This member has provided no bio about themself...

Comment History  (120 - 150 of 460)
Argoon
Argoon Jan 2 2013, 10:41am says:

So a normal army beret can stop a bullet? ;)

+2 votes     media: DEV VIDEO - Weapons & Hit System
Argoon
Argoon Jan 2 2013, 10:37am says:

Thanks for the update nice to see your mod is alive. :)

+2 votes     article: Recall 2012
Argoon
Argoon Jan 1 2013, 11:32am says:

You guys are in a roll, some times back you thought it was not possible to make more with the LS3D engine, now it seams everything is possible. :D

And yes SSAO makes a significant difference to the looks of a scene, and it indeed needs to be less blurred, but if Mafia has lightmaps and it uses radiosity lighting (and you have access now to the radiosity feature), then AO should automatically be present, so does beams with lightmaps should look more pronounced and even better looking then the SSAO one, are you using lightmaps on this scene?

+2 votes     media: Enb Series graphic tweak Follow up
Argoon
Argoon Jan 1 2013, 10:22am says:

Very nice indeed, the doom3 sounds will be replaced eventually i hope ?
Also please bring the specular of the rocks down a tad, right now they look very wet and shiny. Btw some sections of the maps (the caves sections) look very bright imo, i think you guys should bring the ambient light down a little and let the shadows stand up more.

+3 votes     media: Arx End Of Sun - WIP Demo 2
Argoon
Argoon Dec 29 2012, 10:26am says:

Fantastic work man as a mapper i always missed this feature on idtech 4, this feature alone imo makes it worthy to buy your game for idtech 4 moders.

+4 votes     media: Painting the World!
Argoon
Argoon Dec 19 2012, 4:11pm replied:

It didn't looked bad on the X-ray engine for the contrary, and the X-ray engine also supports advanced dx11 effects, it is a very competent engine. I really can't see what a game like stalker has to gain in going to the Cryengine 3 in the visual department, the only good thing that i see from this engine is the modding tools and the ability to go stand alone or even to consoles if the developers want it.

+5 votes     media: HUD (old)
Argoon
Argoon Dec 16 2012, 11:24am says:

FANTASTIC!!!!! enough said.

+2 votes     media: Screenshot
Argoon
Argoon Dec 11 2012, 11:19pm replied:

DX11 is broken on AMD cards almost since release and the developer never bothered to solve that and now they are dead so a patch is totally out of the question, at lest a official one.

It seams faster because all dx11 only effects are disabled completely and even the god rays are disabled in dx11, they work fine in all the other renders tho.

+2 votes     mod: MISERY
Argoon
Argoon Dec 11 2012, 11:02pm says:

It does looks awesome indeed, but my only reservation is that on the Source engine you lose the ability to use more then one dynamic shadow casting light, so only the character lantern will be able to cast dynamic shadows (i hope), that is a petty but don't get this wrong i will play this mod when it goes live and i give total congrats to you guys it does looks fantastic, is just that imo a game like silent hill really gains much with real time lighting and shadows, that was something that i specially liked about the Silent Hill Homecoming game , i also remember how in the old Silent hill games the use of the dynamic shadows effects was just cool, even today Silent hill 2 (PC version) looks awesome because of that (and the higher resolution plus AA ;D ).

+3 votes     mod: Silent Hill: Alchemilla
Argoon
Argoon Dec 9 2012, 6:14pm says:

so happy seeing news from you guys and the pics look very good.

+1 vote     media: Work in progress - December 2012
Argoon
Argoon Dec 3 2012, 9:06pm says:

The second i saw the image it reminded me of Splinter Cell Chaos Theory. :D

+4 votes     media: Screenshot
Argoon
Argoon Nov 25 2012, 1:33am says:

Fantastic, like i said some time ago it was just light maps and shadows that this scenes needed to come to life, congrats to all involved.

+2 votes     media: Smoking room fully converted
Argoon
Argoon Nov 19 2012, 11:30pm replied:

Yes i still don't comprehend how they can do that with only the HL1 SDK and no access to the render source code, is bloody amazing.

0 votes     article: Trunks Bonus Melee Attack *video*
Argoon
Argoon Nov 16 2012, 8:04pm replied:

the space restrictors are just a editor object and code trick there's no EAX involved in this.

+1 vote     media: In-Game Audio Demo: Indoor Rain (house)
Argoon
Argoon Nov 16 2012, 7:34pm says:

Fantastic work can't wait to see the inside portions with all this nice treatment.

+3 votes     media: Small comparison
Argoon
Argoon Nov 13 2012, 8:51pm says:

No you are not imagining things :D

Matrix always add a very green atmosphere.

+2 votes     media: Corridor
Argoon
Argoon Nov 13 2012, 8:49pm says:

Its Alive!!! Run!! ;)

Very nice lighting Maddieman looks almost has a Maxpayne 2 render, btw i'm totally surprised that you are still working on this mod, continue doing so even if unfortunately i will not be able to play it, :( because neither of the Remedy Max Payne games work on my Windows 7 64 bits, and i tried everything they just don't work and i don't have access to windows XP machines anymore. :(

+1 vote     media: Corridor 2
Argoon
Argoon Nov 13 2012, 8:42pm replied:

Do you know En.wikipedia.org has a Rapture3D user (headphones only) i just love this kind of sound realism in games, by making the recording binaural then you would make this available to anyone, no need to buy Rapture3D or even some expensive 5.1 system or expensive Headphones.

+1 vote     media: In-Game Audio Demo: Indoor Rain (house)
Argoon
Argoon Nov 13 2012, 8:24pm replied:

No there's no need for EAX the sound he is using is simple stereo.

+1 vote     media: In-Game Audio Demo: Indoor Rain (house)
Argoon
Argoon Nov 13 2012, 8:17pm says:

Continue the fantastic work. :)

+2 votes     media: Lightmapping
Argoon
Argoon Nov 11 2012, 3:23pm says:

Now we are talking, continue the fantastic work. :)

+3 votes     media: Lightmapping
Argoon
Argoon Nov 6 2012, 10:46pm replied:

Imo you should be the one talking with the community, this reply is much more professional and word minded plus responds perfectly to my reply, even if sadly is to say, no we will stay with this physics has they are, that is your choice and of course i respect that.

+2 votes     media: VERY Early Physics Test
Argoon
Argoon Nov 6 2012, 10:40pm replied:

So instead of saying to me "Ok thanks for your opinion but don't worry it will look better" you say i lack common sense and give me a condescending reply, i know you don't own me anything has this is a free mod, but the lack of professionalism you seam to show and with how you reply to potential users or even partners, will bite you one day in the *** and perhaps it may be one of the reasons you seam to be low on team members. With that good luck on your modding and game developing endeavors.

+3 votes     media: VERY Early Physics Test
Argoon
Argoon Nov 5 2012, 10:25pm says:

If that 0.9 peace means the human heart area then is wrong, it is in the middle of the chest not on the left breast.

+2 votes     download: New configs for humans and mutants.
Argoon
Argoon Nov 3 2012, 12:09pm says:

oh i see that is the door where you need to take that glowing ball to the other side of the maze for it to open. :) Also i love the lighting in the scene you are really capturing that Egyptian tomb feeling at lest in my opinion.

+1 vote     media: Magic Door
Argoon
Argoon Oct 30 2012, 11:30am replied:

Looks fantastic for a Mafia 1 scene :) , also shaders are never CPU intensive they are GPU intensive because they run on the graphics card, btw now a days almost all games are GPU heavy not CPU heavy.

Things that run on the CPU on most all games now, audio, AI and physics, all the rest is GPU only.

+2 votes     media: New Ocean, Sky & Sun ray effects!
Argoon
Argoon Oct 26 2012, 3:38pm says:

Fantastic video and very funny i hope all the success to you guys.

+5 votes     media: Interstellar Marines: Prologue
Argoon
Argoon Oct 24 2012, 11:17am says:

Fantastic news now you can realize your dream mod on LS3D with the quality it deserves, now it will look even better then the original game. :)

+3 votes     article: Mafia Titanic Mod - New Teammember!
Argoon
Argoon Sep 19 2012, 7:19pm says:

For the game looks certainly cool, but on Wikipedia it says that is not proven that does images on dendera represent a electrical lighbulb of any kind, it says : "The view of Egyptologists is that the relief is a mythological depiction of a djed pillar and a lotus flower, spawning a snake within, representing aspects of Egyptian mythology."

Is hard for me to believe they add invented the lightbulb and a way to get electricity to that same lightbulbs and not have any physical evidence of that on the thumbs excavations, also for a lightbulb you need translucent glass and all the man made glass on that period was opaque and colored used for jewellery, amulets and the occasional small receptacle.

+2 votes     media: dendera light
Argoon
Argoon Sep 10 2012, 4:10pm says:

Fantastic work, congrats. :)

+2 votes     article: Grimm:Quest for the Gatherer's Key: Wall Walking
Level
Avatar
Avatar
Status
Online Now
Location
Country
Portugal Portugal
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
32
Mods
28
Articles
148
Media
237
Downloads
17
Engines
6