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Comment History  (120 - 150 of 508)
Argoon Dec 23 2014, 10:17am says:

merry xmas and happy new year to you to.

+2 votes   article: Merry Christmas and a happy 2015!
Argoon Dec 2 2014, 2:00pm says:

Nice i'm really not a fan of the post processing effects that make your vision narrower but is nice to know you can disable them all, about the rest is just fantastic i like the world you are producing there.

+6 votes   media: V2 progress... it's coming, God willing
Argoon May 27 2014, 9:00am says:

A boat? Because of the metal walls and floors.

+2 votes   media: Cool, wetly, alonely... (Screenshot)
Argoon May 22 2014, 9:44pm says:

Nice screen but i must say that bridge is physically impossible, a real world bridge would break easily if only suspended on a side like that, the height on the right side would break it near the center (more probable) or break the pillar near the ground (less probable).

+5 votes   media: NEYA - Pripyat
Argoon Feb 16 2014, 6:22pm replied:

They did that because they thought the player would find cool to see the ejection port opening and the casings flying out. They also changed the guns looks somewhat and names, to not have to pay weapon licensing rights.

+1 vote   media: Scr Update #14
Argoon Feb 8 2014, 12:41am says:

Will this also affect masked enemies? On the pic you can see the "dead" guy is wearing a gas mask, it would be strange if a gas grenade can affect him.

+1 vote   media: Testing new grenade type. CS gas.
Argoon Dec 11 2013, 8:57pm says:

I'm studying graphic design and it has indeed helped my skills in modelling to become if not better more mature and professional.

+2 votes   media: Boiler room 6 finished
Argoon Oct 23 2013, 3:16pm says:

This is something Amnesia needed some maps going away from the old mansion look.

+1 vote   media: Offices
Argoon Oct 1 2013, 11:07am says:

Fantastic news man i'm glad you didn't give up.

+3 votes   article: Triptych will crawl to a December Release.
Argoon Sep 23 2013, 3:50pm says:

Looks fantastic, guys congrats, but one question if i may, on the trailer is not the narrator the same voice actor that participated on Amnesia the dark descent? And i really gotta an Amnesia vibe from the looks from the voice and from the music, was that intentional, did you guys got inspiration from it?

+1 vote   article: Doorways released!
Argoon Jan 2 2013, 10:41am says:

So a normal army beret can stop a bullet? ;)

+2 votes   media: DEV VIDEO - Weapons & Hit System
Argoon Jan 2 2013, 10:37am says:

Thanks for the update nice to see your mod is alive. :)

+2 votes   article: Recall 2012
Argoon Nov 25 2012, 1:33am says:

Fantastic, like i said some time ago it was just light maps and shadows that this scenes needed to come to life, congrats to all involved.

+2 votes   media: Smoking room fully converted
Argoon Aug 16 2012, 10:38pm replied:

I'm certain they are including on that figure, level geometry and small objects like trash tools and stuff, not only characters and weapons. And Gameplay needs animations and that is a department they seam to be low on, has he said is better to show no gameplay then to show bad gameplay and give a bad impression of the game. The Interstellar Marine developers are suffering because of that.

+2 votes   article: A few... Silly... Questions Answered
Argoon Aug 13 2012, 2:45pm says:

Deleted the config file tried to pick the blue vial, crash to menu with the console error " ERROR: unknown ammo type 'ammo_energy' ".

Then i disabled all the highEnd features and started the last save of the game, it crashed to desktop even before any gameplay with generic windows error.

I also deleted all my other mods and this is the path to my doom 3 exe.


I will try deleting the mod and installing it again.

+3 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon Aug 13 2012, 2:08pm replied:

Went to see some real stalker screens and now i know why i have this felling, in the original stalker the environments are oppressive with shades of green on some places, gray and brown on others, it feels like the air is poisonous and dangerous, imo on Cryzone at lest on some shots that feeling is gone, the colors are more lively and the zone looks less dangerous.

+5 votes   media: Screens (08.13.12)
Argoon Aug 13 2012, 1:55pm replied:

Yes i can't put my finger on it but i also have that feeling, maybe is nostalgia or the color pallet is different? I really don't know.

+2 votes   media: Screens (08.13.12)
Argoon Feb 23 2012, 9:46am says:

The best way to disable Catalyst AI is use RadeonPro is also a fantastic tool to make game profiles.

-1 votes   article: How to disable Catalyst AI with the latest CCC
Argoon Jan 25 2012, 4:50pm replied:

You are not forced to donate so why are you complaining? If you don't donate you will still play the mod for free, on DLC's if you don't pay you don't play, and if you donate at least you will have some recognition on the mod for your help. I don't see nothing bad with this for the contrary and is a way for modders to have a incentive to better the mod and then self's.

p.s -You guys also need to realize that you are not buying the mod (game) nor the promise of its completion (but it will sure make the mod team think twice before calling quits), so imo think of this donations more has a small risk investment.

+8 votes   article: Donations
Argoon Dec 20 2011, 12:16pm says:

Looks fantastic!

+2 votes   media: Smoking room Completed
Argoon Aug 13 2011, 12:35pm says:

Nice :)

+1 vote   media: Iz Dat Sum POM?
Argoon Aug 5 2011, 10:51am says:

Some parts of the music reminded me of Silent Hill, i really don't know why but it did. By the way i like the music.

+2 votes   media: Main Theme Instrumental
Argoon Jul 31 2011, 9:15pm replied:

So is Soul Caliber and Mortal Combat and Street Fighter and King of Fighters and..., and they were all commercial and very successful.

Haven said that, i will not buy the game personally not because i think they shouldn't sell what was once a mod, for the contrary i think they should the quality is undeniable, but because this type of unrealistic sword fighting is just not my cop of tea, i'm more a Severance Blade of Darkness type of fighting fan.

+1 vote   article: Blade Symphony on Kickstarter
Argoon Jun 22 2011, 4:44pm says:

Fantastic news!

+2 votes   article: JUNE MEGA UPDATE!!!
Argoon May 28 2011, 1:43pm says:

Nice :)

+1 vote   media: New Shots
Argoon May 17 2011, 7:32am replied:

Unreal Engine 3

+2 votes   media: Picture of the Week 0031 - Week 18 May 2011
Argoon Apr 12 2011, 8:35pm says:

SecuROM with limited activations them no buy from me, get it on GoG or on your site without any DRM and i will buy it.

I'm sure you guys add much work making the game and 20€ imo is cheap but DRM do not stop piracy, and annoys legitimate users.

+4 votes   article: Episode 2 released + launch trailer!
Argoon Apr 8 2011, 8:46am replied:

I'm not a coder, but aren't you guys able to do a 3ªp attack animation, attach a melee weapon to the hand of the NPC, make it play the animation when near the player, detect when the weapon collides with the player physics capsule and them subtract health from it?

If not, them the crysis SDK is not so open has i thought it was.

+1 vote   media: The Island of Cthulhu Enemy Trailer: Cultist
Argoon Apr 7 2011, 10:45am says:

Yes they need some melee weapons like knifes and other sharp edge tools.

+1 vote   media: The Island of Cthulhu Enemy Trailer: Cultist
Argoon Mar 26 2011, 11:25am says:

With out mod tools for Crysis 2 how are you guys making this are those images from Cryengine 3 ?

+2 votes   article: Announcement of the project CryZone: M.E.T.R.O.
Argoon Mar 24 2011, 2:39pm replied:

He is right you know, the shot from your mod looks more friendly, like is a shot from a quiet family neighborhood in a sundy afternoon, i mean it lacks that feeling that theres bad radiation on the air, that is dangerous to walk there, and all because of the blue skybox, if you used the Vanilla skybox them imo it would look much better. But don't think i dont like your scene it sure looks fantastic, the grass is better, the shading is better, only the feeling of bad place is better on the vanilla shot.

+2 votes   media: L.U.R.K. vs. Vanilla
Argoon Mar 13 2011, 1:10pm says:

Guys play with the settings the default ones don't work for everyone, on some the game is to dark on others it is to bright, you need to find the settings for your PC.

+2 votes   mod: Sikkmod
Argoon Nov 1 2010, 7:36pm replied:

This is really impressive work, i can't wait for the final thing!! :O

About Valve not doing this kind of work, they could, they certainly have good artists, the problem is that a full game has to have a limite to how much time you can spend detailing a level, because of money and performance constraints, remember this mod will have very little in terms of AI, NPC's, etc.

+4 votes   media: An Early look at the final level of Dear Esther
Argoon Sep 8 2010, 11:19pm says:

Maybe you guys could ask if you can share assets with the dark mod team your mods are very similar as levels objects is concerned.

+1 vote   article: Arx -End of Sun: Help Needed
Argoon May 9 2010, 11:33am says:

Just like the movie, awesome job.

+2 votes   media: explosion test (wip 2)
Argoon Apr 17 2010, 7:22pm says:

Look is the translation that i did years ago!! Nice to know it was of some use.

+1 vote   article: Severance: Blade 3D by R3D
Argoon Feb 15 2010, 8:09pm says:

I,m waiting for it get to work! ;)

+1 vote   article: Recall 2009
Argoon Dec 18 2009, 11:39am says:

IMO the hip of the terminator looks to square and strange, even if the original is like that, i think for aesthetic and anatomical reasons you should make it more like a human hip or give it a more round shape.

But good work none the less you are making a epic job here.

+2 votes   media: Screenshot
Argoon Aug 4 2009, 11:21am says:

With the trend of game developers running away from the PC exclusives i think mods will be more and more important for PC gaming, and i also think the best mods should indeed have commercial release.

+2 votes   article: Transmission 15593
Argoon Dec 30 2008, 7:48pm replied:

Totally flat!? Do you even know what that is?

The lighting in the game version is just different color (different textures) and intensity (id tech4 lacks HDR) but mimic the direction of the real scene even the shadowing part of the model is almost as the real one.

To me is a fantastic job.

+1 vote   media: Castle Replica
Argoon Dec 10 2008, 10:56pm says:

Great looks! Continue with the good work.

+1 vote   mod: Mona: The Assassin
Argoon Sep 12 2013, 3:40pm says:

Nice but i think there will be a problem for non english speakers like myself.

+2 votes   media: Bot Colony Gameplay Trailer
Argoon Sep 11 2013, 4:57pm says:

Nice :)

+2 votes   media: Work In Progress - Sep 2013
Argoon Sep 9 2013, 4:36pm says:

I'm sad to read this, all the best for you and i hope you find the time and help to finish what you started.

+2 votes   article: Triptych in a coma; unlikely to wake up.
Argoon Aug 26 2013, 10:11pm says:

Looks good but consider using a hidden ramp on the stairs (disable collision on the stairs itself) so the character controller do not jump like that when going up or down stairs, that is how Remedy (makers of the Max Payne and alan wake) and others solved the same problem.

+1 vote   media: 3:00am Dead Time™ , Progress in UDK, August 2013
Argoon Aug 26 2013, 10:06pm says:

Nice work i like it. :)

+1 vote   article: Quizz Ball
Argoon Aug 15 2013, 10:08pm says:

Graphics and effects AAA quality.

Gun sounds need more love, even if you think in the future they would make guns more efficient and quiet, on a game, loud and powerful sounding guns are more fun.

Voice Acting will make or break your game story, and right now if you don't improve it, then imo it will hurt your game.

+3 votes   media: ET Armies First Gameplay Trailer
Argoon Aug 5 2013, 9:15pm says:

Fantastic job guys. :)

+1 vote   media: Game Preview
Argoon Jul 31 2013, 10:56pm says:

Small review from what i played right now, i must say you got really really close to the silent hill mood, the mapping is just stupendous the level designer is very skilled indeed. I don't know if it is of my screen but the level was very bright tho, i didn't need the flashlight at all. Now some things that could be better, one is the way we interact with things, for example on the puzzle, the god, flesh, etc, we should have some kind of visual feedback (maybe a highlight of some kind) of what we are selecting, i add problems solving it at first because i didn't knew where to click. And please change the hand icon to something better, it really looks bad compared to the rest of the game. Nice work and i hope you guys find your coder and animator.

p.s - Forgot this, the game seriously needs a inventory menu, but i'm sure you guys know that already, just decide to mention it, just in case.

+1 vote   mod: Silent Hill: Alchemilla
Argoon Jul 21 2013, 6:34pm says:

First this game needs some SERIOUS optimization work, the lag was really making me sick, the game concept is sound and with a better implementation it could make a good game, but right now i can't recomend it to anyone, why, has i said is very laggy, not only that but is also very buggy, for example on the farming part of the game, almost all tasks didn't work well at first time, the hand icon was not showing even when you add the cursor over what you wanted. And last this is not a major complaint, but why on earth would you make us wait so much to cook a fish, and not have anything to do but seat on a bench by the fire, this should be a game not a real life cooking simulator, cooking, if you don't it to be a instant thing, imo should be at most a 10 second wait and no more.

+2 votes   game: The Tower: 2012 Edition
Argoon Jul 21 2013, 12:37pm replied:

Weapons aren't automatically put into games you know, the developers need to implement them, and if there's no weapons on this game then there's no code to spawn them, why would the developers waste time making weapons just to hide them.

+1 vote   media: Slender's Woods gameplay (v 1.0)
Argoon Jul 21 2013, 12:13pm says:


Will we see pinhead on this game?

+1 vote   media: Map
Argoon Jul 20 2013, 5:25pm says:

Has always nice work.

+1 vote   media: Mars Federal Penitentiary
Argoon Jul 16 2013, 5:08pm says:

Has always POM or Parallax Mapping on Cryengine 1 makes everything look like molten glass, have said that, on a cave is not a big problem because it looks like moisture so nice work. ;)

+1 vote   media: Work in Progress Far Cry 2010 Mod 0.16.31
Argoon Jul 4 2013, 10:48pm says:

fantastic, just know that many are seeing this mod even if they don't comment, continue the great work.

+1 vote   media: Work in progress - July 2012
Argoon Jun 24 2013, 11:48pm replied:

how can this guys change so much without the source code, i'm still to comprehend. But for example the titanic mod for Mafia 1 as also implemented stuff on the LSD engine, like SSAO, and advanced water shader, that was thought to be impossible in the past.

+1 vote   media: Picture of the Week. June 23, 2013
Argoon Jun 24 2013, 11:39pm says:

Nice :D

+5 votes   article: Final Release Trailer
Argoon May 29 2013, 4:28pm replied:

This looks exactly like the spell casting system used on Arx Fatalis so the mouse is a perfect analogue to the leap motion hardware.

+2 votes   game: Runes of Brennos
Argoon May 29 2013, 4:12pm says:

Very nice looking can't wait to see the bugs coming my way on it.

+1 vote   media: Pre-Alpha Environment Preview Walkthrough
Argoon May 24 2013, 9:41pm says:

Your modeling is good but please don't disregard the texturing, good texturing can make a bad model in geometry terms look like a art piece. For example the wood pieces below the table surface need to have their texture rotated horizontally so the flow of the texture matches the geometry direction. If you want you can send the model to me by PM and i will texture it for you has a example, for free of course.

+1 vote   media: Testing some candles
Argoon May 24 2013, 9:30pm says:

Nice, i also start all my organic models with a simple box modeled cage. :)

+2 votes   media: Hand Work in progress
Argoon May 21 2013, 11:03pm replied:

I don't know if they add spikes or not but if you google it you will see that some depictions of them does show them with back spikes or bone extrusions. About Jurassic Park it is not a good base for scientific accuracy.

+3 votes   media: Triceratops Design
Argoon May 14 2013, 12:09pm says:

Nice graphics indeed but why does the doors don't open all the way? it looks very strange that way.

+2 votes   media: Pre-Alpha gameplay 1
Argoon May 3 2013, 12:29pm says:

Nice texturing, but the weapon is maybe very low poly to be used has the first person weapon? See your messages i have a surprise for you. :)

Argoon May 2 2013, 5:16pm says:

They look fine has is, and you also have online sources for base textures like ,imo forget the camera use your expensive cell phone at lest it will serve for something or the link i posted, imo it is enough for you to work on decent game textures.

+1 vote   media: A bunch of new dynamic objects
Argoon Apr 29 2013, 10:22pm says:

Very good Logo design, I love the metal effect on the typography. Was it made using a 3D model with a material or are we seeing a hand made art work?

+1 vote   media: Wind of Luck: Arena
Argoon Apr 22 2013, 10:13am says:

You guys are showing a side of idtech 4 that needed to be shown, and that is that this engine is perfectly capable of bright and colorful worlds, ok prey also did it but you guys are a steep above that, just shows how professional your work is.

+8 votes   media: Reception
Argoon Apr 21 2013, 9:41am says:

Ok mapping is approved, now show us enemy design. ;)

+1 vote   media: Silent Hill Town Center
Argoon Apr 11 2013, 7:48pm says:

I seriously hope you are being sarcastic.

+2 votes   article: Deadlock 0.4.11 - We need your feedback
Argoon Apr 9 2013, 11:03am replied:

Never but never go above 2k for anything but terrain if you want a good looking but playable game, is nice to see the small details on the 3D app but ingame very small details just become noise and the high rez texture just takes performance away.

+3 votes   media: Makarov, texturing
Argoon Sep 29 2014, 7:02pm says:

Fantastic work, and the end of the video made me laugh. hehe :D

+2 votes   media: Mafia Titanic Mod - 8 Years in the making
Argoon Aug 5 2014, 3:09pm replied:

Because the first one was on idtech 4 and they already add the bases made on it, they just needed to improve it a little. No engine is a closed box idtech 4 is a tool and you can make radically different games and looks with the same engine, and if you have the source code, like they have, is totally possible to change the engine looks the way we want it.
BTW idtech 5 is just a evolution from idtech 4, the only difference being that idtech 5 has baked radiosity lighting and improved Megatexture tech.

+1 vote   game: Prey 2
Argoon May 1 2014, 9:43pm says:

Looks very good congrats, btw i don't know if this was explained before but are you guys using the same realistic bullet physics used on the stalker game or just using the Crysis default ones?

+1 vote   media: NEYA-7: World (RUS only)
Argoon Jan 23 2014, 4:25pm replied:

No i don't think such thing, and why port a render why not port the assets themselves, be that models, levels, scripts, etc to the new engines are they so different that makes that an impossibility? Mind you i'm not criticising your decisions or even imposing anything is just genuine curiosity. So far everything looks fantastic.

+1 vote   media: render testing
Argoon Dec 1 2013, 3:40pm says:

why are you guys making a dx10 render anew? Don't you have access to the later games engines?

+2 votes   media: render testing
Argoon Oct 8 2013, 12:35pm says:

Do i need to have UDk installed to play? I'm asking because it gives me a error about not finding udk.exe

+1 vote   article: a classical survival DEMO´n
Argoon Mar 13 2013, 10:50pm says:

you guys are fulling us this can't be the HL1 engine no way. ;)

+1 vote   media: Picture of the Week March 10, 2013
Argoon Jan 18 2012, 10:17am says:

Fantastic, Robert and you guys deserve all the praise you can get.

0 votes   media: Dear Esther Official Trailer
Argoon Nov 4 2011, 2:39pm replied:

You sound like someone toke your toy and now you want revenge "A Score to Settle". Your OPINION about this FM and TDM is only a opinion nothing more, different from mine and many others don't forget.
BTW bugs are norm on AAA games, but for you somehow, a small bug or design mistake on a TDM fan mission even if it toke 3 years to finish is case for public lynching, to me like a said above it sounds like there's some personal resent.

+2 votes   article: "A Score to Settle" is Released!
Argoon Mar 19 2011, 11:50pm replied:

They have realeased the engine source of their Penumbra games called HPL, and theres also some mod tools but aren't very easy to work with.

You can find all in the oficial Penumbra forums.

+1 vote   game: Penumbra: Overture
Argoon Feb 11 2011, 5:38pm replied:

No story?! Dear Esther is all about story and how it is told to you. So stop the wining already and be glad they will make it a indie game with more production value them is already apparent in the fantastic level design on the remake.

+1 vote   article: Dear Esther remake to get commercial release
Argoon Dec 1 2010, 2:55pm says:

That is a very weak nuke it looked more like a simple rocket explosion, see the nuke explosion of Crysis for a great example of a nuclear explosion simulation.

+1 vote   media: Renegade X - Nuclear Strike
Argoon Nov 16 2010, 11:15am replied:

I don't see what you say, i see a simple tail, what they could do is give to the wolf some tail animations or physics just like the rabbit ears.

But overall fantastic work guys and i will preorder soon.

+2 votes   article: Overgrowth Alpha Video #3
Argoon Jun 20 2010, 10:14am replied:

Thats the spirit, i'm sure you will eventually make this your career.

+1 vote   article: Release Details and New Videos
Argoon Jun 17 2010, 5:14pm says:

Man you sure took your sweat time but i'm beyond happy about this news, theres no doubt this will be as good as Katana or even better.

Now two questions :)

Is the Kong Fu 3 developer still working with you? I think is name was Ken Yong or something.

And why aren't you working as a professional game developer by now as StratonAce? You sure have the know how and the quality.

+1 vote   article: Release Details and New Videos
Argoon Dec 7 2009, 11:36am says:

Awesome!! Maddieman i also thought the mod was dead but was not because of that guy, it was because of the lack of news, but i'm glad its still being developed.

Is Kenneth Yeung still working with you?

+1 vote   article: Confirmation: TRW is not dead
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