I made a sketch of one of my favorite characters from the first age.
You can visit my profile picture to see my design of Fëanor.
- Hola Jorge19!! Ahora no lo recuerdo bien pero creo que el poder de los pájaros de Radagast sirve para espiar la posición del enemigo. Prueba y me cuentas ;)
- Hi Jorge19!I don't remember now but I think that the power of birds of Radagast it's to spy the enemy's position. Try it and tell me ;)
Thanks Hinduil!! Greetings!!
Gracias Numeronean!! La verdad que traté de ajustar el personaje a las descripciones que da Tolkien en el libro del Señor de los Anillos. Sería genial que el equipo Edain lo adaptase al juego o al menos uno similar :)))