I'm a composer and musician specializing in music for multimedia.

Comment History
ariehl
ariehl @ Snayke

If anyone is interested, I've released the soundtrack to the game! You can check it out at Bandcamp.antonriehl.com - I've also included a few custom levels when you purchase. :)

Good karma+6 votes
ariehl
ariehl @ Martian Swatch

Something about the green seems the most ominous to me... like soulless and cold

Good karma+1 vote
ariehl
ariehl @ Most apologies.

I'm definitely still interested in helping out if we move forward...

Good karma+1 vote
ariehl
ariehl @ Akeldama Update 05/10/11

I hope Indiecade works out! If it does, we'll have to hang out, as I attend every year (and live pretty close by...)

Good karma+1 vote
ariehl
ariehl @ Arena art asset overview video

The engine has not yet been optimized, so the number of NPCs is still pretty limited. Most people seem to really notice the lag around 3-4 at the moment, although I've played some levels with as many as 6. Also ragdolls tend to take up a lot of processing until they "go to sleep" so when fighting multiple enemies in the same area a ragdoll can really slow things down.

Good karma+1 vote
ariehl
ariehl @ New Overgrowth a127 video devlog

The game is still in alpha, and hasn't been optimized yet, so even if you had a demo, it wouldn't be an accurate demonstration of the ability to run on your computer.

Good karma+1 vote
ariehl
ariehl @ ariehl

Man... I didn't even see your comment here... They really should have some kind of notification for this...

Good karma+1 vote
ariehl
ariehl @ Overgrowth Main Theme Piano Solo and OG Weekly

Hey, I didn't see your comment for a while, but we actually do need clarinet if you are still interested... you should email Mikko or me and we can get you the details to play... overgrowthorchestra@gmail.com

Good karma+1 vote
ariehl
ariehl @ Overgrowth art video (comic timelapse + platforming level design)

They also have not started serious optimization on the engine yet. So right now, all the models are at full quality, all the time. Once the optimization starts, people should see a big improvement in frame rate.

Good karma+2 votes
ariehl
ariehl @ "Frozen ragdolls" video

There's nothing to stop you from modding now, and the most important things will remain in game. There has already been some pretty amazing user made content, and mods, and if you start working with it now, you could release finished products at the same time as the official game (or even before).

The final release is of course the tricky part. I wouldn't be surprised if they hit beta around the end of the year, and then spend another year tweaking that, and working on the campaign. But once it reaches beta, I think mods will be coming out pretty regularly...

Good karma+2 votes
ariehl
ariehl @ HD Video Tutorial - Importing Models

There has been some proposed guidelines for how and where custom material and assets live, so hopefully when the game is fully released, people will start to follow those techniques...

Good karma+3 votes
ariehl
ariehl @ John's Alpha Video (cat city)

The city is still very much a work in progress. They released it this week since it was a lighter development week. I would expect a lot more detail and culture added to the level in the coming weeks.

Good karma+3 votes
ariehl
ariehl @ ariehl

Hey iQew, thanks for checking it out!

Good karma+1 vote
ariehl
ariehl @ Ragdoll knockouts test (HD)

@V1N3 There is no stand up animation yet... so not clunky, it just teleports...

@Mr.Mellon I'm pretty sure that punches will come along, but they are still working on the engine, so you are just seeing placeholder animations. When the engine is finished, they will start working on specific combat, (or the real combat)

Good karma+2 votes
ariehl
ariehl @ New concept's & New look for the Scout

I like the new scout idea. I thought the old one really looked too much like the tripod. Plus I like that it has some character of it's own and isn't like any other game's. I think it still needs some more detail, but is a great start so far.

Good karma+1 vote
ariehl
ariehl @ War Of The Worlds The Game (WotW)

Well, I have two comments to that...
The first is that it's not a mod, it's a full blown game (although we are still planning to offer it for free).
Second is that as a composer I'd like to create a sound and mood that is consistent throughout the whole game. My goal is to set a mood that is reminiscent of turn of the century music, and the Jeff Wayne music is just so... disco-y... So while I appreciate the musical for what it is, I don't think it will be making a significant appearance in the game. (There is a chance things will change, but it's the current plan.)

Good karma+1 vote
ariehl
ariehl @ Introducing the Humble Indie Bundle (pay what you want)

Yeah... they're already over $100K... so I guess it's doing well...

Good karma+2 votes
ariehl
ariehl @ The tripods.. they're.. here!... AGAIN! (Big-ass update)

My only concern with the animation is there are several times that two of the feet are off the ground... I do believe it would fall over if that happened...

Good karma+1 vote
ariehl
ariehl @ War Of The Worlds The Game (WotW)

I'm currently writing a completely new soundtrack for the game. The current direction is to write music that is similar to turn of the century music, so I am basing several ideas off "The Planets" by Gustav Holst. There would also be licensing issues to actually use the Jeff Wayne music.

Good karma+1 vote
ariehl
ariehl @ War Of The Worlds The Game (WotW)

The current plan is to have the game set in the general time frame as the book, so around the turn of the century England. As such, I'm currently writing music that will fit in that era. We're still having conversations about what the music will be, so there's not any good examples of music yet. But currently I am playing with ideas based around The Planets by Gustav Holst.

Good karma+1 vote
ariehl
ariehl @ New Web Design

Thanks. I'm very happy with the way it's looking. There's still a lot to tweak, and every once in a while I get some errors on my computer, but it's already SO much better. :)

Good karma+1 vote
ariehl
ariehl @ The tripods.. they're.. here!... AGAIN! (Big-ass update)

Looking great! Glad to see you are making some progress, and can't wait to see some of that new concept art ;)

Good karma+1 vote
ariehl
ariehl @ Halfway there!

Wow, these really look fantastic!

Good karma+1 vote
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