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No there's no need for EAX the sound he is using is simple stereo.
Continue the fantastic work. :)
Now we are talking, continue the fantastic work. :)
Imo you should be the one talking with the community, this reply is much more professional and word minded plus responds perfectly to my reply, even if sadly is to say, no we will stay with this physics has they are, that is your choice and of course i respect that.
So instead of saying to me "Ok thanks for your opinion but don't worry it will look better" you say i lack common sense and give me a condescending reply, i know you don't own me anything has this is a free mod, but the lack of professionalism you seam to show and with how you reply to potential users or even partners, will bite you one day in the *** and perhaps it may be one of the reasons you seam to be low on team members. With that good luck on your modding and game developing endeavors.
If that 0.9 peace means the human heart area then is wrong, it is in the middle of the chest not on the left breast.
oh i see that is the door where you need to take that glowing ball to the other side of the maze for it to open. :) Also i love the lighting in the scene you are really capturing that Egyptian tomb feeling at lest in my opinion.
Looks fantastic for a Mafia 1 scene :) , also shaders are never CPU intensive they are GPU intensive because they run on the graphics card, btw now a days almost all games are GPU heavy not CPU heavy.
Things that run on the CPU on most all games now, audio, AI and physics, all the rest is GPU only.
Fantastic video and very funny i hope all the success to you guys.
Fantastic news now you can realize your dream mod on LS3D with the quality it deserves, now it will look even better then the original game. :)
For the game looks certainly cool, but on Wikipedia it says that is not proven that does images on dendera represent a electrical lighbulb of any kind, it says : "The view of Egyptologists is that the relief is a mythological depiction of a djed pillar and a lotus flower, spawning a snake within, representing aspects of Egyptian mythology."
Is hard for me to believe they add invented the lightbulb and a way to get electricity to that same lightbulbs and not have any physical evidence of that on the thumbs excavations, also for a lightbulb you need translucent glass and all the man made glass on that period was opaque and colored used for jewellery, amulets and the occasional small receptacle.
Fantastic work, congrats. :)
Sorry for my ignorance but isn't GSC dead, how can you guys be cooperating with them?
Thanks for the info :), it just shows how modifiable all the id and valve engines are fantastic work guys.
How the hell did you guys included dynamic shadows on the HL1 engine!? Do you guys have access to the engine source code?
Sorry if my reply is not what you where expecting but has a fan of your work my job should to give you guys my true opinion not saying "guys that looked awesome!!" (even though that is what all developers want to ear) but on the backstage think man that really needs more work. Once again i gave you my true opinion and i just hope that instead of discouraging you guys it makes you more strong, also i realized now that my BOD remark was unnecessary and for that i'm 100% sorry. :(
Reminds of Fear that is a good thing to me. :)
Ok i applause the effort but i really can't say i liked the physics behavior, even Severance blade of Darkness a 2001 game add more "realistic" physics behavior, if you guys can't make it better then IMO you should kill physics altogether and go static, there's no shame on that, id decided the same for Rage. Your work so far looks so professional and nextgen that again imo having so old school and lackluster physics does your guys no good.
Sorry Nicolas i hope you comprehend my opinion.
Oh i'm having fun no problem you did a fantastic job on this congrats. :D
Sorry for the late reply found why your mod was crashing on the blue vial, it was because i add a custom ammo def on my doom 3 base folder i also edit doom 3 has a hobby i removed it, then it worked, what i find strange is why your mod would crash because of my custom def, maybe for some reason there's some naming clash on there?
No i can't say i did, but if you are a developer on it is nice to know.
I'm certain they are including on that figure, level geometry and small objects like trash tools and stuff, not only characters and weapons. And Gameplay needs animations and that is a department they seam to be low on, has he said is better to show no gameplay then to show bad gameplay and give a bad impression of the game. The Interstellar Marine developers are suffering because of that.
Amen brother. Gamers are what make game developers/moders keep doing what they love but they can also be some winy bitches, see the case of the Black Mesa guys, i never saw a mode team be so attacked i will be impressed if they find the will to finish their mod at all, i hope they do.
Deleted the config file tried to pick the blue vial, crash to menu with the console error " ERROR: unknown ammo type 'ammo_energy' ".
Then i disabled all the highEnd features and started the last save of the game, it crashed to desktop even before any gameplay with generic windows error.
I also deleted all my other mods and this is the path to my doom 3 exe.
I will try deleting the mod and installing it again.
On this one i totally feel the stalker atmosphere. :)
Went to see some real stalker screens and now i know why i have this felling, in the original stalker the environments are oppressive with shades of green on some places, gray and brown on others, it feels like the air is poisonous and dangerous, imo on Cryzone at lest on some shots that feeling is gone, the colors are more lively and the zone looks less dangerous.
Yes i can't put my finger on it but i also have that feeling, maybe is nostalgia or the color pallet is different? I really don't know.
was able to make radeonPro work with Grimm but now it crash's every time i pick the blue vial and also when i picked up the staff. :(
Thanks will do, i will report if something doesn't work.