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That church has a sun on each side!
Congratulations man, it's an excellent mod.
Lots of good stuff this year.
I didn't realize this was a sequel to Dissolution! So happy you're doing another Source mod, I love your work. Looking forward to this.
I love the idea, I love the aesthetic, I love the look of it all. Can't wait to play!
I'm curious what are your programming this with?
I'd like a full Unity license so I can make my next game proper. Sucks there are no dynamic shadows and screen shaders in the current free version. $2,000 is unaffordable. Maybe Unity 5 will be cheaper?
Why this is only the most handsome mod to be released in ages if I do say!
How do you sleep at night?
Nope you just need the Source SDK Base 2013 Singleplayer installed. It comes with any of the Source Engine Half-Life games iirc.
Yes they are.
Thanks for playing.
Clean your bathroom.
Great post, really looking forward to this game.
I loved it, and once found out you did Outpost 16 I know why. I think it was all really good. Two points, the rooftop section atop the comms tower after you blow it up, I wish there were more enemies, maybe a hunter drops in or something. There were just like 6-9 metropolice and a few manhacks. It wasn't as challenging as I was hoping it would be, also maybe some alarm lights/sounds there along with a music track would work well.
The second thing is the elevator after that section down to the mine area with the railroad track. I'd make a whole section around that, like a combine area with a hole in the ground opening up to the mine area, maybe have some platforming to get down. An elevator straight to a dirt filled cavern didn't work for me. The log section after it was really cool looking but the body of water didn't seem big enough for it, it reminded me of a similar scene in the Insomnia remake.
The citizens at the end running through the swamp with zombies, they stopped to shoot even though the guy was yelling to run, I had to wait about 30-60 seconds at the end gate for him to come around and open the gate and then it just ended, kind of took away from the momentum. Maybe add some poison slime there so the player has to watch his step and maneuverer around the area so it slows him down a bit.
At the start was really great. I felt I was a little rushed along the camp though, it would be cool if a few people talked to you or asked you to do something before going straight through the alley. Like a "pick up that can" moment.
Once you polish up the art this'll be one of the best HL2 campaigns in awhile.
What font is this?
Very awesome news. But will there be a Random Quest 2 after this?
I play tested this about two years ago. I still go back to it every few months. It's just a well made mod. I hope you finally release it.
Looks so much better. Good work.
Amazing work. Love the art and the voice acting was excellent.
You guys are doing some great marketing. Giving us a slow drip of content weekly leaving us wanting more. I love the art style and I have a lot of hope in this especially with how good your previous games were. I hope this will be a little more complex and polished than the previous ones though and so far it's looking like it will be.
Keep up the good work.
Love it, reminds me of Matthew Lyons art style.
Is this just the cutout filter or is it a shader that makes everything look this way?
Green is not a creative color.
How are you doing the grass, it looks nice.
How do you get a Source license, especially with something that has content from other mods.
I admire you for not beating around the bush that it is indeed another zombie mod.
Thanks for the feedback mate, I like your work.
My kind of game.
Could you PM me the info too?
Sort of ironic that a Doom remake is made with Unreal 3.
It is Fakefactory. Also thee edits now lunge them further into the uncanny valley.
Pretty creepy stuff.