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The normal map is too strong, imo ditch the normal map and just use specular to give it the wheat shiny look.
Why is that a good news for modders? Unity afaik has no modding support built in, you can't download the Unity editor or engine and mod a already out Unity Game.
Imo Unity is a danger for modders, and it is picking so much rep that everyone and their mother are now using it. Theres much better inexpensive engines out there if modding support is a fact, for example C4 engine, Esenthel and NeoAxis are very good engines with nice modding capabilities, especially the C4 engine.
Do i need to have UDk installed to play? I'm asking because it gives me a error about not finding udk.exe
Fantastic news man i'm glad you didn't give up.
is it me or you made a feathered Rex? If so, is it proven that they add feathers?
Nice concept, continue the great work guys.
Looks fantastic, guys congrats, but one question if i may, on the trailer is not the narrator the same voice actor that participated on Amnesia the dark descent? And i really gotta an Amnesia vibe from the looks from the voice and from the music, was that intentional, did you guys got inspiration from it?
Nice but i think there will be a problem for non english speakers like myself.
I'm sad to read this, all the best for you and i hope you find the time and help to finish what you started.
Looks good but consider using a hidden ramp on the stairs (disable collision on the stairs itself) so the character controller do not jump like that when going up or down stairs, that is how Remedy (makers of the Max Payne and alan wake) and others solved the same problem.
Nice work i like it. :)
Graphics and effects AAA quality.
Gun sounds need more love, even if you think in the future they would make guns more efficient and quiet, on a game, loud and powerful sounding guns are more fun.
Voice Acting will make or break your game story, and right now if you don't improve it, then imo it will hurt your game.
Fantastic job guys. :)
Small review from what i played right now, i must say you got really really close to the silent hill mood, the mapping is just stupendous the level designer is very skilled indeed. I don't know if it is of my screen but the level was very bright tho, i didn't need the flashlight at all. Now some things that could be better, one is the way we interact with things, for example on the puzzle, the god, flesh, etc, we should have some kind of visual feedback (maybe a highlight of some kind) of what we are selecting, i add problems solving it at first because i didn't knew where to click. And please change the hand icon to something better, it really looks bad compared to the rest of the game. Nice work and i hope you guys find your coder and animator.
p.s - Forgot this, the game seriously needs a inventory menu, but i'm sure you guys know that already, just decide to mention it, just in case.
First this game needs some SERIOUS optimization work, the lag was really making me sick, the game concept is sound and with a better implementation it could make a good game, but right now i can't recomend it to anyone, why, has i said is very laggy, not only that but is also very buggy, for example on the farming part of the game, almost all tasks didn't work well at first time, the hand icon was not showing even when you add the cursor over what you wanted. And last this is not a major complaint, but why on earth would you make us wait so much to cook a fish, and not have anything to do but seat on a bench by the fire, this should be a game not a real life cooking simulator, cooking, if you don't it to be a instant thing, imo should be at most a 10 second wait and no more.
Weapons aren't automatically put into games you know, the developers need to implement them, and if there's no weapons on this game then there's no code to spawn them, why would the developers waste time making weapons just to hide them.
Will we see pinhead on this game?
Has always nice work.
Has always POM or Parallax Mapping on Cryengine 1 makes everything look like molten glass, have said that, on a cave is not a big problem because it looks like moisture so nice work. ;)
fantastic, just know that many are seeing this mod even if they don't comment, continue the great work.
how can this guys change so much without the source code, i'm still to comprehend. But for example the titanic mod for Mafia 1 as also implemented stuff on the LSD engine, like SSAO, and advanced water shader, that was thought to be impossible in the past.
This looks exactly like the spell casting system used on Arx Fatalis so the mouse is a perfect analogue to the leap motion hardware.
Very nice looking can't wait to see the bugs coming my way on it.
Your modeling is good but please don't disregard the texturing, good texturing can make a bad model in geometry terms look like a art piece. For example the wood pieces below the table surface need to have their texture rotated horizontally so the flow of the texture matches the geometry direction. If you want you can send the model to me by PM and i will texture it for you has a example, for free of course.
Nice, i also start all my organic models with a simple box modeled cage. :)
I don't know if they add spikes or not but if you google it you will see that some depictions of them does show them with back spikes or bone extrusions. About Jurassic Park it is not a good base for scientific accuracy.
Nice graphics indeed but why does the doors don't open all the way? it looks very strange that way.
Nice texturing, but the weapon is maybe very low poly to be used has the first person weapon? See your messages i have a surprise for you. :)