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Comment History  (210 - 240 of 516)
Argoon
Argoon Aug 28 2012, 12:33am says:

How the hell did you guys included dynamic shadows on the HL1 engine!? Do you guys have access to the engine source code?

+9 votes   news: Two new videos: night/day cycle & explosions
Argoon
Argoon Aug 21 2012, 7:19pm replied:

Sorry if my reply is not what you where expecting but has a fan of your work my job should to give you guys my true opinion not saying "guys that looked awesome!!" (even though that is what all developers want to ear) but on the backstage think man that really needs more work. Once again i gave you my true opinion and i just hope that instead of discouraging you guys it makes you more strong, also i realized now that my BOD remark was unnecessary and for that i'm 100% sorry. :(

+2 votes   media: VERY Early Physics Test
Argoon
Argoon Aug 21 2012, 4:58pm says:

Reminds of Fear that is a good thing to me. :)

+2 votes   media: Underhell Chapter One : Sneak Demonstration
Argoon
Argoon Aug 21 2012, 4:49pm replied:

Ok i applause the effort but i really can't say i liked the physics behavior, even Severance blade of Darkness a 2001 game add more "realistic" physics behavior, if you guys can't make it better then IMO you should kill physics altogether and go static, there's no shame on that, id decided the same for Rage. Your work so far looks so professional and nextgen that again imo having so old school and lackluster physics does your guys no good.

Sorry Nicolas i hope you comprehend my opinion.

+2 votes   media: VERY Early Physics Test
Argoon
Argoon Aug 17 2012, 1:39pm replied:

Oh i'm having fun no problem you did a fantastic job on this congrats. :D

+2 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon
Argoon Aug 16 2012, 11:06pm says:

Sorry for the late reply found why your mod was crashing on the blue vial, it was because i add a custom ammo def on my doom 3 base folder i also edit doom 3 has a hobby i removed it, then it worked, what i find strange is why your mod would crash because of my custom def, maybe for some reason there's some naming clash on there?

+2 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon
Argoon Aug 16 2012, 10:43pm replied:

No i can't say i did, but if you are a developer on it is nice to know.

+2 votes   news: A few... Silly... Questions Answered
Argoon
Argoon Aug 16 2012, 10:38pm replied:

I'm certain they are including on that figure, level geometry and small objects like trash tools and stuff, not only characters and weapons. And Gameplay needs animations and that is a department they seam to be low on, has he said is better to show no gameplay then to show bad gameplay and give a bad impression of the game. The Interstellar Marine developers are suffering because of that.

+2 votes   news: A few... Silly... Questions Answered
Argoon
Argoon Aug 16 2012, 10:29pm says:

Amen brother. Gamers are what make game developers/moders keep doing what they love but they can also be some winy bitches, see the case of the Black Mesa guys, i never saw a mode team be so attacked i will be impressed if they find the will to finish their mod at all, i hope they do.

+2 votes   news: A few... Silly... Questions Answered
Argoon
Argoon Aug 13 2012, 2:45pm says:

Deleted the config file tried to pick the blue vial, crash to menu with the console error " ERROR: unknown ammo type 'ammo_energy' ".

Then i disabled all the highEnd features and started the last save of the game, it crashed to desktop even before any gameplay with generic windows error.

I also deleted all my other mods and this is the path to my doom 3 exe.

A:\doom\DOOM3.exe

I will try deleting the mod and installing it again.

+3 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon
Argoon Aug 13 2012, 2:11pm says:

On this one i totally feel the stalker atmosphere. :)

+2 votes   media: Screens (08.13.12)
Argoon
Argoon Aug 13 2012, 2:08pm replied:

Went to see some real stalker screens and now i know why i have this felling, in the original stalker the environments are oppressive with shades of green on some places, gray and brown on others, it feels like the air is poisonous and dangerous, imo on Cryzone at lest on some shots that feeling is gone, the colors are more lively and the zone looks less dangerous.

+5 votes   media: Screens (08.13.12)
Argoon
Argoon Aug 13 2012, 1:55pm replied:

Yes i can't put my finger on it but i also have that feeling, maybe is nostalgia or the color pallet is different? I really don't know.

+2 votes   media: Screens (08.13.12)
Argoon
Argoon Aug 13 2012, 1:50pm says:

was able to make radeonPro work with Grimm but now it crash's every time i pick the blue vial and also when i picked up the staff. :(

+3 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon
Argoon Aug 13 2012, 1:09pm replied:

Thanks will do, i will report if something doesn't work.

+3 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon
Argoon Aug 12 2012, 11:55pm says:

Problems playing this mod in ultra mode, because of the launching method i'm unable to use RadeonPro to disable catalystAI or at lest i don't know how. :(

+3 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon
Argoon Aug 12 2012, 1:54pm says:

Why go to that trouble when the Source engine does essentially the same thing? And the baked light using the Source engine system supports normal mapping and other effects that a baked lightmap on a external tool can't.

+1 vote   tutorial: Modelling a Map
Argoon
Argoon Aug 12 2012, 1:47pm says:

Fantastic! if you want to go commercial you have my vote and my money.

+2 votes   media: A small glimpse of the second hub of Grimm
Argoon
Argoon Aug 7 2012, 9:20pm says:

Very good animations. :)

+1 vote   media: Marauder Burst Rifle - Animations
Argoon
Argoon Aug 3 2012, 12:55pm says:

Very well done, but is this ingame or a render?

+1 vote   media: Screenshot
Argoon
Argoon Aug 3 2012, 12:52pm says:

Nice work indeed , but imo make the streets more dirtier and with more stuff lying around for example cables, ropes, peaces of metal and wood, anything to give a more used look to the place.

+3 votes   media: Screenshot
Argoon
Argoon Jul 30 2012, 12:22pm says:

Nice :D

+1 vote   media: Aft Grand Staircase - the clock
Argoon
Argoon Jul 29 2012, 3:33pm says:

As always fantastic level design, if you aren't already working in the industry i can see a job offer in your future for you or the team member that did this fantastic maps.

+3 votes   media: Fuel Control
Argoon
Argoon Jul 29 2012, 12:49pm replied:

Don't take them seriously man just continue doing your great work. :)

+1 vote   news: Mafia Titanic Mod - Journey Continues
Argoon
Argoon Jul 25 2012, 10:02pm says:

Good to see a update from you. :)

As always looks promising.

+2 votes   media: Only Human
Argoon
Argoon Jul 23 2012, 10:14pm says:

Will you take advantage of the dx9 or dx10 render?

Here is the link "kentie.net" if you don't know about them (that i doubt.)

+3 votes   mod: Thieves Guild
Argoon
Argoon Jul 21 2012, 12:11pm says:

Looks intriguing congrats.

+1 vote   media: Kung Fu Evolution Launch Trailer
Argoon
Argoon Jul 14 2012, 2:20pm says:

Very good. Congratulations.

+1 vote   media: Specmove concept
Argoon
Argoon Jul 12 2012, 6:33pm replied:

I'm already stuck on the bigginning where you have to jump on that square floor tiles, i was able to jump till the second one but then i just can't do it on the third on, i already reloaded that section more then 20 times!! no kidding please make the jump a 3 or 4 atempt at most or even better please get rid of jumping puzzles, they are just frustating.

+1 vote   mod: Aberration
Argoon
Argoon Jul 4 2012, 11:25pm says:

Very good level design.

+3 votes   media: Power Hallway
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