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Comment History  (180 - 210 of 460)
Argoon Jul 14 2012, 2:20pm says:

Very good. Congratulations.

+1 vote     media: Specmove concept
Argoon Jul 12 2012, 6:33pm replied:

I'm already stuck on the bigginning where you have to jump on that square floor tiles, i was able to jump till the second one but then i just can't do it on the third on, i already reloaded that section more then 20 times!! no kidding please make the jump a 3 or 4 atempt at most or even better please get rid of jumping puzzles, they are just frustating.

+1 vote     mod: Aberration
Argoon Jul 4 2012, 11:25pm says:

Very good level design.

+3 votes     media: Power Hallway
Argoon Jun 29 2012, 4:17pm says:

Looks fantastic. :D

+2 votes     media: Wind of Luck alpha - first shooting demo
Argoon Jun 28 2012, 9:31am replied:

Sounds good thanks for the info. :)

+1 vote     media: Alpha version gameplay video.
Argoon Jun 27 2012, 7:16am says:

looks good and they sure travel fast :D , will you guys make the water more realistic? Imo is a very important peace of your game world and should get some more love, the Unigine based game Oil Rush has a nice water that could give you guys some ideas, another question, will the boats be animated (moving Oars) and perhaps have moving or stationary sailors on board?

+1 vote     media: Alpha version gameplay video.
Argoon Jun 22 2012, 6:22pm replied:

Oh, i clicked the "Don't push" button!! lol

+3 votes     media: Game interface.
Argoon Jun 22 2012, 6:15pm replied:

No problem, my kind words are giving to does that deserve it. ;D

+2 votes     media: Game interface.
Argoon Jun 21 2012, 5:33pm says:

Nice :D i love your User Interface idea.

+2 votes     media: WOL alpha version screenshot.
Argoon Jun 21 2012, 5:22pm says:

Fantastic concept and modeling, btw you guys should also announce the game on the C4 forums. :)

+3 votes     media: Game interface.
Argoon Jun 20 2012, 2:35pm says:

The fire looks good but the sails should be bulging because of the wind force, right now they look like simple planes, not very realistic. What kind of camera system will you guys implement on this game? 3rpRPG, RTS, FPS?

+2 votes     media: Testing fire effects.
Argoon Jun 19 2012, 11:15am says:

The Avatars look fantastic!

+5 votes     game: Wind of Luck: Arena
Argoon Jun 18 2012, 4:14pm says:

Nice concept. :)

+1 vote     media: Wind of Luck.
Argoon May 28 2012, 3:03pm replied:

That's true on Rage they made everything possible to block modding of the game, they disabled the more importante svars and encrypted the game files, on doom3 and any id game before the pak files are simple zip files renamed to .pk4, this locking of modding was made by fear of the unstable economy and greed, ever since the born of the consoles DLC's, AAA companies are trying to kill modding.

+1 vote     media: Monorail Station
Argoon May 18 2012, 7:46pm replied:

see if your GPU is supported if it is then update is drivers.

+2 votes     game: Amnesia: The Dark Descent
Argoon May 18 2012, 7:43pm replied:

Try updating your graphics car drivers but PiotrMi is right your graphics card is to old to play this game with good performance.

+2 votes     game: Amnesia: The Dark Descent
Argoon May 7 2012, 3:27pm replied:

Do this uninstall the drivers like normal and restart the PC then delete any folder on your PC with the name AMD or ATI that belong to the graphics system BUT don't delete any AMD folder that belongs to the mainbord chipset (if you have a AMD CPU) or even the AMD dual core optimizer folder, also don't forget to make hidden folders visible, after doing that use CCleaner to clean the registry, restart the PC again and install the old driver.

P.s- if you are afraid of deleting the folders your self then you can use a software called driver sweeper that will do that for you, but i don't know if it is still free.

+1 vote     media: A cause of delayments
Argoon Apr 23 2012, 5:26pm says:

Fantastic scenes just the looks give me shivers. :D

+4 votes     media: Media Update: April
Argoon Apr 15 2012, 6:00pm says:

This one looks better imo but nice work on your game, i'm also of the opinion that 20€ is to much.

+2 votes     article: Bridge Constructor Released on Desura
Argoon Apr 13 2012, 3:09pm says:

Now i must ask have you guys access to the HL1 engine source or what?

+1 vote     media: Water Reflections
Argoon Mar 31 2012, 12:51pm says:

I still think CryEngine 2 is the best engine for PC games because it was custom made especially for a PC only game, Cryengine 3 was optimized (nerfed) to run on console hardware and that shows on any forest scene that i see from it imo they look worse. The tools on Cryengine 3 are another story they are really fantastic.

+2 votes     media: Forbidden Lands level working progress
Argoon Mar 29 2012, 2:19pm says:

Fantastic modeling skills.

+1 vote     article: Titanic - 100th year anniversary
Argoon Mar 18 2012, 5:06pm replied:

Bingo you got there they can't be compared i totally agree, ;) about this character of yours has i said to me is not Max Payne and will be treated like so by me if i play your mod one day, also you said that what you are doing is cool, a bet it is to you, but this is certainly not cool to me you are forcing people to play this character has Max, even going to lengths of giving it the best moveset, imo a very questionable tactic, if your concern is to be different from other mods then just give the option of changing models for your Max character, if we want to play has the original max we can if we want to experience this new look of Max we can, everybody tastes are provided everybody is happy.
Having said that i congratulate you on your work, for sticking to this game and engine and i hope to see it finished some day.

+1 vote     media: Dojo Max
Argoon Mar 18 2012, 3:43pm replied:

So you are saying that we will be forced to play with this model if we want to play has Max Payne in your mod? If true that is really not cool but is your mod and you do what you want to do but imo you should give users the option to play with the original model. Btw personally I really dislike this new Bruce Willis looking Max Payne, i will never get used to it has you said because to me that is not Max Payne at all period, is like changing batman for the watchman Nite Owl and saying "get used to it they look alike".

+1 vote     media: Dojo Max
Argoon Mar 13 2012, 10:24am says:

I did it! i followed the white rabbit and i could see a glimpse of the Real world!! ;)

+1 vote     media: Follow the white rabbit...
Argoon Mar 9 2012, 8:40pm replied:

The problem is that way you guys will get the game at less money then us euro users, 15 USD's IS NOT equal 15€ it is more or less 11€ so to be really fair if you guys pay 15USD's then we would pay 11€, if we pay 15€ you guys pay 20USD's and that's it everyone is happy because we payed equal amounts. I'm totally feed up of steam using the same amount in USD and in euros so we European users pay much more then US users for steam games and that is not fair one bit.
BTW why do you think indie games don't deserve more then 20USD's (15€)? If they make a very fun and polished game they deserve the same kind of money that a AAA company asks imo.

+4 votes     article: Big changes - new outlook
Argoon Mar 8 2012, 11:51pm replied:

I don't know how you are making the models for this or what the engine supports or not, but you shouldn't need 90.000x90.000 textures (is not even possible btw GPU's can only render till 8192x8192), if you can give different materials to surfaces is totally possible to bake shadows on the models without sacrificing resolution, if you can't then the only other way i know is using a second uv channel to drive the lightmapps but the engine need to support that.

+1 vote     media: Reading and Writing Room Ingame Diffrence BETA
Argoon Mar 7 2012, 5:12pm says:

You need to bake lightmaps in your 3d tool because right now the lack of shadows makes it look very flat.

+1 vote     media: Reading and Writing Room Ingame Diffrence BETA
Argoon Feb 24 2012, 11:26pm says:

Will this mod work with HL source ? Thats the only one that i have.

0 votes     game: Cry of Fear
Argoon Feb 24 2012, 9:39am says:

Quem diria pt-pt :) sempre que vejo traduções para português é sempre pt-br, como disse o conterrâneo acima é bom para quem não sabe Inglês, bom trabalho.

+2 votes     download: Portuguese Translation (PT-PT)
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Jul 22, 2014
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