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I play tested this about two years ago. I still go back to it every few months. It's just a well made mod. I hope you finally release it.
Looks so much better. Good work.
Amazing work. Love the art and the voice acting was excellent.
You guys are doing some great marketing. Giving us a slow drip of content weekly leaving us wanting more. I love the art style and I have a lot of hope in this especially with how good your previous games were. I hope this will be a little more complex and polished than the previous ones though and so far it's looking like it will be.
Keep up the good work.
Love it, reminds me of Matthew Lyons art style.
Is this just the cutout filter or is it a shader that makes everything look this way?
Green is not a creative color.
How are you doing the grass, it looks nice.
How do you get a Source license, especially with something that has content from other mods.
I admire you for not beating around the bush that it is indeed another zombie mod.
Thanks for the feedback mate, I like your work.
My kind of game.
Could you PM me the info too?
Sort of ironic that a Doom remake is made with Unreal 3.
It is Fakefactory. Also thee edits now lunge them further into the uncanny valley.
Pretty creepy stuff.
Lovely. Any reason the new shots have the same camera angle?
How do those plants photosynthesize?
AAA quality indeed.
Not really possible without the narrator.
Animated icon??? I didn't even know ModDB allowed that.
Just played it, wonderful as always!
Great news about remaking all the assets and textures, that's quite a haul but I'm sure it will be well worth it.
Another cliche horror mod.
Some of them are really good and don't have Pay to Win, the problem is when the devs are making them they have the 'F2P' mindset, which sort of means they think they can be lazy and make a half arsed game with ugly art and UI and get away with it. When it should be approached as a real full game, just for free.
Oh my, can't wait to see it!
Very good work, I kind of like the 2008 version most because the lighting is much more atmospheric even though the latest one is the most geometrically detailed.
I love all the little additions you guys are adding.
While the graphical features are great I hope the brushwork is being overhauled, many of the locations make no sense and many areas are extremely blocky and could be fixed up easily.
Also will you ever consider releasing this phong shader in a more complete form for the community?
I'd add a laser sight to make it easier to see where you are aiming, because of the camera angles.
Also I'd make it so you can't walk while aiming, only rotate, you have to sort of point the gun down and turn off the laser sight to move again. It would feel a little clunky but it would also reinforce the helpless survival horror style.
For models I'd say they are lacking in proper textures now, maybe bake some AO maps for all the textures to add a bit of depth and make the edges less sharp?
Love the art style. I've always wanted to make a game in the lowpoly 90s FPS style.