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RSS feed Silent Hill: Alchemilla
8 Review

Mod Review on Jan 21st, 2015 - 1 person agrees

This mod shows that was made by Silent Hill Fans that did understand the feeling and mood of the original games, the level design is truly fantastic, AAA and true to the original games, the story is as well very Silent Hill like. But why don't i give this mod a 10 or even a nine you ask, it will come as a surprise but is not because of the lack of combat and monsters. I don't give more than 8 because i feel the developers let a big opportunity pass, a opportunity to use more psychological horror, you don't need monsters or combat to scare people, penumbra and Amnesia have shown that, sound could have been used to much more effect to scare, screams on the distance, footsteps below or above, chains rattling, doors opening by themselves, whispers in the distance, stuff changing place without notice, etc, etc, they tried a little with the mannequins moving but was too little and too few, i know the silent hill setting is a tad limiting in the kind of scares they could produce, but they could have made a new game inspired by silent hill but with aspects of other new horror games like the frictional games ones.

The Cursed Forest
8 Review

Game Review on Mar 9th, 2014

The good:

Nice graphics
very good sound effects
Very well made horror atmosphere
And well designed map
Nice way to catch attention on the player with light cues. No time was i really stuck.

The bad:

Very repetitive scares, that become more annoying than scary every time you die.
Taking out the control from the player to many times. Like turning the camera to the monster when you just wanted to run, (and so be killed) or making you walk reeeeally slow on a situation where you would never do that.
Usage of too many jump scares and monster on your face moments that just make him less scary by the minute.
Not many usage of psychological induced fear.

In the end it was a nice ride but it could have been a fantastic one, the potential is there. I recommend that the developer read the Frictional Games blog about how to design scares in horror games, coming from that guys the advice is gold.

Desolated - The Crying Fate
8 Review

Mod Review on Nov 30th, 2013

No review provided

C4 Engine
8 Review

Engine Review on Oct 24th, 2013 - 1 person agrees 2 people don't

Eric is a very good coder and has made a very nice engine, the code is clean and professional and the engine is as stable as rock. But unfortunately the tools aren't very artist friendly, they don't support multi screen setups, many developers use more than one screen so this is a major pita for fast work, instead of working almost exclusively on a 3D view it requires you to perform some tasks on the 2D orthographic views more times then what is desirable, the window where you pick and search for your models and game objects (called nodes in C4) is a very complicated and strange hierarchy tree like system, it should be much simpler then that, i will not mention other engines but theres much better implementations of this on other engines.

Eric is also a coder that tries to put too much stuff in the same basket, what do i mean by this, for example he tries to make all himself without using any other 3rd party software on his engine, for example the physics engine, Eric instead of implementing a already made physics engine, like the majority of his concurrents, he made his one, it makes for a better integration and support is true, but unfortunately it slows down the development of other important features, and the physics aren't that good, objects don't behave realistically, for example theres no self rotation when an object is flying from a explosion, and sometimes the character controller becomes stuck at the boundaries of floor geometries. Because of this Eric is slow at implementing more visible stuff, things that could make the engine stand out, HDR that is being promised for a looong time now but is being pushed further and further away, the grass system and the underwater capabilities that could make the engine really stand out are also still to be made, etc, Eric prioritizes stuff that don't really give much exposure to his engine and because of that, a very good engine is being brushed aside for engines imo much worse.