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Hi, please wipe out Debug & Profile folders in CryGame folder it wasting 103MB.
For the future then publishing do not include Configuration Build files.
P.S. use Source Control System (I'm using GIT) and Cloud Host (I'm using BitBucket.org) as external storage of your code.
Thanks for your publication.
DOF? You need depth buffer for that.
How do you make that scope?
Yea, I'm too!!
long time no see, glad to see you
I have a question:
Why there are small gap between cities, there is some map size limit in engine or what?
Hm, nice, but I see some lighting problems, this doesn't fit to background
Will be nice if you implement total plane destruction when you crashed. I know this it very hard, but this will fills emptiness that feels in this gameplay video. So I wanna know is this feature will be implemented in near future?
And for Mac or iOS would be nice, but unfortunately engine is custom
build so there small possibility that developers make it cross-platform. Maybe after
some time in near future we can play it in Linux, Mac OS X, iOS and Android too...
Yea, nice unique game.
Are you have any plans to make this game multiplatform in some day?
I recommend to take look at:
'Cortex Command'(there is some idea but is 2D platform-er, homepage: Datarealms.com)
'Quake Wars: Enemy Territory'(review: Youtube.com)
Nice. I have another question, did Unity can effectively handle procedural level(map, space...) rendering
This game will be for Windows only or muti-platform?
SGM and Metro 2033 done some people...