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Comment History  (120 - 150 of 516)
Argoon Oct 18 2013, 11:54am says:

Continue the great work man. :)

+1 vote   media: Campsite
Argoon Oct 18 2013, 11:54am says:

Just make the blood more visible by giving it specular highlight (makes it look more liquid and organic) and it will be perfect, no need for a glow or even to change the rectangular form IMO.

+2 votes   media: TFO healthbar for bosses
Argoon Oct 12 2013, 8:43pm says:

The normal map is too strong, imo ditch the normal map and just use specular to give it the wheat shiny look.

+1 vote   media: New eyes shader. WIP
Argoon Oct 9 2013, 11:24am replied:

Why is that a good news for modders? Unity afaik has no modding support built in, you can't download the Unity editor or engine and mod a already out Unity Game.

Imo Unity is a danger for modders, and it is picking so much rep that everyone and their mother are now using it. Theres much better inexpensive engines out there if modding support is a fact, for example C4 engine, Esenthel and NeoAxis are very good engines with nice modding capabilities, especially the C4 engine.

+1 vote   news: Announcement: TinyKeep is now powered by Unity
Argoon Oct 8 2013, 12:35pm says:

Do i need to have UDk installed to play? I'm asking because it gives me a error about not finding udk.exe

+1 vote   news: a classical survival DEMO´n
Argoon Oct 1 2013, 11:07am says:

Fantastic news man i'm glad you didn't give up.

+3 votes   news: Triptych will crawl to a December Release.
Argoon Sep 25 2013, 12:44pm says:

is it me or you made a feathered Rex? If so, is it proven that they add feathers?

+1 vote   media: The Ambush
Argoon Sep 25 2013, 12:36pm says:

Nice concept, continue the great work guys.

+1 vote   media: Arx Fatalis - Concepts
Argoon Sep 23 2013, 3:50pm says:

Looks fantastic, guys congrats, but one question if i may, on the trailer is not the narrator the same voice actor that participated on Amnesia the dark descent? And i really gotta an Amnesia vibe from the looks from the voice and from the music, was that intentional, did you guys got inspiration from it?

+1 vote   news: Doorways released!
Argoon Sep 12 2013, 3:40pm says:

Nice but i think there will be a problem for non english speakers like myself.

+2 votes   media: Bot Colony Gameplay Trailer
Argoon Sep 11 2013, 4:57pm says:

Nice :)

+2 votes   media: Work In Progress - Sep 2013
Argoon Sep 9 2013, 4:36pm says:

I'm sad to read this, all the best for you and i hope you find the time and help to finish what you started.

+2 votes   news: Triptych in a coma; unlikely to wake up.
Argoon Aug 26 2013, 10:11pm says:

Looks good but consider using a hidden ramp on the stairs (disable collision on the stairs itself) so the character controller do not jump like that when going up or down stairs, that is how Remedy (makers of the Max Payne and alan wake) and others solved the same problem.

+1 vote   media: 3:00am Dead Time™ , Progress in UDK, August 2013
Argoon Aug 26 2013, 10:06pm says:

Nice work i like it. :)

+1 vote   news: Quizz Ball
Argoon Aug 15 2013, 10:08pm says:

Graphics and effects AAA quality.

Gun sounds need more love, even if you think in the future they would make guns more efficient and quiet, on a game, loud and powerful sounding guns are more fun.

Voice Acting will make or break your game story, and right now if you don't improve it, then imo it will hurt your game.

+3 votes   media: ET Armies First Gameplay Trailer
Argoon Aug 5 2013, 9:15pm says:

Fantastic job guys. :)

+1 vote   media: Game Preview
Argoon Jul 31 2013, 10:56pm says:

Small review from what i played right now, i must say you got really really close to the silent hill mood, the mapping is just stupendous the level designer is very skilled indeed. I don't know if it is of my screen but the level was very bright tho, i didn't need the flashlight at all. Now some things that could be better, one is the way we interact with things, for example on the puzzle, the god, flesh, etc, we should have some kind of visual feedback (maybe a highlight of some kind) of what we are selecting, i add problems solving it at first because i didn't knew where to click. And please change the hand icon to something better, it really looks bad compared to the rest of the game. Nice work and i hope you guys find your coder and animator.

p.s - Forgot this, the game seriously needs a inventory menu, but i'm sure you guys know that already, just decide to mention it, just in case.

+1 vote   mod: Silent Hill: Alchemilla
Argoon Jul 21 2013, 6:34pm says:

First this game needs some SERIOUS optimization work, the lag was really making me sick, the game concept is sound and with a better implementation it could make a good game, but right now i can't recomend it to anyone, why, has i said is very laggy, not only that but is also very buggy, for example on the farming part of the game, almost all tasks didn't work well at first time, the hand icon was not showing even when you add the cursor over what you wanted. And last this is not a major complaint, but why on earth would you make us wait so much to cook a fish, and not have anything to do but seat on a bench by the fire, this should be a game not a real life cooking simulator, cooking, if you don't it to be a instant thing, imo should be at most a 10 second wait and no more.

+2 votes   game: The Tower: 2012 Edition
Argoon Jul 21 2013, 12:37pm replied:

Weapons aren't automatically put into games you know, the developers need to implement them, and if there's no weapons on this game then there's no code to spawn them, why would the developers waste time making weapons just to hide them.

+1 vote   media: Slender's Woods gameplay (v 1.0)
Argoon Jul 21 2013, 12:13pm says:


Will we see pinhead on this game?

+1 vote   media: Map
Argoon Jul 20 2013, 5:25pm says:

Has always nice work.

+1 vote   media: Mars Federal Penitentiary
Argoon Jul 16 2013, 5:08pm says:

Has always POM or Parallax Mapping on Cryengine 1 makes everything look like molten glass, have said that, on a cave is not a big problem because it looks like moisture so nice work. ;)

+1 vote   media: Work in Progress Far Cry 2010 Mod 0.16.31
Argoon Jul 4 2013, 10:48pm says:

fantastic, just know that many are seeing this mod even if they don't comment, continue the great work.

+1 vote   media: Work in progress - July 2012
Argoon Jun 24 2013, 11:48pm replied:

how can this guys change so much without the source code, i'm still to comprehend. But for example the titanic mod for Mafia 1 as also implemented stuff on the LSD engine, like SSAO, and advanced water shader, that was thought to be impossible in the past.

+1 vote   media: Picture of the Week. June 23, 2013
Argoon Jun 24 2013, 11:39pm says:

Nice :D

+5 votes   news: Final Release Trailer
Argoon May 29 2013, 4:28pm replied:

This looks exactly like the spell casting system used on Arx Fatalis so the mouse is a perfect analogue to the leap motion hardware.

+2 votes   game: Runes of Brennos
Argoon May 29 2013, 4:12pm says:

Very nice looking can't wait to see the bugs coming my way on it.

+1 vote   media: Pre-Alpha Environment Preview Walkthrough
Argoon May 24 2013, 9:41pm says:

Your modeling is good but please don't disregard the texturing, good texturing can make a bad model in geometry terms look like a art piece. For example the wood pieces below the table surface need to have their texture rotated horizontally so the flow of the texture matches the geometry direction. If you want you can send the model to me by PM and i will texture it for you has a example, for free of course.

+1 vote   media: Testing some candles
Argoon May 24 2013, 9:30pm says:

Nice, i also start all my organic models with a simple box modeled cage. :)

+2 votes   media: Hand Work in progress
Argoon May 21 2013, 11:03pm replied:

I don't know if they add spikes or not but if you google it you will see that some depictions of them does show them with back spikes or bone extrusions. About Jurassic Park it is not a good base for scientific accuracy.

+3 votes   media: Triceratops Design
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Jun 30, 2015
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