My name is Aro, I am a veteran modder of the older Command & Conquer series. I am most known for creating the Tiberian Sun based project known as Twisted Insurrection (TI). I began work on Twisted Insurrection back in November 2007 gradually building up an excellent group of staff along the way. I am devoted to working on my projects and will never cease development until I can finally label them as finished products. Along with TI, I lead another mod known as Evolution for Yuri's Revenge which changes the game to something entirely new. I am also the mind behind the Tiberian Sun: Unofficial Mini Patch which is a base for new mods, removing all known Vanilla Tiberian Sun bugs and issues. Other duties include being a staff member of other C&C mods all around the community, these mods include: Dawn of the Tiberium Age, D-Day, Robot Storm, Re-Wire and Reign of Steel. If old-school C&C modding is your thing, then you stumbled upon the right person!
Mod Review on Dec 4th, 2013 - 3 people agree
Mental Omega is one of the most effort-filled mods I have ever had the pleasure to experience in my decade in the Command and Conquer modding community. The latest build 3.0 has had so much work and effort put into it and it really shows, a huge improvement over the old builds in terms of bugs, graphics, gameplay and pure quality.
There is very little I have to say about Mental Omega which is negative, but there are a few tiny things that irritate me which is mostly due-to personal pet peeves so it's nothing that anybody else should really be getting worked up about. There are some kinks in the armour here and there and some small things which could be improved upon but as a mod leader myself, I am aware of how much work it takes to iron out all of the creases in a mod and how likely it is that somebody will be unhappy one way or another.
Mental Omega is truly deserving of its current fame, and it is a pleasure to see classic Command and Conquer mods still going strong, especially mods such as this one.
Mod Review on Feb 11th, 2011 - 8 people agree
What a fantastic mod. It is so professionally done, you'd believe Valve themselves made it. Easily one of the best Half-Life mods I have ever played. It has everything necessary to make a good Half-Life mod: A good plot, some excellent new features, new weapons (creatures), plenty of action around each corner and loads of twists and turns in the story.
There is really very little you can fault about this mod as it's near perfection; I also liked the new thought-log feature, I'm surprised it wasn't done in the original Half-Life itself.
The maps were brilliant, even better, unlike this mods brother, Azure Sheep, there are only a few long corridors and hall-ways to run through, but even those had some surprises around the corner which was a relief.
Out of the entire mod, only two things bugged me. The first one is the lack of a crosshair for the standard Vortigaunt weapon, it was extremely difficult to aim and hit targets correctly due-to the lack of one. In some cases, missing your target a few times isn't a bad thing as it adds to the difficulty factor, but trying to take out targets as small as Sentry Guns, Rats, Snarks and Chumtoads was nearly impossible on the first, second or even third try. It would of been nice if there were a few extra creatures in your armory to chose from too, but non-the-less, everything you did get did their job.
Secondly, as already mentioned, there are some parts of the mod where you just find yourself running through long passage-ways with not much happening, however, there are very few places like that unlike in Azure Sheep, so the score isn't hurt too much.
Overall: A brilliant mod, definitely has my recommendation to play, whether you're a Half-Life fan or not. Aiming can be difficult with the weaponry you are given, but the brilliant game-play makes up for that entirely.