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Comment History  (120 - 150 of 442)
Argoon
Argoon Nov 13 2012, 8:24pm replied:

No there's no need for EAX the sound he is using is simple stereo.

+1 vote     media: In-Game Audio Demo: Indoor Rain (house)
Argoon
Argoon Nov 13 2012, 8:17pm says:

Continue the fantastic work. :)

+2 votes     media: Lightmapping
Argoon
Argoon Nov 11 2012, 3:23pm says:

Now we are talking, continue the fantastic work. :)

+3 votes     media: Lightmapping
Argoon
Argoon Nov 6 2012, 10:46pm replied:

Imo you should be the one talking with the community, this reply is much more professional and word minded plus responds perfectly to my reply, even if sadly is to say, no we will stay with this physics has they are, that is your choice and of course i respect that.

+2 votes     media: VERY Early Physics Test
Argoon
Argoon Nov 6 2012, 10:40pm replied:

So instead of saying to me "Ok thanks for your opinion but don't worry it will look better" you say i lack common sense and give me a condescending reply, i know you don't own me anything has this is a free mod, but the lack of professionalism you seam to show and with how you reply to potential users or even partners, will bite you one day in the *** and perhaps it may be one of the reasons you seam to be low on team members. With that good luck on your modding and game developing endeavors.

+3 votes     media: VERY Early Physics Test
Argoon
Argoon Nov 5 2012, 10:25pm says:

If that 0.9 peace means the human heart area then is wrong, it is in the middle of the chest not on the left breast.

+2 votes     download: New configs for humans and mutants.
Argoon
Argoon Nov 3 2012, 12:09pm says:

oh i see that is the door where you need to take that glowing ball to the other side of the maze for it to open. :) Also i love the lighting in the scene you are really capturing that Egyptian tomb feeling at lest in my opinion.

+1 vote     media: Magic Door
Argoon
Argoon Oct 30 2012, 11:30am replied:

Looks fantastic for a Mafia 1 scene :) , also shaders are never CPU intensive they are GPU intensive because they run on the graphics card, btw now a days almost all games are GPU heavy not CPU heavy.

Things that run on the CPU on most all games now, audio, AI and physics, all the rest is GPU only.

+2 votes     media: New Ocean, Sky & Sun ray effects!
Argoon
Argoon Oct 26 2012, 3:38pm says:

Fantastic video and very funny i hope all the success to you guys.

+5 votes     media: Interstellar Marines: Prologue
Argoon
Argoon Oct 24 2012, 11:17am says:

Fantastic news now you can realize your dream mod on LS3D with the quality it deserves, now it will look even better then the original game. :)

+3 votes     article: Mafia Titanic Mod - New Teammember!
Argoon
Argoon Sep 19 2012, 7:19pm says:

For the game looks certainly cool, but on Wikipedia it says that is not proven that does images on dendera represent a electrical lighbulb of any kind, it says : "The view of Egyptologists is that the relief is a mythological depiction of a djed pillar and a lotus flower, spawning a snake within, representing aspects of Egyptian mythology."

Is hard for me to believe they add invented the lightbulb and a way to get electricity to that same lightbulbs and not have any physical evidence of that on the thumbs excavations, also for a lightbulb you need translucent glass and all the man made glass on that period was opaque and colored used for jewellery, amulets and the occasional small receptacle.

+2 votes     media: dendera light
Argoon
Argoon Sep 10 2012, 4:10pm says:

Fantastic work, congrats. :)

+2 votes     article: Grimm:Quest for the Gatherer's Key: Wall Walking
Argoon
Argoon Sep 4 2012, 12:12pm says:

Sorry for my ignorance but isn't GSC dead, how can you guys be cooperating with them?

0 votes     article: Lost Alpha Status Report - September 2012
Argoon
Argoon Aug 30 2012, 11:26pm replied:

Thanks for the info :), it just shows how modifiable all the id and valve engines are fantastic work guys.

+1 vote     article: Two new videos: night/day cycle & explosions
Argoon
Argoon Aug 30 2012, 12:39am says:

fantastic.

+3 votes     media: More Screenshots of the DarkWarrior Complex
Argoon
Argoon Aug 28 2012, 12:33am says:

How the hell did you guys included dynamic shadows on the HL1 engine!? Do you guys have access to the engine source code?

+9 votes     article: Two new videos: night/day cycle & explosions
Argoon
Argoon Aug 21 2012, 7:19pm replied:

Sorry if my reply is not what you where expecting but has a fan of your work my job should to give you guys my true opinion not saying "guys that looked awesome!!" (even though that is what all developers want to ear) but on the backstage think man that really needs more work. Once again i gave you my true opinion and i just hope that instead of discouraging you guys it makes you more strong, also i realized now that my BOD remark was unnecessary and for that i'm 100% sorry. :(

+2 votes     media: VERY Early Physics Test
Argoon
Argoon Aug 21 2012, 4:58pm says:

Reminds of Fear that is a good thing to me. :)

+2 votes     media: Underhell Chapter One : Sneak Demonstration
Argoon
Argoon Aug 21 2012, 4:49pm replied:

Ok i applause the effort but i really can't say i liked the physics behavior, even Severance blade of Darkness a 2001 game add more "realistic" physics behavior, if you guys can't make it better then IMO you should kill physics altogether and go static, there's no shame on that, id decided the same for Rage. Your work so far looks so professional and nextgen that again imo having so old school and lackluster physics does your guys no good.

Sorry Nicolas i hope you comprehend my opinion.

+2 votes     media: VERY Early Physics Test
Argoon
Argoon Aug 17 2012, 1:39pm replied:

Oh i'm having fun no problem you did a fantastic job on this congrats. :D

+2 votes     download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon
Argoon Aug 16 2012, 11:06pm says:

Sorry for the late reply found why your mod was crashing on the blue vial, it was because i add a custom ammo def on my doom 3 base folder i also edit doom 3 has a hobby i removed it, then it worked, what i find strange is why your mod would crash because of my custom def, maybe for some reason there's some naming clash on there?

+2 votes     download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon
Argoon Aug 16 2012, 10:43pm replied:

No i can't say i did, but if you are a developer on it is nice to know.

+2 votes     article: A few... Silly... Questions Answered
Argoon
Argoon Aug 16 2012, 10:38pm replied:

I'm certain they are including on that figure, level geometry and small objects like trash tools and stuff, not only characters and weapons. And Gameplay needs animations and that is a department they seam to be low on, has he said is better to show no gameplay then to show bad gameplay and give a bad impression of the game. The Interstellar Marine developers are suffering because of that.

+2 votes     article: A few... Silly... Questions Answered
Argoon
Argoon Aug 16 2012, 10:29pm says:

Amen brother. Gamers are what make game developers/moders keep doing what they love but they can also be some winy bitches, see the case of the Black Mesa guys, i never saw a mode team be so attacked i will be impressed if they find the will to finish their mod at all, i hope they do.

+2 votes     article: A few... Silly... Questions Answered
Argoon
Argoon Aug 13 2012, 2:45pm says:

Deleted the config file tried to pick the blue vial, crash to menu with the console error " ERROR: unknown ammo type 'ammo_energy' ".

Then i disabled all the highEnd features and started the last save of the game, it crashed to desktop even before any gameplay with generic windows error.

I also deleted all my other mods and this is the path to my doom 3 exe.

A:\doom\DOOM3.exe

I will try deleting the mod and installing it again.

+3 votes     download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon
Argoon Aug 13 2012, 2:11pm says:

On this one i totally feel the stalker atmosphere. :)

+2 votes     media: Screens (08.13.12)
Argoon
Argoon Aug 13 2012, 2:08pm replied:

Went to see some real stalker screens and now i know why i have this felling, in the original stalker the environments are oppressive with shades of green on some places, gray and brown on others, it feels like the air is poisonous and dangerous, imo on Cryzone at lest on some shots that feeling is gone, the colors are more lively and the zone looks less dangerous.

+5 votes     media: Screens (08.13.12)
Argoon
Argoon Aug 13 2012, 1:55pm replied:

Yes i can't put my finger on it but i also have that feeling, maybe is nostalgia or the color pallet is different? I really don't know.

+2 votes     media: Screens (08.13.12)
Argoon
Argoon Aug 13 2012, 1:50pm says:

was able to make radeonPro work with Grimm but now it crash's every time i pick the blue vial and also when i picked up the staff. :(

+3 votes     download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon
Argoon Aug 13 2012, 1:09pm replied:

Thanks will do, i will report if something doesn't work.

+3 votes     download: Grimm Quest for the Gatherer's Key v0.2 (Win)
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