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É muito lowpoly para ser usada como o modelo principal FPS mas para 3ªPerson ou para as armas que se encontram no chão serve muito bem.
Eu enviei-te um PM, pois estou muito interessado em participar no desenvolvimento deste jogo.
E já agora porque não o NeoAxis engine é baseado no Ogre Engine mas tem tudo o que faz falta para fazer um jogo, o Ogre pelo contrario é apenas um Render Engine.
Eu enviei-te uma PM, pois estou interessado em participar no desenvolvimento.
Ok i understand, but IMO TDM is more a tool them a simple mod, the core mod is just a simple tutorial level and a levels making tool, you need to download separate fan missions to be able to enjoy it fully, so the Desura developers would have to do a special section or something just for this mod so users could download fan missions more easily. Perhaps when the idtech 4 engine source comes out they become stand alone and so this mod can be treated on Desura has a separate game with their on mod section (fan missions).
Amateur update system!? Tell me what does that system have of amateur? It works well, it does what is meant to do (update the mod) and does that in a very user friendly manner, so i don't see what it has of amateur, hell some triple A teams don't have a system so well designed.
The developers are not fools if they don't support desura, the mod will not be automatically bad because of that, i would like if they did supported desura but if they don't, maybe because desura is not compatible with their update system and they don't want to ditch it, they did worked very hard on it so is understandable, I and many others will still play it because "The Dark Mod" is a fantastic Doom 3 TC and i strongly recommend it to everyone that is a Thief or stealth gameplay fan.
Do you have eye problems? Or maybe is your monitor, it looks fine to me.
That was a (bad) gameplay decision not a engine limitation, learn to differentiate the two.
Kamikazi[UK] i bet it is has well coded has the C4 engine or even better we are talking about John Carmack coding here. ;)
Cry-Ruan is a Crytec employee so if he has not denied that maybe it is true. But i personally am more interested on the idtech 4 engine source.
Ok i thought it was a bigger team working on this mod, has is only you then it changes everything for me, i should say that you did a fantastic job for a one man army, congratulations.
If he puts mouse support i will donate, right now i can't play 15 minutes till my fingers start to hurt.
Ok what i like, the colors the map geometry, lighting, texture work, some of the voices, mission flow and the music.
What i don't like, The voice of the Captain it sounds fake, that you are in space in the future and directions are written on the walls with paint!!, i know that you guys are trying to be different but IMO you should use holographic images for that, stay canon, if you are on the future make futuristic stuff. This also takes me to my next critic, why do you still need a normal wrench to solve problems on a future space ship, and you solve them by beating stuff with it!, please go that extra mile and make a "using it" animation for the wrench, this will make your mod look even more professional and guys if you are bent on using a wrench IMO you should model some futuristic looking wrench at lest. My last critic, is more personal taste then anything, but i don't like the small ha's! and Hum's! that the player character makes, IMO you should stick to the voiceless HL2 stile is more immerssive that way.
Why i'm being so picky? Because you guys have the talent to be a great mod/indie team and need some constructive Criticism to become even better, talking about only the good stuff will not help you on the long run.
Will we be able to use the Cascade shadow maps in the game also if we want, on user maps that is? I really would want that.
Fantastic image probably the best one so far from this mod imo.
One thing though the armature of the soldier should be more shiny them that, it is metal after all, now looks like is made of rock or something.
Some parts of the music reminded me of Silent Hill, i really don't know why but it did. By the way i like the music.
What games are you referring to? Blade of darkness is combo based (using key combinations) you could certainly repeat the same attack trough out the game but you can also master all the combos and change your tactics has you go along. What i like about BOD Combat is the realistic sword fighting (they used motion capture of real sword fighting), slow (but not unrealistic slow) brutal and gory. For the contrary in Blade Symphony you move very fast and unrealistically, just like they said inspired by jedi knight games, were you can do impossible moves, and there's no realistic gore, yes there's blood, but lacks limb cutting. I don't want to make this game sound mediocre that it is certainly not, is just that this kind of sword fighting is just what i don't like, but my opinion is my opinion and take it just like that.
About getting more realistic with M&K you just need to play Die by the sword, you can't get more realistic on using swords in games them what is used on this game.
So is Soul Caliber and Mortal Combat and Street Fighter and King of Fighters and..., and they were all commercial and very successful.
Haven said that, i will not buy the game personally not because i think they shouldn't sell what was once a mod, for the contrary i think they should the quality is undeniable, but because this type of unrealistic sword fighting is just not my cop of tea, i'm more a Severance Blade of Darkness type of fighting fan.
I would help you guys if this was more like Severance the blade of Darkness or even Elveon, (with realistic gory and brutal sword fighting) but unfortunately it looks like Ninja Gaiding or DevilMayCry and that type of unrealistic sword fighting is just what i don't like. But i wish all the success to your game and your team because you guys are very talented.
There's a fallacy on your comment, if you can make HL2 mods them you CAN play them. What this free sdk means, is just like UDK you will be able to make standalone TC's without the need of having another source game installed.
For your information Dx11 supports dx9/dx10 Gpus, but tessellation only works on dx11 cards, to play a dx11 game with a dx9/dx10 GPU you only need to have vista or windows 7. If you are still on WinXP them is time to update, and BTW you don't need to "buy" the OS. ;)
Making a dx9 render with dx11 features on top only makes the engine harder to maintain and the dx11 features to run bad. A pure dx11 engine runs much faster them a dx9 engine and supports the same features plus more.
They are AAA developers. ;)
Looks like fun. :)
yes i would like that also.
Theres also other two bugs or lack of play testing in that battle, first is if you put the tank in the road or in any place that the truck could pass them the truck will get stuck on it, seams the driver can only drive forward this also causes the second bug, everytime the truck ramed into the gate the force would cause the truck to go to the left and become stuck, sometimes the gate wouln't even go down, because of this i need 5 reloads to pass the gate. This two problems were easely avoidable if you made the truck able to back track and try again, remove the tank before the battle or make sure that the player parked the tank on a place that the truck wouldn't pass (by using a cut scene and make the tank non drivavel afterwords) and make the gate easear to take down.
Thanks i was going crazy here. About editing your reply on modDB/indieDB they only give you a 5 minutes window to do that.