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Comment History  (150 - 180 of 603)
Argoon
Argoon @ PotW 29.06.2014 - Badass Krillin

Thats perspective the hand near you looks bigger then the hand away from you, thats how they made the actors portraying the hobbits and dwarves seem small on Lord of the rings. ;)

Good karma+1 vote
Argoon
Argoon @ TOZ-66

This is some of the best texturing i ever seen.

Good karma+3 votes
Argoon
Argoon @ Penny Dreadful 2: All The Way Up Trailer

Very nice indeed.

Good karma+3 votes
Argoon
Argoon @ June 2014 Shaders Shot

Yes it does, but is this just a shader showcase of sorts or is that how the game will look? If yes then please bring the specular down, it makes the game look really bad imo, you guys just need make the specular maps darker to eliminate that plastic look, or do what the Darkmod guys did and not use specular maps on some surfaces at all, like rocks, wood and only use them on metal surfaces.

Good karma+4 votes
Argoon
Argoon @ turret models in game

Why? It would make sense if gasoline or any other fossil fuel based combustible was missing, they are hard to obtain, but Gunpowder is a relatively easy chemical to make.

Good karma+1 vote
Argoon
Argoon @ Arsenal Overhaul for Clear Sky - Released

Two things i don't like on this list.

The removal of the grenades from Monolith and Bandits, everyone should be able to use them just like in real life.

Replacement of Duty and Freedom propaganda for music, why, because is more immersive to ear propaganda in the Zone, it makes sense, not only because of the factions wars but also because of their character, Duty and Freedom are trying to make people join their ranks and cause not give music espectacles in the zone.

Good karma+1 vote
Argoon
Argoon @ Cool, wetly, alonely... (Screenshot)

A boat? Because of the metal walls and floors.

Good karma+2 votes
Argoon
Argoon @ NEYA - Pripyat

Nice screen but i must say that bridge is physically impossible, a real world bridge would break easily if only suspended on a side like that, the height on the right side would break it near the center (more probable) or break the pillar near the ground (less probable).

Good karma+5 votes
Argoon
Argoon @ S.T.A.L.K.E.R. Lost Alpha Released

Really hope the developers are working on some fast patches for this release, because right now is almost impossible to play this game without any major bug killing the gameplay or making it crash, really a pity because from what i was able to play they nailed the stalker feel.

Good karma+1 vote
Argoon
Argoon @ NEYA-7: World (RUS only)

Looks very good congrats, btw i don't know if this was explained before but are you guys using the same realistic bullet physics used on the stalker game or just using the Crysis default ones?

Good karma+1 vote
Argoon
Argoon @ Swamps - In game

Is just reflections and in game i'm sure it will look better because of the movement.

Good karma+4 votes
Argoon
Argoon @ S.T.A.L.K.E.R. - Lost Alpha

Extract the part 1 all the others will be automatically extracted then just run the setup.exe

Good karma+1 vote
Argoon
Argoon @ Places from Limansk location

On this image the gun is taking to much screen screen space, i hope this is not true for all weapons.

Good karma+1 vote
Argoon
Argoon @ E.T. Armies new screenshots and updates

You sure have fantastic artists lets hope you have as good gameplay developers.

Good karma+3 votes
Argoon
Argoon @ Screenshot

Just to clarify a doubt, are you saying is more scary if you have the option to fight the monsters than not have the option?

If yes i don't concur at all with you, i found Amnesia ten times scarier than penumbra because i could not fight at all. Having said that i'm certainly not against some clever ways to "fight" the monsters that do not include hand to hand combat, for example be able to loke enemies inside rooms or set traps for them to fall into, but hand to hand combat or guns is a no no to me on a true Penumbra or Amnesia inspired game.

Good karma+2 votes
Argoon
Argoon @ Abandoned factory

Yes it does but imo nothing like stalker, is a good thing in one side because that way you guys have your own identity but sad in another because i would love to see if it was possible to really replicate front to front the stalker look on Cryengine.

Good karma+1 vote
Argoon
Argoon @ The Cursed Forest

Thanks was able to tweek the game to my liking, now i'm not getting sick and i can enjoy your work.

For the ones that want to know what i did:

on the system.cfg in the end i put

cl_fov = 90
cl_camera_noise_freq = 1 (this was the hard one to find the best but 1 to me seemed the most appropriate because it left some small head bob (more realistic imo) and didn't made me sick.)

Good karma+1 vote
Argoon
Argoon @ Lethe - Teaser Trailer 2014

Nice teaser :)

Good karma+4 votes
Argoon
Argoon @ Scr Update #14

They did that because they thought the player would find cool to see the ejection port opening and the casings flying out. They also changed the guns looks somewhat and names, to not have to pay weapon licensing rights.

Good karma+1 vote
Argoon
Argoon @ Fuel Control

Do better then.

Good karma+3 votes
Argoon
Argoon @ Testing new grenade type. CS gas.

Will this also affect masked enemies? On the pic you can see the "dead" guy is wearing a gas mask, it would be strange if a gas grenade can affect him.

Good karma+1 vote
Argoon
Argoon @ Penumbra: Necrologue

I don't think they would work for free.

Good karma+1 vote
Argoon
Argoon @ Team Updates, Project Updates

Fantastic news guys. :)

Good karma+2 votes
Argoon
Argoon @ Development information

I never thought i would see a mod for this game, nice work so far, about suggestions i can't really give them because i played this game so long ago that i really don't remember what you could improve. But know that i will follow this now.

Good karma+3 votes
Argoon
Argoon @ Cleric and Roden

Looking nice guys.

Good karma+8 votes
Argoon
Argoon @ render testing

No i don't think such thing, and why port a render why not port the assets themselves, be that models, levels, scripts, etc to the new engines are they so different that makes that an impossibility? Mind you i'm not criticising your decisions or even imposing anything is just genuine curiosity. So far everything looks fantastic.

Good karma+1 vote
Argoon
Argoon @ Blade of Light

Continue doing a great job guys, but this needs to be more known, i found about it just by accident when browsing GOG forums.

Good karma+2 votes
Argoon
Argoon @ New areas and stuff

Nice atmosphere

Good karma+1 vote
Argoon
Argoon @ Eye-tracking tech to come to Son of Nor

this feature sounds very good congrats, but one thing that you guys have still to solve is the instability of the ragdolls, on almost all videos that you guys blast a enemy, some of his limbs gets stretched when ragdolling.

Good karma+1 vote
Argoon
Argoon @ Feather test

Did i replied in a bad day to deserve that kind of response?
My comment was not meant to cause this kind of reply from you but to give you feedback, if you don't concur with it that is your right but a professional developer would atlest reply in a respectful manner and say something akin to, "Thanks for the comment but that is our artistic vision, and we think it represents our goal for the game better." Ok i would comprehend that.

And by the way i never said to make a mohawk, that is characterized by hair being vertical and indeed looks ridiculous, what i was refering to was to hair coming down the sides (almost like a horse hair) from the back but let some skin from the ribcage come through that would give a more menacing look to the dinosaur compared to what it is now imo.

Good karma+1 vote
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