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The axe animation is very weak, other than that it's awesome, Would be cool to see less HL2 textures and models mixed with the custom as well.
Just amazing, does this mean it's coming soon?
It's so dark.
Looks very nice, some odd shadows going on the corner of the middle building though.
The shadows are very black, and no anti-aliasing, other than that looks cool.
It was worth the weight.
Great to hear some news on this. I really like the menu and character/sword selection screen.
You probably can't talk about this but I'm interested to know how you would buy a Source license from Valve? Do you have to pitch a game or just throw money at them?
The danger zone???
It's finally here! Downloading now.
YAY! Going to play it right now.
This game is not on Unreal Engine 3, it's on Unreal 2.5.
Wow this does look very good.
How did you swing that?
Why is this labeled as indie?
I think it could do with a straighter font. Also without the grain, and maybe a yellow color. The string S looks good though.
Sneaky... Looking good, odd camera angle for over the shoulder though.
Don't forget the dirt in eyes effect. So real.
Looks awful, you guys should just quit modding.
I love the metal UI elements you've added, how did you make them? They don't look like the default ones.
Middle and third are best, the first doesn't have enough contrast and will look muddied while in motion. Nothing wrong with lots of vibrant colours though. :)
How are you doing the light effects? Are they just really big custom sprites, or are they env_lightglow's?
LOVE the lens flares as I said on youtube. Do you have a release date planned anytime soon?
Very nice. Make sure you can't collide with those little bricks on the wall, for people that slide along walls like me it's very annoying to get stuck on something that's sticking out a couple of units. And maybe change the sprint bar's colors to white? Also I hope we can bounce the hula model. :P
Woo! It's back!Q
HE HELD Z NE?
Very nice progress here. I like the gameplay ideas.
A little too dark.
I don't remember saying this...