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Mod Review on Jan 21st, 2015 - 1 person agrees
This mod shows that was made by Silent Hill Fans that did understand the feeling and mood of the original games, the level design is truly fantastic, AAA and true to the original games, the story is as well very Silent Hill like. But why don't i give this mod a 10 or even a nine you ask, it will come as a surprise but is not because of the lack of combat and monsters. I don't give more than 8 because i feel the developers let a big opportunity pass, a opportunity to use more psychological horror, you don't need monsters or combat to scare people, penumbra and Amnesia have shown that, sound could have been used to much more effect to scare, screams on the distance, footsteps below or above, chains rattling, doors opening by themselves, whispers in the distance, stuff changing place without notice, etc, etc, they tried a little with the mannequins moving but was too little and too few, i know the silent hill setting is a tad limiting in the kind of scares they could produce, but they could have made a new game inspired by silent hill but with aspects of other new horror games like the frictional games ones.
Game Review on Nov 12th, 2014
Made on the blender engine using blender and free. Fantastic graphics and inspired art direction, the first episode was fantastic this one didn't disappointed.
Mod Review on Oct 3rd, 2014
A 7 for the rough edges, that is really expected on a one developer mod but i still can't give it a 10. I must say this mod is really a labor of love, it shows from the start to finish, and has some features that are chock full of potential, they just need more work. The reason i do not give a 10 to this mod is because of this reasons, one is the cloack system, it needs two keys to work, one is just a visual effect, that as some small glitches and the second key is in reality a cheat in disguise imo, by hitting that key i think you are just enabling a notarget cheat to the AI, at least that is what feels like to me, i can be in their face, jump and make noise and they will not react, again that is what it seems has i haven't seen the underlying code, second the difficulty is also very high, i'm not against high difficulty mind you, but when a simple mouse can kill a predator something is not well, third the predator visions are nice but the heat vision takes a big toll on the performance, rendering it almost unusable to me, that is not good for a predator game has it is the main vision mode for the creature.
Mod Review on Sep 9th, 2014 - 2 people agree
To buggy to give it more right now, will not say more because others already said what i wanted to say.
Mod Review on Aug 16th, 2014
Extremely hard even on easy, a zat gun on the series killed with two shots here it only kills after 4 or 5, the staff weapon is very inaccurate, much more them it was on the TV series, the human weapons are almost useless and run out of ammo very fast, you will spend a full magazine on a single jaffa and still he will not die, you will be using the jaffa weapons more times than not because of that, this game is a reload fest and that is a sign of a very badly designed and unbalanced gameplay. Stopped playing at the first boss, it is extremely hard, and that is because the tank you drive is very hard to maneuver, is slow and becomes unstable every time you shot the cannon, making it even harder to drive the tank, they also disabled kicksave on the boss fight, so if you spend half an hour trying to kill it and you want to save to not start all from scratch you are out of luck, is die start again die start again until you rage quit like i did.
Engine Review on Aug 5th, 2014
No review provided
Mod Review on Jul 17th, 2014 - 3 people agree
The good - level design, nice pace from the gameplay, good use of difficulty and AI, voice acting, the story.
The bad - The game was too much dark on some places, why hide all that level design work, some funny voice acting especially from the commander.
Game Review on Mar 9th, 2014
very good sound effects
Very well made horror atmosphere
And well designed map
Nice way to catch attention on the player with light cues. No time was i really stuck.
Very repetitive scares, that become more annoying than scary every time you die.
Taking out the control from the player to many times. Like turning the camera to the monster when you just wanted to run, (and so be killed) or making you walk reeeeally slow on a situation where you would never do that.
Usage of too many jump scares and monster on your face moments that just make him less scary by the minute.
Not many usage of psychological induced fear.
In the end it was a nice ride but it could have been a fantastic one, the potential is there. I recommend that the developer read the Frictional Games blog about how to design scares in horror games, coming from that guys the advice is gold.
Mod Review on Feb 3rd, 2014 - 1 person agrees
A game that captures perfectly the feeling and gameplay of thief games, improves on said gameplay, implements some innovations of its own and brings the graphics to the next gen look without losing that characteristic steampunk look of the thief world.