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Comment History  (90 - 120 of 3,176)
Armageddon104
Armageddon104 Jul 2 2012, 7:11pm says:

I love the metal UI elements you've added, how did you make them? They don't look like the default ones.

+1 vote     mod: Fallout: Project Brazil
Armageddon104
Armageddon104 Jun 28 2012, 10:46pm says:

Middle and third are best, the first doesn't have enough contrast and will look muddied while in motion. Nothing wrong with lots of vibrant colours though. :)

0 votes     media: Color Correction Question
Armageddon104
Armageddon104 Jun 27 2012, 7:31pm says:

How are you doing the light effects? Are they just really big custom sprites, or are they env_lightglow's?

+4 votes     mod: There is only one way
Armageddon104
Armageddon104 May 27 2012, 9:57pm says:

LOVE the lens flares as I said on youtube. Do you have a release date planned anytime soon?

0 votes     media: Gameplay Footage of G String v2
Armageddon104
Armageddon104 May 21 2012, 9:21pm says:

Very nice. Make sure you can't collide with those little bricks on the wall, for people that slide along walls like me it's very annoying to get stuck on something that's sticking out a couple of units. And maybe change the sprint bar's colors to white? Also I hope we can bounce the hula model. :P

0 votes     media: Hutman Context Sensitive Improvements
Armageddon104
Armageddon104 May 7 2012, 9:49pm says:

Woo! It's back!Q

+2 votes     article: Walldives!
Armageddon104
Armageddon104 May 7 2012, 3:50am says:

True Story.

0 votes     media: Failed Experiment
Armageddon104
Armageddon104 May 5 2012, 6:55pm says:

HE HELD Z NE?

+1 vote     media: Logo
Armageddon104
Armageddon104 May 5 2012, 3:31am says:

Very nice progress here. I like the gameplay ideas.

+4 votes     article: May media update #1
Armageddon104
Armageddon104 May 1 2012, 1:08am says:

A little too dark.

-1 votes     media: Power struggle
Armageddon104
Armageddon104 May 1 2012, 12:57am replied:

I don't remember saying this...

0 votes     mod: Go Home Camarón
Armageddon104
Armageddon104 Apr 23 2012, 7:53pm says:

Very good song, really reminds me of Silent Hill.

0 votes     media: Visage Soundtrack
Armageddon104
Armageddon104 Apr 22 2012, 10:53pm says:

It looks very nice, the only thing I don't like is the texturing and blockyness of the ruin buildings to the right. And the lack of rubble.

+11 votes     media: OF2 - Urban Chaos
Armageddon104
Armageddon104 Apr 22 2012, 12:47am says:

The unprotected hitbox on the left looks like it needs to be moved up more, since you have the eyes and forehead blocked. Very cool idea though.

+5 votes     media: Helmet Hit Box Sets
Armageddon104
Armageddon104 Apr 16 2012, 1:39am says:

Chocolate rain!

+1 vote     media: Rain Final Version [V.I.P.]
Armageddon104
Armageddon104 Apr 12 2012, 6:06pm replied:

I'd be very interested in a tutorial. I've been wanting to do a similar thing in my mod.

+1 vote     article: Estranged Alpha #3 Released
Armageddon104
Armageddon104 Apr 12 2012, 1:52am says:

I really enjoyed this mod. I was quite impressed. I was expecting generic Ravenholm reskin. I was hoping it would be a full mod but it was just a demo, you should finish it up.

I liked what you did with the hud, it would be cool if you showed how you did that in the code.

+4 votes     article: Estranged Alpha #3 Released
Armageddon104
Armageddon104 Apr 6 2012, 1:52am says:

This isn't following the ZX Spectrum's restrictions. The ZX only had two colour modes, bright and dark, you could only display one colour mode on the screen at a time. So either all the colours would have to be from the dark palette, or they would all be from the bright palette, you are using both bright and dark Red on the same screen.

It looks nice though!

-1 votes     media: ZX Spectrum Version
Armageddon104
Armageddon104 Apr 5 2012, 5:04am says:

GO HOME ARMA

0 votes     mod: Go Home Camarón
Armageddon104
Armageddon104 Apr 1 2012, 2:28am says:

Might be April fools, But I want this.

+6 votes     media: Update. The Cove! (April Fools 2012)
Armageddon104
Armageddon104 Mar 31 2012, 9:56pm says:

ZEITGEIST guys do it right.

+7 votes     article: You can't stop progress...
Armageddon104
Armageddon104 Mar 26 2012, 10:50pm says:

I can't tell if that's the original voice or not. :)

It probably isn't because of all the lip/saliva smacking. But very good intro.

+1 vote     media: Mutants Rising: War never changes
Armageddon104
Armageddon104 Mar 25 2012, 8:34pm replied:

Only Afnopo would know that so I'm thinking yes.

+2 votes     mod: Go Home Camarón
Armageddon104
Armageddon104 Mar 16 2012, 6:20pm says:

Is this Afnopo?

+2 votes     mod: Go Home Camarón
Armageddon104
Armageddon104 Mar 16 2012, 12:31am replied:

I'm fairly sure you're not.

+4 votes     mod: Tales from the Galactopticon
Armageddon104
Armageddon104 Mar 11 2012, 1:17am says:

Wow looks really good. Could be the Heart of Evil for the Source engine.

+4 votes     article: Map and Model Progress
Armageddon104
Armageddon104 Feb 27 2012, 5:10pm says:

LIGHTNING BOLT! LIGHTNING BOLT! LIGHTNING BOLT!

+4 votes     article: New Overgrowth a170 video devlog
Armageddon104
Armageddon104 Feb 24 2012, 3:39am says:

Amazing stuff here, I need to learn this sometime.

+6 votes     article: CryENGINE 3 Free SDK Update – 3.3.9 (3410)
Armageddon104
Armageddon104 Feb 22 2012, 3:28am replied:

I hope you can see what I did here.

+2 votes     article: Counter-Strike: Global Offensive Beta Key Contest
Armageddon104
Armageddon104 Feb 21 2012, 11:11pm replied:

I mean they could buy a license, I'm sure GoldSource is pretty cheap if anyone actually wants to use it these days.

+2 votes     media: Cry of Fear - Co-op Lobby
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