My name is Aro, I am a veteran modder of the older Command & Conquer series. I am most known for creating the Tiberian Sun based project known as Twisted Insurrection (TI). I began work on Twisted Insurrection back in November 2007 gradually building up an excellent group of staff along the way. I am devoted to working on my projects and will never cease development until I can finally label them as finished products.

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We are the masterminds behind all the Twisted Tiberian Sun mods, such as Twisted Insurrection, Twisted Dawn and Twisted Resurrection.

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Post comment Comments  (40 - 50 of 151)
Templarfreak
Templarfreak Apr 10 2011, 11:18pm says:

What palette does Tiberium use? =.=?...

I'm thinking it's the temperat but it still comes up funny when I put it in RA2...

+2 votes     reply to comment
Aro Creator
Aro Apr 12 2011, 4:08am replied:

UnitTem.pal. Tiberium is remapable.

+2 votes   reply to comment
Templarfreak
Templarfreak Apr 12 2011, 4:07pm replied:

Hm. I already replaced RA2s Unittemp pal with TS'. (..I think.) I'll check into that and if I already did I guess I just have some messing around to do. xP

Thanks for the help as always.

+2 votes     reply to comment
Templarfreak
Templarfreak Feb 18 2011, 9:40pm says:

Lol thanks for your approval. xP

+2 votes     reply to comment
Templarfreak
Templarfreak Jan 12 2011, 5:45pm says:

Another question, I don't think it is possible but what if the Orca Transport was an Air Transport and a Hover Vehicle at the same time? Would it possibly be able to land on itself? xD Again, I don't know if this can be done.

+1 vote     reply to comment
Aro Creator
Aro Jan 12 2011, 8:57pm replied:

We've tried that work-around before, however it makes the Orca Transport immune to Anti-Air units, therefore it's far from the best idea.

+1 vote   reply to comment
Templarfreak
Templarfreak Jan 12 2011, 9:56pm replied:

I figured out a way to make a working air transport, one thing though, it can't be built at the helipad which is kinda redundent xD But it's Air, it's a transport, and it actually can load infantry, move, land, unload infantry, move again, then land on a helipad. Just can't be built at one!! T_T I hope it's unknown too =D

+1 vote     reply to comment
Aro Creator
Aro Jan 13 2011, 7:27am replied:

Air Transport workarounds in Tiberian Sun are just not good enough to meet quality standards. There are too many flaws, Jumpjet Vehicles isn't the best idea due-to them being immune to Anti-Air, and of course, they can't be purchased at the Helipad which is just ridiculous.

All in all, it's not worth the trouble.

+1 vote   reply to comment
Templarfreak
Templarfreak Jan 14 2011, 2:14am replied:

I figured that the one I found was the exact thing you where talking about like 5 minutes right after I posted that... However it is still good that there's at least SOME kind of work-around, not to mention they could still land on helipads =D

But your right it isn't unless you where making a comedic mod, or some kind of off mod with some kind of twist to TS, or just a personal mod and you feel like it.

+2 votes     reply to comment
Templarfreak
Templarfreak Jan 6 2011, 2:48am says:

Hey Aro, what exactly does your UMP change for the hand of nod unused animation that makes it work?

+1 vote     reply to comment
Aro Creator
Aro Jan 6 2011, 5:23am replied:

Two flashing lights on the Antenna.

+1 vote   reply to comment
Templarfreak
Templarfreak Jan 6 2011, 12:52pm replied:

Well, yeah but I meant in Art.ini xD I looked at it a few times and I can't see it. Was the animation just not in the anim list in rules.ini? Or was there something not spelled right?

+1 vote     reply to comment
Aro Creator
Aro Jan 6 2011, 3:24pm replied:

[NAHAND]
ActiveAnimTwoZAdjust=-100

+1 vote   reply to comment
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