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Comment History  (180 - 210 of 513)
Argoon
Argoon Dec 16 2012, 11:24am says:

FANTASTIC!!!!! enough said.

+2 votes   media: Screenshot
Argoon
Argoon Dec 11 2012, 11:19pm replied:

DX11 is broken on AMD cards almost since release and the developer never bothered to solve that and now they are dead so a patch is totally out of the question, at lest a official one.

It seams faster because all dx11 only effects are disabled completely and even the god rays are disabled in dx11, they work fine in all the other renders tho.

+2 votes   mod: MISERY
Argoon
Argoon Dec 11 2012, 11:02pm says:

It does looks awesome indeed, but my only reservation is that on the Source engine you lose the ability to use more then one dynamic shadow casting light, so only the character lantern will be able to cast dynamic shadows (i hope), that is a petty but don't get this wrong i will play this mod when it goes live and i give total congrats to you guys it does looks fantastic, is just that imo a game like silent hill really gains much with real time lighting and shadows, that was something that i specially liked about the Silent Hill Homecoming game , i also remember how in the old Silent hill games the use of the dynamic shadows effects was just cool, even today Silent hill 2 (PC version) looks awesome because of that (and the higher resolution plus AA ;D ).

+3 votes   mod: Silent Hill: Alchemilla
Argoon
Argoon Dec 9 2012, 6:14pm says:

so happy seeing news from you guys and the pics look very good.

+1 vote   media: Work in progress - December 2012
Argoon
Argoon Dec 3 2012, 9:06pm says:

The second i saw the image it reminded me of Splinter Cell Chaos Theory. :D

+4 votes   media: Screenshot
Argoon
Argoon Nov 25 2012, 1:33am says:

Fantastic, like i said some time ago it was just light maps and shadows that this scenes needed to come to life, congrats to all involved.

+2 votes   media: Smoking room fully converted
Argoon
Argoon Nov 19 2012, 11:30pm replied:

Yes i still don't comprehend how they can do that with only the HL1 SDK and no access to the render source code, is bloody amazing.

0 votes   news: Trunks Bonus Melee Attack *video*
Argoon
Argoon Nov 16 2012, 8:04pm replied:

the space restrictors are just a editor object and code trick there's no EAX involved in this.

+1 vote   media: In-Game Audio Demo: Indoor Rain (house)
Argoon
Argoon Nov 16 2012, 7:34pm says:

Fantastic work can't wait to see the inside portions with all this nice treatment.

+3 votes   media: Small comparison
Argoon
Argoon Nov 13 2012, 8:51pm says:

No you are not imagining things :D

Matrix always add a very green atmosphere.

+2 votes   media: Corridor
Argoon
Argoon Nov 13 2012, 8:49pm says:

Its Alive!!! Run!! ;)

Very nice lighting Maddieman looks almost has a Maxpayne 2 render, btw i'm totally surprised that you are still working on this mod, continue doing so even if unfortunately i will not be able to play it, :( because neither of the Remedy Max Payne games work on my Windows 7 64 bits, and i tried everything they just don't work and i don't have access to windows XP machines anymore. :(

+1 vote   media: Corridor 2
Argoon
Argoon Nov 13 2012, 8:42pm replied:

Do you know En.wikipedia.org has a Rapture3D user (headphones only) i just love this kind of sound realism in games, by making the recording binaural then you would make this available to anyone, no need to buy Rapture3D or even some expensive 5.1 system or expensive Headphones.

+1 vote   media: In-Game Audio Demo: Indoor Rain (house)
Argoon
Argoon Nov 13 2012, 8:24pm replied:

No there's no need for EAX the sound he is using is simple stereo.

+1 vote   media: In-Game Audio Demo: Indoor Rain (house)
Argoon
Argoon Nov 13 2012, 8:17pm says:

Continue the fantastic work. :)

+2 votes   media: Lightmapping
Argoon
Argoon Nov 11 2012, 3:23pm says:

Now we are talking, continue the fantastic work. :)

+3 votes   media: Lightmapping
Argoon
Argoon Nov 6 2012, 10:46pm replied:

Imo you should be the one talking with the community, this reply is much more professional and word minded plus responds perfectly to my reply, even if sadly is to say, no we will stay with this physics has they are, that is your choice and of course i respect that.

+2 votes   media: VERY Early Physics Test
Argoon
Argoon Nov 6 2012, 10:40pm replied:

So instead of saying to me "Ok thanks for your opinion but don't worry it will look better" you say i lack common sense and give me a condescending reply, i know you don't own me anything has this is a free mod, but the lack of professionalism you seam to show and with how you reply to potential users or even partners, will bite you one day in the *** and perhaps it may be one of the reasons you seam to be low on team members. With that good luck on your modding and game developing endeavors.

+3 votes   media: VERY Early Physics Test
Argoon
Argoon Nov 5 2012, 10:25pm says:

If that 0.9 peace means the human heart area then is wrong, it is in the middle of the chest not on the left breast.

+2 votes   download: New configs for humans and mutants.
Argoon
Argoon Nov 3 2012, 12:09pm says:

oh i see that is the door where you need to take that glowing ball to the other side of the maze for it to open. :) Also i love the lighting in the scene you are really capturing that Egyptian tomb feeling at lest in my opinion.

+1 vote   media: Magic Door
Argoon
Argoon Oct 30 2012, 11:30am replied:

Looks fantastic for a Mafia 1 scene :) , also shaders are never CPU intensive they are GPU intensive because they run on the graphics card, btw now a days almost all games are GPU heavy not CPU heavy.

Things that run on the CPU on most all games now, audio, AI and physics, all the rest is GPU only.

+2 votes   media: New Ocean, Sky & Sun ray effects!
Argoon
Argoon Oct 26 2012, 3:38pm says:

Fantastic video and very funny i hope all the success to you guys.

+5 votes   media: Interstellar Marines: Prologue
Argoon
Argoon Oct 24 2012, 11:17am says:

Fantastic news now you can realize your dream mod on LS3D with the quality it deserves, now it will look even better then the original game. :)

+3 votes   news: Mafia Titanic Mod - New Teammember!
Argoon
Argoon Sep 19 2012, 7:19pm says:

For the game looks certainly cool, but on Wikipedia it says that is not proven that does images on dendera represent a electrical lighbulb of any kind, it says : "The view of Egyptologists is that the relief is a mythological depiction of a djed pillar and a lotus flower, spawning a snake within, representing aspects of Egyptian mythology."

Is hard for me to believe they add invented the lightbulb and a way to get electricity to that same lightbulbs and not have any physical evidence of that on the thumbs excavations, also for a lightbulb you need translucent glass and all the man made glass on that period was opaque and colored used for jewellery, amulets and the occasional small receptacle.

+2 votes   media: dendera light
Argoon
Argoon Sep 10 2012, 4:10pm says:

Fantastic work, congrats. :)

+2 votes   news: Grimm:Quest for the Gatherer's Key: Wall Walking
Argoon
Argoon Sep 4 2012, 12:12pm says:

Sorry for my ignorance but isn't GSC dead, how can you guys be cooperating with them?

0 votes   news: Lost Alpha Status Report - September 2012
Argoon
Argoon Aug 30 2012, 11:26pm replied:

Thanks for the info :), it just shows how modifiable all the id and valve engines are fantastic work guys.

+1 vote   news: Two new videos: night/day cycle & explosions
Argoon
Argoon Aug 30 2012, 12:39am says:

fantastic.

+3 votes   media: More Screenshots of the DarkWarrior Complex
Argoon
Argoon Aug 28 2012, 12:33am says:

How the hell did you guys included dynamic shadows on the HL1 engine!? Do you guys have access to the engine source code?

+9 votes   news: Two new videos: night/day cycle & explosions
Argoon
Argoon Aug 21 2012, 7:19pm replied:

Sorry if my reply is not what you where expecting but has a fan of your work my job should to give you guys my true opinion not saying "guys that looked awesome!!" (even though that is what all developers want to ear) but on the backstage think man that really needs more work. Once again i gave you my true opinion and i just hope that instead of discouraging you guys it makes you more strong, also i realized now that my BOD remark was unnecessary and for that i'm 100% sorry. :(

+2 votes   media: VERY Early Physics Test
Argoon
Argoon Aug 21 2012, 4:58pm says:

Reminds of Fear that is a good thing to me. :)

+2 votes   media: Underhell Chapter One : Sneak Demonstration
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