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Lots of good stuff this year.
I didn't realize this was a sequel to Dissolution! So happy you're doing another Source mod, I love your work. Looking forward to this.
I love the idea, I love the aesthetic, I love the look of it all. Can't wait to play!
I'm curious what are your programming this with?
I'd like a full Unity license so I can make my next game proper. Sucks there are no dynamic shadows and screen shaders in the current free version. $2,000 is unaffordable. Maybe Unity 5 will be cheaper?
Why this is only the most handsome mod to be released in ages if I do say!
How do you sleep at night?
Nope you just need the Source SDK Base 2013 Singleplayer installed. It comes with any of the Source Engine Half-Life games iirc.
Yes they are.
Thanks for playing.
Clean your bathroom.
Great post, really looking forward to this game.
I loved it, and once found out you did Outpost 16 I know why. I think it was all really good. Two points, the rooftop section atop the comms tower after you blow it up, I wish there were more enemies, maybe a hunter drops in or something. There were just like 6-9 metropolice and a few manhacks. It wasn't as challenging as I was hoping it would be, also maybe some alarm lights/sounds there along with a music track would work well.
The second thing is the elevator after that section down to the mine area with the railroad track. I'd make a whole section around that, like a combine area with a hole in the ground opening up to the mine area, maybe have some platforming to get down. An elevator straight to a dirt filled cavern didn't work for me. The log section after it was really cool looking but the body of water didn't seem big enough for it, it reminded me of a similar scene in the Insomnia remake.
The citizens at the end running through the swamp with zombies, they stopped to shoot even though the guy was yelling to run, I had to wait about 30-60 seconds at the end gate for him to come around and open the gate and then it just ended, kind of took away from the momentum. Maybe add some poison slime there so the player has to watch his step and maneuverer around the area so it slows him down a bit.
At the start was really great. I felt I was a little rushed along the camp though, it would be cool if a few people talked to you or asked you to do something before going straight through the alley. Like a "pick up that can" moment.
Once you polish up the art this'll be one of the best HL2 campaigns in awhile.
What font is this?
Very awesome news. But will there be a Random Quest 2 after this?
I play tested this about two years ago. I still go back to it every few months. It's just a well made mod. I hope you finally release it.
Looks so much better. Good work.
Amazing work. Love the art and the voice acting was excellent.
You guys are doing some great marketing. Giving us a slow drip of content weekly leaving us wanting more. I love the art style and I have a lot of hope in this especially with how good your previous games were. I hope this will be a little more complex and polished than the previous ones though and so far it's looking like it will be.
Keep up the good work.
Love it, reminds me of Matthew Lyons art style.
Is this just the cutout filter or is it a shader that makes everything look this way?
Green is not a creative color.
How are you doing the grass, it looks nice.
How do you get a Source license, especially with something that has content from other mods.
I admire you for not beating around the bush that it is indeed another zombie mod.
Thanks for the feedback mate, I like your work.
My kind of game.
Could you PM me the info too?
Sort of ironic that a Doom remake is made with Unreal 3.
It is Fakefactory. Also thee edits now lunge them further into the uncanny valley.
Pretty creepy stuff.
Lovely. Any reason the new shots have the same camera angle?
How do those plants photosynthesize?
I always love when mods make new menus, I need to learn to code stuff like that. New stuff looks awesome, keep it up!
Kept breaking before I went across, I tried multiple times going at different speeds, just jumping across. The bridge doesn't look very good either imo.
I could not get past the bridge that kept breaking, so I had to noclip. Everything else was amazing though, it always surprises me how polished your stuff is, the type of quality I wish I was able to do in my mod, mostly the cool ui features and shaders and custom settings menu. Hope to see this done someday. I think the next installment should focus on adding a lot more gameplay than cool features though so it doesn't get too bloated.
Always surprised at the original gameplay too though, the simple throwing a rock to get the crowbar, very cool.
It looks very nice, the only thing I don't like is the texturing and blockyness of the ruin buildings to the right. And the lack of rubble.
Opposing Force 2 and CoH: Modern Combat are flipped in the video from what it says on the page.
Unsung was fun, and I found a typo.
"Unsung seemed to fall off (instead of 'of') the radar for a lot of modders"
You need to change the engine from "Custom Built" to "Source".
That guy looks exactly like Kevin Spacey. 0_o
Wow this shot looks like it came straight from blade runner!
Question, does the SVN still work? I tried it but I might have the wrong URL.
It's so cute I could put it in some jelly.
Looks like Postal dude.
Is this Build 2?
I like the new logo but it might not have been wise to change it since the first one was already iconic, I can't wait to have my own pet wolf! :D
In space, do we still call Time, TIME?
That's a nice couch...
The map is great too.
That sums up my feeling.
Why is this under the Source engine?
WOW, Kotaku wrote a whole article on your mod and it's on the most viewed list. :D
Ahaha, cool stuff.
Yes <box> No <box>
I doubt this.
By far the best dev video from you guys, I can't wait to get my hands on this! Running animation could use some work.
Great job, now try and link them! :P
I've played most of these been wanting to play 1986.
I think his head is turned around, look at his feet, that must be the back of his suit.
I love the aiming with the gun when your in a dual, I've never seen anyone do that.
Great tutorial, really helpful to me.
Wow, that looks good, the colors remind me of Monkey Island a lot. Good work.
This was looking so good.
Looks good, but wasn't this on unity?
HOLY CRAP! That is amazing! The only thing I notice is that one glob of smoke looks strange. But wow!
Woot! This will be cool!
Cool art style and gameplay!
Those trains look great. What's with the shadows on the building to the left though?
Can't believe this is your last mod for HL2... :( Looks good though. Hope to see you do more mods on other engines.
This is just an amazingly hilarious work of art! :D
Wow, I hope we can make some custom maps for this.
I love it...
Woot! Yesh! Looks great!
This looks perfect... Nothing more to say...
Your amazing... I can't believe this is source...
Where is that chandelier from? I really like it.
I third this!!
I see some texture clips but the cave is overall very good!
Much different from portal! And that's a good thing!
Awesome! I voted for you!
Wow looks amazing. So are you gonna tranfer the model to source and have players play on it?
Wow that's what I call concept art! xD
WOW! Looks great!
Cool I love Duke-Life! :D
Looks good just disable the shadows on those plants.
FIANLY! The devs say it!
ATTACK OF THE DAVINCHI POSES! D:
Wow awesome mod! :D
I seez solders killang zombs... Nuff said...
This is source? Looks like unreal! :D
Wow! It looks so real!
AWESOME AWESOME AWESOME AWESOME! Love the music love the crossbow!
AWESOME! The title of the post scared me! :D
Is this ep2 or css?
Where have I seen this before? Oh yeah Interlopers! :P
I like it like this it's perfect.
I'm notwhining... And valve shadows are nice and smooth. I'm a mapper I know that if you made that lightmap scale 64. Or somthing. It would look much better. And it's easy to optimize levels.
Very nice. I would add it to the walls. Also make the shadow less blocky.
Playstation3 for da win!
You know what would be totally awesome? If you could make your own lego guy to play as!
THe teleportation thing is a cool idea :D
He's awesome! :D
This look sweet keep it up!
How do you have more than one texture on a brush in hl1 hammer xD
W00T! I can't wait :)
Very nice! I love this mod! :D
W0000000000T! This is gonna be awesome!
Or is he? :)
Very nice. Is that all brushwork?
Just make the light model look like there turned on! XD
man that sucks! D:
yeah much better...
Top notch as always ;)
npc? Or just a static prop? Or maybe EXPLODE! Youtube.com
can we drive it?
I like the smoking guy :D
You just get used to it. I know I did. :P
Another one? Looks awesome!
Thats pretty :)
Amazing! So much work!
Lighting is to bland... And the ceiling sucks. It's to flat.
The old one looked much better...
Amazing! Much better that the old dirty hl2 swich.
Wow... I never thought about that, :D
I know I've tried but, it's harder to get used to.
If I knew how to map for goldsrc I would enter, :D I only know source.
Is that a WeGame video recording tool I see in the top corner? :) Nice door though, may I ask how the blocks arn't going to float in mid-air?
I like the bottom one the best, :D
Very nice :D
NOOOOOO!!! I want teh old pictures back!
Did you download it from ModDB Amsterdam? I redownloaded it from there and it worked.
How come he looks like lego batman?
I what that map editor! :D
Your avitars says it all...
Awesome mod, keep up the good work! :D
What's that blue thing in the back?
I don't like his new slogan... :(
Very nice dude!
Are you going to add the gunship repair bay that was cut from HL2?
If anyone wants this Garrysmod.org I know this is just to show what it is going looks like :P
What's the music?
That first pic of the flower, was that from the Electronic Arts game? :P
What I would do after every three or four miliseconds have the brightness of the light change. Like in DoDs...
"If I die, I will look good doing it!"
Minerva was epic. And I love this article. I really needed it.
Uh... Nothin'... -_-'
HaHa! I'm sorry...
Yup everywhere. :D
AWESOME! I hope this is modable!
Cool! But haven't we already seen angles of this subway station?
Awesome! This is amazing!
Very, Very cool!
34? And won't the city lag?
Very nice... I don't think there is any coding though looks all mapping to me...
I don't see it? Is this a bucket monster?
NICE! the only thing I'm wondering is what is that block underneath the track?
So youre never going to realse... :'(
Oh, sorry :)
WOW! I don't really like the gloves though :/
I really like it just the way it is :D kinnda reminds meh of MINERVA =D
Yes it it is. He's an *******...
Yes it is I agree... So this awesomely **** scary mod is dead now?
Now this looks pretty good :D
Eh, It's okay...
Are those cutom textures in the map then?
This is paranoia dummys...
I hope that's a 3d skybox... Looks amazing too. :)
Amen to that... :)
'For:' what? And also I WANNA SEE GEORGE! LuLZa! xD
I think I see ALIEN :O
postal two is also on source...
I like how those back rocks look like big photo real mountains :D
I love it.
Wow... all I can say is wow...
Ah nice! FOOT SHOT!
Ok now I want this map editor! It would be so much nicer than hammer <3
That's a neat idea having unlockable costumes for source...
Sorry, The pic looks cool it looks great wut eva I just want you to answer yes or no...
Just asking. But why make a Master Chief player model if it's gonna be 100% First-Person?
cool mod. tracking
AWESOME THIS IS THE BEST MOD EVER!!!
ah, postal IS for source :/
I really don't know what to think of this.
yeah really I hate fpsb :/
wow nice :)
Luv the car <3
its just I loved the old style it just looked so awsome and the guns and every thing...
This look absulutly spectacular!!!
I'm tracking to looks great
Yeah thats dead rising
nice job :)
wow, thats realy good :)
keep it up :D
Uh, why is his hand in side the bottle?